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		<title>Rules</title>
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		<updated>2025-09-07T17:08:12Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules &amp;amp; Information ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Welcome to Takashima RP (TRP). These rules exist to keep our SandboxRP environment fair, immersive, and enjoyable for everyone.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community. Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.&lt;br /&gt;
&lt;br /&gt;
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community. Rules marked as &#039;&#039;&#039;major violations&#039;&#039;&#039; can lead to immediate and severe punishment.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Understanding these terms will help you follow staff instructions, communicate with other players, and keep roleplay consistent.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;IC (In-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;OOC (Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;LOOC (Local Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Metagaming&#039;&#039;&#039;  &lt;br /&gt;
: Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Powergaming&#039;&#039;&#039;  &lt;br /&gt;
: Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Godmodding&#039;&#039;&#039;  &lt;br /&gt;
: Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FailRP&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;AvoidRP&#039;&#039;&#039;  &lt;br /&gt;
: Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FearRP&#039;&#039;&#039;  &lt;br /&gt;
: Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Void / Voiding&#039;&#039;&#039;  &lt;br /&gt;
: Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;F2B (Fade to Black)&#039;&#039;&#039;  &lt;br /&gt;
: Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;ERP (Erotic Roleplay)&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Permissions&#039;&#039;&#039;  &lt;br /&gt;
: Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;SandboxRP&#039;&#039;&#039;  &lt;br /&gt;
: The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Faction&#039;&#039;&#039;  &lt;br /&gt;
: An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;A. OUT-OF-CHARACTER (OOC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules govern player behavior and conduct outside of roleplay, including community interactions, platform usage, and technical requirements.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== A.1 Community Standards ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing respectful communication, behavior expectations, and community interaction principles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.A&#039;&#039;&#039; - Respectful Communication&lt;br /&gt;
: All members must maintain respectful and civil communication across all platforms (in-game, Discord, forums etc). Harassment, discrimination, hate speech, or toxic behavior.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.B&#039;&#039;&#039; - English Language Requirement&lt;br /&gt;
: Primary communication must be conducted in English to ensure effective moderation and inclusive community participation. Brief phrases in other languages are acceptable, but extended conversations must be in English.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.C&#039;&#039;&#039; - Staff Authority &amp;amp; Decisions&lt;br /&gt;
: Staff decisions are final and must be respected. Arguing with staff publicly, attempting to undermine staff authority, or &amp;quot;staff shopping&amp;quot; (asking multiple staff for different answers) is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.D&#039;&#039;&#039; - Honest Reporting &amp;amp; Communication&lt;br /&gt;
: Players must provide truthful information to staff and community members. Creating false reports, lying during investigations, or providing misleading information will result in severe consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.E&#039;&#039;&#039; - Server Advertisement Prohibition&lt;br /&gt;
: Advertising other Minecraft servers, Discord communities, or competing platforms is strictly forbidden. This includes subtle recruitment attempts or comparative discussions intended to draw players away. Except with authorization from the staff team.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.F&#039;&#039;&#039; - Community Representation&lt;br /&gt;
: Players represent the TRP community in all interactions. Behavior that reflects poorly on the community, including actions on other platforms or servers, may result in consequences within TRP.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.G&#039;&#039;&#039; - Constructive Feedback&lt;br /&gt;
: Criticism and feedback should be constructive and presented through appropriate channels. Public complaints, drama-mongering, or attempts to incite community unrest are prohibited.&lt;br /&gt;
=== A.2 Platform Conduct ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.A&#039;&#039;&#039; - Account Security &amp;amp; Responsibility&lt;br /&gt;
: Each player is fully responsible for all actions taken on their account. Account sharing, lending credentials, or allowing others to access your account is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.B&#039;&#039;&#039; - Ban Evasion Prevention&lt;br /&gt;
: Using alternate accounts, VPNs, proxy services, or other methods to circumvent suspensions, bans, or other disciplinary measures is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.C&#039;&#039;&#039; - Personal Information Protection&lt;br /&gt;
: Sharing personal information (real names, addresses, phone numbers, school/work details) of yourself or others is prohibited. This includes both public sharing and private harassment.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.D&#039;&#039;&#039; - Platform-Appropriate Behavior&lt;br /&gt;
: Content and behavior must be appropriate for each platform. Discord conduct rules apply in Discord, forum rules apply in forums, and in-game rules apply in-game.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.E&#039;&#039;&#039; - Spam &amp;amp; Flooding Prevention&lt;br /&gt;
: Excessive posting, message flooding, character spamming, or other disruptive communication patterns are prohibited across all platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.F&#039;&#039;&#039; - Alt Account Limitations&lt;br /&gt;
: Players may only use alternate accounts but must disclose all alternate accounts when asked. Secret alts or undisclosed characters are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.G&#039;&#039;&#039; - External Platform Conduct&lt;br /&gt;
: Behavior on external platforms (other Discord servers, social media, forums etc...) that directly relates to or impacts the TRP community may be subject to moderation review.&lt;br /&gt;
=== A.3 Technical Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules regarding client modifications, bug reporting, server performance, and technical integrity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.A&#039;&#039;&#039; - Prohibited Client Modifications&lt;br /&gt;
: Use of hacked clients, exploitative mods, or any third-party software that provides unfair advantages is strictly prohibited. This includes but is not limited to: X-ray, flight hacks, speed modifications, auto-clickers, or combat assistance.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.B&#039;&#039;&#039; - Approved Modifications&lt;br /&gt;
: Quality-of-life modifications such as Optifine, JEI, minimaps (without player/entity radar), and cosmetic shaders are permitted. When in doubt, consult staff before installation.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.C&#039;&#039;&#039; - Bug Reporting Obligation&lt;br /&gt;
: Discovered bugs, glitches, or exploits must be reported immediately to staff through proper channels. Failure to report or exploitation of known bugs is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.D&#039;&#039;&#039; - Server Performance Respect&lt;br /&gt;
: Activities that intentionally lag the server, create excessive entities, or overload server systems are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.E&#039;&#039;&#039; - Game Integrity&lt;br /&gt;
: Players must not attempt to duplicate items, abuse game mechanics for unintended advantages, or manipulate the server economy through technical exploits.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.F&#039;&#039;&#039; - Connection Stability&lt;br /&gt;
: Players are expected to maintain stable connections when possible. Intentional disconnection to avoid roleplay consequences or repeatedly connecting/disconnecting to disrupt gameplay is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.G&#039;&#039;&#039; - Third-Party Services&lt;br /&gt;
: Use of Discord bots, external applications, or other third-party services that interact with TRP systems requires prior staff approval.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;B. IN-CHARACTER (IC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules define standards for character creation, roleplay quality, and in-character interactions within the Takashima RP environment.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== B.1 Character Development ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.A&#039;&#039;&#039; - Human Characters Only&lt;br /&gt;
: All characters must be realistic human beings with standard human limitations and capabilities. Supernatural abilities, non-human entities, or fantasy elements are not permitted. Exceptions are made for staff-played roles such as Kamis for the Clergy faction.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.B&#039;&#039;&#039; - Realistic Physical Characteristics&lt;br /&gt;
: Characters must have realistic human physical features including appropriate height, weight, age appearance, and natural human skin tones. Extreme or unrealistic appearances are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.C&#039;&#039;&#039; - Appropriate Character Names&lt;br /&gt;
: Character names must be realistic and culturally appropriate. Names of famous persons, inappropriate references, joke names, or obviously fictional names are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.D&#039;&#039;&#039; - Age Requirements &amp;amp; Consistency&lt;br /&gt;
: Characters must consistently portray their stated age through appearance, behavior, and decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.E&#039;&#039;&#039; - Background &amp;amp; Backstory Realism&lt;br /&gt;
: Character backgrounds must be realistic and believable. Overly tragic, dramatic, or unrealistic backstories that would not occur in real life are discouraged though not banned, just write it well.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.F&#039;&#039;&#039; - Character Consistency&lt;br /&gt;
: Characters must maintain consistent personalities, mannerisms, and behavioral patterns. Major personality changes require gradual development through roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.G&#039;&#039;&#039; - Skill &amp;amp; Knowledge Limitations&lt;br /&gt;
: Characters cannot be experts in multiple unrelated professional fields without proper justification. Professional knowledge must be demonstrated and developed over time.&lt;br /&gt;
=== B.2 Roleplay Standards ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.A&#039;&#039;&#039; - Realistic Actions &amp;amp; Responses&lt;br /&gt;
: All character actions must be realistic and appropriate to the situation. Characters should respond to events as real people would, with appropriate emotional reactions and logical decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.B&#039;&#039;&#039; - Fear &amp;amp; Self-Preservation (FearRP)&lt;br /&gt;
: Characters must display realistic fear and self-preservation instincts when faced with dangerous situations, weapons, authority figures, or life-threatening scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.C&#039;&#039;&#039; - Injury &amp;amp; Pain Roleplay&lt;br /&gt;
: Injuries must be roleplayed realistically with appropriate pain responses, limitations, and recovery times. Severe injuries require medical attention and ongoing effects.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.D&#039;&#039;&#039; - Emotional Authenticity&lt;br /&gt;
: Characters should display genuine emotional responses to traumatic events, relationships, losses, and significant life events. Unrealistic stoicism or indifference breaks immersion.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.E&#039;&#039;&#039; - Environmental Awareness&lt;br /&gt;
: Characters must acknowledge and respond to their environment, weather conditions, time of day, and surrounding events. Ignoring obvious environmental factors is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.F&#039;&#039;&#039; - Powergaming Prevention&lt;br /&gt;
: Forcing actions upon other players without allowing them to respond, or performing unrealistic superhuman feats is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.G&#039;&#039;&#039; - Godmodding Prevention&lt;br /&gt;
: Characters cannot be invincible, dodge every attack, or possess abilities beyond normal human capabilities. All characters have realistic limitations and vulnerabilities.&lt;br /&gt;
=== B.3 Interaction Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.A&#039;&#039;&#039; - Communication Channel Usage&lt;br /&gt;
: Use appropriate communication channels for their intended purpose. IC chat for character speech, OOC for out-of-character coordination, and LOOC for brief in-scene clarifications.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.B&#039;&#039;&#039; - Metagaming Prevention&lt;br /&gt;
: Information gained through out-of-character means (Discord, forums, streams, previous characters etc) cannot be used in-character. Characters must learn information through realistic in-character interactions.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.C&#039;&#039;&#039; - Consent &amp;amp; Boundaries&lt;br /&gt;
: All players have the right to establish boundaries for their roleplay experience. Respect Fade to Black (F2B) requests and do not pressure players into uncomfortable scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.D&#039;&#039;&#039; - Void Usage Limitations&lt;br /&gt;
: Voiding (cancelling roleplay scenarios) can only be done for rule violations or with unanimous consent from all involved parties. Personal preference is not grounds for voiding.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.E&#039;&#039;&#039; - Roleplay Avoidance Prevention&lt;br /&gt;
: Players cannot avoid roleplay consequences by logging off, switching characters, hiding in safe areas, or refusing to engage when consequences are due.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.F&#039;&#039;&#039; - Interaction Initiation&lt;br /&gt;
: All interactions should begin with proper context and escalation. Sudden aggressive or intimate interactions without buildup should be realistic to the situation and character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.G&#039;&#039;&#039; - Character Recognition&lt;br /&gt;
: Characters can only recognize others through realistic means such as distinctive features, voices, mannerisms, or previous interactions. Mundane clothing or temporary appearance changes do not guarantee recognition.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.H&#039;&#039;&#039; - Erotic Roleplay Prohibition&lt;br /&gt;
: Explicit sexual roleplay (ERP) is strictly prohibited. Sexual intercourse may occur through Fade to Black (F2B) only. Any detailed description of sexual acts is forbidden. Use appropriate euphemisms such as &amp;quot;we made love&amp;quot; or &amp;quot;we did the thing&amp;quot; when referring to such activities.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.I&#039;&#039;&#039; - Mature Content Consent Requirements&lt;br /&gt;
: Mature themes (such as excessive graphic violence, mild sexual references, alcohol abuse, drug use, etc.) may only be included in roleplay if all participants are at least 16 years old and have given their explicit consent through OOC means. These elements must serve to enrich the story or add depth to the characters. They must never be used in an excessive, abusive, or senseless way.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;C. SPECIALIZED SYSTEMS&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules cover specific gameplay systems including combat mechanics, business operations, political structures, and criminal activities.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== C.1 Combat &amp;amp; Conflict ===&lt;br /&gt;
=== C.2 Business &amp;amp; Economics ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.A&#039;&#039;&#039; - Business Operations Realism&lt;br /&gt;
: All businesses must operate realistically with appropriate overhead costs, supply chains, staffing requirements, and market limitations. Businesses cannot generate unlimited resources without realistic justification.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.B&#039;&#039;&#039; - Employment Standards&lt;br /&gt;
: Employment relationships must be conducted realistically with appropriate wages, working conditions, and contractual agreements. Both employers and employees must fulfill their roleplay obligations consistently.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.C&#039;&#039;&#039; - Economic Competition&lt;br /&gt;
: Business competition through pricing, marketing, negotiations, and market strategies is encouraged. Anti-competitive practices such as monopolization, price fixing, or market manipulation are permitted but must face realistic consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.D&#039;&#039;&#039; - Financial Transactions&lt;br /&gt;
: All business transactions, loans, investments, and financial dealings must be conducted through realistic means with appropriate documentation and consequences for defaults or fraud.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.E&#039;&#039;&#039; - Regulatory Compliance&lt;br /&gt;
: Businesses must operate within established in-character laws and regulations. Regulatory violations are permitted but must face appropriate legal and economic consequences when discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.F&#039;&#039;&#039; - Business Development&lt;br /&gt;
: Business expansion, mergers, acquisitions, and partnerships must be conducted realistically with appropriate timeframes, resources, and stakeholder involvement.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.G&#039;&#039;&#039; - Economic Impact Responsibility&lt;br /&gt;
: Large-scale economic activities that could significantly impact the server economy require consideration of realistic market effects and cannot be conducted solely for OOC advantage.&lt;br /&gt;
=== C.3 Politics &amp;amp; Governance ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.A&#039;&#039;&#039; - Political Party Standards&lt;br /&gt;
: Political parties must maintain realistic platforms, ideologies, and organizational structures. All party activities and discourse must be conducted realistically according to the party&#039;s established character and goals.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.B&#039;&#039;&#039; - Electoral Process Realism&lt;br /&gt;
: Elections must follow realistic consequences and procedures. Vote buying, intimidation, and corruption are permitted as roleplay elements but must be conducted realistically with appropriate risks of discovery and legal consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.C&#039;&#039;&#039; - Public Office Responsibilities&lt;br /&gt;
: Elected officials and public administrators must fulfill their duties realistically and professionally. Official decisions should be made in-character based on political ideology, public interest, or personal character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.D&#039;&#039;&#039; - Campaign Conduct&lt;br /&gt;
: Political campaigns must be conducted realistically. Personal attacks, harassment, or spreading false information about opponents are permitted as roleplay elements but must be realistic and face appropriate consequences if discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.E&#039;&#039;&#039; - Government Transparency&lt;br /&gt;
: Public officials must roleplay transparency realistically based on their character and situation. Secret dealings and corruption are permitted but must face realistic risks of discovery and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.F&#039;&#039;&#039; - Political Corruption Limitations&lt;br /&gt;
: While political corruption may be roleplayed for story purposes, it must be done realistically with appropriate risks and consequences. Corruption should serve narrative purposes rather than personal advantage.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.G&#039;&#039;&#039; - Democratic Process Realism&lt;br /&gt;
: All participants in political roleplay must engage realistically with democratic institutions. Attempting to subvert or destroy political systems is permitted but must be conducted through realistic means with appropriate consequences and risks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.H&#039;&#039;&#039; - Legislative Limitations&lt;br /&gt;
: Elected parties and officials may not enact, modify, or repeal laws that violate OOC rules or contradict constitutional provisions. All legislation must comply with server rules and constitutional framework regardless of electoral mandate. Certain exceptions can be made for events.&lt;br /&gt;
=== C.4 Criminal Activities ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.A&#039;&#039;&#039; - Criminal Realism Requirements&lt;br /&gt;
: All criminal activities must be conducted realistically with appropriate planning, risk assessment, and consequences. Criminal acts should have logical motivations and face realistic law enforcement response.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.B&#039;&#039;&#039; - Criminal Enterprise Operations&lt;br /&gt;
: Criminal organizations must operate with realistic hierarchies, territories, revenue sources, and internal conflicts. Criminal businesses must face appropriate risks from law enforcement and rival groups.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.C&#039;&#039;&#039; - Law Enforcement Interaction&lt;br /&gt;
: Criminals must respond realistically to law enforcement presence and authority. While resistance and corruption are permitted, interactions must reflect realistic power dynamics and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.D&#039;&#039;&#039; - Violence and Escalation&lt;br /&gt;
: Criminal violence must be properly motivated and escalated through realistic means. Random violence without purpose or motivation disrupts the narrative flow and immersion of criminal roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.E&#039;&#039;&#039; - Territory and Jurisdiction&lt;br /&gt;
: Criminal territorial disputes, turf wars, and jurisdictional conflicts must be conducted through realistic means with appropriate escalation, negotiation, and resolution methods.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.F&#039;&#039;&#039; - Criminal Evidence and Investigation&lt;br /&gt;
: Criminal activities must account for realistic evidence trails, witness testimony, and investigative procedures. Criminals should take appropriate precautions and face consequences when evidence is discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.G&#039;&#039;&#039; - Rehabilitation and Consequences&lt;br /&gt;
: Criminal characters must face realistic long-term consequences for their actions, including imprisonment, reputation damage, and opportunities for character development through rehabilitation or escalation.&lt;br /&gt;
&lt;br /&gt;
== D. CONFLICT &amp;amp; CONSEQUENCES ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;In Takashima, conflict is governed by realism, narrative, and the immutable laws of the human body. Your goal is to tell a compelling story, not to win. Every action must have a reason, and every action will have a consequence.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== D.1 Universal Principles ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;The foundational rules governing all conflict interactions in Takashima RP.&#039;&#039;&lt;br /&gt;
There is no OOC &amp;quot;permission&amp;quot; system. There is only the &#039;&#039;&#039;In-Character (IC) justification&#039;&#039;&#039; for your actions and the &#039;&#039;&#039;realistic outcomes&#039;&#039;&#039; that follow.&lt;br /&gt;
*   &#039;&#039;&#039;Your primary rule is always: &amp;quot;What would happen in real life?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*   Your secondary rule is the complex anatomy of the human body, detailed below.&lt;br /&gt;
*   &#039;&#039;&#039;Civilians are protected by escalation guidelines. Criminals and police are not.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a2a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%; background-color:#404040; color:#ffffff;&amp;quot; | Rule&lt;br /&gt;
! style=&amp;quot;width:75%; background-color:#404040; color:#ffffff;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🎯 IC Motive&#039;&#039;&#039;&lt;br /&gt;
| Every hostile action must have a clear, believable In-Character reason. Boredom, OOC grudges, or &amp;quot;starting RP&amp;quot; are not valid motives. Personal vendettas, financial gain, territorial disputes, and self-preservation are.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🚧 Provide a Choice&#039;&#039;&#039;&lt;br /&gt;
| Before escalating to violence against a &#039;&#039;&#039;civilian&#039;&#039;&#039;, you must always provide a clear demand and a realistic way for them to comply or escape. This allows for roleplay, not just robbery. Anonymous threats are not allowed. &#039;&#039;&#039;This does not apply to criminal vs. criminal or criminal vs. police conflicts.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;⚖️ Proportional Response&#039;&#039;&#039;&lt;br /&gt;
| Your violence must be proportionate to the provocation and the context. An insult justifies a punch, not a bullet. A punch justifies a beating, not an execution. The damage you can inflict is limited by the victim&#039;s physiology (See Anatomy, D.2).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🩸 Realism &amp;amp; Fear&#039;&#039;&#039;&lt;br /&gt;
| Your character is not a superhero. They feel pain, fear, and can die. You must roleplay injuries, fear of authority, and fear of death realistically (FearRP). Ignoring severe injuries or certain death is FailRP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D.2 Combat &amp;amp; Anatomy ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;How human anatomy governs combat outcomes and conflict resolution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For detailed information on combat mechanics, damage systems, and the anatomy plugin, see the [[Combat System]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every character in Takashima is governed by the same realistic anatomical system. This is what determines how much damage you can take and dish out. It is the ultimate arbitrator of conflict.&lt;br /&gt;
&lt;br /&gt;
==== D.2.A Limit Conflict (The &amp;quot;TTD&amp;quot; - Time To Die) ====&lt;br /&gt;
The key to fairness isn&#039;t an OOC rule saying &amp;quot;don&#039;t kill civilians,&amp;quot; but the realistic mechanical &#039;&#039;&#039;time and effort&#039;&#039;&#039; required to kill someone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#1a1a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Scenario&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Realistic Anatomical Limitation&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Outcome&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A criminal wants to mug a civilian.&#039;&#039;&#039;&lt;br /&gt;
| A slash to the arm (CUT status) causes light bleeding. It would take &#039;&#039;&#039;over a few hours&#039;&#039;&#039; of unchecked bleeding to be life-threatening.&lt;br /&gt;
| The civilian is robbed and injured, but not killed. The criminal gets their money without unnecessary murder attracting maximum police response.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A bar fight between two civilians.&#039;&#039;&#039;&lt;br /&gt;
| Punches and kicks might cause BRUISED or CUT limbs. A fractured arm (FRACTURED) causes moderate bleeding, taking over around an hour to be dangerous.&lt;br /&gt;
| The fight ends with injuries, not deaths. The participants can be arrested or seek medical help.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A gang war assassination.&#039;&#039;&#039;&lt;br /&gt;
| A targeted shot to the heart (Vital Organ). Damage to a vital organ below 10% can cause rapid unconsciousness and death.&lt;br /&gt;
| The killing is swift, realistic, and justified by the high-stakes context of gang warfare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This means committing murder is a deliberate, time-consuming, and messy process.&#039;&#039;&#039; You cannot instantly kill someone without facing the anatomical reality of your actions.&lt;br /&gt;
&lt;br /&gt;
=== D.3 Escalation Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;How violence naturally progresses when civilians are involved, limited by realistic anatomical constraints.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a0000; color:#ffffff; border: 3px solid #ff0000;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | ⚠️ CIVILIAN PROTECTION ONLY&lt;br /&gt;
|-&lt;br /&gt;
| These escalation guidelines &#039;&#039;&#039;ONLY&#039;&#039;&#039; apply when a &#039;&#039;&#039;civilian&#039;&#039;&#039; (non-criminal) is involved in the conflict. When it&#039;s criminal vs. criminal or criminal vs. police, there are no escalation rules - you know the risks of that lifestyle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is not a rule, but a &#039;&#039;&#039;guide&#039;&#039;&#039; to how violence naturally progresses when involving civilians, limited by anatomy:&lt;br /&gt;
&lt;br /&gt;
#   &#039;&#039;&#039;Threat &amp;amp; Intimidation:&#039;&#039;&#039; Verbal demands, brandishing a weapon. Must &#039;&#039;provide a choice.&#039;&#039;&lt;br /&gt;
#   &#039;&#039;&#039;Minor Violence:&#039;&#039;&#039; Fists, shoves. Typically causes BRUISED or CUT limbs. Painful, but not life-threatening.&lt;br /&gt;
#   &#039;&#039;&#039;Major Violence:&#039;&#039;&#039; Use of weapons (bat, knife). Can cause FRACTURED or CRIPPLED limbs, and organ damage below 70%. Requires medical attention to avoid long-term consequences or slow death from bleeding/organ failure.&lt;br /&gt;
#   &#039;&#039;&#039;Lethal Force:&#039;&#039;&#039; Targeted attacks on vital organs (head, chest) or actions causing massive blood loss (e.g., CHOPPED_OFF limb). This is a conscious choice to end a life and will have the severest IC consequences (manhunt, life in prison, gang war retaliation).&lt;br /&gt;
&lt;br /&gt;
=== D.4 Criminal Status ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Definition and identification of criminal characters within the conflict system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a2a2a; color:#ffffff; border: 2px solid #ffaa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa00; color:#000000;&amp;quot; | 🎭 What Makes Someone a Criminal?&lt;br /&gt;
|-&lt;br /&gt;
| A character has &#039;&#039;&#039;Criminal Status&#039;&#039;&#039; if they meet &#039;&#039;&#039;ANY&#039;&#039;&#039; of the following criteria:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Automatic Criminal Status ====&lt;br /&gt;
&#039;&#039;&#039;These situations automatically grant Criminal Status - no exceptions, no appeals:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a1a1a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#cc0000; color:#ffffff;&amp;quot; | Criterion&lt;br /&gt;
! style=&amp;quot;background-color:#cc0000; color:#ffffff;&amp;quot; | Examples&lt;br /&gt;
! style=&amp;quot;background-color:#cc0000; color:#ffffff;&amp;quot; | Why This Matters&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gang/Criminal Organization Member&#039;&#039;&#039;&lt;br /&gt;
| Member of any criminal faction, gang, mafia, syndicate, crew, cartel&lt;br /&gt;
| Affiliation alone makes you a target. You chose this life.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Professional Criminal Activity&#039;&#039;&#039;&lt;br /&gt;
| Armed robbery, drug trafficking, extortion, kidnapping, contract killing, organized theft rings&lt;br /&gt;
| These are serious crimes that define a criminal lifestyle.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Public Criminal Reputation&#039;&#039;&#039;&lt;br /&gt;
| Known to police as a dangerous individual, wanted posters, news reports identifying you as a criminal&lt;br /&gt;
| Your reputation precedes you - everyone knows what you are.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Criminal Business Operations&#039;&#039;&#039;&lt;br /&gt;
| Running illegal gambling, drug operations, protection rackets, chop shops, illegal weapons dealing&lt;br /&gt;
| You profit from crime as a business model.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repeat Violent Offender&#039;&#039;&#039;&lt;br /&gt;
| Multiple arrests for violent crimes, pattern of assaults, known for settling disputes with violence&lt;br /&gt;
| You&#039;ve established a pattern of dangerous behavior.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== What Does NOT Make You a Criminal ====&lt;br /&gt;
&#039;&#039;&#039;These do NOT grant Criminal Status (you remain a civilian):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#1a2a1a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#00aa00; color:#ffffff;&amp;quot; | Situation&lt;br /&gt;
! style=&amp;quot;background-color:#00aa00; color:#ffffff;&amp;quot; | Why You&#039;re Still a Civilian&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;One-time crimes of passion&#039;&#039;&#039;&lt;br /&gt;
| A bar fight, shoplifting once, getting into an argument that turns violent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Minor infractions&#039;&#039;&#039;&lt;br /&gt;
| Jaywalking, littering, minor traffic violations, drunk and disorderly&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Self-defense situations&#039;&#039;&#039;&lt;br /&gt;
| Defending yourself when attacked, protecting your property from burglars&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Accidental crimes&#039;&#039;&#039;&lt;br /&gt;
| Accidentally hitting someone with your car, unknowingly buying stolen goods&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White-collar crimes&#039;&#039;&#039;&lt;br /&gt;
| Tax evasion, embezzlement, fraud (unless it&#039;s violent or organized)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== The &amp;quot;Acting Like a Criminal&amp;quot; Rule ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a2a00; color:#ffffff; border: 2px solid #ffaa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa00; color:#000000;&amp;quot; | ⚖️ Important: Temporary Criminal Status&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;If you commit a serious, premeditated crime&#039;&#039;&#039; (armed robbery, kidnapping, assault with a deadly weapon), &#039;&#039;&#039;you are temporarily treated as a criminal for that scene&#039;&#039;&#039; - regardless of your usual status. You made the choice to act like a criminal, so you get treated like one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== How Others Know Your Status ====&lt;br /&gt;
&#039;&#039;&#039;You can only treat someone as a criminal if you have realistic IC knowledge:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct observation:&#039;&#039;&#039; You see them commit a serious crime&lt;br /&gt;
* &#039;&#039;&#039;Known affiliation:&#039;&#039;&#039; They wear gang colors, introduce themselves as gang members, are found in criminal territory&lt;br /&gt;
* &#039;&#039;&#039;Reliable information:&#039;&#039;&#039; Police reports, news articles, credible witness testimony&lt;br /&gt;
* &#039;&#039;&#039;Public reputation:&#039;&#039;&#039; They&#039;re known on the streets, wanted posters, criminal record that&#039;s public knowledge&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a0000; color:#ffffff; border: 2px solid #ff0000;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | 🚫 You CANNOT Assume Criminal Status Based On:&lt;br /&gt;
|-&lt;br /&gt;
| • OOC information (Discord conversations, player reputation)&amp;lt;br/&amp;gt;• Appearance, skin color, or name&amp;lt;br/&amp;gt;• Rumors without evidence&amp;lt;br/&amp;gt;• Suspicion or &amp;quot;gut feeling&amp;quot;&amp;lt;br/&amp;gt;• Previous characters played by the same person&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== No Playing Word Games ====&lt;br /&gt;
&#039;&#039;&#039;Common attempts to avoid Criminal Status that will NOT work:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m just a businessman&amp;quot; (while running a drug operation)&lt;br /&gt;
* &amp;quot;I&#039;m not in a gang, we&#039;re a motorcycle club&amp;quot; (that commits crimes together)&lt;br /&gt;
* &amp;quot;I only did it once&amp;quot; (while committing armed robbery)&lt;br /&gt;
* &amp;quot;I&#039;m retired from crime&amp;quot; (while still living the lifestyle)&lt;br /&gt;
* &amp;quot;I was just defending myself&amp;quot; (while initiating conflicts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottom line:&#039;&#039;&#039; If you live like a criminal, act like a criminal, or profit from crime, you ARE a criminal. Context and your actual behavior matter more than what you call yourself.&lt;br /&gt;
&lt;br /&gt;
=== D.5 Conflict Initiation ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Step-by-step guide for properly initiating conflict scenarios.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a2a00; color:#ffffff; border: 2px solid #ffaa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa00; color:#000000;&amp;quot; | ⚖️ Previous RP Exception&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;If there has been previous RP buildup&#039;&#039;&#039; (prior conflicts, ongoing disputes, established tensions), step 2 can be bypassed, but &#039;&#039;&#039;MUST&#039;&#039;&#039; still respect steps 1, 3, and 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#   &#039;&#039;&#039;Have your IC motive ready.&#039;&#039;&#039; Why are you doing this?&lt;br /&gt;
#   &#039;&#039;&#039;Make your demand and provide a choice.&#039;&#039;&#039; &amp;quot;Your wallet, now. Or I&#039;ll break your arm.&amp;quot; / &amp;quot;Get out of our territory and don&#039;t come back.&amp;quot; &#039;&#039;(Can be bypassed if there has been previous RP buildup)&#039;&#039;&lt;br /&gt;
#   &#039;&#039;&#039;Escalate proportionally based on their response.&#039;&#039;&#039; If they comply, the conflict may end. If they run, you may give chase. If they fight back, you may escalate to greater violence.&lt;br /&gt;
#   &#039;&#039;&#039;Let anatomy be your guide.&#039;&#039;&#039; You cannot force an unrealistic outcome. A single punch cannot cause a vital organ to fail. A knife fight will result in serious bleeding that needs attention.&lt;br /&gt;
&lt;br /&gt;
=== D.6 Demands, Threats &amp;amp; Ultimatums ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing threats and demands made against individuals, groups, factions, and government entities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Demands and threats can be made by anyone, to anyone - including the government itself or specific departments (police, EMS, administration). However, these must follow strict guidelines:&lt;br /&gt;
&lt;br /&gt;
==== Force Balance Requirement ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a1a2a; color:#ffffff; border: 2px solid #cc0066;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#cc0066; color:#ffffff;&amp;quot; | ⚖️ Target Must Be Weaker or Equal Force&lt;br /&gt;
|-&lt;br /&gt;
| The target of your demands/threats must be of &#039;&#039;&#039;weaker or equal force&#039;&#039;&#039; than you or your group. This is common sense - a single person cannot credibly threaten the entire government.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of appropriate force balance:&#039;&#039;&#039;&lt;br /&gt;
* Large criminal organization threatening a small business&lt;br /&gt;
* Gang coalition making demands to city government&lt;br /&gt;
* Powerful crime family threatening a rival gang&lt;br /&gt;
* Well-organized group making ultimatum to police department&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of inappropriate force balance:&#039;&#039;&#039;&lt;br /&gt;
* Single individual threatening entire government&lt;br /&gt;
* Small crew demanding entire police force disband&lt;br /&gt;
* Weak group making unrealistic territorial demands&lt;br /&gt;
&lt;br /&gt;
==== Staff Review Authority ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a2a00; color:#ffffff; border: 2px solid #ffaa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa00; color:#000000;&amp;quot; | ⚠️ Staff Can Void Unrealistic Threats&lt;br /&gt;
|-&lt;br /&gt;
| Threats/demands that are faction-wise, governmental, or administrative can be &#039;&#039;&#039;voided by staff&#039;&#039;&#039; if they are:&lt;br /&gt;
* Not detailed enough&lt;br /&gt;
* Not properly justified with IC reasons&lt;br /&gt;
* Made by a group too weak to realistically carry out the threat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mandatory Identification ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a0000; color:#ffffff; border: 2px solid #ff0000;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | 🆔 ALWAYS Provide Identification&lt;br /&gt;
|-&lt;br /&gt;
| For &#039;&#039;&#039;ALL&#039;&#039;&#039; demands, threats, and ultimatums, you &#039;&#039;&#039;MUST&#039;&#039;&#039; provide a way to trace back who you are or who you represent:&lt;br /&gt;
* &#039;&#039;&#039;Unmasked face&#039;&#039;&#039; - show who you are&lt;br /&gt;
* &#039;&#039;&#039;Gang/group name&#039;&#039;&#039; - state your organization&lt;br /&gt;
* &#039;&#039;&#039;Colors/symbols&#039;&#039;&#039; - wear identifiable clothing or display symbols&lt;br /&gt;
* &#039;&#039;&#039;Known reputation&#039;&#039;&#039; - be someone recognizable in the community&lt;br /&gt;
* &#039;&#039;&#039;Unique identifiers&#039;&#039;&#039; - distinctive voice, tattoos, or mannerisms&lt;br /&gt;
&#039;&#039;&#039;This list is not exhaustive!```&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anonymous threats are prohibited.&#039;&#039;&#039; The target must have a realistic way to identify the source for potential retaliation, negotiation, or reporting to authorities.&lt;br /&gt;
&lt;br /&gt;
This system puts the burden on the &#039;&#039;aggressor&#039;&#039; to justify their actions ICly and to understand the realistic mechanical outcomes of the anatomy system. It protects civilians through escalation guidelines, while ensuring all conflicts have proper IC foundation and traceability.&lt;br /&gt;
== &#039;&#039;&#039;E. PLAYER RIGHTS &amp;amp; SANCTIONS&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Your rights as a community member and the consequences for rule violations.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== E.1 Player Rights ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Fundamental rights guaranteed to all community members during enforcement proceedings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== E.1.A Due Process Rights ====&lt;br /&gt;
Every player accused of rule violations has the right to:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#1a2a1a; color:#ffffff; border: 2px solid #00aa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#00aa00; color:#ffffff;&amp;quot; | Your Fundamental Rights&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;Fair Investigation:&#039;&#039;&#039; Thorough and impartial examination of all evidence&lt;br /&gt;
* &#039;&#039;&#039;Formal Hearing:&#039;&#039;&#039; Face your accusers in a structured judicial proceeding  &lt;br /&gt;
* &#039;&#039;&#039;Representation:&#039;&#039;&#039; Bring a community advocate to speak on your behalf or represent yourself&lt;br /&gt;
* &#039;&#039;&#039;Evidence Review:&#039;&#039;&#039; See all evidence being used against you&lt;br /&gt;
* &#039;&#039;&#039;Witness Testimony:&#039;&#039;&#039; Call witnesses to support your defense&lt;br /&gt;
* &#039;&#039;&#039;Public Trial:&#039;&#039;&#039; Open proceedings that the community can observe (unless you request privacy)&lt;br /&gt;
* &#039;&#039;&#039;Unanimous Decision:&#039;&#039;&#039; Three Arbiters must ALL agree for any sanction to be imposed&lt;br /&gt;
* &#039;&#039;&#039;Detailed Reasoning:&#039;&#039;&#039; Written explanation of why sanctions were chosen&lt;br /&gt;
* &#039;&#039;&#039;Appeal Rights:&#039;&#039;&#039; Challenge the decision if proper procedures weren&#039;t followed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== E.1.B Privacy Rights ====&lt;br /&gt;
&#039;&#039;&#039;You may request a private hearing for:&#039;&#039;&#039;&lt;br /&gt;
* Personal medical information&lt;br /&gt;
* Real-life safety concerns  &lt;br /&gt;
* Sensitive relationship matters&lt;br /&gt;
* Financial privacy issues&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Privacy Protection:&#039;&#039;&#039;&lt;br /&gt;
* Your personal information (real name, contact details) will never be shared&lt;br /&gt;
* Private hearing evidence remains confidential&lt;br /&gt;
* Case records are protected from unauthorized access (besides community recordings for public hearings)&lt;br /&gt;
&lt;br /&gt;
==== E.1.C Communication Rights ====&lt;br /&gt;
&#039;&#039;&#039;During any enforcement action:&#039;&#039;&#039;&lt;br /&gt;
* Right to know exactly what rules you&#039;re accused of breaking&lt;br /&gt;
* Right to understand AND view the evidence against you&lt;br /&gt;
* Right to present your side of the story&lt;br /&gt;
* Right to ask questions and challenge evidence&lt;br /&gt;
* Right to respectful treatment by all staff members&lt;br /&gt;
&lt;br /&gt;
==== E.1.D Presumption of Innocence ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#1a2a1a; color:#ffffff; border: 2px solid #00aa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#00aa00; color:#ffffff;&amp;quot; | ⚖️ Innocent Until Proven Guilty&lt;br /&gt;
|-&lt;br /&gt;
| All suspects are &#039;&#039;&#039;innocent until proven guilty&#039;&#039;&#039;, NOT &amp;quot;suspected until proven guilty.&amp;quot; The burden of proof lies with the accusers to demonstrate rule violations occurred.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== E.1.E Case Finality ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a2a00; color:#ffffff; border: 2px solid #ffaa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa00; color:#000000;&amp;quot; | 🔒 No Case Re-Opening&lt;br /&gt;
|-&lt;br /&gt;
| Once a case is closed, it &#039;&#039;&#039;cannot be re-opened&#039;&#039;&#039;. This prevents the Judiciary team from being overwhelmed with stacked cases. Consider this carefully when filing appeals or reports - you only get one chance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E.2 Violation Consequences ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Understanding the sanctions system and what to expect for different violations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== E.2.A Fast Track vs Court Options ====&lt;br /&gt;
When staff designates you as a rulebreaker, you have &#039;&#039;&#039;two choices&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a2a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#404040; color:#ffffff;&amp;quot; | Option&lt;br /&gt;
! style=&amp;quot;background-color:#404040; color:#ffffff;&amp;quot; | Process&lt;br /&gt;
! style=&amp;quot;background-color:#404040; color:#ffffff;&amp;quot; | Sanction&lt;br /&gt;
! style=&amp;quot;background-color:#404040; color:#ffffff;&amp;quot; | Timeline&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fast Track&#039;&#039;&#039;&lt;br /&gt;
| Admit guilt to the staff member&lt;br /&gt;
| Sanction applied immediately but &#039;&#039;&#039;reduced by half&#039;&#039;&#039;&lt;br /&gt;
| Immediate resolution&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Court Process&#039;&#039;&#039;&lt;br /&gt;
| Go through full Judiciary team hearing&lt;br /&gt;
| Full sanction if found guilty, none if innocent&lt;br /&gt;
| Formal hearing process&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a2a00; color:#ffffff; border: 2px solid #ffaa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa00; color:#000000;&amp;quot; | ⚡ Fast Track Benefit&lt;br /&gt;
|-&lt;br /&gt;
| Choosing the Fast Track option results in &#039;&#039;&#039;50% reduced sanctions&#039;&#039;&#039; in exchange for admitting guilt and accepting immediate punishment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a0000; color:#ffffff; border: 2px solid #ff0000;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | 🚨 Court Process Monthly Limit&lt;br /&gt;
|-&lt;br /&gt;
| To prevent overwhelming the Judiciary team, each player can only have a &#039;&#039;&#039;maximum of 2 cases&#039;&#039;&#039; going through the Court Process &#039;&#039;&#039;PER MONTH&#039;&#039;&#039;. Additional cases will automatically be handled through the Fast Track method.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== E.2.B Sanction Types ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a2a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#404040; color:#ffffff;&amp;quot; | Sanction Level&lt;br /&gt;
! style=&amp;quot;background-color:#404040; color:#ffffff;&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background-color:#404040; color:#ffffff;&amp;quot; | What It Means&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
| 30 days record&lt;br /&gt;
| Formal notice that behavior must change&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Temporary Ban&#039;&#039;&#039;&lt;br /&gt;
| Determinated by the Judiciary team&lt;br /&gt;
| Cannot access server or community platforms&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Permanent Ban&#039;&#039;&#039;&lt;br /&gt;
| Indefinite&lt;br /&gt;
| Complete removal from all TRP platforms and services&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;IP Ban&#039;&#039;&#039;&lt;br /&gt;
| Indefinite&lt;br /&gt;
| Technical measures to prevent account creation or access&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
| Determinated by the Judiciary team&lt;br /&gt;
| Specific sanctions such as whitelist removal, faction removal, etc...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== E.2.C Severity Guidelines ====&lt;br /&gt;
&#039;&#039;&#039;Sanctions are determined based on:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a2a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#cc0000; color:#ffffff;&amp;quot; | Factors That Increase Sanctions&lt;br /&gt;
! style=&amp;quot;background-color:#00aa00; color:#ffffff;&amp;quot; | Factors That Reduce Sanctions&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* Multiple violations in single incident&lt;br /&gt;
* Targeting new or vulnerable players&lt;br /&gt;
* Disrupting major server events  &lt;br /&gt;
* Showing no remorse or understanding&lt;br /&gt;
* Previous patterns of similar behavior&lt;br /&gt;
* Attempting to evade consequences&lt;br /&gt;
|&lt;br /&gt;
* Genuine apology and understanding of violation&lt;br /&gt;
* Cooperation with investigation&lt;br /&gt;
* Positive community contributions&lt;br /&gt;
* Long period since previous violation&lt;br /&gt;
* Evidence of learning and growth&lt;br /&gt;
* Self-reporting of violations&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== E.2.D Progressive Discipline ====&lt;br /&gt;
&#039;&#039;&#039;General escalation pattern (staff discretion applies):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;First Minor Offense:&#039;&#039;&#039; Warning or 1-3 day suspension&lt;br /&gt;
# &#039;&#039;&#039;Second Offense:&#039;&#039;&#039; 3-7 day suspension  &lt;br /&gt;
# &#039;&#039;&#039;Third Offense:&#039;&#039;&#039; 7-30 day suspension&lt;br /&gt;
# &#039;&#039;&#039;Major/Repeat Violations:&#039;&#039;&#039; 30-day to permanent ban&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a2a00; color:#ffffff; border: 2px solid #ffaa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa00; color:#000000;&amp;quot; | ⚖️ Individual Assessment&lt;br /&gt;
|-&lt;br /&gt;
| Each case is judged individually, this is only a GUIDE. Severe violations may result in immediate permanent bans regardless of previous record.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E.3 The Court System ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;How judicial proceedings work and what you can expect during hearings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== E.3.A Open Court Policy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#1a2a1a; color:#ffffff; border: 2px solid #00aa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#00aa00; color:#ffffff;&amp;quot; | 👁️ Public Transparency&lt;br /&gt;
|-&lt;br /&gt;
| All hearings are &#039;&#039;&#039;OPEN to the community&#039;&#039;&#039; by default. Anyone can watch and record proceedings to ensure fairness and transparency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What this means for you:&#039;&#039;&#039;&lt;br /&gt;
* Community members can observe your hearing&lt;br /&gt;
* Proceedings are recorded for public record&lt;br /&gt;
* Transparency helps ensure fair treatment&lt;br /&gt;
* You can request privacy for sensitive matters&lt;br /&gt;
&lt;br /&gt;
==== E.3.B Hearing Process ====&lt;br /&gt;
&#039;&#039;&#039;What happens during your hearing:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Opening:&#039;&#039;&#039; Charges and evidence are presented&lt;br /&gt;
# &#039;&#039;&#039;Your Defense:&#039;&#039;&#039; You present your side and call witnesses  &lt;br /&gt;
# &#039;&#039;&#039;Questions:&#039;&#039;&#039; Arbiters ask clarifying questions&lt;br /&gt;
# &#039;&#039;&#039;Deliberation:&#039;&#039;&#039; Arbiters discuss privately (you cannot hear this)&lt;br /&gt;
# &#039;&#039;&#039;Verdict:&#039;&#039;&#039; Decision announced with reasoning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your participation rights:&#039;&#039;&#039;&lt;br /&gt;
* Speak on your own behalf&lt;br /&gt;
* Bring a community advocate/representative&lt;br /&gt;
* Present evidence and call witnesses&lt;br /&gt;
* Challenge evidence against you&lt;br /&gt;
* Ask questions through the Arbiters&lt;br /&gt;
&lt;br /&gt;
==== E.3.C Arbiter System ====&lt;br /&gt;
&#039;&#039;&#039;Three qualified Arbiters judge every case:&#039;&#039;&#039;&lt;br /&gt;
* Must ALL agree for any sanction (unanimous decision required)&lt;br /&gt;
* Cannot judge cases where they have conflicts of interest&lt;br /&gt;
* Must explain their reasoning publicly&lt;br /&gt;
* Chosen for impartiality and community knowledge&lt;br /&gt;
&lt;br /&gt;
=== E.4 Appeal Process ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;How to challenge a decision if you believe it was unfair or improper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== E.4.A When You Can Appeal ====&lt;br /&gt;
&#039;&#039;&#039;You may ONLY appeal if:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a2a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#404040; color:#ffffff;&amp;quot; | Valid Appeal Grounds&lt;br /&gt;
! style=&amp;quot;background-color:#404040; color:#ffffff;&amp;quot; | What This Means&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Procedural Violations&#039;&#039;&#039;&lt;br /&gt;
| The hearing didn&#039;t follow proper rules or procedures&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Judicial Bias&#039;&#039;&#039;  &lt;br /&gt;
| Evidence that Arbiters were biased or had conflicts of interest&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disproportionate Sanction&#039;&#039;&#039;&lt;br /&gt;
| The punishment is clearly too harsh for what you did&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You CANNOT appeal just because:&#039;&#039;&#039;&lt;br /&gt;
* You disagree with the verdict&lt;br /&gt;
* You don&#039;t like the sanction&lt;br /&gt;
* You want a &amp;quot;second chance&amp;quot;&lt;br /&gt;
* You have personality conflicts with staff&lt;br /&gt;
&lt;br /&gt;
==== E.4.B Appeal Warning ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a0000; color:#ffffff; border: 3px solid #ff0000;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | ⚠️ CRITICAL WARNING: Supreme Court Review&lt;br /&gt;
|-&lt;br /&gt;
| Appeals go to the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; (composed of Founders), which is extremely strict and punishing. If your appeal is frivolous or your violation is confirmed, you may receive &#039;&#039;&#039;MUCH HARSHER&#039;&#039;&#039; sanctions than your original punishment. Only appeal if you have legitimate grounds and strong evidence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== E.4.C Appeal Process ====&lt;br /&gt;
&#039;&#039;&#039;How to file an appeal:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a1a2a; color:#ffffff; border: 2px solid #800080;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#800080; color:#ffffff;&amp;quot; | 📋 All Appeals Must Use Forums&lt;br /&gt;
|-&lt;br /&gt;
| All appeals, reports, and complaints &#039;&#039;&#039;MUST&#039;&#039;&#039; be submitted through the official forums. No other methods (Discord, in-game, etc.) will be accepted for formal proceedings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Forum Submission:&#039;&#039;&#039; Post detailed written appeal in the designated appeals section&lt;br /&gt;
# &#039;&#039;&#039;Evidence:&#039;&#039;&#039; Provide evidence supporting your appeal grounds  &lt;br /&gt;
# &#039;&#039;&#039;Review:&#039;&#039;&#039; Supreme Court examines your case independently&lt;br /&gt;
# &#039;&#039;&#039;Final Decision:&#039;&#039;&#039; Verdict is final and binding (no further appeals)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a0000; color:#ffffff; border: 2px solid #ff0000;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | ⚠️ Appeal Abuse Prevention&lt;br /&gt;
|-&lt;br /&gt;
| There are no filing fees, but players who abuse the appeal system with frivolous or repeated appeals may be &#039;&#039;&#039;blacklisted from future appeals&#039;&#039;&#039;. Use the appeal system responsibly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a1a2a; color:#ffffff; border: 2px solid #800080;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#800080; color:#ffffff;&amp;quot; | 🔒 Supreme Court Confidentiality&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ALL complaints and appeals sent to the Supreme Court are ONLY viewable by Supreme Court members.&#039;&#039;&#039; Do not fear retaliation from potentially abusive staff members - your complaints are completely confidential and protected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E.5 Community Protection ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;How the enforcement system protects the community while respecting individual rights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== E.5.A Fair Treatment Standards ====&lt;br /&gt;
&#039;&#039;&#039;The community deserves:&#039;&#039;&#039;&lt;br /&gt;
* Consistent enforcement across all players&lt;br /&gt;
* Transparent proceedings and decision-making&lt;br /&gt;
* Protection from harassment and toxicity&lt;br /&gt;
* Swift action against disruptive behavior&lt;br /&gt;
* Respect for both accusers and accused&lt;br /&gt;
&lt;br /&gt;
==== E.5.B Reporting Violations ====&lt;br /&gt;
&#039;&#039;&#039;How to report rule violations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a1a2a; color:#ffffff; border: 2px solid #800080;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#800080; color:#ffffff;&amp;quot; | 📋 Staff Determines Forum Requirement&lt;br /&gt;
|-&lt;br /&gt;
| While you can report violations through any method, &#039;&#039;&#039;the staff member will decide&#039;&#039;&#039; if a formal forum report needs to be filed for proper case processing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a2a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#404040; color:#ffffff;&amp;quot; | Report Method&lt;br /&gt;
! style=&amp;quot;background-color:#404040; color:#ffffff;&amp;quot; | When to Use&lt;br /&gt;
! style=&amp;quot;background-color:#404040; color:#ffffff;&amp;quot; | What to Include&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forums&#039;&#039;&#039;&lt;br /&gt;
| When staff requests formal documentation&lt;br /&gt;
| Complete evidence, context, witness information&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discord Report&#039;&#039;&#039;&lt;br /&gt;
| Urgent matters, immediate staff attention&lt;br /&gt;
| Quick description, evidence if available&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;In-Game Report&#039;&#039;&#039;&lt;br /&gt;
| Emergency disruptions, active situations&lt;br /&gt;
| Player names, brief description of incident&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tickets&#039;&#039;&#039;&lt;br /&gt;
| General violations, detailed issues&lt;br /&gt;
| Evidence, context, witness information&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your reporting responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* Provide truthful and complete information&lt;br /&gt;
* Don&#039;t make false or malicious reports&lt;br /&gt;
* Cooperate with investigations&lt;br /&gt;
* Respect the confidentiality of ongoing cases&lt;br /&gt;
* Follow staff guidance on required documentation methods&lt;br /&gt;
&lt;br /&gt;
==== E.5.C Community Standards ====&lt;br /&gt;
&#039;&#039;&#039;Everyone in the community has the right to:&#039;&#039;&#039;&lt;br /&gt;
* Play without harassment or discrimination&lt;br /&gt;
* Participate in a fair and consistent rule environment&lt;br /&gt;
* See justice applied equally to all players&lt;br /&gt;
* Have their concerns taken seriously by staff&lt;br /&gt;
* Enjoy a positive and welcoming community experience&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#1a2a1a; color:#ffffff; border: 2px solid #00aa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#00aa00; color:#ffffff;&amp;quot; | 🤝 Community Commitment&lt;br /&gt;
|-&lt;br /&gt;
| The staff team is committed to protecting the community while ensuring fair treatment for all. If you feel this commitment has been violated, you have the right to appeal and seek review through the Supreme Court system.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=173</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=173"/>
		<updated>2025-09-07T14:53:09Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: Structured the rules better + modified the conflict section (section D)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules &amp;amp; Information ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Welcome to Takashima RP (TRP). These rules exist to keep our SandboxRP environment fair, immersive, and enjoyable for everyone.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community. Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.&lt;br /&gt;
&lt;br /&gt;
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community. Rules marked as &#039;&#039;&#039;major violations&#039;&#039;&#039; can lead to immediate and severe punishment.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Understanding these terms will help you follow staff instructions, communicate with other players, and keep roleplay consistent.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;IC (In-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;OOC (Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;LOOC (Local Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Metagaming&#039;&#039;&#039;  &lt;br /&gt;
: Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Powergaming&#039;&#039;&#039;  &lt;br /&gt;
: Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Godmodding&#039;&#039;&#039;  &lt;br /&gt;
: Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FailRP&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;AvoidRP&#039;&#039;&#039;  &lt;br /&gt;
: Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FearRP&#039;&#039;&#039;  &lt;br /&gt;
: Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Void / Voiding&#039;&#039;&#039;  &lt;br /&gt;
: Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;F2B (Fade to Black)&#039;&#039;&#039;  &lt;br /&gt;
: Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;ERP (Erotic Roleplay)&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Permissions&#039;&#039;&#039;  &lt;br /&gt;
: Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;SandboxRP&#039;&#039;&#039;  &lt;br /&gt;
: The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Faction&#039;&#039;&#039;  &lt;br /&gt;
: An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;A. OUT-OF-CHARACTER (OOC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules govern player behavior and conduct outside of roleplay, including community interactions, platform usage, and technical requirements.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== A.1 Community Standards ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing respectful communication, behavior expectations, and community interaction principles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.A&#039;&#039;&#039; - Respectful Communication&lt;br /&gt;
: All members must maintain respectful and civil communication across all platforms (in-game, Discord, forums etc). Harassment, discrimination, hate speech, or toxic behavior.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.B&#039;&#039;&#039; - English Language Requirement&lt;br /&gt;
: Primary communication must be conducted in English to ensure effective moderation and inclusive community participation. Brief phrases in other languages are acceptable, but extended conversations must be in English.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.C&#039;&#039;&#039; - Staff Authority &amp;amp; Decisions&lt;br /&gt;
: Staff decisions are final and must be respected. Arguing with staff publicly, attempting to undermine staff authority, or &amp;quot;staff shopping&amp;quot; (asking multiple staff for different answers) is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.D&#039;&#039;&#039; - Honest Reporting &amp;amp; Communication&lt;br /&gt;
: Players must provide truthful information to staff and community members. Creating false reports, lying during investigations, or providing misleading information will result in severe consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.E&#039;&#039;&#039; - Server Advertisement Prohibition&lt;br /&gt;
: Advertising other Minecraft servers, Discord communities, or competing platforms is strictly forbidden. This includes subtle recruitment attempts or comparative discussions intended to draw players away. Except with authorization from the staff team.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.F&#039;&#039;&#039; - Community Representation&lt;br /&gt;
: Players represent the TRP community in all interactions. Behavior that reflects poorly on the community, including actions on other platforms or servers, may result in consequences within TRP.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.G&#039;&#039;&#039; - Constructive Feedback&lt;br /&gt;
: Criticism and feedback should be constructive and presented through appropriate channels. Public complaints, drama-mongering, or attempts to incite community unrest are prohibited.&lt;br /&gt;
=== A.2 Platform Conduct ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.A&#039;&#039;&#039; - Account Security &amp;amp; Responsibility&lt;br /&gt;
: Each player is fully responsible for all actions taken on their account. Account sharing, lending credentials, or allowing others to access your account is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.B&#039;&#039;&#039; - Ban Evasion Prevention&lt;br /&gt;
: Using alternate accounts, VPNs, proxy services, or other methods to circumvent suspensions, bans, or other disciplinary measures is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.C&#039;&#039;&#039; - Personal Information Protection&lt;br /&gt;
: Sharing personal information (real names, addresses, phone numbers, school/work details) of yourself or others is prohibited. This includes both public sharing and private harassment.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.D&#039;&#039;&#039; - Platform-Appropriate Behavior&lt;br /&gt;
: Content and behavior must be appropriate for each platform. Discord conduct rules apply in Discord, forum rules apply in forums, and in-game rules apply in-game.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.E&#039;&#039;&#039; - Spam &amp;amp; Flooding Prevention&lt;br /&gt;
: Excessive posting, message flooding, character spamming, or other disruptive communication patterns are prohibited across all platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.F&#039;&#039;&#039; - Alt Account Limitations&lt;br /&gt;
: Players may only use alternate accounts but must disclose all alternate accounts when asked. Secret alts or undisclosed characters are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.G&#039;&#039;&#039; - External Platform Conduct&lt;br /&gt;
: Behavior on external platforms (other Discord servers, social media, forums etc...) that directly relates to or impacts the TRP community may be subject to moderation review.&lt;br /&gt;
=== A.3 Technical Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules regarding client modifications, bug reporting, server performance, and technical integrity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.A&#039;&#039;&#039; - Prohibited Client Modifications&lt;br /&gt;
: Use of hacked clients, exploitative mods, or any third-party software that provides unfair advantages is strictly prohibited. This includes but is not limited to: X-ray, flight hacks, speed modifications, auto-clickers, or combat assistance.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.B&#039;&#039;&#039; - Approved Modifications&lt;br /&gt;
: Quality-of-life modifications such as Optifine, JEI, minimaps (without player/entity radar), and cosmetic shaders are permitted. When in doubt, consult staff before installation.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.C&#039;&#039;&#039; - Bug Reporting Obligation&lt;br /&gt;
: Discovered bugs, glitches, or exploits must be reported immediately to staff through proper channels. Failure to report or exploitation of known bugs is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.D&#039;&#039;&#039; - Server Performance Respect&lt;br /&gt;
: Activities that intentionally lag the server, create excessive entities, or overload server systems are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.E&#039;&#039;&#039; - Game Integrity&lt;br /&gt;
: Players must not attempt to duplicate items, abuse game mechanics for unintended advantages, or manipulate the server economy through technical exploits.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.F&#039;&#039;&#039; - Connection Stability&lt;br /&gt;
: Players are expected to maintain stable connections when possible. Intentional disconnection to avoid roleplay consequences or repeatedly connecting/disconnecting to disrupt gameplay is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.G&#039;&#039;&#039; - Third-Party Services&lt;br /&gt;
: Use of Discord bots, external applications, or other third-party services that interact with TRP systems requires prior staff approval.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;B. IN-CHARACTER (IC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules define standards for character creation, roleplay quality, and in-character interactions within the Takashima RP environment.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== B.1 Character Development ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.A&#039;&#039;&#039; - Human Characters Only&lt;br /&gt;
: All characters must be realistic human beings with standard human limitations and capabilities. Supernatural abilities, non-human entities, or fantasy elements are not permitted. Exceptions are made for staff-played roles such as Kamis for the Clergy faction.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.B&#039;&#039;&#039; - Realistic Physical Characteristics&lt;br /&gt;
: Characters must have realistic human physical features including appropriate height, weight, age appearance, and natural human skin tones. Extreme or unrealistic appearances are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.C&#039;&#039;&#039; - Appropriate Character Names&lt;br /&gt;
: Character names must be realistic and culturally appropriate. Names of famous persons, inappropriate references, joke names, or obviously fictional names are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.D&#039;&#039;&#039; - Age Requirements &amp;amp; Consistency&lt;br /&gt;
: Characters must consistently portray their stated age through appearance, behavior, and decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.E&#039;&#039;&#039; - Background &amp;amp; Backstory Realism&lt;br /&gt;
: Character backgrounds must be realistic and believable. Overly tragic, dramatic, or unrealistic backstories that would not occur in real life are discouraged though not banned, just write it well.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.F&#039;&#039;&#039; - Character Consistency&lt;br /&gt;
: Characters must maintain consistent personalities, mannerisms, and behavioral patterns. Major personality changes require gradual development through roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.G&#039;&#039;&#039; - Skill &amp;amp; Knowledge Limitations&lt;br /&gt;
: Characters cannot be experts in multiple unrelated professional fields without proper justification. Professional knowledge must be demonstrated and developed over time.&lt;br /&gt;
=== B.2 Roleplay Standards ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.A&#039;&#039;&#039; - Realistic Actions &amp;amp; Responses&lt;br /&gt;
: All character actions must be realistic and appropriate to the situation. Characters should respond to events as real people would, with appropriate emotional reactions and logical decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.B&#039;&#039;&#039; - Fear &amp;amp; Self-Preservation (FearRP)&lt;br /&gt;
: Characters must display realistic fear and self-preservation instincts when faced with dangerous situations, weapons, authority figures, or life-threatening scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.C&#039;&#039;&#039; - Injury &amp;amp; Pain Roleplay&lt;br /&gt;
: Injuries must be roleplayed realistically with appropriate pain responses, limitations, and recovery times. Severe injuries require medical attention and ongoing effects.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.D&#039;&#039;&#039; - Emotional Authenticity&lt;br /&gt;
: Characters should display genuine emotional responses to traumatic events, relationships, losses, and significant life events. Unrealistic stoicism or indifference breaks immersion.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.E&#039;&#039;&#039; - Environmental Awareness&lt;br /&gt;
: Characters must acknowledge and respond to their environment, weather conditions, time of day, and surrounding events. Ignoring obvious environmental factors is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.F&#039;&#039;&#039; - Powergaming Prevention&lt;br /&gt;
: Forcing actions upon other players without allowing them to respond, or performing unrealistic superhuman feats is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.G&#039;&#039;&#039; - Godmodding Prevention&lt;br /&gt;
: Characters cannot be invincible, dodge every attack, or possess abilities beyond normal human capabilities. All characters have realistic limitations and vulnerabilities.&lt;br /&gt;
=== B.3 Interaction Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.A&#039;&#039;&#039; - Communication Channel Usage&lt;br /&gt;
: Use appropriate communication channels for their intended purpose. IC chat for character speech, OOC for out-of-character coordination, and LOOC for brief in-scene clarifications.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.B&#039;&#039;&#039; - Metagaming Prevention&lt;br /&gt;
: Information gained through out-of-character means (Discord, forums, streams, previous characters etc) cannot be used in-character. Characters must learn information through realistic in-character interactions.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.C&#039;&#039;&#039; - Consent &amp;amp; Boundaries&lt;br /&gt;
: All players have the right to establish boundaries for their roleplay experience. Respect Fade to Black (F2B) requests and do not pressure players into uncomfortable scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.D&#039;&#039;&#039; - Void Usage Limitations&lt;br /&gt;
: Voiding (cancelling roleplay scenarios) can only be done for rule violations or with unanimous consent from all involved parties. Personal preference is not grounds for voiding.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.E&#039;&#039;&#039; - Roleplay Avoidance Prevention&lt;br /&gt;
: Players cannot avoid roleplay consequences by logging off, switching characters, hiding in safe areas, or refusing to engage when consequences are due.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.F&#039;&#039;&#039; - Interaction Initiation&lt;br /&gt;
: All interactions should begin with proper context and escalation. Sudden aggressive or intimate interactions without buildup should be realistic to the situation and character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.G&#039;&#039;&#039; - Character Recognition&lt;br /&gt;
: Characters can only recognize others through realistic means such as distinctive features, voices, mannerisms, or previous interactions. Mundane clothing or temporary appearance changes do not guarantee recognition.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.H&#039;&#039;&#039; - Erotic Roleplay Prohibition&lt;br /&gt;
: Explicit sexual roleplay (ERP) is strictly prohibited. Sexual intercourse may occur through Fade to Black (F2B) only. Any detailed description of sexual acts is forbidden. Use appropriate euphemisms such as &amp;quot;we made love&amp;quot; or &amp;quot;we did the thing&amp;quot; when referring to such activities.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.I&#039;&#039;&#039; - Mature Content Consent Requirements&lt;br /&gt;
: Mature themes (such as excessive graphic violence, mild sexual references, alcohol abuse, drug use, etc.) may only be included in roleplay if all participants are at least 16 years old and have given their explicit consent through OOC means. These elements must serve to enrich the story or add depth to the characters. They must never be used in an excessive, abusive, or senseless way.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;C. SPECIALIZED SYSTEMS&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules cover specific gameplay systems including combat mechanics, business operations, political structures, and criminal activities.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== C.1 Combat &amp;amp; Conflict ===&lt;br /&gt;
=== C.2 Business &amp;amp; Economics ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.A&#039;&#039;&#039; - Business Operations Realism&lt;br /&gt;
: All businesses must operate realistically with appropriate overhead costs, supply chains, staffing requirements, and market limitations. Businesses cannot generate unlimited resources without realistic justification.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.B&#039;&#039;&#039; - Employment Standards&lt;br /&gt;
: Employment relationships must be conducted realistically with appropriate wages, working conditions, and contractual agreements. Both employers and employees must fulfill their roleplay obligations consistently.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.C&#039;&#039;&#039; - Economic Competition&lt;br /&gt;
: Business competition through pricing, marketing, negotiations, and market strategies is encouraged. Anti-competitive practices such as monopolization, price fixing, or market manipulation are permitted but must face realistic consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.D&#039;&#039;&#039; - Financial Transactions&lt;br /&gt;
: All business transactions, loans, investments, and financial dealings must be conducted through realistic means with appropriate documentation and consequences for defaults or fraud.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.E&#039;&#039;&#039; - Regulatory Compliance&lt;br /&gt;
: Businesses must operate within established in-character laws and regulations. Regulatory violations are permitted but must face appropriate legal and economic consequences when discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.F&#039;&#039;&#039; - Business Development&lt;br /&gt;
: Business expansion, mergers, acquisitions, and partnerships must be conducted realistically with appropriate timeframes, resources, and stakeholder involvement.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.G&#039;&#039;&#039; - Economic Impact Responsibility&lt;br /&gt;
: Large-scale economic activities that could significantly impact the server economy require consideration of realistic market effects and cannot be conducted solely for OOC advantage.&lt;br /&gt;
=== C.3 Politics &amp;amp; Governance ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.A&#039;&#039;&#039; - Political Party Standards&lt;br /&gt;
: Political parties must maintain realistic platforms, ideologies, and organizational structures. All party activities and discourse must be conducted realistically according to the party&#039;s established character and goals.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.B&#039;&#039;&#039; - Electoral Process Realism&lt;br /&gt;
: Elections must follow realistic consequences and procedures. Vote buying, intimidation, and corruption are permitted as roleplay elements but must be conducted realistically with appropriate risks of discovery and legal consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.C&#039;&#039;&#039; - Public Office Responsibilities&lt;br /&gt;
: Elected officials and public administrators must fulfill their duties realistically and professionally. Official decisions should be made in-character based on political ideology, public interest, or personal character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.D&#039;&#039;&#039; - Campaign Conduct&lt;br /&gt;
: Political campaigns must be conducted realistically. Personal attacks, harassment, or spreading false information about opponents are permitted as roleplay elements but must be realistic and face appropriate consequences if discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.E&#039;&#039;&#039; - Government Transparency&lt;br /&gt;
: Public officials must roleplay transparency realistically based on their character and situation. Secret dealings and corruption are permitted but must face realistic risks of discovery and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.F&#039;&#039;&#039; - Political Corruption Limitations&lt;br /&gt;
: While political corruption may be roleplayed for story purposes, it must be done realistically with appropriate risks and consequences. Corruption should serve narrative purposes rather than personal advantage.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.G&#039;&#039;&#039; - Democratic Process Realism&lt;br /&gt;
: All participants in political roleplay must engage realistically with democratic institutions. Attempting to subvert or destroy political systems is permitted but must be conducted through realistic means with appropriate consequences and risks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.H&#039;&#039;&#039; - Legislative Limitations&lt;br /&gt;
: Elected parties and officials may not enact, modify, or repeal laws that violate OOC rules or contradict constitutional provisions. All legislation must comply with server rules and constitutional framework regardless of electoral mandate. Certain exceptions can be made for events.&lt;br /&gt;
=== C.4 Criminal Activities ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.A&#039;&#039;&#039; - Criminal Realism Requirements&lt;br /&gt;
: All criminal activities must be conducted realistically with appropriate planning, risk assessment, and consequences. Criminal acts should have logical motivations and face realistic law enforcement response.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.B&#039;&#039;&#039; - Criminal Enterprise Operations&lt;br /&gt;
: Criminal organizations must operate with realistic hierarchies, territories, revenue sources, and internal conflicts. Criminal businesses must face appropriate risks from law enforcement and rival groups.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.C&#039;&#039;&#039; - Law Enforcement Interaction&lt;br /&gt;
: Criminals must respond realistically to law enforcement presence and authority. While resistance and corruption are permitted, interactions must reflect realistic power dynamics and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.D&#039;&#039;&#039; - Violence and Escalation&lt;br /&gt;
: Criminal violence must be properly motivated and escalated through realistic means. Random violence without purpose or motivation disrupts the narrative flow and immersion of criminal roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.E&#039;&#039;&#039; - Territory and Jurisdiction&lt;br /&gt;
: Criminal territorial disputes, turf wars, and jurisdictional conflicts must be conducted through realistic means with appropriate escalation, negotiation, and resolution methods.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.F&#039;&#039;&#039; - Criminal Evidence and Investigation&lt;br /&gt;
: Criminal activities must account for realistic evidence trails, witness testimony, and investigative procedures. Criminals should take appropriate precautions and face consequences when evidence is discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.G&#039;&#039;&#039; - Rehabilitation and Consequences&lt;br /&gt;
: Criminal characters must face realistic long-term consequences for their actions, including imprisonment, reputation damage, and opportunities for character development through rehabilitation or escalation.&lt;br /&gt;
&lt;br /&gt;
== D. CONFLICT &amp;amp; CONSEQUENCES ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;In Takashima, conflict is governed by realism, narrative, and the immutable laws of the human body. Your goal is to tell a compelling story, not to win. Every action must have a reason, and every action will have a consequence.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== D.1 Universal Principles ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;The foundational rules governing all conflict interactions in Takashima RP.&#039;&#039;&lt;br /&gt;
There is no OOC &amp;quot;permission&amp;quot; system. There is only the &#039;&#039;&#039;In-Character (IC) justification&#039;&#039;&#039; for your actions and the &#039;&#039;&#039;realistic outcomes&#039;&#039;&#039; that follow.&lt;br /&gt;
*   &#039;&#039;&#039;Your primary rule is always: &amp;quot;What would happen in real life?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*   Your secondary rule is the complex anatomy of the human body, detailed below.&lt;br /&gt;
*   &#039;&#039;&#039;Civilians are protected by escalation guidelines. Criminals and police are not.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a2a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%; background-color:#404040; color:#ffffff;&amp;quot; | Rule&lt;br /&gt;
! style=&amp;quot;width:75%; background-color:#404040; color:#ffffff;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🎯 IC Motive&#039;&#039;&#039;&lt;br /&gt;
| Every hostile action must have a clear, believable In-Character reason. Boredom, OOC grudges, or &amp;quot;starting RP&amp;quot; are not valid motives. Personal vendettas, financial gain, territorial disputes, and self-preservation are.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🚧 Provide a Choice&#039;&#039;&#039;&lt;br /&gt;
| Before escalating to violence against a &#039;&#039;&#039;civilian&#039;&#039;&#039;, you must always provide a clear demand and a realistic way for them to comply or escape. This allows for roleplay, not just robbery. Anonymous threats are not allowed. &#039;&#039;&#039;This does not apply to criminal vs. criminal or criminal vs. police conflicts.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;⚖️ Proportional Response&#039;&#039;&#039;&lt;br /&gt;
| Your violence must be proportionate to the provocation and the context. An insult justifies a punch, not a bullet. A punch justifies a beating, not an execution. The damage you can inflict is limited by the victim&#039;s physiology (See Anatomy, D.2).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🩸 Realism &amp;amp; Fear&#039;&#039;&#039;&lt;br /&gt;
| Your character is not a superhero. They feel pain, fear, and can die. You must roleplay injuries, fear of authority, and fear of death realistically (FearRP). Ignoring severe injuries or certain death is FailRP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D.2 Combat &amp;amp; Anatomy ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;How human anatomy governs combat outcomes and conflict resolution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For detailed information on combat mechanics, damage systems, and the anatomy plugin, see the [[Combat System]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every character in Takashima is governed by the same realistic anatomical system. This is what determines how much damage you can take and dish out. It is the ultimate arbitrator of conflict.&lt;br /&gt;
&lt;br /&gt;
==== D.2.A Limit Conflict (The &amp;quot;TTD&amp;quot; - Time To Die) ====&lt;br /&gt;
The key to fairness isn&#039;t an OOC rule saying &amp;quot;don&#039;t kill civilians,&amp;quot; but the realistic mechanical &#039;&#039;&#039;time and effort&#039;&#039;&#039; required to kill someone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#1a1a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Scenario&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Realistic Anatomical Limitation&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Outcome&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A criminal wants to mug a civilian.&#039;&#039;&#039;&lt;br /&gt;
| A slash to the arm (CUT status) causes light bleeding. It would take &#039;&#039;&#039;over a few hours&#039;&#039;&#039; of unchecked bleeding to be life-threatening.&lt;br /&gt;
| The civilian is robbed and injured, but not killed. The criminal gets their money without unnecessary murder attracting maximum police response.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A bar fight between two civilians.&#039;&#039;&#039;&lt;br /&gt;
| Punches and kicks might cause BRUISED or CUT limbs. A fractured arm (FRACTURED) causes moderate bleeding, taking over around an hour to be dangerous.&lt;br /&gt;
| The fight ends with injuries, not deaths. The participants can be arrested or seek medical help.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A gang war assassination.&#039;&#039;&#039;&lt;br /&gt;
| A targeted shot to the heart (Vital Organ). Damage to a vital organ below 10% can cause rapid unconsciousness and death.&lt;br /&gt;
| The killing is swift, realistic, and justified by the high-stakes context of gang warfare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This means committing murder is a deliberate, time-consuming, and messy process.&#039;&#039;&#039; You cannot instantly kill someone without facing the anatomical reality of your actions.&lt;br /&gt;
&lt;br /&gt;
=== D.3 Escalation Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;How violence naturally progresses when civilians are involved, limited by realistic anatomical constraints.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a0000; color:#ffffff; border: 3px solid #ff0000;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | ⚠️ CIVILIAN PROTECTION ONLY&lt;br /&gt;
|-&lt;br /&gt;
| These escalation guidelines &#039;&#039;&#039;ONLY&#039;&#039;&#039; apply when a &#039;&#039;&#039;civilian&#039;&#039;&#039; (non-criminal) is involved in the conflict. When it&#039;s criminal vs. criminal or criminal vs. police, there are no escalation rules - you know the risks of that lifestyle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is not a rule, but a &#039;&#039;&#039;guide&#039;&#039;&#039; to how violence naturally progresses when involving civilians, limited by anatomy:&lt;br /&gt;
&lt;br /&gt;
#   &#039;&#039;&#039;Threat &amp;amp; Intimidation:&#039;&#039;&#039; Verbal demands, brandishing a weapon. Must &#039;&#039;provide a choice.&#039;&#039;&lt;br /&gt;
#   &#039;&#039;&#039;Minor Violence:&#039;&#039;&#039; Fists, shoves. Typically causes BRUISED or CUT limbs. Painful, but not life-threatening.&lt;br /&gt;
#   &#039;&#039;&#039;Major Violence:&#039;&#039;&#039; Use of weapons (bat, knife). Can cause FRACTURED or CRIPPLED limbs, and organ damage below 70%. Requires medical attention to avoid long-term consequences or slow death from bleeding/organ failure.&lt;br /&gt;
#   &#039;&#039;&#039;Lethal Force:&#039;&#039;&#039; Targeted attacks on vital organs (head, chest) or actions causing massive blood loss (e.g., CHOPPED_OFF limb). This is a conscious choice to end a life and will have the severest IC consequences (manhunt, life in prison, gang war retaliation).&lt;br /&gt;
&lt;br /&gt;
=== D.4 Criminal Status ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Definition and identification of criminal characters within the conflict system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a2a2a; color:#ffffff; border: 2px solid #ffaa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa00; color:#000000;&amp;quot; | 🎭 What Makes Someone a Criminal?&lt;br /&gt;
|-&lt;br /&gt;
| A character has &#039;&#039;&#039;Criminal Status&#039;&#039;&#039; if they meet &#039;&#039;&#039;ANY&#039;&#039;&#039; of the following criteria:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Automatic Criminal Status ====&lt;br /&gt;
&#039;&#039;&#039;These situations automatically grant Criminal Status - no exceptions, no appeals:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a1a1a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#cc0000; color:#ffffff;&amp;quot; | Criterion&lt;br /&gt;
! style=&amp;quot;background-color:#cc0000; color:#ffffff;&amp;quot; | Examples&lt;br /&gt;
! style=&amp;quot;background-color:#cc0000; color:#ffffff;&amp;quot; | Why This Matters&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gang/Criminal Organization Member&#039;&#039;&#039;&lt;br /&gt;
| Member of any criminal faction, gang, mafia, syndicate, crew, cartel&lt;br /&gt;
| Affiliation alone makes you a target. You chose this life.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Professional Criminal Activity&#039;&#039;&#039;&lt;br /&gt;
| Armed robbery, drug trafficking, extortion, kidnapping, contract killing, organized theft rings&lt;br /&gt;
| These are serious crimes that define a criminal lifestyle.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Public Criminal Reputation&#039;&#039;&#039;&lt;br /&gt;
| Known to police as a dangerous individual, wanted posters, news reports identifying you as a criminal&lt;br /&gt;
| Your reputation precedes you - everyone knows what you are.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Criminal Business Operations&#039;&#039;&#039;&lt;br /&gt;
| Running illegal gambling, drug operations, protection rackets, chop shops, illegal weapons dealing&lt;br /&gt;
| You profit from crime as a business model.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repeat Violent Offender&#039;&#039;&#039;&lt;br /&gt;
| Multiple arrests for violent crimes, pattern of assaults, known for settling disputes with violence&lt;br /&gt;
| You&#039;ve established a pattern of dangerous behavior.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== What Does NOT Make You a Criminal ====&lt;br /&gt;
&#039;&#039;&#039;These do NOT grant Criminal Status (you remain a civilian):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#1a2a1a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#00aa00; color:#ffffff;&amp;quot; | Situation&lt;br /&gt;
! style=&amp;quot;background-color:#00aa00; color:#ffffff;&amp;quot; | Why You&#039;re Still a Civilian&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;One-time crimes of passion&#039;&#039;&#039;&lt;br /&gt;
| A bar fight, shoplifting once, getting into an argument that turns violent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Minor infractions&#039;&#039;&#039;&lt;br /&gt;
| Jaywalking, littering, minor traffic violations, drunk and disorderly&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Self-defense situations&#039;&#039;&#039;&lt;br /&gt;
| Defending yourself when attacked, protecting your property from burglars&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Accidental crimes&#039;&#039;&#039;&lt;br /&gt;
| Accidentally hitting someone with your car, unknowingly buying stolen goods&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White-collar crimes&#039;&#039;&#039;&lt;br /&gt;
| Tax evasion, embezzlement, fraud (unless it&#039;s violent or organized)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== The &amp;quot;Acting Like a Criminal&amp;quot; Rule ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a2a00; color:#ffffff; border: 2px solid #ffaa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa00; color:#000000;&amp;quot; | ⚖️ Important: Temporary Criminal Status&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;If you commit a serious, premeditated crime&#039;&#039;&#039; (armed robbery, kidnapping, assault with a deadly weapon), &#039;&#039;&#039;you are temporarily treated as a criminal for that scene&#039;&#039;&#039; - regardless of your usual status. You made the choice to act like a criminal, so you get treated like one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== How Others Know Your Status ====&lt;br /&gt;
&#039;&#039;&#039;You can only treat someone as a criminal if you have realistic IC knowledge:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct observation:&#039;&#039;&#039; You see them commit a serious crime&lt;br /&gt;
* &#039;&#039;&#039;Known affiliation:&#039;&#039;&#039; They wear gang colors, introduce themselves as gang members, are found in criminal territory&lt;br /&gt;
* &#039;&#039;&#039;Reliable information:&#039;&#039;&#039; Police reports, news articles, credible witness testimony&lt;br /&gt;
* &#039;&#039;&#039;Public reputation:&#039;&#039;&#039; They&#039;re known on the streets, wanted posters, criminal record that&#039;s public knowledge&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a0000; color:#ffffff; border: 2px solid #ff0000;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | 🚫 You CANNOT Assume Criminal Status Based On:&lt;br /&gt;
|-&lt;br /&gt;
| • OOC information (Discord conversations, player reputation)&amp;lt;br/&amp;gt;• Appearance, skin color, or name&amp;lt;br/&amp;gt;• Rumors without evidence&amp;lt;br/&amp;gt;• Suspicion or &amp;quot;gut feeling&amp;quot;&amp;lt;br/&amp;gt;• Previous characters played by the same person&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== No Playing Word Games ====&lt;br /&gt;
&#039;&#039;&#039;Common attempts to avoid Criminal Status that will NOT work:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m just a businessman&amp;quot; (while running a drug operation)&lt;br /&gt;
* &amp;quot;I&#039;m not in a gang, we&#039;re a motorcycle club&amp;quot; (that commits crimes together)&lt;br /&gt;
* &amp;quot;I only did it once&amp;quot; (while committing armed robbery)&lt;br /&gt;
* &amp;quot;I&#039;m retired from crime&amp;quot; (while still living the lifestyle)&lt;br /&gt;
* &amp;quot;I was just defending myself&amp;quot; (while initiating conflicts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottom line:&#039;&#039;&#039; If you live like a criminal, act like a criminal, or profit from crime, you ARE a criminal. Context and your actual behavior matter more than what you call yourself.&lt;br /&gt;
&lt;br /&gt;
=== D.5 Conflict Initiation ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Step-by-step guide for properly initiating conflict scenarios.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a2a00; color:#ffffff; border: 2px solid #ffaa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa00; color:#000000;&amp;quot; | ⚖️ Previous RP Exception&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;If there has been previous RP buildup&#039;&#039;&#039; (prior conflicts, ongoing disputes, established tensions), step 2 can be bypassed, but &#039;&#039;&#039;MUST&#039;&#039;&#039; still respect steps 1, 3, and 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#   &#039;&#039;&#039;Have your IC motive ready.&#039;&#039;&#039; Why are you doing this?&lt;br /&gt;
#   &#039;&#039;&#039;Make your demand and provide a choice.&#039;&#039;&#039; &amp;quot;Your wallet, now. Or I&#039;ll break your arm.&amp;quot; / &amp;quot;Get out of our territory and don&#039;t come back.&amp;quot; &#039;&#039;(Can be bypassed if there has been previous RP buildup)&#039;&#039;&lt;br /&gt;
#   &#039;&#039;&#039;Escalate proportionally based on their response.&#039;&#039;&#039; If they comply, the conflict may end. If they run, you may give chase. If they fight back, you may escalate to greater violence.&lt;br /&gt;
#   &#039;&#039;&#039;Let anatomy be your guide.&#039;&#039;&#039; You cannot force an unrealistic outcome. A single punch cannot cause a vital organ to fail. A knife fight will result in serious bleeding that needs attention.&lt;br /&gt;
&lt;br /&gt;
=== D.6 Demands, Threats &amp;amp; Ultimatums ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing threats and demands made against individuals, groups, factions, and government entities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Demands and threats can be made by anyone, to anyone - including the government itself or specific departments (police, EMS, administration). However, these must follow strict guidelines:&lt;br /&gt;
&lt;br /&gt;
==== Force Balance Requirement ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a1a2a; color:#ffffff; border: 2px solid #cc0066;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#cc0066; color:#ffffff;&amp;quot; | ⚖️ Target Must Be Weaker or Equal Force&lt;br /&gt;
|-&lt;br /&gt;
| The target of your demands/threats must be of &#039;&#039;&#039;weaker or equal force&#039;&#039;&#039; than you or your group. This is common sense - a single person cannot credibly threaten the entire government.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of appropriate force balance:&#039;&#039;&#039;&lt;br /&gt;
* Large criminal organization threatening a small business&lt;br /&gt;
* Gang coalition making demands to city government&lt;br /&gt;
* Powerful crime family threatening a rival gang&lt;br /&gt;
* Well-organized group making ultimatum to police department&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of inappropriate force balance:&#039;&#039;&#039;&lt;br /&gt;
* Single individual threatening entire government&lt;br /&gt;
* Small crew demanding entire police force disband&lt;br /&gt;
* Weak group making unrealistic territorial demands&lt;br /&gt;
&lt;br /&gt;
==== Staff Review Authority ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a2a00; color:#ffffff; border: 2px solid #ffaa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa00; color:#000000;&amp;quot; | ⚠️ Staff Can Void Unrealistic Threats&lt;br /&gt;
|-&lt;br /&gt;
| Threats/demands that are faction-wise, governmental, or administrative can be &#039;&#039;&#039;voided by staff&#039;&#039;&#039; if they are:&lt;br /&gt;
* Not detailed enough&lt;br /&gt;
* Not properly justified with IC reasons&lt;br /&gt;
* Made by a group too weak to realistically carry out the threat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mandatory Identification ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a0000; color:#ffffff; border: 2px solid #ff0000;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | 🆔 ALWAYS Provide Identification&lt;br /&gt;
|-&lt;br /&gt;
| For &#039;&#039;&#039;ALL&#039;&#039;&#039; demands, threats, and ultimatums, you &#039;&#039;&#039;MUST&#039;&#039;&#039; provide a way to trace back who you are or who you represent:&lt;br /&gt;
* &#039;&#039;&#039;Unmasked face&#039;&#039;&#039; - show who you are&lt;br /&gt;
* &#039;&#039;&#039;Gang/group name&#039;&#039;&#039; - state your organization&lt;br /&gt;
* &#039;&#039;&#039;Colors/symbols&#039;&#039;&#039; - wear identifiable clothing or display symbols&lt;br /&gt;
* &#039;&#039;&#039;Known reputation&#039;&#039;&#039; - be someone recognizable in the community&lt;br /&gt;
* &#039;&#039;&#039;Unique identifiers&#039;&#039;&#039; - distinctive voice, tattoos, or mannerisms&lt;br /&gt;
&#039;&#039;&#039;This list is not exhaustive!```&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anonymous threats are prohibited.&#039;&#039;&#039; The target must have a realistic way to identify the source for potential retaliation, negotiation, or reporting to authorities.&lt;br /&gt;
&lt;br /&gt;
This system puts the burden on the &#039;&#039;aggressor&#039;&#039; to justify their actions ICly and to understand the realistic mechanical outcomes of the anatomy system. It protects civilians through escalation guidelines, while ensuring all conflicts have proper IC foundation and traceability.&lt;br /&gt;
== &#039;&#039;&#039;E. ENFORCEMENT &amp;amp; APPEALS&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules outline how violations are handled, the appeal process, and measures taken to protect the community.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== E.1 Violation Consequences ===&lt;br /&gt;
=== E.2 Appeal Process ===&lt;br /&gt;
=== E.3 Community Protection ===&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=172</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=172"/>
		<updated>2025-09-07T14:46:13Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules &amp;amp; Information ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Welcome to Takashima RP (TRP). These rules exist to keep our SandboxRP environment fair, immersive, and enjoyable for everyone.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community. Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.&lt;br /&gt;
&lt;br /&gt;
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community. Rules marked as &#039;&#039;&#039;major violations&#039;&#039;&#039; can lead to immediate and severe punishment.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Understanding these terms will help you follow staff instructions, communicate with other players, and keep roleplay consistent.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;IC (In-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;OOC (Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;LOOC (Local Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Metagaming&#039;&#039;&#039;  &lt;br /&gt;
: Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Powergaming&#039;&#039;&#039;  &lt;br /&gt;
: Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Godmodding&#039;&#039;&#039;  &lt;br /&gt;
: Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FailRP&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;AvoidRP&#039;&#039;&#039;  &lt;br /&gt;
: Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FearRP&#039;&#039;&#039;  &lt;br /&gt;
: Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Void / Voiding&#039;&#039;&#039;  &lt;br /&gt;
: Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;F2B (Fade to Black)&#039;&#039;&#039;  &lt;br /&gt;
: Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;ERP (Erotic Roleplay)&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Permissions&#039;&#039;&#039;  &lt;br /&gt;
: Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;SandboxRP&#039;&#039;&#039;  &lt;br /&gt;
: The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Faction&#039;&#039;&#039;  &lt;br /&gt;
: An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;A. OUT-OF-CHARACTER (OOC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules govern player behavior and conduct outside of roleplay, including community interactions, platform usage, and technical requirements.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== A.1 Community Standards ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing respectful communication, behavior expectations, and community interaction principles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.A&#039;&#039;&#039; - Respectful Communication&lt;br /&gt;
: All members must maintain respectful and civil communication across all platforms (in-game, Discord, forums etc). Harassment, discrimination, hate speech, or toxic behavior.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.B&#039;&#039;&#039; - English Language Requirement&lt;br /&gt;
: Primary communication must be conducted in English to ensure effective moderation and inclusive community participation. Brief phrases in other languages are acceptable, but extended conversations must be in English.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.C&#039;&#039;&#039; - Staff Authority &amp;amp; Decisions&lt;br /&gt;
: Staff decisions are final and must be respected. Arguing with staff publicly, attempting to undermine staff authority, or &amp;quot;staff shopping&amp;quot; (asking multiple staff for different answers) is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.D&#039;&#039;&#039; - Honest Reporting &amp;amp; Communication&lt;br /&gt;
: Players must provide truthful information to staff and community members. Creating false reports, lying during investigations, or providing misleading information will result in severe consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.E&#039;&#039;&#039; - Server Advertisement Prohibition&lt;br /&gt;
: Advertising other Minecraft servers, Discord communities, or competing platforms is strictly forbidden. This includes subtle recruitment attempts or comparative discussions intended to draw players away. Except with authorization from the staff team.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.F&#039;&#039;&#039; - Community Representation&lt;br /&gt;
: Players represent the TRP community in all interactions. Behavior that reflects poorly on the community, including actions on other platforms or servers, may result in consequences within TRP.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.G&#039;&#039;&#039; - Constructive Feedback&lt;br /&gt;
: Criticism and feedback should be constructive and presented through appropriate channels. Public complaints, drama-mongering, or attempts to incite community unrest are prohibited.&lt;br /&gt;
=== A.2 Platform Conduct ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.A&#039;&#039;&#039; - Account Security &amp;amp; Responsibility&lt;br /&gt;
: Each player is fully responsible for all actions taken on their account. Account sharing, lending credentials, or allowing others to access your account is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.B&#039;&#039;&#039; - Ban Evasion Prevention&lt;br /&gt;
: Using alternate accounts, VPNs, proxy services, or other methods to circumvent suspensions, bans, or other disciplinary measures is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.C&#039;&#039;&#039; - Personal Information Protection&lt;br /&gt;
: Sharing personal information (real names, addresses, phone numbers, school/work details) of yourself or others is prohibited. This includes both public sharing and private harassment.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.D&#039;&#039;&#039; - Platform-Appropriate Behavior&lt;br /&gt;
: Content and behavior must be appropriate for each platform. Discord conduct rules apply in Discord, forum rules apply in forums, and in-game rules apply in-game.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.E&#039;&#039;&#039; - Spam &amp;amp; Flooding Prevention&lt;br /&gt;
: Excessive posting, message flooding, character spamming, or other disruptive communication patterns are prohibited across all platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.F&#039;&#039;&#039; - Alt Account Limitations&lt;br /&gt;
: Players may only use alternate accounts but must disclose all alternate accounts when asked. Secret alts or undisclosed characters are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.G&#039;&#039;&#039; - External Platform Conduct&lt;br /&gt;
: Behavior on external platforms (other Discord servers, social media, forums etc...) that directly relates to or impacts the TRP community may be subject to moderation review.&lt;br /&gt;
=== A.3 Technical Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules regarding client modifications, bug reporting, server performance, and technical integrity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.A&#039;&#039;&#039; - Prohibited Client Modifications&lt;br /&gt;
: Use of hacked clients, exploitative mods, or any third-party software that provides unfair advantages is strictly prohibited. This includes but is not limited to: X-ray, flight hacks, speed modifications, auto-clickers, or combat assistance.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.B&#039;&#039;&#039; - Approved Modifications&lt;br /&gt;
: Quality-of-life modifications such as Optifine, JEI, minimaps (without player/entity radar), and cosmetic shaders are permitted. When in doubt, consult staff before installation.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.C&#039;&#039;&#039; - Bug Reporting Obligation&lt;br /&gt;
: Discovered bugs, glitches, or exploits must be reported immediately to staff through proper channels. Failure to report or exploitation of known bugs is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.D&#039;&#039;&#039; - Server Performance Respect&lt;br /&gt;
: Activities that intentionally lag the server, create excessive entities, or overload server systems are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.E&#039;&#039;&#039; - Game Integrity&lt;br /&gt;
: Players must not attempt to duplicate items, abuse game mechanics for unintended advantages, or manipulate the server economy through technical exploits.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.F&#039;&#039;&#039; - Connection Stability&lt;br /&gt;
: Players are expected to maintain stable connections when possible. Intentional disconnection to avoid roleplay consequences or repeatedly connecting/disconnecting to disrupt gameplay is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.G&#039;&#039;&#039; - Third-Party Services&lt;br /&gt;
: Use of Discord bots, external applications, or other third-party services that interact with TRP systems requires prior staff approval.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;B. IN-CHARACTER (IC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules define standards for character creation, roleplay quality, and in-character interactions within the Takashima RP environment.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== B.1 Character Development ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.A&#039;&#039;&#039; - Human Characters Only&lt;br /&gt;
: All characters must be realistic human beings with standard human limitations and capabilities. Supernatural abilities, non-human entities, or fantasy elements are not permitted. Exceptions are made for staff-played roles such as Kamis for the Clergy faction.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.B&#039;&#039;&#039; - Realistic Physical Characteristics&lt;br /&gt;
: Characters must have realistic human physical features including appropriate height, weight, age appearance, and natural human skin tones. Extreme or unrealistic appearances are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.C&#039;&#039;&#039; - Appropriate Character Names&lt;br /&gt;
: Character names must be realistic and culturally appropriate. Names of famous persons, inappropriate references, joke names, or obviously fictional names are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.D&#039;&#039;&#039; - Age Requirements &amp;amp; Consistency&lt;br /&gt;
: Characters must consistently portray their stated age through appearance, behavior, and decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.E&#039;&#039;&#039; - Background &amp;amp; Backstory Realism&lt;br /&gt;
: Character backgrounds must be realistic and believable. Overly tragic, dramatic, or unrealistic backstories that would not occur in real life are discouraged though not banned, just write it well.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.F&#039;&#039;&#039; - Character Consistency&lt;br /&gt;
: Characters must maintain consistent personalities, mannerisms, and behavioral patterns. Major personality changes require gradual development through roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.G&#039;&#039;&#039; - Skill &amp;amp; Knowledge Limitations&lt;br /&gt;
: Characters cannot be experts in multiple unrelated professional fields without proper justification. Professional knowledge must be demonstrated and developed over time.&lt;br /&gt;
=== B.2 Roleplay Standards ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.A&#039;&#039;&#039; - Realistic Actions &amp;amp; Responses&lt;br /&gt;
: All character actions must be realistic and appropriate to the situation. Characters should respond to events as real people would, with appropriate emotional reactions and logical decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.B&#039;&#039;&#039; - Fear &amp;amp; Self-Preservation (FearRP)&lt;br /&gt;
: Characters must display realistic fear and self-preservation instincts when faced with dangerous situations, weapons, authority figures, or life-threatening scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.C&#039;&#039;&#039; - Injury &amp;amp; Pain Roleplay&lt;br /&gt;
: Injuries must be roleplayed realistically with appropriate pain responses, limitations, and recovery times. Severe injuries require medical attention and ongoing effects.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.D&#039;&#039;&#039; - Emotional Authenticity&lt;br /&gt;
: Characters should display genuine emotional responses to traumatic events, relationships, losses, and significant life events. Unrealistic stoicism or indifference breaks immersion.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.E&#039;&#039;&#039; - Environmental Awareness&lt;br /&gt;
: Characters must acknowledge and respond to their environment, weather conditions, time of day, and surrounding events. Ignoring obvious environmental factors is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.F&#039;&#039;&#039; - Powergaming Prevention&lt;br /&gt;
: Forcing actions upon other players without allowing them to respond, or performing unrealistic superhuman feats is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.G&#039;&#039;&#039; - Godmodding Prevention&lt;br /&gt;
: Characters cannot be invincible, dodge every attack, or possess abilities beyond normal human capabilities. All characters have realistic limitations and vulnerabilities.&lt;br /&gt;
=== B.3 Interaction Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.A&#039;&#039;&#039; - Communication Channel Usage&lt;br /&gt;
: Use appropriate communication channels for their intended purpose. IC chat for character speech, OOC for out-of-character coordination, and LOOC for brief in-scene clarifications.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.B&#039;&#039;&#039; - Metagaming Prevention&lt;br /&gt;
: Information gained through out-of-character means (Discord, forums, streams, previous characters etc) cannot be used in-character. Characters must learn information through realistic in-character interactions.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.C&#039;&#039;&#039; - Consent &amp;amp; Boundaries&lt;br /&gt;
: All players have the right to establish boundaries for their roleplay experience. Respect Fade to Black (F2B) requests and do not pressure players into uncomfortable scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.D&#039;&#039;&#039; - Void Usage Limitations&lt;br /&gt;
: Voiding (cancelling roleplay scenarios) can only be done for rule violations or with unanimous consent from all involved parties. Personal preference is not grounds for voiding.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.E&#039;&#039;&#039; - Roleplay Avoidance Prevention&lt;br /&gt;
: Players cannot avoid roleplay consequences by logging off, switching characters, hiding in safe areas, or refusing to engage when consequences are due.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.F&#039;&#039;&#039; - Interaction Initiation&lt;br /&gt;
: All interactions should begin with proper context and escalation. Sudden aggressive or intimate interactions without buildup should be realistic to the situation and character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.G&#039;&#039;&#039; - Character Recognition&lt;br /&gt;
: Characters can only recognize others through realistic means such as distinctive features, voices, mannerisms, or previous interactions. Mundane clothing or temporary appearance changes do not guarantee recognition.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.H&#039;&#039;&#039; - Erotic Roleplay Prohibition&lt;br /&gt;
: Explicit sexual roleplay (ERP) is strictly prohibited. Sexual intercourse may occur through Fade to Black (F2B) only. Any detailed description of sexual acts is forbidden. Use appropriate euphemisms such as &amp;quot;we made love&amp;quot; or &amp;quot;we did the thing&amp;quot; when referring to such activities.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.I&#039;&#039;&#039; - Mature Content Consent Requirements&lt;br /&gt;
: Mature themes (such as excessive graphic violence, mild sexual references, alcohol abuse, drug use, etc.) may only be included in roleplay if all participants are at least 16 years old and have given their explicit consent through OOC means. These elements must serve to enrich the story or add depth to the characters. They must never be used in an excessive, abusive, or senseless way.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;C. SPECIALIZED SYSTEMS&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules cover specific gameplay systems including combat mechanics, business operations, political structures, and criminal activities.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== C.1 Combat &amp;amp; Conflict ===&lt;br /&gt;
=== C.2 Business &amp;amp; Economics ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.A&#039;&#039;&#039; - Business Operations Realism&lt;br /&gt;
: All businesses must operate realistically with appropriate overhead costs, supply chains, staffing requirements, and market limitations. Businesses cannot generate unlimited resources without realistic justification.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.B&#039;&#039;&#039; - Employment Standards&lt;br /&gt;
: Employment relationships must be conducted realistically with appropriate wages, working conditions, and contractual agreements. Both employers and employees must fulfill their roleplay obligations consistently.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.C&#039;&#039;&#039; - Economic Competition&lt;br /&gt;
: Business competition through pricing, marketing, negotiations, and market strategies is encouraged. Anti-competitive practices such as monopolization, price fixing, or market manipulation are permitted but must face realistic consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.D&#039;&#039;&#039; - Financial Transactions&lt;br /&gt;
: All business transactions, loans, investments, and financial dealings must be conducted through realistic means with appropriate documentation and consequences for defaults or fraud.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.E&#039;&#039;&#039; - Regulatory Compliance&lt;br /&gt;
: Businesses must operate within established in-character laws and regulations. Regulatory violations are permitted but must face appropriate legal and economic consequences when discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.F&#039;&#039;&#039; - Business Development&lt;br /&gt;
: Business expansion, mergers, acquisitions, and partnerships must be conducted realistically with appropriate timeframes, resources, and stakeholder involvement.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.G&#039;&#039;&#039; - Economic Impact Responsibility&lt;br /&gt;
: Large-scale economic activities that could significantly impact the server economy require consideration of realistic market effects and cannot be conducted solely for OOC advantage.&lt;br /&gt;
=== C.3 Politics &amp;amp; Governance ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.A&#039;&#039;&#039; - Political Party Standards&lt;br /&gt;
: Political parties must maintain realistic platforms, ideologies, and organizational structures. All party activities and discourse must be conducted realistically according to the party&#039;s established character and goals.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.B&#039;&#039;&#039; - Electoral Process Realism&lt;br /&gt;
: Elections must follow realistic consequences and procedures. Vote buying, intimidation, and corruption are permitted as roleplay elements but must be conducted realistically with appropriate risks of discovery and legal consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.C&#039;&#039;&#039; - Public Office Responsibilities&lt;br /&gt;
: Elected officials and public administrators must fulfill their duties realistically and professionally. Official decisions should be made in-character based on political ideology, public interest, or personal character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.D&#039;&#039;&#039; - Campaign Conduct&lt;br /&gt;
: Political campaigns must be conducted realistically. Personal attacks, harassment, or spreading false information about opponents are permitted as roleplay elements but must be realistic and face appropriate consequences if discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.E&#039;&#039;&#039; - Government Transparency&lt;br /&gt;
: Public officials must roleplay transparency realistically based on their character and situation. Secret dealings and corruption are permitted but must face realistic risks of discovery and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.F&#039;&#039;&#039; - Political Corruption Limitations&lt;br /&gt;
: While political corruption may be roleplayed for story purposes, it must be done realistically with appropriate risks and consequences. Corruption should serve narrative purposes rather than personal advantage.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.G&#039;&#039;&#039; - Democratic Process Realism&lt;br /&gt;
: All participants in political roleplay must engage realistically with democratic institutions. Attempting to subvert or destroy political systems is permitted but must be conducted through realistic means with appropriate consequences and risks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.H&#039;&#039;&#039; - Legislative Limitations&lt;br /&gt;
: Elected parties and officials may not enact, modify, or repeal laws that violate OOC rules or contradict constitutional provisions. All legislation must comply with server rules and constitutional framework regardless of electoral mandate. Certain exceptions can be made for events.&lt;br /&gt;
=== C.4 Criminal Activities ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.A&#039;&#039;&#039; - Criminal Realism Requirements&lt;br /&gt;
: All criminal activities must be conducted realistically with appropriate planning, risk assessment, and consequences. Criminal acts should have logical motivations and face realistic law enforcement response.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.B&#039;&#039;&#039; - Criminal Enterprise Operations&lt;br /&gt;
: Criminal organizations must operate with realistic hierarchies, territories, revenue sources, and internal conflicts. Criminal businesses must face appropriate risks from law enforcement and rival groups.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.C&#039;&#039;&#039; - Law Enforcement Interaction&lt;br /&gt;
: Criminals must respond realistically to law enforcement presence and authority. While resistance and corruption are permitted, interactions must reflect realistic power dynamics and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.D&#039;&#039;&#039; - Violence and Escalation&lt;br /&gt;
: Criminal violence must be properly motivated and escalated through realistic means. Random violence without purpose or motivation disrupts the narrative flow and immersion of criminal roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.E&#039;&#039;&#039; - Territory and Jurisdiction&lt;br /&gt;
: Criminal territorial disputes, turf wars, and jurisdictional conflicts must be conducted through realistic means with appropriate escalation, negotiation, and resolution methods.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.F&#039;&#039;&#039; - Criminal Evidence and Investigation&lt;br /&gt;
: Criminal activities must account for realistic evidence trails, witness testimony, and investigative procedures. Criminals should take appropriate precautions and face consequences when evidence is discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.G&#039;&#039;&#039; - Rehabilitation and Consequences&lt;br /&gt;
: Criminal characters must face realistic long-term consequences for their actions, including imprisonment, reputation damage, and opportunities for character development through rehabilitation or escalation.&lt;br /&gt;
&lt;br /&gt;
== D. CONFLICT &amp;amp; CONSEQUENCES ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;In Takashima, conflict is governed by realism, narrative, and the immutable laws of the human body. Your goal is to tell a compelling story, not to win. Every action must have a reason, and every action will have a consequence.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== D.1 Universal Principles ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;The foundational rules governing all conflict interactions in Takashima RP.&#039;&#039;&lt;br /&gt;
There is no OOC &amp;quot;permission&amp;quot; system. There is only the &#039;&#039;&#039;In-Character (IC) justification&#039;&#039;&#039; for your actions and the &#039;&#039;&#039;realistic outcomes&#039;&#039;&#039; that follow.&lt;br /&gt;
*   &#039;&#039;&#039;Your primary rule is always: &amp;quot;What would happen in real life?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*   Your secondary rule is the complex anatomy of the human body, detailed below.&lt;br /&gt;
*   &#039;&#039;&#039;Civilians are protected by escalation guidelines. Criminals and police are not.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a2a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%; background-color:#404040; color:#ffffff;&amp;quot; | Rule&lt;br /&gt;
! style=&amp;quot;width:75%; background-color:#404040; color:#ffffff;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🎯 IC Motive&#039;&#039;&#039;&lt;br /&gt;
| Every hostile action must have a clear, believable In-Character reason. Boredom, OOC grudges, or &amp;quot;starting RP&amp;quot; are not valid motives. Personal vendettas, financial gain, territorial disputes, and self-preservation are.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🚧 Provide a Choice&#039;&#039;&#039;&lt;br /&gt;
| Before escalating to violence against a &#039;&#039;&#039;civilian&#039;&#039;&#039;, you must always provide a clear demand and a realistic way for them to comply or escape. This allows for roleplay, not just robbery. Anonymous threats are not allowed. &#039;&#039;&#039;This does not apply to criminal vs. criminal or criminal vs. police conflicts.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;⚖️ Proportional Response&#039;&#039;&#039;&lt;br /&gt;
| Your violence must be proportionate to the provocation and the context. An insult justifies a punch, not a bullet. A punch justifies a beating, not an execution. The damage you can inflict is limited by the victim&#039;s physiology (See Anatomy, D.2).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🩸 Realism &amp;amp; Fear&#039;&#039;&#039;&lt;br /&gt;
| Your character is not a superhero. They feel pain, fear, and can die. You must roleplay injuries, fear of authority, and fear of death realistically (FearRP). Ignoring severe injuries or certain death is FailRP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D.2 Combat &amp;amp; Anatomy ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;How human anatomy governs combat outcomes and conflict resolution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Main|Combat System}}&lt;br /&gt;
&#039;&#039;For detailed information on combat mechanics, damage systems, and the anatomy plugin, see the [[Combat System]] page.&#039;&#039;&lt;br /&gt;
Every character in Takashima is governed by the same realistic anatomical system. This is what determines how much damage you can take and dish out. It is the ultimate arbitrator of conflict.&lt;br /&gt;
&lt;br /&gt;
==== D.2.A Limit Conflict (The &amp;quot;TTD&amp;quot; - Time To Die) ====&lt;br /&gt;
The key to fairness isn&#039;t an OOC rule saying &amp;quot;don&#039;t kill civilians,&amp;quot; but the realistic mechanical &#039;&#039;&#039;time and effort&#039;&#039;&#039; required to kill someone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#1a1a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Scenario&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Realistic Anatomical Limitation&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Outcome&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A criminal wants to mug a civilian.&#039;&#039;&#039;&lt;br /&gt;
| A slash to the arm (CUT status) causes light bleeding. It would take &#039;&#039;&#039;over a few hours&#039;&#039;&#039; of unchecked bleeding to be life-threatening.&lt;br /&gt;
| The civilian is robbed and injured, but not killed. The criminal gets their money without unnecessary murder attracting maximum police response.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A bar fight between two civilians.&#039;&#039;&#039;&lt;br /&gt;
| Punches and kicks might cause BRUISED or CUT limbs. A fractured arm (FRACTURED) causes moderate bleeding, taking over around an hour to be dangerous.&lt;br /&gt;
| The fight ends with injuries, not deaths. The participants can be arrested or seek medical help.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A gang war assassination.&#039;&#039;&#039;&lt;br /&gt;
| A targeted shot to the heart (Vital Organ). Damage to a vital organ below 10% can cause rapid unconsciousness and death.&lt;br /&gt;
| The killing is swift, realistic, and justified by the high-stakes context of gang warfare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This means committing murder is a deliberate, time-consuming, and messy process.&#039;&#039;&#039; You cannot instantly kill someone without facing the anatomical reality of your actions.&lt;br /&gt;
&lt;br /&gt;
=== D.3 Escalation Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;How violence naturally progresses when civilians are involved, limited by realistic anatomical constraints.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a0000; color:#ffffff; border: 3px solid #ff0000;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | ⚠️ CIVILIAN PROTECTION ONLY&lt;br /&gt;
|-&lt;br /&gt;
| These escalation guidelines &#039;&#039;&#039;ONLY&#039;&#039;&#039; apply when a &#039;&#039;&#039;civilian&#039;&#039;&#039; (non-criminal) is involved in the conflict. When it&#039;s criminal vs. criminal or criminal vs. police, there are no escalation rules - you know the risks of that lifestyle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is not a rule, but a &#039;&#039;&#039;guide&#039;&#039;&#039; to how violence naturally progresses when involving civilians, limited by anatomy:&lt;br /&gt;
&lt;br /&gt;
#   &#039;&#039;&#039;Threat &amp;amp; Intimidation:&#039;&#039;&#039; Verbal demands, brandishing a weapon. Must &#039;&#039;provide a choice.&#039;&#039;&lt;br /&gt;
#   &#039;&#039;&#039;Minor Violence:&#039;&#039;&#039; Fists, shoves. Typically causes BRUISED or CUT limbs. Painful, but not life-threatening.&lt;br /&gt;
#   &#039;&#039;&#039;Major Violence:&#039;&#039;&#039; Use of weapons (bat, knife). Can cause FRACTURED or CRIPPLED limbs, and organ damage below 70%. Requires medical attention to avoid long-term consequences or slow death from bleeding/organ failure.&lt;br /&gt;
#   &#039;&#039;&#039;Lethal Force:&#039;&#039;&#039; Targeted attacks on vital organs (head, chest) or actions causing massive blood loss (e.g., CHOPPED_OFF limb). This is a conscious choice to end a life and will have the severest IC consequences (manhunt, life in prison, gang war retaliation).&lt;br /&gt;
&lt;br /&gt;
=== D.4 Criminal Status ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Definition and identification of criminal characters within the conflict system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a2a2a; color:#ffffff; border: 2px solid #ffaa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa00; color:#000000;&amp;quot; | 🎭 What Makes Someone a Criminal?&lt;br /&gt;
|-&lt;br /&gt;
| A character has &#039;&#039;&#039;Criminal Status&#039;&#039;&#039; if they meet &#039;&#039;&#039;ANY&#039;&#039;&#039; of the following criteria:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Automatic Criminal Status ====&lt;br /&gt;
&#039;&#039;&#039;These situations automatically grant Criminal Status - no exceptions, no appeals:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a1a1a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#cc0000; color:#ffffff;&amp;quot; | Criterion&lt;br /&gt;
! style=&amp;quot;background-color:#cc0000; color:#ffffff;&amp;quot; | Examples&lt;br /&gt;
! style=&amp;quot;background-color:#cc0000; color:#ffffff;&amp;quot; | Why This Matters&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gang/Criminal Organization Member&#039;&#039;&#039;&lt;br /&gt;
| Member of any criminal faction, gang, mafia, syndicate, crew, cartel&lt;br /&gt;
| Affiliation alone makes you a target. You chose this life.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Professional Criminal Activity&#039;&#039;&#039;&lt;br /&gt;
| Armed robbery, drug trafficking, extortion, kidnapping, contract killing, organized theft rings&lt;br /&gt;
| These are serious crimes that define a criminal lifestyle.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Public Criminal Reputation&#039;&#039;&#039;&lt;br /&gt;
| Known to police as a dangerous individual, wanted posters, news reports identifying you as a criminal&lt;br /&gt;
| Your reputation precedes you - everyone knows what you are.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Criminal Business Operations&#039;&#039;&#039;&lt;br /&gt;
| Running illegal gambling, drug operations, protection rackets, chop shops, illegal weapons dealing&lt;br /&gt;
| You profit from crime as a business model.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repeat Violent Offender&#039;&#039;&#039;&lt;br /&gt;
| Multiple arrests for violent crimes, pattern of assaults, known for settling disputes with violence&lt;br /&gt;
| You&#039;ve established a pattern of dangerous behavior.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== What Does NOT Make You a Criminal ====&lt;br /&gt;
&#039;&#039;&#039;These do NOT grant Criminal Status (you remain a civilian):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#1a2a1a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#00aa00; color:#ffffff;&amp;quot; | Situation&lt;br /&gt;
! style=&amp;quot;background-color:#00aa00; color:#ffffff;&amp;quot; | Why You&#039;re Still a Civilian&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;One-time crimes of passion&#039;&#039;&#039;&lt;br /&gt;
| A bar fight, shoplifting once, getting into an argument that turns violent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Minor infractions&#039;&#039;&#039;&lt;br /&gt;
| Jaywalking, littering, minor traffic violations, drunk and disorderly&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Self-defense situations&#039;&#039;&#039;&lt;br /&gt;
| Defending yourself when attacked, protecting your property from burglars&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Accidental crimes&#039;&#039;&#039;&lt;br /&gt;
| Accidentally hitting someone with your car, unknowingly buying stolen goods&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White-collar crimes&#039;&#039;&#039;&lt;br /&gt;
| Tax evasion, embezzlement, fraud (unless it&#039;s violent or organized)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== The &amp;quot;Acting Like a Criminal&amp;quot; Rule ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a2a00; color:#ffffff; border: 2px solid #ffaa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa00; color:#000000;&amp;quot; | ⚖️ Important: Temporary Criminal Status&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;If you commit a serious, premeditated crime&#039;&#039;&#039; (armed robbery, kidnapping, assault with a deadly weapon), &#039;&#039;&#039;you are temporarily treated as a criminal for that scene&#039;&#039;&#039; - regardless of your usual status. You made the choice to act like a criminal, so you get treated like one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== How Others Know Your Status ====&lt;br /&gt;
&#039;&#039;&#039;You can only treat someone as a criminal if you have realistic IC knowledge:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct observation:&#039;&#039;&#039; You see them commit a serious crime&lt;br /&gt;
* &#039;&#039;&#039;Known affiliation:&#039;&#039;&#039; They wear gang colors, introduce themselves as gang members, are found in criminal territory&lt;br /&gt;
* &#039;&#039;&#039;Reliable information:&#039;&#039;&#039; Police reports, news articles, credible witness testimony&lt;br /&gt;
* &#039;&#039;&#039;Public reputation:&#039;&#039;&#039; They&#039;re known on the streets, wanted posters, criminal record that&#039;s public knowledge&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a0000; color:#ffffff; border: 2px solid #ff0000;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | 🚫 You CANNOT Assume Criminal Status Based On:&lt;br /&gt;
|-&lt;br /&gt;
| • OOC information (Discord conversations, player reputation)&amp;lt;br/&amp;gt;• Appearance, skin color, or name&amp;lt;br/&amp;gt;• Rumors without evidence&amp;lt;br/&amp;gt;• Suspicion or &amp;quot;gut feeling&amp;quot;&amp;lt;br/&amp;gt;• Previous characters played by the same person&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== No Playing Word Games ====&lt;br /&gt;
&#039;&#039;&#039;Common attempts to avoid Criminal Status that will NOT work:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m just a businessman&amp;quot; (while running a drug operation)&lt;br /&gt;
* &amp;quot;I&#039;m not in a gang, we&#039;re a motorcycle club&amp;quot; (that commits crimes together)&lt;br /&gt;
* &amp;quot;I only did it once&amp;quot; (while committing armed robbery)&lt;br /&gt;
* &amp;quot;I&#039;m retired from crime&amp;quot; (while still living the lifestyle)&lt;br /&gt;
* &amp;quot;I was just defending myself&amp;quot; (while initiating conflicts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottom line:&#039;&#039;&#039; If you live like a criminal, act like a criminal, or profit from crime, you ARE a criminal. Context and your actual behavior matter more than what you call yourself.&lt;br /&gt;
&lt;br /&gt;
=== D.5 Conflict Initiation ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Step-by-step guide for properly initiating conflict scenarios.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a2a00; color:#ffffff; border: 2px solid #ffaa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa00; color:#000000;&amp;quot; | ⚖️ Previous RP Exception&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;If there has been previous RP buildup&#039;&#039;&#039; (prior conflicts, ongoing disputes, established tensions), step 2 can be bypassed, but &#039;&#039;&#039;MUST&#039;&#039;&#039; still respect steps 1, 3, and 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#   &#039;&#039;&#039;Have your IC motive ready.&#039;&#039;&#039; Why are you doing this?&lt;br /&gt;
#   &#039;&#039;&#039;Make your demand and provide a choice.&#039;&#039;&#039; &amp;quot;Your wallet, now. Or I&#039;ll break your arm.&amp;quot; / &amp;quot;Get out of our territory and don&#039;t come back.&amp;quot; &#039;&#039;(Can be bypassed if there has been previous RP buildup)&#039;&#039;&lt;br /&gt;
#   &#039;&#039;&#039;Escalate proportionally based on their response.&#039;&#039;&#039; If they comply, the conflict may end. If they run, you may give chase. If they fight back, you may escalate to greater violence.&lt;br /&gt;
#   &#039;&#039;&#039;Let anatomy be your guide.&#039;&#039;&#039; You cannot force an unrealistic outcome. A single punch cannot cause a vital organ to fail. A knife fight will result in serious bleeding that needs attention.&lt;br /&gt;
&lt;br /&gt;
=== D.6 Demands, Threats &amp;amp; Ultimatums ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing threats and demands made against individuals, groups, factions, and government entities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Demands and threats can be made by anyone, to anyone - including the government itself or specific departments (police, EMS, administration). However, these must follow strict guidelines:&lt;br /&gt;
&lt;br /&gt;
==== Force Balance Requirement ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a1a2a; color:#ffffff; border: 2px solid #cc0066;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#cc0066; color:#ffffff;&amp;quot; | ⚖️ Target Must Be Weaker or Equal Force&lt;br /&gt;
|-&lt;br /&gt;
| The target of your demands/threats must be of &#039;&#039;&#039;weaker or equal force&#039;&#039;&#039; than you or your group. This is common sense - a single person cannot credibly threaten the entire government.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of appropriate force balance:&#039;&#039;&#039;&lt;br /&gt;
* Large criminal organization threatening a small business&lt;br /&gt;
* Gang coalition making demands to city government&lt;br /&gt;
* Powerful crime family threatening a rival gang&lt;br /&gt;
* Well-organized group making ultimatum to police department&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of inappropriate force balance:&#039;&#039;&#039;&lt;br /&gt;
* Single individual threatening entire government&lt;br /&gt;
* Small crew demanding entire police force disband&lt;br /&gt;
* Weak group making unrealistic territorial demands&lt;br /&gt;
&lt;br /&gt;
==== Staff Review Authority ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a2a00; color:#ffffff; border: 2px solid #ffaa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa00; color:#000000;&amp;quot; | ⚠️ Staff Can Void Unrealistic Threats&lt;br /&gt;
|-&lt;br /&gt;
| Threats/demands that are faction-wise, governmental, or administrative can be &#039;&#039;&#039;voided by staff&#039;&#039;&#039; if they are:&lt;br /&gt;
* Not detailed enough&lt;br /&gt;
* Not properly justified with IC reasons&lt;br /&gt;
* Made by a group too weak to realistically carry out the threat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mandatory Identification ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a0000; color:#ffffff; border: 2px solid #ff0000;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | 🆔 ALWAYS Provide Identification&lt;br /&gt;
|-&lt;br /&gt;
| For &#039;&#039;&#039;ALL&#039;&#039;&#039; demands, threats, and ultimatums, you &#039;&#039;&#039;MUST&#039;&#039;&#039; provide a way to trace back who you are or who you represent:&lt;br /&gt;
* &#039;&#039;&#039;Unmasked face&#039;&#039;&#039; - show who you are&lt;br /&gt;
* &#039;&#039;&#039;Gang/group name&#039;&#039;&#039; - state your organization&lt;br /&gt;
* &#039;&#039;&#039;Colors/symbols&#039;&#039;&#039; - wear identifiable clothing or display symbols&lt;br /&gt;
* &#039;&#039;&#039;Known reputation&#039;&#039;&#039; - be someone recognizable in the community&lt;br /&gt;
* &#039;&#039;&#039;Unique identifiers&#039;&#039;&#039; - distinctive voice, tattoos, or mannerisms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anonymous threats are prohibited.&#039;&#039;&#039; The target must have a realistic way to identify the source for potential retaliation, negotiation, or reporting to authorities.&lt;br /&gt;
&lt;br /&gt;
This system puts the burden on the &#039;&#039;aggressor&#039;&#039; to justify their actions ICly and to understand the realistic mechanical outcomes of the anatomy system. It protects civilians through escalation guidelines, while ensuring all conflicts have proper IC foundation and traceability.&lt;br /&gt;
== &#039;&#039;&#039;E. ENFORCEMENT &amp;amp; APPEALS&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules outline how violations are handled, the appeal process, and measures taken to protect the community.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== E.1 Violation Consequences ===&lt;br /&gt;
=== E.2 Appeal Process ===&lt;br /&gt;
=== E.3 Community Protection ===&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=171</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=171"/>
		<updated>2025-09-07T14:13:55Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules &amp;amp; Information ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Welcome to Takashima RP (TRP). These rules exist to keep our SandboxRP environment fair, immersive, and enjoyable for everyone.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community. Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.&lt;br /&gt;
&lt;br /&gt;
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community. Rules marked as &#039;&#039;&#039;major violations&#039;&#039;&#039; can lead to immediate and severe punishment.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Understanding these terms will help you follow staff instructions, communicate with other players, and keep roleplay consistent.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;IC (In-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;OOC (Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;LOOC (Local Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Metagaming&#039;&#039;&#039;  &lt;br /&gt;
: Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Powergaming&#039;&#039;&#039;  &lt;br /&gt;
: Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Godmodding&#039;&#039;&#039;  &lt;br /&gt;
: Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FailRP&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;AvoidRP&#039;&#039;&#039;  &lt;br /&gt;
: Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FearRP&#039;&#039;&#039;  &lt;br /&gt;
: Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Void / Voiding&#039;&#039;&#039;  &lt;br /&gt;
: Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;F2B (Fade to Black)&#039;&#039;&#039;  &lt;br /&gt;
: Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;ERP (Erotic Roleplay)&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Permissions&#039;&#039;&#039;  &lt;br /&gt;
: Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;SandboxRP&#039;&#039;&#039;  &lt;br /&gt;
: The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Faction&#039;&#039;&#039;  &lt;br /&gt;
: An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;A. OUT-OF-CHARACTER (OOC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules govern player behavior and conduct outside of roleplay, including community interactions, platform usage, and technical requirements.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== A.1 Community Standards ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing respectful communication, behavior expectations, and community interaction principles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.A&#039;&#039;&#039; - Respectful Communication&lt;br /&gt;
: All members must maintain respectful and civil communication across all platforms (in-game, Discord, forums etc). Harassment, discrimination, hate speech, or toxic behavior.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.B&#039;&#039;&#039; - English Language Requirement&lt;br /&gt;
: Primary communication must be conducted in English to ensure effective moderation and inclusive community participation. Brief phrases in other languages are acceptable, but extended conversations must be in English.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.C&#039;&#039;&#039; - Staff Authority &amp;amp; Decisions&lt;br /&gt;
: Staff decisions are final and must be respected. Arguing with staff publicly, attempting to undermine staff authority, or &amp;quot;staff shopping&amp;quot; (asking multiple staff for different answers) is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.D&#039;&#039;&#039; - Honest Reporting &amp;amp; Communication&lt;br /&gt;
: Players must provide truthful information to staff and community members. Creating false reports, lying during investigations, or providing misleading information will result in severe consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.E&#039;&#039;&#039; - Server Advertisement Prohibition&lt;br /&gt;
: Advertising other Minecraft servers, Discord communities, or competing platforms is strictly forbidden. This includes subtle recruitment attempts or comparative discussions intended to draw players away. Except with authorization from the staff team.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.F&#039;&#039;&#039; - Community Representation&lt;br /&gt;
: Players represent the TRP community in all interactions. Behavior that reflects poorly on the community, including actions on other platforms or servers, may result in consequences within TRP.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.G&#039;&#039;&#039; - Constructive Feedback&lt;br /&gt;
: Criticism and feedback should be constructive and presented through appropriate channels. Public complaints, drama-mongering, or attempts to incite community unrest are prohibited.&lt;br /&gt;
=== A.2 Platform Conduct ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.A&#039;&#039;&#039; - Account Security &amp;amp; Responsibility&lt;br /&gt;
: Each player is fully responsible for all actions taken on their account. Account sharing, lending credentials, or allowing others to access your account is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.B&#039;&#039;&#039; - Ban Evasion Prevention&lt;br /&gt;
: Using alternate accounts, VPNs, proxy services, or other methods to circumvent suspensions, bans, or other disciplinary measures is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.C&#039;&#039;&#039; - Personal Information Protection&lt;br /&gt;
: Sharing personal information (real names, addresses, phone numbers, school/work details) of yourself or others is prohibited. This includes both public sharing and private harassment.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.D&#039;&#039;&#039; - Platform-Appropriate Behavior&lt;br /&gt;
: Content and behavior must be appropriate for each platform. Discord conduct rules apply in Discord, forum rules apply in forums, and in-game rules apply in-game.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.E&#039;&#039;&#039; - Spam &amp;amp; Flooding Prevention&lt;br /&gt;
: Excessive posting, message flooding, character spamming, or other disruptive communication patterns are prohibited across all platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.F&#039;&#039;&#039; - Alt Account Limitations&lt;br /&gt;
: Players may only use alternate accounts but must disclose all alternate accounts when asked. Secret alts or undisclosed characters are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.G&#039;&#039;&#039; - External Platform Conduct&lt;br /&gt;
: Behavior on external platforms (other Discord servers, social media, forums etc...) that directly relates to or impacts the TRP community may be subject to moderation review.&lt;br /&gt;
=== A.3 Technical Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules regarding client modifications, bug reporting, server performance, and technical integrity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.A&#039;&#039;&#039; - Prohibited Client Modifications&lt;br /&gt;
: Use of hacked clients, exploitative mods, or any third-party software that provides unfair advantages is strictly prohibited. This includes but is not limited to: X-ray, flight hacks, speed modifications, auto-clickers, or combat assistance.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.B&#039;&#039;&#039; - Approved Modifications&lt;br /&gt;
: Quality-of-life modifications such as Optifine, JEI, minimaps (without player/entity radar), and cosmetic shaders are permitted. When in doubt, consult staff before installation.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.C&#039;&#039;&#039; - Bug Reporting Obligation&lt;br /&gt;
: Discovered bugs, glitches, or exploits must be reported immediately to staff through proper channels. Failure to report or exploitation of known bugs is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.D&#039;&#039;&#039; - Server Performance Respect&lt;br /&gt;
: Activities that intentionally lag the server, create excessive entities, or overload server systems are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.E&#039;&#039;&#039; - Game Integrity&lt;br /&gt;
: Players must not attempt to duplicate items, abuse game mechanics for unintended advantages, or manipulate the server economy through technical exploits.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.F&#039;&#039;&#039; - Connection Stability&lt;br /&gt;
: Players are expected to maintain stable connections when possible. Intentional disconnection to avoid roleplay consequences or repeatedly connecting/disconnecting to disrupt gameplay is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.G&#039;&#039;&#039; - Third-Party Services&lt;br /&gt;
: Use of Discord bots, external applications, or other third-party services that interact with TRP systems requires prior staff approval.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;B. IN-CHARACTER (IC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules define standards for character creation, roleplay quality, and in-character interactions within the Takashima RP environment.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== B.1 Character Development ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.A&#039;&#039;&#039; - Human Characters Only&lt;br /&gt;
: All characters must be realistic human beings with standard human limitations and capabilities. Supernatural abilities, non-human entities, or fantasy elements are not permitted. Exceptions are made for staff-played roles such as Kamis for the Clergy faction.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.B&#039;&#039;&#039; - Realistic Physical Characteristics&lt;br /&gt;
: Characters must have realistic human physical features including appropriate height, weight, age appearance, and natural human skin tones. Extreme or unrealistic appearances are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.C&#039;&#039;&#039; - Appropriate Character Names&lt;br /&gt;
: Character names must be realistic and culturally appropriate. Names of famous persons, inappropriate references, joke names, or obviously fictional names are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.D&#039;&#039;&#039; - Age Requirements &amp;amp; Consistency&lt;br /&gt;
: Characters must consistently portray their stated age through appearance, behavior, and decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.E&#039;&#039;&#039; - Background &amp;amp; Backstory Realism&lt;br /&gt;
: Character backgrounds must be realistic and believable. Overly tragic, dramatic, or unrealistic backstories that would not occur in real life are discouraged though not banned, just write it well.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.F&#039;&#039;&#039; - Character Consistency&lt;br /&gt;
: Characters must maintain consistent personalities, mannerisms, and behavioral patterns. Major personality changes require gradual development through roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.G&#039;&#039;&#039; - Skill &amp;amp; Knowledge Limitations&lt;br /&gt;
: Characters cannot be experts in multiple unrelated professional fields without proper justification. Professional knowledge must be demonstrated and developed over time.&lt;br /&gt;
=== B.2 Roleplay Standards ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.A&#039;&#039;&#039; - Realistic Actions &amp;amp; Responses&lt;br /&gt;
: All character actions must be realistic and appropriate to the situation. Characters should respond to events as real people would, with appropriate emotional reactions and logical decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.B&#039;&#039;&#039; - Fear &amp;amp; Self-Preservation (FearRP)&lt;br /&gt;
: Characters must display realistic fear and self-preservation instincts when faced with dangerous situations, weapons, authority figures, or life-threatening scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.C&#039;&#039;&#039; - Injury &amp;amp; Pain Roleplay&lt;br /&gt;
: Injuries must be roleplayed realistically with appropriate pain responses, limitations, and recovery times. Severe injuries require medical attention and ongoing effects.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.D&#039;&#039;&#039; - Emotional Authenticity&lt;br /&gt;
: Characters should display genuine emotional responses to traumatic events, relationships, losses, and significant life events. Unrealistic stoicism or indifference breaks immersion.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.E&#039;&#039;&#039; - Environmental Awareness&lt;br /&gt;
: Characters must acknowledge and respond to their environment, weather conditions, time of day, and surrounding events. Ignoring obvious environmental factors is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.F&#039;&#039;&#039; - Powergaming Prevention&lt;br /&gt;
: Forcing actions upon other players without allowing them to respond, or performing unrealistic superhuman feats is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.G&#039;&#039;&#039; - Godmodding Prevention&lt;br /&gt;
: Characters cannot be invincible, dodge every attack, or possess abilities beyond normal human capabilities. All characters have realistic limitations and vulnerabilities.&lt;br /&gt;
=== B.3 Interaction Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.A&#039;&#039;&#039; - Communication Channel Usage&lt;br /&gt;
: Use appropriate communication channels for their intended purpose. IC chat for character speech, OOC for out-of-character coordination, and LOOC for brief in-scene clarifications.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.B&#039;&#039;&#039; - Metagaming Prevention&lt;br /&gt;
: Information gained through out-of-character means (Discord, forums, streams, previous characters etc) cannot be used in-character. Characters must learn information through realistic in-character interactions.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.C&#039;&#039;&#039; - Consent &amp;amp; Boundaries&lt;br /&gt;
: All players have the right to establish boundaries for their roleplay experience. Respect Fade to Black (F2B) requests and do not pressure players into uncomfortable scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.D&#039;&#039;&#039; - Void Usage Limitations&lt;br /&gt;
: Voiding (cancelling roleplay scenarios) can only be done for rule violations or with unanimous consent from all involved parties. Personal preference is not grounds for voiding.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.E&#039;&#039;&#039; - Roleplay Avoidance Prevention&lt;br /&gt;
: Players cannot avoid roleplay consequences by logging off, switching characters, hiding in safe areas, or refusing to engage when consequences are due.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.F&#039;&#039;&#039; - Interaction Initiation&lt;br /&gt;
: All interactions should begin with proper context and escalation. Sudden aggressive or intimate interactions without buildup should be realistic to the situation and character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.G&#039;&#039;&#039; - Character Recognition&lt;br /&gt;
: Characters can only recognize others through realistic means such as distinctive features, voices, mannerisms, or previous interactions. Mundane clothing or temporary appearance changes do not guarantee recognition.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.H&#039;&#039;&#039; - Erotic Roleplay Prohibition&lt;br /&gt;
: Explicit sexual roleplay (ERP) is strictly prohibited. Sexual intercourse may occur through Fade to Black (F2B) only. Any detailed description of sexual acts is forbidden. Use appropriate euphemisms such as &amp;quot;we made love&amp;quot; or &amp;quot;we did the thing&amp;quot; when referring to such activities.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.I&#039;&#039;&#039; - Mature Content Consent Requirements&lt;br /&gt;
: Mature themes (such as excessive graphic violence, mild sexual references, alcohol abuse, drug use, etc.) may only be included in roleplay if all participants are at least 16 years old and have given their explicit consent through OOC means. These elements must serve to enrich the story or add depth to the characters. They must never be used in an excessive, abusive, or senseless way.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;C. SPECIALIZED SYSTEMS&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules cover specific gameplay systems including combat mechanics, business operations, political structures, and criminal activities.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== C.1 Combat &amp;amp; Conflict ===&lt;br /&gt;
=== C.2 Business &amp;amp; Economics ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.A&#039;&#039;&#039; - Business Operations Realism&lt;br /&gt;
: All businesses must operate realistically with appropriate overhead costs, supply chains, staffing requirements, and market limitations. Businesses cannot generate unlimited resources without realistic justification.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.B&#039;&#039;&#039; - Employment Standards&lt;br /&gt;
: Employment relationships must be conducted realistically with appropriate wages, working conditions, and contractual agreements. Both employers and employees must fulfill their roleplay obligations consistently.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.C&#039;&#039;&#039; - Economic Competition&lt;br /&gt;
: Business competition through pricing, marketing, negotiations, and market strategies is encouraged. Anti-competitive practices such as monopolization, price fixing, or market manipulation are permitted but must face realistic consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.D&#039;&#039;&#039; - Financial Transactions&lt;br /&gt;
: All business transactions, loans, investments, and financial dealings must be conducted through realistic means with appropriate documentation and consequences for defaults or fraud.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.E&#039;&#039;&#039; - Regulatory Compliance&lt;br /&gt;
: Businesses must operate within established in-character laws and regulations. Regulatory violations are permitted but must face appropriate legal and economic consequences when discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.F&#039;&#039;&#039; - Business Development&lt;br /&gt;
: Business expansion, mergers, acquisitions, and partnerships must be conducted realistically with appropriate timeframes, resources, and stakeholder involvement.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.G&#039;&#039;&#039; - Economic Impact Responsibility&lt;br /&gt;
: Large-scale economic activities that could significantly impact the server economy require consideration of realistic market effects and cannot be conducted solely for OOC advantage.&lt;br /&gt;
=== C.3 Politics &amp;amp; Governance ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.A&#039;&#039;&#039; - Political Party Standards&lt;br /&gt;
: Political parties must maintain realistic platforms, ideologies, and organizational structures. All party activities and discourse must be conducted realistically according to the party&#039;s established character and goals.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.B&#039;&#039;&#039; - Electoral Process Realism&lt;br /&gt;
: Elections must follow realistic consequences and procedures. Vote buying, intimidation, and corruption are permitted as roleplay elements but must be conducted realistically with appropriate risks of discovery and legal consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.C&#039;&#039;&#039; - Public Office Responsibilities&lt;br /&gt;
: Elected officials and public administrators must fulfill their duties realistically and professionally. Official decisions should be made in-character based on political ideology, public interest, or personal character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.D&#039;&#039;&#039; - Campaign Conduct&lt;br /&gt;
: Political campaigns must be conducted realistically. Personal attacks, harassment, or spreading false information about opponents are permitted as roleplay elements but must be realistic and face appropriate consequences if discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.E&#039;&#039;&#039; - Government Transparency&lt;br /&gt;
: Public officials must roleplay transparency realistically based on their character and situation. Secret dealings and corruption are permitted but must face realistic risks of discovery and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.F&#039;&#039;&#039; - Political Corruption Limitations&lt;br /&gt;
: While political corruption may be roleplayed for story purposes, it must be done realistically with appropriate risks and consequences. Corruption should serve narrative purposes rather than personal advantage.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.G&#039;&#039;&#039; - Democratic Process Realism&lt;br /&gt;
: All participants in political roleplay must engage realistically with democratic institutions. Attempting to subvert or destroy political systems is permitted but must be conducted through realistic means with appropriate consequences and risks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.H&#039;&#039;&#039; - Legislative Limitations&lt;br /&gt;
: Elected parties and officials may not enact, modify, or repeal laws that violate OOC rules or contradict constitutional provisions. All legislation must comply with server rules and constitutional framework regardless of electoral mandate. Certain exceptions can be made for events.&lt;br /&gt;
=== C.4 Criminal Activities ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.A&#039;&#039;&#039; - Criminal Realism Requirements&lt;br /&gt;
: All criminal activities must be conducted realistically with appropriate planning, risk assessment, and consequences. Criminal acts should have logical motivations and face realistic law enforcement response.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.B&#039;&#039;&#039; - Criminal Enterprise Operations&lt;br /&gt;
: Criminal organizations must operate with realistic hierarchies, territories, revenue sources, and internal conflicts. Criminal businesses must face appropriate risks from law enforcement and rival groups.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.C&#039;&#039;&#039; - Law Enforcement Interaction&lt;br /&gt;
: Criminals must respond realistically to law enforcement presence and authority. While resistance and corruption are permitted, interactions must reflect realistic power dynamics and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.D&#039;&#039;&#039; - Violence and Escalation&lt;br /&gt;
: Criminal violence must be properly motivated and escalated through realistic means. Random violence without purpose or motivation disrupts the narrative flow and immersion of criminal roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.E&#039;&#039;&#039; - Territory and Jurisdiction&lt;br /&gt;
: Criminal territorial disputes, turf wars, and jurisdictional conflicts must be conducted through realistic means with appropriate escalation, negotiation, and resolution methods.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.F&#039;&#039;&#039; - Criminal Evidence and Investigation&lt;br /&gt;
: Criminal activities must account for realistic evidence trails, witness testimony, and investigative procedures. Criminals should take appropriate precautions and face consequences when evidence is discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.G&#039;&#039;&#039; - Rehabilitation and Consequences&lt;br /&gt;
: Criminal characters must face realistic long-term consequences for their actions, including imprisonment, reputation damage, and opportunities for character development through rehabilitation or escalation.&lt;br /&gt;
&lt;br /&gt;
== D. CONFLICT &amp;amp; CONSEQUENCES ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;In Takashima, conflict is governed by realism, narrative, and the immutable laws of the human body. Your goal is to tell a compelling story, not to win. Every action must have a reason, and every action will have a consequence.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== D.1 Universal Principles ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;The foundational rules governing all conflict interactions in Takashima RP.&#039;&#039;&lt;br /&gt;
There is no OOC &amp;quot;permission&amp;quot; system. There is only the &#039;&#039;&#039;In-Character (IC) justification&#039;&#039;&#039; for your actions and the &#039;&#039;&#039;realistic outcomes&#039;&#039;&#039; that follow.&lt;br /&gt;
*   &#039;&#039;&#039;Your primary rule is always: &amp;quot;What would happen in real life?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*   Your secondary rule is the complex anatomy of the human body, detailed below.&lt;br /&gt;
*   &#039;&#039;&#039;Civilians are protected by escalation guidelines. Criminals and police are not.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a2a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%; background-color:#404040; color:#ffffff;&amp;quot; | Rule&lt;br /&gt;
! style=&amp;quot;width:75%; background-color:#404040; color:#ffffff;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🎯 IC Motive&#039;&#039;&#039;&lt;br /&gt;
| Every hostile action must have a clear, believable In-Character reason. Boredom, OOC grudges, or &amp;quot;starting RP&amp;quot; are not valid motives. Personal vendettas, financial gain, territorial disputes, and self-preservation are.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🚧 Provide a Choice&#039;&#039;&#039;&lt;br /&gt;
| Before escalating to violence against a &#039;&#039;&#039;civilian&#039;&#039;&#039;, you must always provide a clear demand and a realistic way for them to comply or escape. This allows for roleplay, not just robbery. Anonymous threats are not allowed. &#039;&#039;&#039;This does not apply to criminal vs. criminal or criminal vs. police conflicts.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;⚖️ Proportional Response&#039;&#039;&#039;&lt;br /&gt;
| Your violence must be proportionate to the provocation and the context. An insult justifies a punch, not a bullet. A punch justifies a beating, not an execution. The damage you can inflict is limited by the victim&#039;s physiology (See Anatomy, D.2).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🩸 Realism &amp;amp; Fear&#039;&#039;&#039;&lt;br /&gt;
| Your character is not a superhero. They feel pain, fear, and can die. You must roleplay injuries, fear of authority, and fear of death realistically (FearRP). Ignoring severe injuries or certain death is FailRP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D.2 Combat &amp;amp; Anatomy ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;How human anatomy governs combat outcomes and conflict resolution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Main|Combat System}}&lt;br /&gt;
&#039;&#039;For detailed information on combat mechanics, damage systems, and the anatomy plugin, see the [[Combat System]] page.&#039;&#039;&lt;br /&gt;
Every character in Takashima is governed by the same realistic anatomical system. This is what determines how much damage you can take and dish out. It is the ultimate arbitrator of conflict.&lt;br /&gt;
&lt;br /&gt;
==== D.2.A Limit Conflict (The &amp;quot;TTD&amp;quot; - Time To Die) ====&lt;br /&gt;
The key to fairness isn&#039;t an OOC rule saying &amp;quot;don&#039;t kill civilians,&amp;quot; but the realistic mechanical &#039;&#039;&#039;time and effort&#039;&#039;&#039; required to kill someone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#1a1a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Scenario&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Realistic Anatomical Limitation&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Outcome&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A criminal wants to mug a civilian.&#039;&#039;&#039;&lt;br /&gt;
| A slash to the arm (CUT status) causes light bleeding. It would take &#039;&#039;&#039;over a few hours&#039;&#039;&#039; of unchecked bleeding to be life-threatening.&lt;br /&gt;
| The civilian is robbed and injured, but not killed. The criminal gets their money without unnecessary murder attracting maximum police response.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A bar fight between two civilians.&#039;&#039;&#039;&lt;br /&gt;
| Punches and kicks might cause BRUISED or CUT limbs. A fractured arm (FRACTURED) causes moderate bleeding, taking over around an hour to be dangerous.&lt;br /&gt;
| The fight ends with injuries, not deaths. The participants can be arrested or seek medical help.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A gang war assassination.&#039;&#039;&#039;&lt;br /&gt;
| A targeted shot to the heart (Vital Organ). Damage to a vital organ below 10% can cause rapid unconsciousness and death.&lt;br /&gt;
| The killing is swift, realistic, and justified by the high-stakes context of gang warfare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This means committing murder is a deliberate, time-consuming, and messy process.&#039;&#039;&#039; You cannot instantly kill someone without facing the anatomical reality of your actions.&lt;br /&gt;
&lt;br /&gt;
=== D.3 Escalation Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;How violence naturally progresses when civilians are involved, limited by realistic anatomical constraints.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a0000; color:#ffffff; border: 3px solid #ff0000;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | ⚠️ CIVILIAN PROTECTION ONLY&lt;br /&gt;
|-&lt;br /&gt;
| These escalation guidelines &#039;&#039;&#039;ONLY&#039;&#039;&#039; apply when a &#039;&#039;&#039;civilian&#039;&#039;&#039; (non-criminal) is involved in the conflict. When it&#039;s criminal vs. criminal or criminal vs. police, there are no escalation rules - you know the risks of that lifestyle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is not a rule, but a &#039;&#039;&#039;guide&#039;&#039;&#039; to how violence naturally progresses when involving civilians, limited by anatomy:&lt;br /&gt;
&lt;br /&gt;
#   &#039;&#039;&#039;Threat &amp;amp; Intimidation:&#039;&#039;&#039; Verbal demands, brandishing a weapon. Must &#039;&#039;provide a choice.&#039;&#039;&lt;br /&gt;
#   &#039;&#039;&#039;Minor Violence:&#039;&#039;&#039; Fists, shoves. Typically causes BRUISED or CUT limbs. Painful, but not life-threatening.&lt;br /&gt;
#   &#039;&#039;&#039;Major Violence:&#039;&#039;&#039; Use of weapons (bat, knife). Can cause FRACTURED or CRIPPLED limbs, and organ damage below 70%. Requires medical attention to avoid long-term consequences or slow death from bleeding/organ failure.&lt;br /&gt;
#   &#039;&#039;&#039;Lethal Force:&#039;&#039;&#039; Targeted attacks on vital organs (head, chest) or actions causing massive blood loss (e.g., CHOPPED_OFF limb). This is a conscious choice to end a life and will have the severest IC consequences (manhunt, life in prison, gang war retaliation).&lt;br /&gt;
&lt;br /&gt;
=== D.4 Criminal Status ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Definition and identification of criminal characters within the conflict system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a2a2a; color:#ffffff; border: 2px solid #ffaa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa00; color:#000000;&amp;quot; | 🎭 What Makes Someone a Criminal?&lt;br /&gt;
|-&lt;br /&gt;
| A character has &#039;&#039;&#039;Criminal Status&#039;&#039;&#039; if they meet &#039;&#039;&#039;ANY&#039;&#039;&#039; of the following criteria:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Automatic Criminal Status ====&lt;br /&gt;
&#039;&#039;&#039;These situations automatically grant Criminal Status - no exceptions, no appeals:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a1a1a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#cc0000; color:#ffffff;&amp;quot; | Criterion&lt;br /&gt;
! style=&amp;quot;background-color:#cc0000; color:#ffffff;&amp;quot; | Examples&lt;br /&gt;
! style=&amp;quot;background-color:#cc0000; color:#ffffff;&amp;quot; | Why This Matters&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gang/Criminal Organization Member&#039;&#039;&#039;&lt;br /&gt;
| Member of any criminal faction, gang, mafia, syndicate, crew, cartel&lt;br /&gt;
| Affiliation alone makes you a target. You chose this life.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Professional Criminal Activity&#039;&#039;&#039;&lt;br /&gt;
| Armed robbery, drug trafficking, extortion, kidnapping, contract killing, organized theft rings&lt;br /&gt;
| These are serious crimes that define a criminal lifestyle.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Public Criminal Reputation&#039;&#039;&#039;&lt;br /&gt;
| Known to police as a dangerous individual, wanted posters, news reports identifying you as a criminal&lt;br /&gt;
| Your reputation precedes you - everyone knows what you are.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Criminal Business Operations&#039;&#039;&#039;&lt;br /&gt;
| Running illegal gambling, drug operations, protection rackets, chop shops, illegal weapons dealing&lt;br /&gt;
| You profit from crime as a business model.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repeat Violent Offender&#039;&#039;&#039;&lt;br /&gt;
| Multiple arrests for violent crimes, pattern of assaults, known for settling disputes with violence&lt;br /&gt;
| You&#039;ve established a pattern of dangerous behavior.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== What Does NOT Make You a Criminal ====&lt;br /&gt;
&#039;&#039;&#039;These do NOT grant Criminal Status (you remain a civilian):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#1a2a1a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#00aa00; color:#ffffff;&amp;quot; | Situation&lt;br /&gt;
! style=&amp;quot;background-color:#00aa00; color:#ffffff;&amp;quot; | Why You&#039;re Still a Civilian&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;One-time crimes of passion&#039;&#039;&#039;&lt;br /&gt;
| A bar fight, shoplifting once, getting into an argument that turns violent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Minor infractions&#039;&#039;&#039;&lt;br /&gt;
| Jaywalking, littering, minor traffic violations, drunk and disorderly&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Self-defense situations&#039;&#039;&#039;&lt;br /&gt;
| Defending yourself when attacked, protecting your property from burglars&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Accidental crimes&#039;&#039;&#039;&lt;br /&gt;
| Accidentally hitting someone with your car, unknowingly buying stolen goods&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White-collar crimes&#039;&#039;&#039;&lt;br /&gt;
| Tax evasion, embezzlement, fraud (unless it&#039;s violent or organized)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== The &amp;quot;Acting Like a Criminal&amp;quot; Rule ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a2a00; color:#ffffff; border: 2px solid #ffaa00;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa00; color:#000000;&amp;quot; | ⚖️ Important: Temporary Criminal Status&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;If you commit a serious, premeditated crime&#039;&#039;&#039; (armed robbery, kidnapping, assault with a deadly weapon), &#039;&#039;&#039;you are temporarily treated as a criminal for that scene&#039;&#039;&#039; - regardless of your usual status. You made the choice to act like a criminal, so you get treated like one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== How Others Know Your Status ====&lt;br /&gt;
&#039;&#039;&#039;You can only treat someone as a criminal if you have realistic IC knowledge:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct observation:&#039;&#039;&#039; You see them commit a serious crime&lt;br /&gt;
* &#039;&#039;&#039;Known affiliation:&#039;&#039;&#039; They wear gang colors, introduce themselves as gang members, are found in criminal territory&lt;br /&gt;
* &#039;&#039;&#039;Reliable information:&#039;&#039;&#039; Police reports, news articles, credible witness testimony&lt;br /&gt;
* &#039;&#039;&#039;Public reputation:&#039;&#039;&#039; They&#039;re known on the streets, wanted posters, criminal record that&#039;s public knowledge&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#4a0000; color:#ffffff; border: 2px solid #ff0000;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff0000; color:#ffffff;&amp;quot; | 🚫 You CANNOT Assume Criminal Status Based On:&lt;br /&gt;
|-&lt;br /&gt;
| • OOC information (Discord conversations, player reputation)&amp;lt;br/&amp;gt;• Appearance, skin color, or name&amp;lt;br/&amp;gt;• Rumors without evidence&amp;lt;br/&amp;gt;• Suspicion or &amp;quot;gut feeling&amp;quot;&amp;lt;br/&amp;gt;• Previous characters played by the same person&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== No Playing Word Games ====&lt;br /&gt;
&#039;&#039;&#039;Common attempts to avoid Criminal Status that will NOT work:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m just a businessman&amp;quot; (while running a drug operation)&lt;br /&gt;
* &amp;quot;I&#039;m not in a gang, we&#039;re a motorcycle club&amp;quot; (that commits crimes together)&lt;br /&gt;
* &amp;quot;I only did it once&amp;quot; (while committing armed robbery)&lt;br /&gt;
* &amp;quot;I&#039;m retired from crime&amp;quot; (while still living the lifestyle)&lt;br /&gt;
* &amp;quot;I was just defending myself&amp;quot; (while initiating conflicts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottom line:&#039;&#039;&#039; If you live like a criminal, act like a criminal, or profit from crime, you ARE a criminal. Context and your actual behavior matter more than what you call yourself.&lt;br /&gt;
&lt;br /&gt;
=== D.5 Conflict Initiation ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Step-by-step guide for properly initiating conflict scenarios.&#039;&#039;&lt;br /&gt;
#   &#039;&#039;&#039;Have your IC motive ready.&#039;&#039;&#039; Why are you doing this?&lt;br /&gt;
#   &#039;&#039;&#039;Make your demand and provide a choice.&#039;&#039;&#039; &amp;quot;Your wallet, now. Or I&#039;ll break your arm.&amp;quot; / &amp;quot;Get out of our territory and don&#039;t come back.&amp;quot;&lt;br /&gt;
#   &#039;&#039;&#039;Escalate proportionally based on their response.&#039;&#039;&#039; If they comply, the conflict may end. If they run, you may give chase. If they fight back, you may escalate to greater violence.&lt;br /&gt;
#   &#039;&#039;&#039;Let anatomy be your guide.&#039;&#039;&#039; You cannot force an unrealistic outcome. A single punch cannot cause a vital organ to fail. A knife fight will result in serious bleeding that needs attention.&lt;br /&gt;
&lt;br /&gt;
This system puts the burden on the &#039;&#039;aggressor&#039;&#039; to justify their actions ICly and to understand the realistic mechanical outcomes of the anatomy system. It protects civilians through escalation guidelines, while criminals and police understand they chose a dangerous profession where violence can escalate immediately.&lt;br /&gt;
== &#039;&#039;&#039;E. ENFORCEMENT &amp;amp; APPEALS&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules outline how violations are handled, the appeal process, and measures taken to protect the community.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== E.1 Violation Consequences ===&lt;br /&gt;
=== E.2 Appeal Process ===&lt;br /&gt;
=== E.3 Community Protection ===&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=170</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=170"/>
		<updated>2025-09-07T13:59:26Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules &amp;amp; Information ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Welcome to Takashima RP (TRP). These rules exist to keep our SandboxRP environment fair, immersive, and enjoyable for everyone.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community. Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.&lt;br /&gt;
&lt;br /&gt;
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community. Rules marked as &#039;&#039;&#039;major violations&#039;&#039;&#039; can lead to immediate and severe punishment.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Understanding these terms will help you follow staff instructions, communicate with other players, and keep roleplay consistent.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;IC (In-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;OOC (Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;LOOC (Local Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Metagaming&#039;&#039;&#039;  &lt;br /&gt;
: Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Powergaming&#039;&#039;&#039;  &lt;br /&gt;
: Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Godmodding&#039;&#039;&#039;  &lt;br /&gt;
: Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FailRP&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;AvoidRP&#039;&#039;&#039;  &lt;br /&gt;
: Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FearRP&#039;&#039;&#039;  &lt;br /&gt;
: Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Void / Voiding&#039;&#039;&#039;  &lt;br /&gt;
: Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;F2B (Fade to Black)&#039;&#039;&#039;  &lt;br /&gt;
: Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;ERP (Erotic Roleplay)&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Permissions&#039;&#039;&#039;  &lt;br /&gt;
: Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;SandboxRP&#039;&#039;&#039;  &lt;br /&gt;
: The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Faction&#039;&#039;&#039;  &lt;br /&gt;
: An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;A. OUT-OF-CHARACTER (OOC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules govern player behavior and conduct outside of roleplay, including community interactions, platform usage, and technical requirements.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== A.1 Community Standards ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing respectful communication, behavior expectations, and community interaction principles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.A&#039;&#039;&#039; - Respectful Communication&lt;br /&gt;
: All members must maintain respectful and civil communication across all platforms (in-game, Discord, forums etc). Harassment, discrimination, hate speech, or toxic behavior.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.B&#039;&#039;&#039; - English Language Requirement&lt;br /&gt;
: Primary communication must be conducted in English to ensure effective moderation and inclusive community participation. Brief phrases in other languages are acceptable, but extended conversations must be in English.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.C&#039;&#039;&#039; - Staff Authority &amp;amp; Decisions&lt;br /&gt;
: Staff decisions are final and must be respected. Arguing with staff publicly, attempting to undermine staff authority, or &amp;quot;staff shopping&amp;quot; (asking multiple staff for different answers) is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.D&#039;&#039;&#039; - Honest Reporting &amp;amp; Communication&lt;br /&gt;
: Players must provide truthful information to staff and community members. Creating false reports, lying during investigations, or providing misleading information will result in severe consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.E&#039;&#039;&#039; - Server Advertisement Prohibition&lt;br /&gt;
: Advertising other Minecraft servers, Discord communities, or competing platforms is strictly forbidden. This includes subtle recruitment attempts or comparative discussions intended to draw players away. Except with authorization from the staff team.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.F&#039;&#039;&#039; - Community Representation&lt;br /&gt;
: Players represent the TRP community in all interactions. Behavior that reflects poorly on the community, including actions on other platforms or servers, may result in consequences within TRP.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.G&#039;&#039;&#039; - Constructive Feedback&lt;br /&gt;
: Criticism and feedback should be constructive and presented through appropriate channels. Public complaints, drama-mongering, or attempts to incite community unrest are prohibited.&lt;br /&gt;
=== A.2 Platform Conduct ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.A&#039;&#039;&#039; - Account Security &amp;amp; Responsibility&lt;br /&gt;
: Each player is fully responsible for all actions taken on their account. Account sharing, lending credentials, or allowing others to access your account is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.B&#039;&#039;&#039; - Ban Evasion Prevention&lt;br /&gt;
: Using alternate accounts, VPNs, proxy services, or other methods to circumvent suspensions, bans, or other disciplinary measures is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.C&#039;&#039;&#039; - Personal Information Protection&lt;br /&gt;
: Sharing personal information (real names, addresses, phone numbers, school/work details) of yourself or others is prohibited. This includes both public sharing and private harassment.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.D&#039;&#039;&#039; - Platform-Appropriate Behavior&lt;br /&gt;
: Content and behavior must be appropriate for each platform. Discord conduct rules apply in Discord, forum rules apply in forums, and in-game rules apply in-game.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.E&#039;&#039;&#039; - Spam &amp;amp; Flooding Prevention&lt;br /&gt;
: Excessive posting, message flooding, character spamming, or other disruptive communication patterns are prohibited across all platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.F&#039;&#039;&#039; - Alt Account Limitations&lt;br /&gt;
: Players may only use alternate accounts but must disclose all alternate accounts when asked. Secret alts or undisclosed characters are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.G&#039;&#039;&#039; - External Platform Conduct&lt;br /&gt;
: Behavior on external platforms (other Discord servers, social media, forums etc...) that directly relates to or impacts the TRP community may be subject to moderation review.&lt;br /&gt;
=== A.3 Technical Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules regarding client modifications, bug reporting, server performance, and technical integrity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.A&#039;&#039;&#039; - Prohibited Client Modifications&lt;br /&gt;
: Use of hacked clients, exploitative mods, or any third-party software that provides unfair advantages is strictly prohibited. This includes but is not limited to: X-ray, flight hacks, speed modifications, auto-clickers, or combat assistance.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.B&#039;&#039;&#039; - Approved Modifications&lt;br /&gt;
: Quality-of-life modifications such as Optifine, JEI, minimaps (without player/entity radar), and cosmetic shaders are permitted. When in doubt, consult staff before installation.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.C&#039;&#039;&#039; - Bug Reporting Obligation&lt;br /&gt;
: Discovered bugs, glitches, or exploits must be reported immediately to staff through proper channels. Failure to report or exploitation of known bugs is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.D&#039;&#039;&#039; - Server Performance Respect&lt;br /&gt;
: Activities that intentionally lag the server, create excessive entities, or overload server systems are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.E&#039;&#039;&#039; - Game Integrity&lt;br /&gt;
: Players must not attempt to duplicate items, abuse game mechanics for unintended advantages, or manipulate the server economy through technical exploits.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.F&#039;&#039;&#039; - Connection Stability&lt;br /&gt;
: Players are expected to maintain stable connections when possible. Intentional disconnection to avoid roleplay consequences or repeatedly connecting/disconnecting to disrupt gameplay is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.G&#039;&#039;&#039; - Third-Party Services&lt;br /&gt;
: Use of Discord bots, external applications, or other third-party services that interact with TRP systems requires prior staff approval.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;B. IN-CHARACTER (IC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules define standards for character creation, roleplay quality, and in-character interactions within the Takashima RP environment.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== B.1 Character Development ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.A&#039;&#039;&#039; - Human Characters Only&lt;br /&gt;
: All characters must be realistic human beings with standard human limitations and capabilities. Supernatural abilities, non-human entities, or fantasy elements are not permitted. Exceptions are made for staff-played roles such as Kamis for the Clergy faction.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.B&#039;&#039;&#039; - Realistic Physical Characteristics&lt;br /&gt;
: Characters must have realistic human physical features including appropriate height, weight, age appearance, and natural human skin tones. Extreme or unrealistic appearances are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.C&#039;&#039;&#039; - Appropriate Character Names&lt;br /&gt;
: Character names must be realistic and culturally appropriate. Names of famous persons, inappropriate references, joke names, or obviously fictional names are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.D&#039;&#039;&#039; - Age Requirements &amp;amp; Consistency&lt;br /&gt;
: Characters must consistently portray their stated age through appearance, behavior, and decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.E&#039;&#039;&#039; - Background &amp;amp; Backstory Realism&lt;br /&gt;
: Character backgrounds must be realistic and believable. Overly tragic, dramatic, or unrealistic backstories that would not occur in real life are discouraged though not banned, just write it well.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.F&#039;&#039;&#039; - Character Consistency&lt;br /&gt;
: Characters must maintain consistent personalities, mannerisms, and behavioral patterns. Major personality changes require gradual development through roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.G&#039;&#039;&#039; - Skill &amp;amp; Knowledge Limitations&lt;br /&gt;
: Characters cannot be experts in multiple unrelated professional fields without proper justification. Professional knowledge must be demonstrated and developed over time.&lt;br /&gt;
=== B.2 Roleplay Standards ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.A&#039;&#039;&#039; - Realistic Actions &amp;amp; Responses&lt;br /&gt;
: All character actions must be realistic and appropriate to the situation. Characters should respond to events as real people would, with appropriate emotional reactions and logical decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.B&#039;&#039;&#039; - Fear &amp;amp; Self-Preservation (FearRP)&lt;br /&gt;
: Characters must display realistic fear and self-preservation instincts when faced with dangerous situations, weapons, authority figures, or life-threatening scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.C&#039;&#039;&#039; - Injury &amp;amp; Pain Roleplay&lt;br /&gt;
: Injuries must be roleplayed realistically with appropriate pain responses, limitations, and recovery times. Severe injuries require medical attention and ongoing effects.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.D&#039;&#039;&#039; - Emotional Authenticity&lt;br /&gt;
: Characters should display genuine emotional responses to traumatic events, relationships, losses, and significant life events. Unrealistic stoicism or indifference breaks immersion.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.E&#039;&#039;&#039; - Environmental Awareness&lt;br /&gt;
: Characters must acknowledge and respond to their environment, weather conditions, time of day, and surrounding events. Ignoring obvious environmental factors is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.F&#039;&#039;&#039; - Powergaming Prevention&lt;br /&gt;
: Forcing actions upon other players without allowing them to respond, or performing unrealistic superhuman feats is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.G&#039;&#039;&#039; - Godmodding Prevention&lt;br /&gt;
: Characters cannot be invincible, dodge every attack, or possess abilities beyond normal human capabilities. All characters have realistic limitations and vulnerabilities.&lt;br /&gt;
=== B.3 Interaction Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.A&#039;&#039;&#039; - Communication Channel Usage&lt;br /&gt;
: Use appropriate communication channels for their intended purpose. IC chat for character speech, OOC for out-of-character coordination, and LOOC for brief in-scene clarifications.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.B&#039;&#039;&#039; - Metagaming Prevention&lt;br /&gt;
: Information gained through out-of-character means (Discord, forums, streams, previous characters etc) cannot be used in-character. Characters must learn information through realistic in-character interactions.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.C&#039;&#039;&#039; - Consent &amp;amp; Boundaries&lt;br /&gt;
: All players have the right to establish boundaries for their roleplay experience. Respect Fade to Black (F2B) requests and do not pressure players into uncomfortable scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.D&#039;&#039;&#039; - Void Usage Limitations&lt;br /&gt;
: Voiding (cancelling roleplay scenarios) can only be done for rule violations or with unanimous consent from all involved parties. Personal preference is not grounds for voiding.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.E&#039;&#039;&#039; - Roleplay Avoidance Prevention&lt;br /&gt;
: Players cannot avoid roleplay consequences by logging off, switching characters, hiding in safe areas, or refusing to engage when consequences are due.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.F&#039;&#039;&#039; - Interaction Initiation&lt;br /&gt;
: All interactions should begin with proper context and escalation. Sudden aggressive or intimate interactions without buildup should be realistic to the situation and character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.G&#039;&#039;&#039; - Character Recognition&lt;br /&gt;
: Characters can only recognize others through realistic means such as distinctive features, voices, mannerisms, or previous interactions. Mundane clothing or temporary appearance changes do not guarantee recognition.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.H&#039;&#039;&#039; - Erotic Roleplay Prohibition&lt;br /&gt;
: Explicit sexual roleplay (ERP) is strictly prohibited. Sexual intercourse may occur through Fade to Black (F2B) only. Any detailed description of sexual acts is forbidden. Use appropriate euphemisms such as &amp;quot;we made love&amp;quot; or &amp;quot;we did the thing&amp;quot; when referring to such activities.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.I&#039;&#039;&#039; - Mature Content Consent Requirements&lt;br /&gt;
: Mature themes (such as excessive graphic violence, mild sexual references, alcohol abuse, drug use, etc.) may only be included in roleplay if all participants are at least 16 years old and have given their explicit consent through OOC means. These elements must serve to enrich the story or add depth to the characters. They must never be used in an excessive, abusive, or senseless way.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;C. SPECIALIZED SYSTEMS&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules cover specific gameplay systems including combat mechanics, business operations, political structures, and criminal activities.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== C.1 Combat &amp;amp; Conflict ===&lt;br /&gt;
=== C.2 Business &amp;amp; Economics ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.A&#039;&#039;&#039; - Business Operations Realism&lt;br /&gt;
: All businesses must operate realistically with appropriate overhead costs, supply chains, staffing requirements, and market limitations. Businesses cannot generate unlimited resources without realistic justification.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.B&#039;&#039;&#039; - Employment Standards&lt;br /&gt;
: Employment relationships must be conducted realistically with appropriate wages, working conditions, and contractual agreements. Both employers and employees must fulfill their roleplay obligations consistently.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.C&#039;&#039;&#039; - Economic Competition&lt;br /&gt;
: Business competition through pricing, marketing, negotiations, and market strategies is encouraged. Anti-competitive practices such as monopolization, price fixing, or market manipulation are permitted but must face realistic consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.D&#039;&#039;&#039; - Financial Transactions&lt;br /&gt;
: All business transactions, loans, investments, and financial dealings must be conducted through realistic means with appropriate documentation and consequences for defaults or fraud.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.E&#039;&#039;&#039; - Regulatory Compliance&lt;br /&gt;
: Businesses must operate within established in-character laws and regulations. Regulatory violations are permitted but must face appropriate legal and economic consequences when discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.F&#039;&#039;&#039; - Business Development&lt;br /&gt;
: Business expansion, mergers, acquisitions, and partnerships must be conducted realistically with appropriate timeframes, resources, and stakeholder involvement.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.G&#039;&#039;&#039; - Economic Impact Responsibility&lt;br /&gt;
: Large-scale economic activities that could significantly impact the server economy require consideration of realistic market effects and cannot be conducted solely for OOC advantage.&lt;br /&gt;
=== C.3 Politics &amp;amp; Governance ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.A&#039;&#039;&#039; - Political Party Standards&lt;br /&gt;
: Political parties must maintain realistic platforms, ideologies, and organizational structures. All party activities and discourse must be conducted realistically according to the party&#039;s established character and goals.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.B&#039;&#039;&#039; - Electoral Process Realism&lt;br /&gt;
: Elections must follow realistic consequences and procedures. Vote buying, intimidation, and corruption are permitted as roleplay elements but must be conducted realistically with appropriate risks of discovery and legal consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.C&#039;&#039;&#039; - Public Office Responsibilities&lt;br /&gt;
: Elected officials and public administrators must fulfill their duties realistically and professionally. Official decisions should be made in-character based on political ideology, public interest, or personal character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.D&#039;&#039;&#039; - Campaign Conduct&lt;br /&gt;
: Political campaigns must be conducted realistically. Personal attacks, harassment, or spreading false information about opponents are permitted as roleplay elements but must be realistic and face appropriate consequences if discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.E&#039;&#039;&#039; - Government Transparency&lt;br /&gt;
: Public officials must roleplay transparency realistically based on their character and situation. Secret dealings and corruption are permitted but must face realistic risks of discovery and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.F&#039;&#039;&#039; - Political Corruption Limitations&lt;br /&gt;
: While political corruption may be roleplayed for story purposes, it must be done realistically with appropriate risks and consequences. Corruption should serve narrative purposes rather than personal advantage.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.G&#039;&#039;&#039; - Democratic Process Realism&lt;br /&gt;
: All participants in political roleplay must engage realistically with democratic institutions. Attempting to subvert or destroy political systems is permitted but must be conducted through realistic means with appropriate consequences and risks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.H&#039;&#039;&#039; - Legislative Limitations&lt;br /&gt;
: Elected parties and officials may not enact, modify, or repeal laws that violate OOC rules or contradict constitutional provisions. All legislation must comply with server rules and constitutional framework regardless of electoral mandate. Certain exceptions can be made for events.&lt;br /&gt;
=== C.4 Criminal Activities ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.A&#039;&#039;&#039; - Criminal Realism Requirements&lt;br /&gt;
: All criminal activities must be conducted realistically with appropriate planning, risk assessment, and consequences. Criminal acts should have logical motivations and face realistic law enforcement response.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.B&#039;&#039;&#039; - Criminal Enterprise Operations&lt;br /&gt;
: Criminal organizations must operate with realistic hierarchies, territories, revenue sources, and internal conflicts. Criminal businesses must face appropriate risks from law enforcement and rival groups.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.C&#039;&#039;&#039; - Law Enforcement Interaction&lt;br /&gt;
: Criminals must respond realistically to law enforcement presence and authority. While resistance and corruption are permitted, interactions must reflect realistic power dynamics and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.D&#039;&#039;&#039; - Violence and Escalation&lt;br /&gt;
: Criminal violence must be properly motivated and escalated through realistic means. Random violence without purpose or motivation disrupts the narrative flow and immersion of criminal roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.E&#039;&#039;&#039; - Territory and Jurisdiction&lt;br /&gt;
: Criminal territorial disputes, turf wars, and jurisdictional conflicts must be conducted through realistic means with appropriate escalation, negotiation, and resolution methods.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.F&#039;&#039;&#039; - Criminal Evidence and Investigation&lt;br /&gt;
: Criminal activities must account for realistic evidence trails, witness testimony, and investigative procedures. Criminals should take appropriate precautions and face consequences when evidence is discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.G&#039;&#039;&#039; - Rehabilitation and Consequences&lt;br /&gt;
: Criminal characters must face realistic long-term consequences for their actions, including imprisonment, reputation damage, and opportunities for character development through rehabilitation or escalation.&lt;br /&gt;
&lt;br /&gt;
== D. CONFLICT &amp;amp; CONSEQUENCES ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;In Takashima, conflict is governed by realism, narrative, and the immutable laws of the human body. Your goal is to tell a compelling story, not to win. Every action must have a reason, and every action will have a consequence.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== D.1 Universal Principles ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;The foundational rules governing all conflict interactions in Takashima RP.&#039;&#039;&lt;br /&gt;
There is no OOC &amp;quot;permission&amp;quot; system. There is only the &#039;&#039;&#039;In-Character (IC) justification&#039;&#039;&#039; for your actions and the &#039;&#039;&#039;realistic outcomes&#039;&#039;&#039;&#039;&#039;&#039; that follow.&lt;br /&gt;
*   &#039;&#039;&#039;Your primary rule is always: &amp;quot;What would happen in real life?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*   Your secondary rule is the complex anatomy of the human body, detailed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a2a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%; background-color:#404040; color:#ffffff;&amp;quot; | Rule&lt;br /&gt;
! style=&amp;quot;width:75%; background-color:#404040; color:#ffffff;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🎯 IC Motive&#039;&#039;&#039;&lt;br /&gt;
| Every hostile action must have a clear, believable In-Character reason. Boredom, OOC grudges, or &amp;quot;starting RP&amp;quot; are not valid motives. Personal vendettas, financial gain, territorial disputes, and self-preservation are.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🚧 Provide a Choice&#039;&#039;&#039;&lt;br /&gt;
| Before escalating to violence, you must always provide a clear demand and a realistic way for the other party to comply or escape. This allows for roleplay, not just robbery. Anonymous threats are not allowed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;⚖️ Proportional Response&#039;&#039;&#039;&lt;br /&gt;
| Your violence must be proportionate to the provocation and the context. An insult justifies a punch, not a bullet. A punch justifies a beating, not an execution. The damage you can inflict is limited by the victim&#039;s physiology (See Anatomy, D.2).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🩸 Realism &amp;amp; Fear&#039;&#039;&#039;&lt;br /&gt;
| Your character is not a superhero. They feel pain, fear, and can die. You must roleplay injuries, fear of authority, and fear of death realistically (FearRP). Ignoring severe injuries or certain death is FailRP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D.2 Combat &amp;amp; Anatomy ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;How human anatomy governs combat outcomes and conflict resolution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Main|Combat System}}&lt;br /&gt;
&#039;&#039;For detailed information on combat mechanics, damage systems, and the anatomy plugin, see the [[Combat System]] page.&#039;&#039;&lt;br /&gt;
Every character in Takashima is governed by the same realistic anatomical system. This is what determines how much damage you can take and dish out. It is the ultimate arbitrator of conflict.&lt;br /&gt;
&lt;br /&gt;
==== D.2.A Limit Conflict (The &amp;quot;TTD&amp;quot; - Time To Die) ====&lt;br /&gt;
The key to fairness isn&#039;t an OOC rule saying &amp;quot;don&#039;t kill civilians,&amp;quot; but the realistic mechanical &#039;&#039;&#039;time and effort&#039;&#039;&#039; required to kill someone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#1a1a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Scenario&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Realistic Anatomical Limitation&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Outcome&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A criminal wants to mug a civilian.&#039;&#039;&#039;&lt;br /&gt;
| A slash to the arm (CUT status) causes light bleeding. It would take &#039;&#039;&#039;over a few hours&#039;&#039;&#039; of unchecked bleeding to be life-threatening.&lt;br /&gt;
| The civilian is robbed and injured, but not killed. The criminal gets their money without unnecessary murder attracting maximum police response.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A bar fight between two civilians.&#039;&#039;&#039;&lt;br /&gt;
| Punches and kicks might cause BRUISED or CUT limbs. A fractured arm (FRACTURED) causes moderate bleeding, taking over around an hour to be dangerous.&lt;br /&gt;
| The fight ends with injuries, not deaths. The participants can be arrested or seek medical help.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A gang war assassination.&#039;&#039;&#039;&lt;br /&gt;
| A targeted shot to the heart (Vital Organ). Damage to a vital organ below 10% can cause rapid unconsciousness and death.&lt;br /&gt;
| The killing is swift, realistic, and justified by the high-stakes context of gang warfare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This means committing murder is a deliberate, time-consuming, and messy process.&#039;&#039;&#039; You cannot instantly kill someone without facing the anatomical reality of your actions.&lt;br /&gt;
&lt;br /&gt;
=== D.3 Escalation Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;How violence naturally progresses, limited by realistic anatomical constraints.&#039;&#039;&lt;br /&gt;
This is not a rule, but a &#039;&#039;&#039;guide&#039;&#039;&#039; to how violence naturally progresses, limited by anatomy.&lt;br /&gt;
&lt;br /&gt;
#   &#039;&#039;&#039;Threat &amp;amp; Intimidation:&#039;&#039;&#039; Verbal demands, brandishing a weapon. Must &#039;&#039;provide a choice.&#039;&#039;&lt;br /&gt;
#   &#039;&#039;&#039;Minor Violence:&#039;&#039;&#039; Fists, shoves. Typically causes BRUISED or CUT limbs. Painful, but not life-threatening.&lt;br /&gt;
#   &#039;&#039;&#039;Major Violence:&#039;&#039;&#039; Use of weapons (bat, knife). Can cause FRACTURED or CRIPPLED limbs, and organ damage below 70%. Requires medical attention to avoid long-term consequences or slow death from bleeding/organ failure.&lt;br /&gt;
#   &#039;&#039;&#039;Lethal Force:&#039;&#039;&#039; Targeted attacks on vital organs (head, chest) or actions causing massive blood loss (e.g., CHOPPED_OFF limb). This is a conscious choice to end a life and will have the severest IC consequences (manhunt, life in prison, gang war retaliation).&lt;br /&gt;
&lt;br /&gt;
=== D.4 Criminal Status ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Definition and identification of criminal characters within the conflict system.&#039;&#039;&lt;br /&gt;
While the rules are universal, &#039;&#039;&#039;context matters.&#039;&#039;&#039; A surgeon cutting someone open is not a criminal. A gang member doing it is.&lt;br /&gt;
*   A &#039;&#039;&#039;Criminal&#039;&#039;&#039; is someone with a &#039;&#039;&#039;known pattern of behavior&#039;&#039;&#039; or &#039;&#039;&#039;affiliation&#039;&#039;&#039; with a group that engages in serious, premeditated illegal activities (armed robbery, extortion, drug trafficking, organized violence).&lt;br /&gt;
*   &#039;&#039;&#039;You are subject to the consequences of a criminal lifestyle if you act like one.&#039;&#039;&#039; If you rob a store, expect to be treated as a dangerous criminal by both police and rivals, regardless of what you call yourself.&lt;br /&gt;
&lt;br /&gt;
=== D.5 Conflict Initiation ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Step-by-step guide for properly initiating conflict scenarios.&#039;&#039;&lt;br /&gt;
#   &#039;&#039;&#039;Have your IC motive ready.&#039;&#039;&#039; Why are you doing this?&lt;br /&gt;
#   &#039;&#039;&#039;Make your demand and provide a choice.&#039;&#039;&#039; &amp;quot;Your wallet, now. Or I&#039;ll break your arm.&amp;quot; / &amp;quot;Get out of our territory and don&#039;t come back.&amp;quot;&lt;br /&gt;
#   &#039;&#039;&#039;Escalate proportionally based on their response.&#039;&#039;&#039; If they comply, the conflict may end. If they run, you may give chase. If they fight back, you may escalate to greater violence.&lt;br /&gt;
#   &#039;&#039;&#039;Let anatomy be your guide.&#039;&#039;&#039; You cannot force an unrealistic outcome. A single punch cannot cause a vital organ to fail. A knife fight will result in serious bleeding that needs attention.&lt;br /&gt;
&lt;br /&gt;
This system puts the burden on the &#039;&#039;aggressor&#039;&#039; to justify their actions ICly and to understand the realistic mechanical outcomes of the anatomy system. It protects civilians not with an OOC shield, but with the realistic fact that murder is hard, messy, and has enormous consequences.&lt;br /&gt;
== &#039;&#039;&#039;E. ENFORCEMENT &amp;amp; APPEALS&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;These rules outline how violations are handled, the appeal process, and measures taken to protect the community.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== E.1 Violation Consequences ===&lt;br /&gt;
=== E.2 Appeal Process ===&lt;br /&gt;
=== E.3 Community Protection ===&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=169</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=169"/>
		<updated>2025-09-07T13:54:38Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules &amp;amp; Information ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;Welcome to Takashima RP (TRP). These rules exist to keep our SandboxRP environment fair, immersive, and enjoyable for everyone.&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community. Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.&lt;br /&gt;
&lt;br /&gt;
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community. Rules marked as &#039;&#039;&#039;major violations&#039;&#039;&#039; can lead to immediate and severe punishment.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;Understanding these terms will help you follow staff instructions, communicate with other players, and keep roleplay consistent.&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;IC (In-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;OOC (Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;LOOC (Local Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Metagaming&#039;&#039;&#039;  &lt;br /&gt;
: Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Powergaming&#039;&#039;&#039;  &lt;br /&gt;
: Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Godmodding&#039;&#039;&#039;  &lt;br /&gt;
: Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FailRP&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;AvoidRP&#039;&#039;&#039;  &lt;br /&gt;
: Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FearRP&#039;&#039;&#039;  &lt;br /&gt;
: Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Void / Voiding&#039;&#039;&#039;  &lt;br /&gt;
: Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;F2B (Fade to Black)&#039;&#039;&#039;  &lt;br /&gt;
: Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;ERP (Erotic Roleplay)&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Permissions&#039;&#039;&#039;  &lt;br /&gt;
: Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;SandboxRP&#039;&#039;&#039;  &lt;br /&gt;
: The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Faction&#039;&#039;&#039;  &lt;br /&gt;
: An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;A. OUT-OF-CHARACTER (OOC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;These rules govern player behavior and conduct outside of roleplay, including community interactions, platform usage, and technical requirements.&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== A.1 Community Standards ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rules governing respectful communication, behavior expectations, and community interaction principles.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.A&#039;&#039;&#039; - Respectful Communication&lt;br /&gt;
: All members must maintain respectful and civil communication across all platforms (in-game, Discord, forums etc). Harassment, discrimination, hate speech, or toxic behavior.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.B&#039;&#039;&#039; - English Language Requirement&lt;br /&gt;
: Primary communication must be conducted in English to ensure effective moderation and inclusive community participation. Brief phrases in other languages are acceptable, but extended conversations must be in English.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.C&#039;&#039;&#039; - Staff Authority &amp;amp; Decisions&lt;br /&gt;
: Staff decisions are final and must be respected. Arguing with staff publicly, attempting to undermine staff authority, or &amp;quot;staff shopping&amp;quot; (asking multiple staff for different answers) is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.D&#039;&#039;&#039; - Honest Reporting &amp;amp; Communication&lt;br /&gt;
: Players must provide truthful information to staff and community members. Creating false reports, lying during investigations, or providing misleading information will result in severe consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.E&#039;&#039;&#039; - Server Advertisement Prohibition&lt;br /&gt;
: Advertising other Minecraft servers, Discord communities, or competing platforms is strictly forbidden. This includes subtle recruitment attempts or comparative discussions intended to draw players away. Except with authorization from the staff team.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.F&#039;&#039;&#039; - Community Representation&lt;br /&gt;
: Players represent the TRP community in all interactions. Behavior that reflects poorly on the community, including actions on other platforms or servers, may result in consequences within TRP.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.G&#039;&#039;&#039; - Constructive Feedback&lt;br /&gt;
: Criticism and feedback should be constructive and presented through appropriate channels. Public complaints, drama-mongering, or attempts to incite community unrest are prohibited.&lt;br /&gt;
=== A.2 Platform Conduct ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.A&#039;&#039;&#039; - Account Security &amp;amp; Responsibility&lt;br /&gt;
: Each player is fully responsible for all actions taken on their account. Account sharing, lending credentials, or allowing others to access your account is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.B&#039;&#039;&#039; - Ban Evasion Prevention&lt;br /&gt;
: Using alternate accounts, VPNs, proxy services, or other methods to circumvent suspensions, bans, or other disciplinary measures is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.C&#039;&#039;&#039; - Personal Information Protection&lt;br /&gt;
: Sharing personal information (real names, addresses, phone numbers, school/work details) of yourself or others is prohibited. This includes both public sharing and private harassment.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.D&#039;&#039;&#039; - Platform-Appropriate Behavior&lt;br /&gt;
: Content and behavior must be appropriate for each platform. Discord conduct rules apply in Discord, forum rules apply in forums, and in-game rules apply in-game.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.E&#039;&#039;&#039; - Spam &amp;amp; Flooding Prevention&lt;br /&gt;
: Excessive posting, message flooding, character spamming, or other disruptive communication patterns are prohibited across all platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.F&#039;&#039;&#039; - Alt Account Limitations&lt;br /&gt;
: Players may only use alternate accounts but must disclose all alternate accounts when asked. Secret alts or undisclosed characters are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.G&#039;&#039;&#039; - External Platform Conduct&lt;br /&gt;
: Behavior on external platforms (other Discord servers, social media, forums etc...) that directly relates to or impacts the TRP community may be subject to moderation review.&lt;br /&gt;
=== A.3 Technical Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rules regarding client modifications, bug reporting, server performance, and technical integrity.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.A&#039;&#039;&#039; - Prohibited Client Modifications&lt;br /&gt;
: Use of hacked clients, exploitative mods, or any third-party software that provides unfair advantages is strictly prohibited. This includes but is not limited to: X-ray, flight hacks, speed modifications, auto-clickers, or combat assistance.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.B&#039;&#039;&#039; - Approved Modifications&lt;br /&gt;
: Quality-of-life modifications such as Optifine, JEI, minimaps (without player/entity radar), and cosmetic shaders are permitted. When in doubt, consult staff before installation.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.C&#039;&#039;&#039; - Bug Reporting Obligation&lt;br /&gt;
: Discovered bugs, glitches, or exploits must be reported immediately to staff through proper channels. Failure to report or exploitation of known bugs is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.D&#039;&#039;&#039; - Server Performance Respect&lt;br /&gt;
: Activities that intentionally lag the server, create excessive entities, or overload server systems are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.E&#039;&#039;&#039; - Game Integrity&lt;br /&gt;
: Players must not attempt to duplicate items, abuse game mechanics for unintended advantages, or manipulate the server economy through technical exploits.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.F&#039;&#039;&#039; - Connection Stability&lt;br /&gt;
: Players are expected to maintain stable connections when possible. Intentional disconnection to avoid roleplay consequences or repeatedly connecting/disconnecting to disrupt gameplay is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.G&#039;&#039;&#039; - Third-Party Services&lt;br /&gt;
: Use of Discord bots, external applications, or other third-party services that interact with TRP systems requires prior staff approval.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;B. IN-CHARACTER (IC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;These rules define standards for character creation, roleplay quality, and in-character interactions within the Takashima RP environment.&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== B.1 Character Development ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.A&#039;&#039;&#039; - Human Characters Only&lt;br /&gt;
: All characters must be realistic human beings with standard human limitations and capabilities. Supernatural abilities, non-human entities, or fantasy elements are not permitted. Exceptions are made for staff-played roles such as Kamis for the Clergy faction.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.B&#039;&#039;&#039; - Realistic Physical Characteristics&lt;br /&gt;
: Characters must have realistic human physical features including appropriate height, weight, age appearance, and natural human skin tones. Extreme or unrealistic appearances are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.C&#039;&#039;&#039; - Appropriate Character Names&lt;br /&gt;
: Character names must be realistic and culturally appropriate. Names of famous persons, inappropriate references, joke names, or obviously fictional names are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.D&#039;&#039;&#039; - Age Requirements &amp;amp; Consistency&lt;br /&gt;
: Characters must consistently portray their stated age through appearance, behavior, and decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.E&#039;&#039;&#039; - Background &amp;amp; Backstory Realism&lt;br /&gt;
: Character backgrounds must be realistic and believable. Overly tragic, dramatic, or unrealistic backstories that would not occur in real life are discouraged though not banned, just write it well.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.F&#039;&#039;&#039; - Character Consistency&lt;br /&gt;
: Characters must maintain consistent personalities, mannerisms, and behavioral patterns. Major personality changes require gradual development through roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.G&#039;&#039;&#039; - Skill &amp;amp; Knowledge Limitations&lt;br /&gt;
: Characters cannot be experts in multiple unrelated professional fields without proper justification. Professional knowledge must be demonstrated and developed over time.&lt;br /&gt;
=== B.2 Roleplay Standards ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.A&#039;&#039;&#039; - Realistic Actions &amp;amp; Responses&lt;br /&gt;
: All character actions must be realistic and appropriate to the situation. Characters should respond to events as real people would, with appropriate emotional reactions and logical decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.B&#039;&#039;&#039; - Fear &amp;amp; Self-Preservation (FearRP)&lt;br /&gt;
: Characters must display realistic fear and self-preservation instincts when faced with dangerous situations, weapons, authority figures, or life-threatening scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.C&#039;&#039;&#039; - Injury &amp;amp; Pain Roleplay&lt;br /&gt;
: Injuries must be roleplayed realistically with appropriate pain responses, limitations, and recovery times. Severe injuries require medical attention and ongoing effects.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.D&#039;&#039;&#039; - Emotional Authenticity&lt;br /&gt;
: Characters should display genuine emotional responses to traumatic events, relationships, losses, and significant life events. Unrealistic stoicism or indifference breaks immersion.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.E&#039;&#039;&#039; - Environmental Awareness&lt;br /&gt;
: Characters must acknowledge and respond to their environment, weather conditions, time of day, and surrounding events. Ignoring obvious environmental factors is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.F&#039;&#039;&#039; - Powergaming Prevention&lt;br /&gt;
: Forcing actions upon other players without allowing them to respond, or performing unrealistic superhuman feats is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.G&#039;&#039;&#039; - Godmodding Prevention&lt;br /&gt;
: Characters cannot be invincible, dodge every attack, or possess abilities beyond normal human capabilities. All characters have realistic limitations and vulnerabilities.&lt;br /&gt;
=== B.3 Interaction Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.A&#039;&#039;&#039; - Communication Channel Usage&lt;br /&gt;
: Use appropriate communication channels for their intended purpose. IC chat for character speech, OOC for out-of-character coordination, and LOOC for brief in-scene clarifications.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.B&#039;&#039;&#039; - Metagaming Prevention&lt;br /&gt;
: Information gained through out-of-character means (Discord, forums, streams, previous characters etc) cannot be used in-character. Characters must learn information through realistic in-character interactions.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.C&#039;&#039;&#039; - Consent &amp;amp; Boundaries&lt;br /&gt;
: All players have the right to establish boundaries for their roleplay experience. Respect Fade to Black (F2B) requests and do not pressure players into uncomfortable scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.D&#039;&#039;&#039; - Void Usage Limitations&lt;br /&gt;
: Voiding (cancelling roleplay scenarios) can only be done for rule violations or with unanimous consent from all involved parties. Personal preference is not grounds for voiding.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.E&#039;&#039;&#039; - Roleplay Avoidance Prevention&lt;br /&gt;
: Players cannot avoid roleplay consequences by logging off, switching characters, hiding in safe areas, or refusing to engage when consequences are due.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.F&#039;&#039;&#039; - Interaction Initiation&lt;br /&gt;
: All interactions should begin with proper context and escalation. Sudden aggressive or intimate interactions without buildup should be realistic to the situation and character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.G&#039;&#039;&#039; - Character Recognition&lt;br /&gt;
: Characters can only recognize others through realistic means such as distinctive features, voices, mannerisms, or previous interactions. Mundane clothing or temporary appearance changes do not guarantee recognition.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.H&#039;&#039;&#039; - Erotic Roleplay Prohibition&lt;br /&gt;
: Explicit sexual roleplay (ERP) is strictly prohibited. Sexual intercourse may occur through Fade to Black (F2B) only. Any detailed description of sexual acts is forbidden. Use appropriate euphemisms such as &amp;quot;we made love&amp;quot; or &amp;quot;we did the thing&amp;quot; when referring to such activities.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.I&#039;&#039;&#039; - Mature Content Consent Requirements&lt;br /&gt;
: Mature themes (such as excessive graphic violence, mild sexual references, alcohol abuse, drug use, etc.) may only be included in roleplay if all participants are at least 16 years old and have given their explicit consent through OOC means. These elements must serve to enrich the story or add depth to the characters. They must never be used in an excessive, abusive, or senseless way.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;C. SPECIALIZED SYSTEMS&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;These rules cover specific gameplay systems including combat mechanics, business operations, political structures, and criminal activities.&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== C.1 Combat &amp;amp; Conflict ===&lt;br /&gt;
=== C.2 Business &amp;amp; Economics ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.A&#039;&#039;&#039; - Business Operations Realism&lt;br /&gt;
: All businesses must operate realistically with appropriate overhead costs, supply chains, staffing requirements, and market limitations. Businesses cannot generate unlimited resources without realistic justification.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.B&#039;&#039;&#039; - Employment Standards&lt;br /&gt;
: Employment relationships must be conducted realistically with appropriate wages, working conditions, and contractual agreements. Both employers and employees must fulfill their roleplay obligations consistently.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.C&#039;&#039;&#039; - Economic Competition&lt;br /&gt;
: Business competition through pricing, marketing, negotiations, and market strategies is encouraged. Anti-competitive practices such as monopolization, price fixing, or market manipulation are permitted but must face realistic consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.D&#039;&#039;&#039; - Financial Transactions&lt;br /&gt;
: All business transactions, loans, investments, and financial dealings must be conducted through realistic means with appropriate documentation and consequences for defaults or fraud.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.E&#039;&#039;&#039; - Regulatory Compliance&lt;br /&gt;
: Businesses must operate within established in-character laws and regulations. Regulatory violations are permitted but must face appropriate legal and economic consequences when discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.F&#039;&#039;&#039; - Business Development&lt;br /&gt;
: Business expansion, mergers, acquisitions, and partnerships must be conducted realistically with appropriate timeframes, resources, and stakeholder involvement.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.G&#039;&#039;&#039; - Economic Impact Responsibility&lt;br /&gt;
: Large-scale economic activities that could significantly impact the server economy require consideration of realistic market effects and cannot be conducted solely for OOC advantage.&lt;br /&gt;
=== C.3 Politics &amp;amp; Governance ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.A&#039;&#039;&#039; - Political Party Standards&lt;br /&gt;
: Political parties must maintain realistic platforms, ideologies, and organizational structures. All party activities and discourse must be conducted realistically according to the party&#039;s established character and goals.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.B&#039;&#039;&#039; - Electoral Process Realism&lt;br /&gt;
: Elections must follow realistic consequences and procedures. Vote buying, intimidation, and corruption are permitted as roleplay elements but must be conducted realistically with appropriate risks of discovery and legal consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.C&#039;&#039;&#039; - Public Office Responsibilities&lt;br /&gt;
: Elected officials and public administrators must fulfill their duties realistically and professionally. Official decisions should be made in-character based on political ideology, public interest, or personal character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.D&#039;&#039;&#039; - Campaign Conduct&lt;br /&gt;
: Political campaigns must be conducted realistically. Personal attacks, harassment, or spreading false information about opponents are permitted as roleplay elements but must be realistic and face appropriate consequences if discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.E&#039;&#039;&#039; - Government Transparency&lt;br /&gt;
: Public officials must roleplay transparency realistically based on their character and situation. Secret dealings and corruption are permitted but must face realistic risks of discovery and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.F&#039;&#039;&#039; - Political Corruption Limitations&lt;br /&gt;
: While political corruption may be roleplayed for story purposes, it must be done realistically with appropriate risks and consequences. Corruption should serve narrative purposes rather than personal advantage.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.G&#039;&#039;&#039; - Democratic Process Realism&lt;br /&gt;
: All participants in political roleplay must engage realistically with democratic institutions. Attempting to subvert or destroy political systems is permitted but must be conducted through realistic means with appropriate consequences and risks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.H&#039;&#039;&#039; - Legislative Limitations&lt;br /&gt;
: Elected parties and officials may not enact, modify, or repeal laws that violate OOC rules or contradict constitutional provisions. All legislation must comply with server rules and constitutional framework regardless of electoral mandate. Certain exceptions can be made for events.&lt;br /&gt;
=== C.4 Criminal Activities ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.A&#039;&#039;&#039; - Criminal Realism Requirements&lt;br /&gt;
: All criminal activities must be conducted realistically with appropriate planning, risk assessment, and consequences. Criminal acts should have logical motivations and face realistic law enforcement response.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.B&#039;&#039;&#039; - Criminal Enterprise Operations&lt;br /&gt;
: Criminal organizations must operate with realistic hierarchies, territories, revenue sources, and internal conflicts. Criminal businesses must face appropriate risks from law enforcement and rival groups.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.C&#039;&#039;&#039; - Law Enforcement Interaction&lt;br /&gt;
: Criminals must respond realistically to law enforcement presence and authority. While resistance and corruption are permitted, interactions must reflect realistic power dynamics and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.D&#039;&#039;&#039; - Violence and Escalation&lt;br /&gt;
: Criminal violence must be properly motivated and escalated through realistic means. Random violence without purpose or motivation disrupts the narrative flow and immersion of criminal roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.E&#039;&#039;&#039; - Territory and Jurisdiction&lt;br /&gt;
: Criminal territorial disputes, turf wars, and jurisdictional conflicts must be conducted through realistic means with appropriate escalation, negotiation, and resolution methods.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.F&#039;&#039;&#039; - Criminal Evidence and Investigation&lt;br /&gt;
: Criminal activities must account for realistic evidence trails, witness testimony, and investigative procedures. Criminals should take appropriate precautions and face consequences when evidence is discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.G&#039;&#039;&#039; - Rehabilitation and Consequences&lt;br /&gt;
: Criminal characters must face realistic long-term consequences for their actions, including imprisonment, reputation damage, and opportunities for character development through rehabilitation or escalation.&lt;br /&gt;
&lt;br /&gt;
== D. CONFLICT &amp;amp; CONSEQUENCES ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;In Takashima, conflict is governed by realism, narrative, and the immutable laws of the human body. Your goal is to tell a compelling story, not to win. Every action must have a reason, and every action will have a consequence.&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== D.1 Universal Principles ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The foundational rules governing all conflict interactions in Takashima RP.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
There is no OOC &amp;quot;permission&amp;quot; system. There is only the &#039;&#039;&#039;In-Character (IC) justification&#039;&#039;&#039; for your actions and the &#039;&#039;&#039;realistic outcomes&#039;&#039;&#039;&#039;&#039;&#039; that follow.&lt;br /&gt;
*   &#039;&#039;&#039;Your primary rule is always: &amp;quot;What would happen in real life?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*   Your secondary rule is the complex anatomy of the human body, detailed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a2a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%; background-color:#404040; color:#ffffff;&amp;quot; | Rule&lt;br /&gt;
! style=&amp;quot;width:75%; background-color:#404040; color:#ffffff;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🎯 IC Motive&#039;&#039;&#039;&lt;br /&gt;
| Every hostile action must have a clear, believable In-Character reason. Boredom, OOC grudges, or &amp;quot;starting RP&amp;quot; are not valid motives. Personal vendettas, financial gain, territorial disputes, and self-preservation are.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🚧 Provide a Choice&#039;&#039;&#039;&lt;br /&gt;
| Before escalating to violence, you must always provide a clear demand and a realistic way for the other party to comply or escape. This allows for roleplay, not just robbery. Anonymous threats are not allowed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;⚖️ Proportional Response&#039;&#039;&#039;&lt;br /&gt;
| Your violence must be proportionate to the provocation and the context. An insult justifies a punch, not a bullet. A punch justifies a beating, not an execution. The damage you can inflict is limited by the victim&#039;s physiology (See Anatomy, D.2).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🩸 Realism &amp;amp; Fear&#039;&#039;&#039;&lt;br /&gt;
| Your character is not a superhero. They feel pain, fear, and can die. You must roleplay injuries, fear of authority, and fear of death realistically (FearRP). Ignoring severe injuries or certain death is FailRP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D.2 Combat &amp;amp; Anatomy ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How human anatomy governs combat outcomes and conflict resolution.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For detailed information on combat mechanics, damage systems, and the anatomy plugin, see the [[Combat System]] page.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Every character in Takashima is governed by the same realistic anatomical system. This is what determines how much damage you can take and dish out. It is the ultimate arbitrator of conflict.&lt;br /&gt;
&lt;br /&gt;
==== D.2.A Limit Conflict (The &amp;quot;TTD&amp;quot; - Time To Die) ====&lt;br /&gt;
The key to fairness isn&#039;t an OOC rule saying &amp;quot;don&#039;t kill civilians,&amp;quot; but the realistic mechanical &#039;&#039;&#039;time and effort&#039;&#039;&#039; required to kill someone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#1a1a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Scenario&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Realistic Anatomical Limitation&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Outcome&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A criminal wants to mug a civilian.&#039;&#039;&#039;&lt;br /&gt;
| A slash to the arm (CUT status) causes light bleeding. It would take &#039;&#039;&#039;over a few hours&#039;&#039;&#039; of unchecked bleeding to be life-threatening.&lt;br /&gt;
| The civilian is robbed and injured, but not killed. The criminal gets their money without unnecessary murder attracting maximum police response.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A bar fight between two civilians.&#039;&#039;&#039;&lt;br /&gt;
| Punches and kicks might cause BRUISED or CUT limbs. A fractured arm (FRACTURED) causes moderate bleeding, taking over around an hour to be dangerous.&lt;br /&gt;
| The fight ends with injuries, not deaths. The participants can be arrested or seek medical help.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A gang war assassination.&#039;&#039;&#039;&lt;br /&gt;
| A targeted shot to the heart (Vital Organ). Damage to a vital organ below 10% can cause rapid unconsciousness and death.&lt;br /&gt;
| The killing is swift, realistic, and justified by the high-stakes context of gang warfare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This means committing murder is a deliberate, time-consuming, and messy process.&#039;&#039;&#039; You cannot instantly kill someone without facing the anatomical reality of your actions.&lt;br /&gt;
&lt;br /&gt;
=== D.3 Escalation Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How violence naturally progresses, limited by realistic anatomical constraints.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This is not a rule, but a &#039;&#039;&#039;guide&#039;&#039;&#039; to how violence naturally progresses, limited by anatomy.&lt;br /&gt;
&lt;br /&gt;
#   &#039;&#039;&#039;Threat &amp;amp; Intimidation:&#039;&#039;&#039; Verbal demands, brandishing a weapon. Must &#039;&#039;provide a choice.&#039;&#039;&lt;br /&gt;
#   &#039;&#039;&#039;Minor Violence:&#039;&#039;&#039; Fists, shoves. Typically causes BRUISED or CUT limbs. Painful, but not life-threatening.&lt;br /&gt;
#   &#039;&#039;&#039;Major Violence:&#039;&#039;&#039; Use of weapons (bat, knife). Can cause FRACTURED or CRIPPLED limbs, and organ damage below 70%. Requires medical attention to avoid long-term consequences or slow death from bleeding/organ failure.&lt;br /&gt;
#   &#039;&#039;&#039;Lethal Force:&#039;&#039;&#039; Targeted attacks on vital organs (head, chest) or actions causing massive blood loss (e.g., CHOPPED_OFF limb). This is a conscious choice to end a life and will have the severest IC consequences (manhunt, life in prison, gang war retaliation).&lt;br /&gt;
&lt;br /&gt;
=== D.4 Criminal Status ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Definition and identification of criminal characters within the conflict system.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
While the rules are universal, &#039;&#039;&#039;context matters.&#039;&#039;&#039; A surgeon cutting someone open is not a criminal. A gang member doing it is.&lt;br /&gt;
*   A &#039;&#039;&#039;Criminal&#039;&#039;&#039; is someone with a &#039;&#039;&#039;known pattern of behavior&#039;&#039;&#039; or &#039;&#039;&#039;affiliation&#039;&#039;&#039; with a group that engages in serious, premeditated illegal activities (armed robbery, extortion, drug trafficking, organized violence).&lt;br /&gt;
*   &#039;&#039;&#039;You are subject to the consequences of a criminal lifestyle if you act like one.&#039;&#039;&#039; If you rob a store, expect to be treated as a dangerous criminal by both police and rivals, regardless of what you call yourself.&lt;br /&gt;
&lt;br /&gt;
=== D.5 Conflict Initiation ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step-by-step guide for properly initiating conflict scenarios.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#   &#039;&#039;&#039;Have your IC motive ready.&#039;&#039;&#039; Why are you doing this?&lt;br /&gt;
#   &#039;&#039;&#039;Make your demand and provide a choice.&#039;&#039;&#039; &amp;quot;Your wallet, now. Or I&#039;ll break your arm.&amp;quot; / &amp;quot;Get out of our territory and don&#039;t come back.&amp;quot;&lt;br /&gt;
#   &#039;&#039;&#039;Escalate proportionally based on their response.&#039;&#039;&#039; If they comply, the conflict may end. If they run, you may give chase. If they fight back, you may escalate to greater violence.&lt;br /&gt;
#   &#039;&#039;&#039;Let anatomy be your guide.&#039;&#039;&#039; You cannot force an unrealistic outcome. A single punch cannot cause a vital organ to fail. A knife fight will result in serious bleeding that needs attention.&lt;br /&gt;
&lt;br /&gt;
This system puts the burden on the &#039;&#039;aggressor&#039;&#039; to justify their actions ICly and to understand the realistic mechanical outcomes of the anatomy system. It protects civilians not with an OOC shield, but with the realistic fact that murder is hard, messy, and has enormous consequences.&lt;br /&gt;
== &#039;&#039;&#039;E. ENFORCEMENT &amp;amp; APPEALS&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;These rules outline how violations are handled, the appeal process, and measures taken to protect the community.&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== E.1 Violation Consequences ===&lt;br /&gt;
=== E.2 Appeal Process ===&lt;br /&gt;
=== E.3 Community Protection ===&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=168</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=168"/>
		<updated>2025-09-07T13:53:11Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules &amp;amp; Information ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;Welcome to Takashima RP (TRP). These rules exist to keep our SandboxRP environment fair, immersive, and enjoyable for everyone.&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community. Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.&lt;br /&gt;
&lt;br /&gt;
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community. Rules marked as &#039;&#039;&#039;major violations&#039;&#039;&#039; can lead to immediate and severe punishment.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;Understanding these terms will help you follow staff instructions, communicate with other players, and keep roleplay consistent.&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;IC (In-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;OOC (Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;LOOC (Local Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Metagaming&#039;&#039;&#039;  &lt;br /&gt;
: Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Powergaming&#039;&#039;&#039;  &lt;br /&gt;
: Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Godmodding&#039;&#039;&#039;  &lt;br /&gt;
: Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FailRP&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;AvoidRP&#039;&#039;&#039;  &lt;br /&gt;
: Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FearRP&#039;&#039;&#039;  &lt;br /&gt;
: Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Void / Voiding&#039;&#039;&#039;  &lt;br /&gt;
: Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;F2B (Fade to Black)&#039;&#039;&#039;  &lt;br /&gt;
: Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;ERP (Erotic Roleplay)&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Permissions&#039;&#039;&#039;  &lt;br /&gt;
: Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;SandboxRP&#039;&#039;&#039;  &lt;br /&gt;
: The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Faction&#039;&#039;&#039;  &lt;br /&gt;
: An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;A. OUT-OF-CHARACTER (OOC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;These rules govern player behavior and conduct outside of roleplay, including community interactions, platform usage, and technical requirements.&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== A.1 Community Standards ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rules governing respectful communication, behavior expectations, and community interaction principles.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.A&#039;&#039;&#039; - Respectful Communication&lt;br /&gt;
: All members must maintain respectful and civil communication across all platforms (in-game, Discord, forums etc). Harassment, discrimination, hate speech, or toxic behavior.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.B&#039;&#039;&#039; - English Language Requirement&lt;br /&gt;
: Primary communication must be conducted in English to ensure effective moderation and inclusive community participation. Brief phrases in other languages are acceptable, but extended conversations must be in English.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.C&#039;&#039;&#039; - Staff Authority &amp;amp; Decisions&lt;br /&gt;
: Staff decisions are final and must be respected. Arguing with staff publicly, attempting to undermine staff authority, or &amp;quot;staff shopping&amp;quot; (asking multiple staff for different answers) is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.D&#039;&#039;&#039; - Honest Reporting &amp;amp; Communication&lt;br /&gt;
: Players must provide truthful information to staff and community members. Creating false reports, lying during investigations, or providing misleading information will result in severe consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.E&#039;&#039;&#039; - Server Advertisement Prohibition&lt;br /&gt;
: Advertising other Minecraft servers, Discord communities, or competing platforms is strictly forbidden. This includes subtle recruitment attempts or comparative discussions intended to draw players away. Except with authorization from the staff team.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.F&#039;&#039;&#039; - Community Representation&lt;br /&gt;
: Players represent the TRP community in all interactions. Behavior that reflects poorly on the community, including actions on other platforms or servers, may result in consequences within TRP.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.G&#039;&#039;&#039; - Constructive Feedback&lt;br /&gt;
: Criticism and feedback should be constructive and presented through appropriate channels. Public complaints, drama-mongering, or attempts to incite community unrest are prohibited.&lt;br /&gt;
=== A.2 Platform Conduct ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.A&#039;&#039;&#039; - Account Security &amp;amp; Responsibility&lt;br /&gt;
: Each player is fully responsible for all actions taken on their account. Account sharing, lending credentials, or allowing others to access your account is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.B&#039;&#039;&#039; - Ban Evasion Prevention&lt;br /&gt;
: Using alternate accounts, VPNs, proxy services, or other methods to circumvent suspensions, bans, or other disciplinary measures is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.C&#039;&#039;&#039; - Personal Information Protection&lt;br /&gt;
: Sharing personal information (real names, addresses, phone numbers, school/work details) of yourself or others is prohibited. This includes both public sharing and private harassment.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.D&#039;&#039;&#039; - Platform-Appropriate Behavior&lt;br /&gt;
: Content and behavior must be appropriate for each platform. Discord conduct rules apply in Discord, forum rules apply in forums, and in-game rules apply in-game.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.E&#039;&#039;&#039; - Spam &amp;amp; Flooding Prevention&lt;br /&gt;
: Excessive posting, message flooding, character spamming, or other disruptive communication patterns are prohibited across all platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.F&#039;&#039;&#039; - Alt Account Limitations&lt;br /&gt;
: Players may only use alternate accounts but must disclose all alternate accounts when asked. Secret alts or undisclosed characters are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.G&#039;&#039;&#039; - External Platform Conduct&lt;br /&gt;
: Behavior on external platforms (other Discord servers, social media, forums etc...) that directly relates to or impacts the TRP community may be subject to moderation review.&lt;br /&gt;
=== A.3 Technical Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rules regarding client modifications, bug reporting, server performance, and technical integrity.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.A&#039;&#039;&#039; - Prohibited Client Modifications&lt;br /&gt;
: Use of hacked clients, exploitative mods, or any third-party software that provides unfair advantages is strictly prohibited. This includes but is not limited to: X-ray, flight hacks, speed modifications, auto-clickers, or combat assistance.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.B&#039;&#039;&#039; - Approved Modifications&lt;br /&gt;
: Quality-of-life modifications such as Optifine, JEI, minimaps (without player/entity radar), and cosmetic shaders are permitted. When in doubt, consult staff before installation.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.C&#039;&#039;&#039; - Bug Reporting Obligation&lt;br /&gt;
: Discovered bugs, glitches, or exploits must be reported immediately to staff through proper channels. Failure to report or exploitation of known bugs is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.D&#039;&#039;&#039; - Server Performance Respect&lt;br /&gt;
: Activities that intentionally lag the server, create excessive entities, or overload server systems are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.E&#039;&#039;&#039; - Game Integrity&lt;br /&gt;
: Players must not attempt to duplicate items, abuse game mechanics for unintended advantages, or manipulate the server economy through technical exploits.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.F&#039;&#039;&#039; - Connection Stability&lt;br /&gt;
: Players are expected to maintain stable connections when possible. Intentional disconnection to avoid roleplay consequences or repeatedly connecting/disconnecting to disrupt gameplay is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.G&#039;&#039;&#039; - Third-Party Services&lt;br /&gt;
: Use of Discord bots, external applications, or other third-party services that interact with TRP systems requires prior staff approval.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;B. IN-CHARACTER (IC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;These rules define standards for character creation, roleplay quality, and in-character interactions within the Takashima RP environment.&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== B.1 Character Development ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.A&#039;&#039;&#039; - Human Characters Only&lt;br /&gt;
: All characters must be realistic human beings with standard human limitations and capabilities. Supernatural abilities, non-human entities, or fantasy elements are not permitted. Exceptions are made for staff-played roles such as Kamis for the Clergy faction.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.B&#039;&#039;&#039; - Realistic Physical Characteristics&lt;br /&gt;
: Characters must have realistic human physical features including appropriate height, weight, age appearance, and natural human skin tones. Extreme or unrealistic appearances are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.C&#039;&#039;&#039; - Appropriate Character Names&lt;br /&gt;
: Character names must be realistic and culturally appropriate. Names of famous persons, inappropriate references, joke names, or obviously fictional names are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.D&#039;&#039;&#039; - Age Requirements &amp;amp; Consistency&lt;br /&gt;
: Characters must consistently portray their stated age through appearance, behavior, and decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.E&#039;&#039;&#039; - Background &amp;amp; Backstory Realism&lt;br /&gt;
: Character backgrounds must be realistic and believable. Overly tragic, dramatic, or unrealistic backstories that would not occur in real life are discouraged though not banned, just write it well.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.F&#039;&#039;&#039; - Character Consistency&lt;br /&gt;
: Characters must maintain consistent personalities, mannerisms, and behavioral patterns. Major personality changes require gradual development through roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.G&#039;&#039;&#039; - Skill &amp;amp; Knowledge Limitations&lt;br /&gt;
: Characters cannot be experts in multiple unrelated professional fields without proper justification. Professional knowledge must be demonstrated and developed over time.&lt;br /&gt;
=== B.2 Roleplay Standards ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.A&#039;&#039;&#039; - Realistic Actions &amp;amp; Responses&lt;br /&gt;
: All character actions must be realistic and appropriate to the situation. Characters should respond to events as real people would, with appropriate emotional reactions and logical decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.B&#039;&#039;&#039; - Fear &amp;amp; Self-Preservation (FearRP)&lt;br /&gt;
: Characters must display realistic fear and self-preservation instincts when faced with dangerous situations, weapons, authority figures, or life-threatening scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.C&#039;&#039;&#039; - Injury &amp;amp; Pain Roleplay&lt;br /&gt;
: Injuries must be roleplayed realistically with appropriate pain responses, limitations, and recovery times. Severe injuries require medical attention and ongoing effects.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.D&#039;&#039;&#039; - Emotional Authenticity&lt;br /&gt;
: Characters should display genuine emotional responses to traumatic events, relationships, losses, and significant life events. Unrealistic stoicism or indifference breaks immersion.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.E&#039;&#039;&#039; - Environmental Awareness&lt;br /&gt;
: Characters must acknowledge and respond to their environment, weather conditions, time of day, and surrounding events. Ignoring obvious environmental factors is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.F&#039;&#039;&#039; - Powergaming Prevention&lt;br /&gt;
: Forcing actions upon other players without allowing them to respond, or performing unrealistic superhuman feats is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.G&#039;&#039;&#039; - Godmodding Prevention&lt;br /&gt;
: Characters cannot be invincible, dodge every attack, or possess abilities beyond normal human capabilities. All characters have realistic limitations and vulnerabilities.&lt;br /&gt;
=== B.3 Interaction Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.A&#039;&#039;&#039; - Communication Channel Usage&lt;br /&gt;
: Use appropriate communication channels for their intended purpose. IC chat for character speech, OOC for out-of-character coordination, and LOOC for brief in-scene clarifications.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.B&#039;&#039;&#039; - Metagaming Prevention&lt;br /&gt;
: Information gained through out-of-character means (Discord, forums, streams, previous characters etc) cannot be used in-character. Characters must learn information through realistic in-character interactions.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.C&#039;&#039;&#039; - Consent &amp;amp; Boundaries&lt;br /&gt;
: All players have the right to establish boundaries for their roleplay experience. Respect Fade to Black (F2B) requests and do not pressure players into uncomfortable scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.D&#039;&#039;&#039; - Void Usage Limitations&lt;br /&gt;
: Voiding (cancelling roleplay scenarios) can only be done for rule violations or with unanimous consent from all involved parties. Personal preference is not grounds for voiding.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.E&#039;&#039;&#039; - Roleplay Avoidance Prevention&lt;br /&gt;
: Players cannot avoid roleplay consequences by logging off, switching characters, hiding in safe areas, or refusing to engage when consequences are due.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.F&#039;&#039;&#039; - Interaction Initiation&lt;br /&gt;
: All interactions should begin with proper context and escalation. Sudden aggressive or intimate interactions without buildup should be realistic to the situation and character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.G&#039;&#039;&#039; - Character Recognition&lt;br /&gt;
: Characters can only recognize others through realistic means such as distinctive features, voices, mannerisms, or previous interactions. Mundane clothing or temporary appearance changes do not guarantee recognition.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.H&#039;&#039;&#039; - Erotic Roleplay Prohibition&lt;br /&gt;
: Explicit sexual roleplay (ERP) is strictly prohibited. Sexual intercourse may occur through Fade to Black (F2B) only. Any detailed description of sexual acts is forbidden. Use appropriate euphemisms such as &amp;quot;we made love&amp;quot; or &amp;quot;we did the thing&amp;quot; when referring to such activities.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.I&#039;&#039;&#039; - Mature Content Consent Requirements&lt;br /&gt;
: Mature themes (such as excessive graphic violence, mild sexual references, alcohol abuse, drug use, etc.) may only be included in roleplay if all participants are at least 16 years old and have given their explicit consent through OOC means. These elements must serve to enrich the story or add depth to the characters. They must never be used in an excessive, abusive, or senseless way.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;C. SPECIALIZED SYSTEMS&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;These rules cover specific gameplay systems including combat mechanics, business operations, political structures, and criminal activities.&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== C.1 Combat &amp;amp; Conflict ===&lt;br /&gt;
=== C.2 Business &amp;amp; Economics ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.A&#039;&#039;&#039; - Business Operations Realism&lt;br /&gt;
: All businesses must operate realistically with appropriate overhead costs, supply chains, staffing requirements, and market limitations. Businesses cannot generate unlimited resources without realistic justification.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.B&#039;&#039;&#039; - Employment Standards&lt;br /&gt;
: Employment relationships must be conducted realistically with appropriate wages, working conditions, and contractual agreements. Both employers and employees must fulfill their roleplay obligations consistently.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.C&#039;&#039;&#039; - Economic Competition&lt;br /&gt;
: Business competition through pricing, marketing, negotiations, and market strategies is encouraged. Anti-competitive practices such as monopolization, price fixing, or market manipulation are permitted but must face realistic consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.D&#039;&#039;&#039; - Financial Transactions&lt;br /&gt;
: All business transactions, loans, investments, and financial dealings must be conducted through realistic means with appropriate documentation and consequences for defaults or fraud.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.E&#039;&#039;&#039; - Regulatory Compliance&lt;br /&gt;
: Businesses must operate within established in-character laws and regulations. Regulatory violations are permitted but must face appropriate legal and economic consequences when discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.F&#039;&#039;&#039; - Business Development&lt;br /&gt;
: Business expansion, mergers, acquisitions, and partnerships must be conducted realistically with appropriate timeframes, resources, and stakeholder involvement.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.G&#039;&#039;&#039; - Economic Impact Responsibility&lt;br /&gt;
: Large-scale economic activities that could significantly impact the server economy require consideration of realistic market effects and cannot be conducted solely for OOC advantage.&lt;br /&gt;
=== C.3 Politics &amp;amp; Governance ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.A&#039;&#039;&#039; - Political Party Standards&lt;br /&gt;
: Political parties must maintain realistic platforms, ideologies, and organizational structures. All party activities and discourse must be conducted realistically according to the party&#039;s established character and goals.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.B&#039;&#039;&#039; - Electoral Process Realism&lt;br /&gt;
: Elections must follow realistic consequences and procedures. Vote buying, intimidation, and corruption are permitted as roleplay elements but must be conducted realistically with appropriate risks of discovery and legal consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.C&#039;&#039;&#039; - Public Office Responsibilities&lt;br /&gt;
: Elected officials and public administrators must fulfill their duties realistically and professionally. Official decisions should be made in-character based on political ideology, public interest, or personal character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.D&#039;&#039;&#039; - Campaign Conduct&lt;br /&gt;
: Political campaigns must be conducted realistically. Personal attacks, harassment, or spreading false information about opponents are permitted as roleplay elements but must be realistic and face appropriate consequences if discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.E&#039;&#039;&#039; - Government Transparency&lt;br /&gt;
: Public officials must roleplay transparency realistically based on their character and situation. Secret dealings and corruption are permitted but must face realistic risks of discovery and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.F&#039;&#039;&#039; - Political Corruption Limitations&lt;br /&gt;
: While political corruption may be roleplayed for story purposes, it must be done realistically with appropriate risks and consequences. Corruption should serve narrative purposes rather than personal advantage.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.G&#039;&#039;&#039; - Democratic Process Realism&lt;br /&gt;
: All participants in political roleplay must engage realistically with democratic institutions. Attempting to subvert or destroy political systems is permitted but must be conducted through realistic means with appropriate consequences and risks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.H&#039;&#039;&#039; - Legislative Limitations&lt;br /&gt;
: Elected parties and officials may not enact, modify, or repeal laws that violate OOC rules or contradict constitutional provisions. All legislation must comply with server rules and constitutional framework regardless of electoral mandate. Certain exceptions can be made for events.&lt;br /&gt;
=== C.4 Criminal Activities ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.A&#039;&#039;&#039; - Criminal Realism Requirements&lt;br /&gt;
: All criminal activities must be conducted realistically with appropriate planning, risk assessment, and consequences. Criminal acts should have logical motivations and face realistic law enforcement response.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.B&#039;&#039;&#039; - Criminal Enterprise Operations&lt;br /&gt;
: Criminal organizations must operate with realistic hierarchies, territories, revenue sources, and internal conflicts. Criminal businesses must face appropriate risks from law enforcement and rival groups.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.C&#039;&#039;&#039; - Law Enforcement Interaction&lt;br /&gt;
: Criminals must respond realistically to law enforcement presence and authority. While resistance and corruption are permitted, interactions must reflect realistic power dynamics and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.D&#039;&#039;&#039; - Violence and Escalation&lt;br /&gt;
: Criminal violence must be properly motivated and escalated through realistic means. Random violence without purpose or motivation disrupts the narrative flow and immersion of criminal roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.E&#039;&#039;&#039; - Territory and Jurisdiction&lt;br /&gt;
: Criminal territorial disputes, turf wars, and jurisdictional conflicts must be conducted through realistic means with appropriate escalation, negotiation, and resolution methods.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.F&#039;&#039;&#039; - Criminal Evidence and Investigation&lt;br /&gt;
: Criminal activities must account for realistic evidence trails, witness testimony, and investigative procedures. Criminals should take appropriate precautions and face consequences when evidence is discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.G&#039;&#039;&#039; - Rehabilitation and Consequences&lt;br /&gt;
: Criminal characters must face realistic long-term consequences for their actions, including imprisonment, reputation damage, and opportunities for character development through rehabilitation or escalation.&lt;br /&gt;
&lt;br /&gt;
== D. CONFLICT &amp;amp; CONSEQUENCES ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;In Takashima, conflict is governed by realism, narrative, and the immutable laws of the human body. Your goal is to tell a compelling story, not to win. Every action must have a reason, and every action will have a consequence.&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== D.1 Universal Principles ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The foundational rules governing all conflict interactions in Takashima RP.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
There is no OOC &amp;quot;permission&amp;quot; system. There is only the &#039;&#039;&#039;In-Character (IC) justification&#039;&#039;&#039; for your actions and the &#039;&#039;&#039;realistic outcomes&#039;&#039;&#039;&#039;&#039;&#039; that follow.&lt;br /&gt;
*   &#039;&#039;&#039;Your primary rule is always: &amp;quot;What would happen in real life?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*   Your secondary rule is the complex anatomy of the human body, detailed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a2a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%; background-color:#404040; color:#ffffff;&amp;quot; | Rule&lt;br /&gt;
! style=&amp;quot;width:75%; background-color:#404040; color:#ffffff;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🎯 IC Motive&#039;&#039;&#039;&lt;br /&gt;
| Every hostile action must have a clear, believable In-Character reason. Boredom, OOC grudges, or &amp;quot;starting RP&amp;quot; are not valid motives. Personal vendettas, financial gain, territorial disputes, and self-preservation are.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🚧 Provide a Choice&#039;&#039;&#039;&lt;br /&gt;
| Before escalating to violence, you must always provide a clear demand and a realistic way for the other party to comply or escape. This allows for roleplay, not just robbery. Anonymous threats are not allowed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;⚖️ Proportional Response&#039;&#039;&#039;&lt;br /&gt;
| Your violence must be proportionate to the provocation and the context. An insult justifies a punch, not a bullet. A punch justifies a beating, not an execution. The damage you can inflict is limited by the victim&#039;s physiology (See Anatomy, D.2).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🩸 Realism &amp;amp; Fear&#039;&#039;&#039;&lt;br /&gt;
| Your character is not a superhero. They feel pain, fear, and can die. You must roleplay injuries, fear of authority, and fear of death realistically (FearRP). Ignoring severe injuries or certain death is FailRP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D.2 Combat &amp;amp; Anatomy ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How human anatomy governs combat outcomes and conflict resolution.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Main|Combat System}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For detailed information on combat mechanics, damage systems, and the anatomy plugin, see the [[Combat System]] page.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Every character in Takashima is governed by the same realistic anatomical system. This is what determines how much damage you can take and dish out. It is the ultimate arbitrator of conflict.&lt;br /&gt;
&lt;br /&gt;
==== D.2.A Limit Conflict (The &amp;quot;TTD&amp;quot; - Time To Die) ====&lt;br /&gt;
The key to fairness isn&#039;t an OOC rule saying &amp;quot;don&#039;t kill civilians,&amp;quot; but the realistic mechanical &#039;&#039;&#039;time and effort&#039;&#039;&#039; required to kill someone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#1a1a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Scenario&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Realistic Anatomical Limitation&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Outcome&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A criminal wants to mug a civilian.&#039;&#039;&#039;&lt;br /&gt;
| A slash to the arm (CUT status) causes light bleeding. It would take &#039;&#039;&#039;over a few hours&#039;&#039;&#039; of unchecked bleeding to be life-threatening.&lt;br /&gt;
| The civilian is robbed and injured, but not killed. The criminal gets their money without unnecessary murder attracting maximum police response.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A bar fight between two civilians.&#039;&#039;&#039;&lt;br /&gt;
| Punches and kicks might cause BRUISED or CUT limbs. A fractured arm (FRACTURED) causes moderate bleeding, taking over around an hour to be dangerous.&lt;br /&gt;
| The fight ends with injuries, not deaths. The participants can be arrested or seek medical help.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A gang war assassination.&#039;&#039;&#039;&lt;br /&gt;
| A targeted shot to the heart (Vital Organ). Damage to a vital organ below 10% can cause rapid unconsciousness and death.&lt;br /&gt;
| The killing is swift, realistic, and justified by the high-stakes context of gang warfare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This means committing murder is a deliberate, time-consuming, and messy process.&#039;&#039;&#039; You cannot instantly kill someone without facing the anatomical reality of your actions.&lt;br /&gt;
&lt;br /&gt;
=== D.3 Escalation Guidelines ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How violence naturally progresses, limited by realistic anatomical constraints.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This is not a rule, but a &#039;&#039;&#039;guide&#039;&#039;&#039; to how violence naturally progresses, limited by anatomy.&lt;br /&gt;
&lt;br /&gt;
#   &#039;&#039;&#039;Threat &amp;amp; Intimidation:&#039;&#039;&#039; Verbal demands, brandishing a weapon. Must &#039;&#039;provide a choice.&#039;&#039;&lt;br /&gt;
#   &#039;&#039;&#039;Minor Violence:&#039;&#039;&#039; Fists, shoves. Typically causes BRUISED or CUT limbs. Painful, but not life-threatening.&lt;br /&gt;
#   &#039;&#039;&#039;Major Violence:&#039;&#039;&#039; Use of weapons (bat, knife). Can cause FRACTURED or CRIPPLED limbs, and organ damage below 70%. Requires medical attention to avoid long-term consequences or slow death from bleeding/organ failure.&lt;br /&gt;
#   &#039;&#039;&#039;Lethal Force:&#039;&#039;&#039; Targeted attacks on vital organs (head, chest) or actions causing massive blood loss (e.g., CHOPPED_OFF limb). This is a conscious choice to end a life and will have the severest IC consequences (manhunt, life in prison, gang war retaliation).&lt;br /&gt;
&lt;br /&gt;
=== D.4 Criminal Status ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Definition and identification of criminal characters within the conflict system.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
While the rules are universal, &#039;&#039;&#039;context matters.&#039;&#039;&#039; A surgeon cutting someone open is not a criminal. A gang member doing it is.&lt;br /&gt;
*   A &#039;&#039;&#039;Criminal&#039;&#039;&#039; is someone with a &#039;&#039;&#039;known pattern of behavior&#039;&#039;&#039; or &#039;&#039;&#039;affiliation&#039;&#039;&#039; with a group that engages in serious, premeditated illegal activities (armed robbery, extortion, drug trafficking, organized violence).&lt;br /&gt;
*   &#039;&#039;&#039;You are subject to the consequences of a criminal lifestyle if you act like one.&#039;&#039;&#039; If you rob a store, expect to be treated as a dangerous criminal by both police and rivals, regardless of what you call yourself.&lt;br /&gt;
&lt;br /&gt;
=== D.5 Conflict Initiation ===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step-by-step guide for properly initiating conflict scenarios.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#   &#039;&#039;&#039;Have your IC motive ready.&#039;&#039;&#039; Why are you doing this?&lt;br /&gt;
#   &#039;&#039;&#039;Make your demand and provide a choice.&#039;&#039;&#039; &amp;quot;Your wallet, now. Or I&#039;ll break your arm.&amp;quot; / &amp;quot;Get out of our territory and don&#039;t come back.&amp;quot;&lt;br /&gt;
#   &#039;&#039;&#039;Escalate proportionally based on their response.&#039;&#039;&#039; If they comply, the conflict may end. If they run, you may give chase. If they fight back, you may escalate to greater violence.&lt;br /&gt;
#   &#039;&#039;&#039;Let anatomy be your guide.&#039;&#039;&#039; You cannot force an unrealistic outcome. A single punch cannot cause a vital organ to fail. A knife fight will result in serious bleeding that needs attention.&lt;br /&gt;
&lt;br /&gt;
This system puts the burden on the &#039;&#039;aggressor&#039;&#039; to justify their actions ICly and to understand the realistic mechanical outcomes of the anatomy system. It protects civilians not with an OOC shield, but with the realistic fact that murder is hard, messy, and has enormous consequences.&lt;br /&gt;
== &#039;&#039;&#039;E. ENFORCEMENT &amp;amp; APPEALS&#039;&#039;&#039; ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;These rules outline how violations are handled, the appeal process, and measures taken to protect the community.&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== E.1 Violation Consequences ===&lt;br /&gt;
=== E.2 Appeal Process ===&lt;br /&gt;
=== E.3 Community Protection ===&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=167</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=167"/>
		<updated>2025-09-07T13:31:52Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules &amp;amp; Information ==&lt;br /&gt;
&lt;br /&gt;
Welcome to &#039;&#039;&#039;Takashima RP (TRP)&#039;&#039;&#039;.  &lt;br /&gt;
These rules exist to keep the SandboxRP environment fair, immersive, and enjoyable for everyone.  &lt;br /&gt;
&lt;br /&gt;
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community.  &lt;br /&gt;
Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.  &lt;br /&gt;
&lt;br /&gt;
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community.  &lt;br /&gt;
Rules marked as &#039;&#039;&#039;major violations&#039;&#039;&#039; can lead to immediate and severe punishment.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
This section lists the most common terms and abbreviations used in &#039;&#039;&#039;Takashima RP&#039;&#039;&#039; (TRP).  &lt;br /&gt;
Understanding them will help you follow staff instructions, communicate with other players, and keep roleplay consistent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;IC (In-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;OOC (Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;LOOC (Local Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Metagaming&#039;&#039;&#039;  &lt;br /&gt;
: Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Powergaming&#039;&#039;&#039;  &lt;br /&gt;
: Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Godmodding&#039;&#039;&#039;  &lt;br /&gt;
: Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FailRP&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;AvoidRP&#039;&#039;&#039;  &lt;br /&gt;
: Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FearRP&#039;&#039;&#039;  &lt;br /&gt;
: Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Void / Voiding&#039;&#039;&#039;  &lt;br /&gt;
: Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;F2B (Fade to Black)&#039;&#039;&#039;  &lt;br /&gt;
: Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;ERP (Erotic Roleplay)&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Permissions&#039;&#039;&#039;  &lt;br /&gt;
: Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;SandboxRP&#039;&#039;&#039;  &lt;br /&gt;
: The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Faction&#039;&#039;&#039;  &lt;br /&gt;
: An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;A. OUT-OF-CHARACTER (OOC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
These rules govern player behavior and conduct outside of roleplay, including community interactions, platform usage, and technical requirements.&lt;br /&gt;
=== A.1 Community Standards ===&lt;br /&gt;
Rules governing respectful communication, behavior expectations, and community interaction principles.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.A&#039;&#039;&#039; - Respectful Communication&lt;br /&gt;
: All members must maintain respectful and civil communication across all platforms (in-game, Discord, forums etc). Harassment, discrimination, hate speech, or toxic behavior.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.B&#039;&#039;&#039; - English Language Requirement&lt;br /&gt;
: Primary communication must be conducted in English to ensure effective moderation and inclusive community participation. Brief phrases in other languages are acceptable, but extended conversations must be in English.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.C&#039;&#039;&#039; - Staff Authority &amp;amp; Decisions&lt;br /&gt;
: Staff decisions are final and must be respected. Arguing with staff publicly, attempting to undermine staff authority, or &amp;quot;staff shopping&amp;quot; (asking multiple staff for different answers) is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.D&#039;&#039;&#039; - Honest Reporting &amp;amp; Communication&lt;br /&gt;
: Players must provide truthful information to staff and community members. Creating false reports, lying during investigations, or providing misleading information will result in severe consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.E&#039;&#039;&#039; - Server Advertisement Prohibition&lt;br /&gt;
: Advertising other Minecraft servers, Discord communities, or competing platforms is strictly forbidden. This includes subtle recruitment attempts or comparative discussions intended to draw players away. Except with authorization from the staff team.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.F&#039;&#039;&#039; - Community Representation&lt;br /&gt;
: Players represent the TRP community in all interactions. Behavior that reflects poorly on the community, including actions on other platforms or servers, may result in consequences within TRP.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.G&#039;&#039;&#039; - Constructive Feedback&lt;br /&gt;
: Criticism and feedback should be constructive and presented through appropriate channels. Public complaints, drama-mongering, or attempts to incite community unrest are prohibited.&lt;br /&gt;
=== A.2 Platform Conduct ===&lt;br /&gt;
Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.A&#039;&#039;&#039; - Account Security &amp;amp; Responsibility&lt;br /&gt;
: Each player is fully responsible for all actions taken on their account. Account sharing, lending credentials, or allowing others to access your account is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.B&#039;&#039;&#039; - Ban Evasion Prevention&lt;br /&gt;
: Using alternate accounts, VPNs, proxy services, or other methods to circumvent suspensions, bans, or other disciplinary measures is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.C&#039;&#039;&#039; - Personal Information Protection&lt;br /&gt;
: Sharing personal information (real names, addresses, phone numbers, school/work details) of yourself or others is prohibited. This includes both public sharing and private harassment.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.D&#039;&#039;&#039; - Platform-Appropriate Behavior&lt;br /&gt;
: Content and behavior must be appropriate for each platform. Discord conduct rules apply in Discord, forum rules apply in forums, and in-game rules apply in-game.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.E&#039;&#039;&#039; - Spam &amp;amp; Flooding Prevention&lt;br /&gt;
: Excessive posting, message flooding, character spamming, or other disruptive communication patterns are prohibited across all platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.F&#039;&#039;&#039; - Alt Account Limitations&lt;br /&gt;
: Players may only use alternate accounts but must disclose all alternate accounts when asked. Secret alts or undisclosed characters are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.G&#039;&#039;&#039; - External Platform Conduct&lt;br /&gt;
: Behavior on external platforms (other Discord servers, social media, forums etc...) that directly relates to or impacts the TRP community may be subject to moderation review.&lt;br /&gt;
=== A.3 Technical Guidelines ===&lt;br /&gt;
Rules regarding client modifications, bug reporting, server performance, and technical integrity.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.A&#039;&#039;&#039; - Prohibited Client Modifications&lt;br /&gt;
: Use of hacked clients, exploitative mods, or any third-party software that provides unfair advantages is strictly prohibited. This includes but is not limited to: X-ray, flight hacks, speed modifications, auto-clickers, or combat assistance.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.B&#039;&#039;&#039; - Approved Modifications&lt;br /&gt;
: Quality-of-life modifications such as Optifine, JEI, minimaps (without player/entity radar), and cosmetic shaders are permitted. When in doubt, consult staff before installation.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.C&#039;&#039;&#039; - Bug Reporting Obligation&lt;br /&gt;
: Discovered bugs, glitches, or exploits must be reported immediately to staff through proper channels. Failure to report or exploitation of known bugs is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.D&#039;&#039;&#039; - Server Performance Respect&lt;br /&gt;
: Activities that intentionally lag the server, create excessive entities, or overload server systems are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.E&#039;&#039;&#039; - Game Integrity&lt;br /&gt;
: Players must not attempt to duplicate items, abuse game mechanics for unintended advantages, or manipulate the server economy through technical exploits.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.F&#039;&#039;&#039; - Connection Stability&lt;br /&gt;
: Players are expected to maintain stable connections when possible. Intentional disconnection to avoid roleplay consequences or repeatedly connecting/disconnecting to disrupt gameplay is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.G&#039;&#039;&#039; - Third-Party Services&lt;br /&gt;
: Use of Discord bots, external applications, or other third-party services that interact with TRP systems requires prior staff approval.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;B. IN-CHARACTER (IC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
These rules define standards for character creation, roleplay quality, and in-character interactions within the Takashima RP environment.&lt;br /&gt;
=== B.1 Character Development ===&lt;br /&gt;
Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.A&#039;&#039;&#039; - Human Characters Only&lt;br /&gt;
: All characters must be realistic human beings with standard human limitations and capabilities. Supernatural abilities, non-human entities, or fantasy elements are not permitted. Exceptions are made for staff-played roles such as Kamis for the Clergy faction.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.B&#039;&#039;&#039; - Realistic Physical Characteristics&lt;br /&gt;
: Characters must have realistic human physical features including appropriate height, weight, age appearance, and natural human skin tones. Extreme or unrealistic appearances are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.C&#039;&#039;&#039; - Appropriate Character Names&lt;br /&gt;
: Character names must be realistic and culturally appropriate. Names of famous persons, inappropriate references, joke names, or obviously fictional names are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.D&#039;&#039;&#039; - Age Requirements &amp;amp; Consistency&lt;br /&gt;
: Characters must consistently portray their stated age through appearance, behavior, and decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.E&#039;&#039;&#039; - Background &amp;amp; Backstory Realism&lt;br /&gt;
: Character backgrounds must be realistic and believable. Overly tragic, dramatic, or unrealistic backstories that would not occur in real life are discouraged though not banned, just write it well.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.F&#039;&#039;&#039; - Character Consistency&lt;br /&gt;
: Characters must maintain consistent personalities, mannerisms, and behavioral patterns. Major personality changes require gradual development through roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.G&#039;&#039;&#039; - Skill &amp;amp; Knowledge Limitations&lt;br /&gt;
: Characters cannot be experts in multiple unrelated professional fields without proper justification. Professional knowledge must be demonstrated and developed over time.&lt;br /&gt;
=== B.2 Roleplay Standards ===&lt;br /&gt;
Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.A&#039;&#039;&#039; - Realistic Actions &amp;amp; Responses&lt;br /&gt;
: All character actions must be realistic and appropriate to the situation. Characters should respond to events as real people would, with appropriate emotional reactions and logical decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.B&#039;&#039;&#039; - Fear &amp;amp; Self-Preservation (FearRP)&lt;br /&gt;
: Characters must display realistic fear and self-preservation instincts when faced with dangerous situations, weapons, authority figures, or life-threatening scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.C&#039;&#039;&#039; - Injury &amp;amp; Pain Roleplay&lt;br /&gt;
: Injuries must be roleplayed realistically with appropriate pain responses, limitations, and recovery times. Severe injuries require medical attention and ongoing effects.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.D&#039;&#039;&#039; - Emotional Authenticity&lt;br /&gt;
: Characters should display genuine emotional responses to traumatic events, relationships, losses, and significant life events. Unrealistic stoicism or indifference breaks immersion.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.E&#039;&#039;&#039; - Environmental Awareness&lt;br /&gt;
: Characters must acknowledge and respond to their environment, weather conditions, time of day, and surrounding events. Ignoring obvious environmental factors is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.F&#039;&#039;&#039; - Powergaming Prevention&lt;br /&gt;
: Forcing actions upon other players without allowing them to respond, or performing unrealistic superhuman feats is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.G&#039;&#039;&#039; - Godmodding Prevention&lt;br /&gt;
: Characters cannot be invincible, dodge every attack, or possess abilities beyond normal human capabilities. All characters have realistic limitations and vulnerabilities.&lt;br /&gt;
=== B.3 Interaction Guidelines ===&lt;br /&gt;
Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.A&#039;&#039;&#039; - Communication Channel Usage&lt;br /&gt;
: Use appropriate communication channels for their intended purpose. IC chat for character speech, OOC for out-of-character coordination, and LOOC for brief in-scene clarifications.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.B&#039;&#039;&#039; - Metagaming Prevention&lt;br /&gt;
: Information gained through out-of-character means (Discord, forums, streams, previous characters etc) cannot be used in-character. Characters must learn information through realistic in-character interactions.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.C&#039;&#039;&#039; - Consent &amp;amp; Boundaries&lt;br /&gt;
: All players have the right to establish boundaries for their roleplay experience. Respect Fade to Black (F2B) requests and do not pressure players into uncomfortable scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.D&#039;&#039;&#039; - Void Usage Limitations&lt;br /&gt;
: Voiding (cancelling roleplay scenarios) can only be done for rule violations or with unanimous consent from all involved parties. Personal preference is not grounds for voiding.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.E&#039;&#039;&#039; - Roleplay Avoidance Prevention&lt;br /&gt;
: Players cannot avoid roleplay consequences by logging off, switching characters, hiding in safe areas, or refusing to engage when consequences are due.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.F&#039;&#039;&#039; - Interaction Initiation&lt;br /&gt;
: All interactions should begin with proper context and escalation. Sudden aggressive or intimate interactions without buildup should be realistic to the situation and character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.G&#039;&#039;&#039; - Character Recognition&lt;br /&gt;
: Characters can only recognize others through realistic means such as distinctive features, voices, mannerisms, or previous interactions. Mundane clothing or temporary appearance changes do not guarantee recognition.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.H&#039;&#039;&#039; - Erotic Roleplay Prohibition&lt;br /&gt;
: Explicit sexual roleplay (ERP) is strictly prohibited. Sexual intercourse may occur through Fade to Black (F2B) only. Any detailed description of sexual acts is forbidden. Use appropriate euphemisms such as &amp;quot;we made love&amp;quot; or &amp;quot;we did the thing&amp;quot; when referring to such activities.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.I&#039;&#039;&#039; - Mature Content Consent Requirements&lt;br /&gt;
: Mature themes (such as excessive graphic violence, mild sexual references, alcohol abuse, drug use, etc.) may only be included in roleplay if all participants are at least 16 years old and have given their explicit consent through OOC means. These elements must serve to enrich the story or add depth to the characters. They must never be used in an excessive, abusive, or senseless way.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;C. SPECIALIZED SYSTEMS&#039;&#039;&#039; ==&lt;br /&gt;
These rules cover specific gameplay systems including combat mechanics, business operations, political structures, and criminal activities.&lt;br /&gt;
=== C.1 Combat &amp;amp; Conflict ===&lt;br /&gt;
=== C.2 Business &amp;amp; Economics ===&lt;br /&gt;
Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.A&#039;&#039;&#039; - Business Operations Realism&lt;br /&gt;
: All businesses must operate realistically with appropriate overhead costs, supply chains, staffing requirements, and market limitations. Businesses cannot generate unlimited resources without realistic justification.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.B&#039;&#039;&#039; - Employment Standards&lt;br /&gt;
: Employment relationships must be conducted realistically with appropriate wages, working conditions, and contractual agreements. Both employers and employees must fulfill their roleplay obligations consistently.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.C&#039;&#039;&#039; - Economic Competition&lt;br /&gt;
: Business competition through pricing, marketing, negotiations, and market strategies is encouraged. Anti-competitive practices such as monopolization, price fixing, or market manipulation are permitted but must face realistic consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.D&#039;&#039;&#039; - Financial Transactions&lt;br /&gt;
: All business transactions, loans, investments, and financial dealings must be conducted through realistic means with appropriate documentation and consequences for defaults or fraud.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.E&#039;&#039;&#039; - Regulatory Compliance&lt;br /&gt;
: Businesses must operate within established in-character laws and regulations. Regulatory violations are permitted but must face appropriate legal and economic consequences when discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.F&#039;&#039;&#039; - Business Development&lt;br /&gt;
: Business expansion, mergers, acquisitions, and partnerships must be conducted realistically with appropriate timeframes, resources, and stakeholder involvement.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.G&#039;&#039;&#039; - Economic Impact Responsibility&lt;br /&gt;
: Large-scale economic activities that could significantly impact the server economy require consideration of realistic market effects and cannot be conducted solely for OOC advantage.&lt;br /&gt;
=== C.3 Politics &amp;amp; Governance ===&lt;br /&gt;
Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.A&#039;&#039;&#039; - Political Party Standards&lt;br /&gt;
: Political parties must maintain realistic platforms, ideologies, and organizational structures. All party activities and discourse must be conducted realistically according to the party&#039;s established character and goals.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.B&#039;&#039;&#039; - Electoral Process Realism&lt;br /&gt;
: Elections must follow realistic consequences and procedures. Vote buying, intimidation, and corruption are permitted as roleplay elements but must be conducted realistically with appropriate risks of discovery and legal consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.C&#039;&#039;&#039; - Public Office Responsibilities&lt;br /&gt;
: Elected officials and public administrators must fulfill their duties realistically and professionally. Official decisions should be made in-character based on political ideology, public interest, or personal character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.D&#039;&#039;&#039; - Campaign Conduct&lt;br /&gt;
: Political campaigns must be conducted realistically. Personal attacks, harassment, or spreading false information about opponents are permitted as roleplay elements but must be realistic and face appropriate consequences if discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.E&#039;&#039;&#039; - Government Transparency&lt;br /&gt;
: Public officials must roleplay transparency realistically based on their character and situation. Secret dealings and corruption are permitted but must face realistic risks of discovery and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.F&#039;&#039;&#039; - Political Corruption Limitations&lt;br /&gt;
: While political corruption may be roleplayed for story purposes, it must be done realistically with appropriate risks and consequences. Corruption should serve narrative purposes rather than personal advantage.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.G&#039;&#039;&#039; - Democratic Process Realism&lt;br /&gt;
: All participants in political roleplay must engage realistically with democratic institutions. Attempting to subvert or destroy political systems is permitted but must be conducted through realistic means with appropriate consequences and risks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.H&#039;&#039;&#039; - Legislative Limitations&lt;br /&gt;
: Elected parties and officials may not enact, modify, or repeal laws that violate OOC rules or contradict constitutional provisions. All legislation must comply with server rules and constitutional framework regardless of electoral mandate. Certain exceptions can be made for events.&lt;br /&gt;
=== C.4 Criminal Activities ===&lt;br /&gt;
Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.A&#039;&#039;&#039; - Criminal Realism Requirements&lt;br /&gt;
: All criminal activities must be conducted realistically with appropriate planning, risk assessment, and consequences. Criminal acts should have logical motivations and face realistic law enforcement response.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.B&#039;&#039;&#039; - Criminal Enterprise Operations&lt;br /&gt;
: Criminal organizations must operate with realistic hierarchies, territories, revenue sources, and internal conflicts. Criminal businesses must face appropriate risks from law enforcement and rival groups.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.C&#039;&#039;&#039; - Law Enforcement Interaction&lt;br /&gt;
: Criminals must respond realistically to law enforcement presence and authority. While resistance and corruption are permitted, interactions must reflect realistic power dynamics and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.D&#039;&#039;&#039; - Violence and Escalation&lt;br /&gt;
: Criminal violence must be properly motivated and escalated through realistic means. Random violence without purpose or motivation disrupts the narrative flow and immersion of criminal roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.E&#039;&#039;&#039; - Territory and Jurisdiction&lt;br /&gt;
: Criminal territorial disputes, turf wars, and jurisdictional conflicts must be conducted through realistic means with appropriate escalation, negotiation, and resolution methods.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.F&#039;&#039;&#039; - Criminal Evidence and Investigation&lt;br /&gt;
: Criminal activities must account for realistic evidence trails, witness testimony, and investigative procedures. Criminals should take appropriate precautions and face consequences when evidence is discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.G&#039;&#039;&#039; - Rehabilitation and Consequences&lt;br /&gt;
: Criminal characters must face realistic long-term consequences for their actions, including imprisonment, reputation damage, and opportunities for character development through rehabilitation or escalation.&lt;br /&gt;
&lt;br /&gt;
== D. CONFLICT &amp;amp; CONSEQUENCES ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;In Takashima, conflict is governed by realism, narrative, and the immutable laws of the human body. Your goal is to tell a compelling story, not to win. Every action must have a reason, and every action will have a consequence.&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== D.1 The Universal Principle ===&lt;br /&gt;
There is no OOC &amp;quot;permission&amp;quot; system. There is only the &#039;&#039;&#039;In-Character (IC) justification&#039;&#039;&#039; for your actions and the &#039;&#039;&#039;realistic outcomes&#039;&#039;&#039;&#039;&#039;&#039; that follow.&lt;br /&gt;
*   &#039;&#039;&#039;Your primary rule is always: &amp;quot;What would happen in real life?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*   Your secondary rule is the complex anatomy of the human body, detailed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#2a2a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%; background-color:#404040; color:#ffffff;&amp;quot; | Rule&lt;br /&gt;
! style=&amp;quot;width:75%; background-color:#404040; color:#ffffff;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🎯 IC Motive&#039;&#039;&#039;&lt;br /&gt;
| Every hostile action must have a clear, believable In-Character reason. Boredom, OOC grudges, or &amp;quot;starting RP&amp;quot; are not valid motives. Personal vendettas, financial gain, territorial disputes, and self-preservation are.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🚧 Provide a Choice&#039;&#039;&#039;&lt;br /&gt;
| Before escalating to violence, you must always provide a clear demand and a realistic way for the other party to comply or escape. This allows for roleplay, not just robbery. Anonymous threats are not allowed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;⚖️ Proportional Response&#039;&#039;&#039;&lt;br /&gt;
| Your violence must be proportionate to the provocation and the context. An insult justifies a punch, not a bullet. A punch justifies a beating, not an execution. The damage you can inflict is limited by the victim&#039;s physiology (See Anatomy, D.2).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;🩸 Realism &amp;amp; Fear&#039;&#039;&#039;&lt;br /&gt;
| Your character is not a superhero. They feel pain, fear, and can die. You must roleplay injuries, fear of authority, and fear of death realistically (FearRP). Ignoring severe injuries or certain death is FailRP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D.2 The Great Equalizer: Human Anatomy ===&lt;br /&gt;
----&lt;br /&gt;
Every character in Takashima is governed by the same realistic anatomical system. This is what determines how much damage you can take and dish out. It is the ultimate arbitrator of conflict.&lt;br /&gt;
&lt;br /&gt;
==== D.2.A Limit Conflict (The &amp;quot;TTD&amp;quot; - Time To Die) ====&lt;br /&gt;
The key to fairness isn&#039;t an OOC rule saying &amp;quot;don&#039;t kill civilians,&amp;quot; but the realistic mechanical &#039;&#039;&#039;time and effort&#039;&#039;&#039; required to kill someone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background-color:#1a1a2a; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Scenario&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Realistic Anatomical Limitation&lt;br /&gt;
! style=&amp;quot;background-color:#4444aa; color:#ffffff;&amp;quot; | Outcome&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A criminal wants to mug a civilian.&#039;&#039;&#039;&lt;br /&gt;
| A slash to the arm (CUT status) causes light bleeding. It would take &#039;&#039;&#039;over a few hours&#039;&#039;&#039; of unchecked bleeding to be life-threatening.&lt;br /&gt;
| The civilian is robbed and injured, but not killed. The criminal gets their money without unnecessary murder attracting maximum police response.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A bar fight between two civilians.&#039;&#039;&#039;&lt;br /&gt;
| Punches and kicks might cause BRUISED or CUT limbs. A fractured arm (FRACTURED) causes moderate bleeding, taking over around an hour to be dangerous.&lt;br /&gt;
| The fight ends with injuries, not deaths. The participants can be arrested or seek medical help.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A gang war assassination.&#039;&#039;&#039;&lt;br /&gt;
| A targeted shot to the heart (Vital Organ). Damage to a vital organ below 10% can cause rapid unconsciousness and death.&lt;br /&gt;
| The killing is swift, realistic, and justified by the high-stakes context of gang warfare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This means committing murder is a deliberate, time-consuming, and messy process.&#039;&#039;&#039; You cannot instantly kill someone without facing the anatomical reality of your actions.&lt;br /&gt;
&lt;br /&gt;
=== D.3 The Realistic Escalation Ladder ===&lt;br /&gt;
This is not a rule, but a &#039;&#039;&#039;guide&#039;&#039;&#039; to how violence naturally progresses, limited by anatomy.&lt;br /&gt;
&lt;br /&gt;
#   &#039;&#039;&#039;Threat &amp;amp; Intimidation:&#039;&#039;&#039; Verbal demands, brandishing a weapon. Must &#039;&#039;provide a choice.&#039;&#039;&lt;br /&gt;
#   &#039;&#039;&#039;Minor Violence:&#039;&#039;&#039; Fists, shoves. Typically causes BRUISED or CUT limbs. Painful, but not life-threatening.&lt;br /&gt;
#   &#039;&#039;&#039;Major Violence:&#039;&#039;&#039; Use of weapons (bat, knife). Can cause FRACTURED or CRIPPLED limbs, and organ damage below 70%. Requires medical attention to avoid long-term consequences or slow death from bleeding/organ failure.&lt;br /&gt;
#   &#039;&#039;&#039;Lethal Force:&#039;&#039;&#039; Targeted attacks on vital organs (head, chest) or actions causing massive blood loss (e.g., CHOPPED_OFF limb). This is a conscious choice to end a life and will have the severest IC consequences (manhunt, life in prison, gang war retaliation).&lt;br /&gt;
&lt;br /&gt;
=== D.4 Defining a &amp;quot;Criminal&amp;quot; ===&lt;br /&gt;
While the rules are universal, &#039;&#039;&#039;context matters.&#039;&#039;&#039; A surgeon cutting someone open is not a criminal. A gang member doing it is.&lt;br /&gt;
*   A &#039;&#039;&#039;Criminal&#039;&#039;&#039; is someone with a &#039;&#039;&#039;known pattern of behavior&#039;&#039;&#039; or &#039;&#039;&#039;affiliation&#039;&#039;&#039; with a group that engages in serious, premeditated illegal activities (armed robbery, extortion, drug trafficking, organized violence).&lt;br /&gt;
*   &#039;&#039;&#039;You are subject to the consequences of a criminal lifestyle if you act like one.&#039;&#039;&#039; If you rob a store, expect to be treated as a dangerous criminal by both police and rivals, regardless of what you call yourself.&lt;br /&gt;
&lt;br /&gt;
=== D.5 How to Initiate Conflict ===&lt;br /&gt;
#   &#039;&#039;&#039;Have your IC motive ready.&#039;&#039;&#039; Why are you doing this?&lt;br /&gt;
#   &#039;&#039;&#039;Make your demand and provide a choice.&#039;&#039;&#039; &amp;quot;Your wallet, now. Or I&#039;ll break your arm.&amp;quot; / &amp;quot;Get out of our territory and don&#039;t come back.&amp;quot;&lt;br /&gt;
#   &#039;&#039;&#039;Escalate proportionally based on their response.&#039;&#039;&#039; If they comply, the conflict may end. If they run, you may give chase. If they fight back, you may escalate to greater violence.&lt;br /&gt;
#   &#039;&#039;&#039;Let anatomy be your guide.&#039;&#039;&#039; You cannot force an unrealistic outcome. A single punch cannot cause a vital organ to fail. A knife fight will result in serious bleeding that needs attention.&lt;br /&gt;
&lt;br /&gt;
This system puts the burden on the &#039;&#039;aggressor&#039;&#039; to justify their actions ICly and to understand the realistic mechanical outcomes of the anatomy system. It protects civilians not with an OOC shield, but with the realistic fact that murder is hard, messy, and has enormous consequences.&lt;br /&gt;
== &#039;&#039;&#039;E. ENFORCEMENT &amp;amp; APPEALS&#039;&#039;&#039; ==&lt;br /&gt;
These rules outline how violations are handled, the appeal process, and measures taken to protect the community.&lt;br /&gt;
=== E.1 Violation Consequences ===&lt;br /&gt;
=== E.2 Appeal Process ===&lt;br /&gt;
=== E.3 Community Protection ===&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=166</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=166"/>
		<updated>2025-09-06T20:22:06Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules &amp;amp; Information ==&lt;br /&gt;
&lt;br /&gt;
Welcome to &#039;&#039;&#039;Takashima RP (TRP)&#039;&#039;&#039;.  &lt;br /&gt;
These rules exist to keep the SandboxRP environment fair, immersive, and enjoyable for everyone.  &lt;br /&gt;
&lt;br /&gt;
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community.  &lt;br /&gt;
Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.  &lt;br /&gt;
&lt;br /&gt;
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community.  &lt;br /&gt;
Rules marked as &#039;&#039;&#039;major violations&#039;&#039;&#039; can lead to immediate and severe punishment.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
This section lists the most common terms and abbreviations used in &#039;&#039;&#039;Takashima RP&#039;&#039;&#039; (TRP).  &lt;br /&gt;
Understanding them will help you follow staff instructions, communicate with other players, and keep roleplay consistent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;IC (In-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;OOC (Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;LOOC (Local Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Metagaming&#039;&#039;&#039;  &lt;br /&gt;
: Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Powergaming&#039;&#039;&#039;  &lt;br /&gt;
: Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Godmodding&#039;&#039;&#039;  &lt;br /&gt;
: Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FailRP&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;AvoidRP&#039;&#039;&#039;  &lt;br /&gt;
: Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FearRP&#039;&#039;&#039;  &lt;br /&gt;
: Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Void / Voiding&#039;&#039;&#039;  &lt;br /&gt;
: Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;F2B (Fade to Black)&#039;&#039;&#039;  &lt;br /&gt;
: Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;ERP (Erotic Roleplay)&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Permissions&#039;&#039;&#039;  &lt;br /&gt;
: Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;SandboxRP&#039;&#039;&#039;  &lt;br /&gt;
: The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Faction&#039;&#039;&#039;  &lt;br /&gt;
: An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;A. OUT-OF-CHARACTER (OOC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
These rules govern player behavior and conduct outside of roleplay, including community interactions, platform usage, and technical requirements.&lt;br /&gt;
=== A.1 Community Standards ===&lt;br /&gt;
Rules governing respectful communication, behavior expectations, and community interaction principles.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.A&#039;&#039;&#039; - Respectful Communication&lt;br /&gt;
: All members must maintain respectful and civil communication across all platforms (in-game, Discord, forums etc). Harassment, discrimination, hate speech, or toxic behavior.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.B&#039;&#039;&#039; - English Language Requirement&lt;br /&gt;
: Primary communication must be conducted in English to ensure effective moderation and inclusive community participation. Brief phrases in other languages are acceptable, but extended conversations must be in English.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.C&#039;&#039;&#039; - Staff Authority &amp;amp; Decisions&lt;br /&gt;
: Staff decisions are final and must be respected. Arguing with staff publicly, attempting to undermine staff authority, or &amp;quot;staff shopping&amp;quot; (asking multiple staff for different answers) is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.D&#039;&#039;&#039; - Honest Reporting &amp;amp; Communication&lt;br /&gt;
: Players must provide truthful information to staff and community members. Creating false reports, lying during investigations, or providing misleading information will result in severe consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.E&#039;&#039;&#039; - Server Advertisement Prohibition&lt;br /&gt;
: Advertising other Minecraft servers, Discord communities, or competing platforms is strictly forbidden. This includes subtle recruitment attempts or comparative discussions intended to draw players away. Except with authorization from the staff team.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.F&#039;&#039;&#039; - Community Representation&lt;br /&gt;
: Players represent the TRP community in all interactions. Behavior that reflects poorly on the community, including actions on other platforms or servers, may result in consequences within TRP.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.G&#039;&#039;&#039; - Constructive Feedback&lt;br /&gt;
: Criticism and feedback should be constructive and presented through appropriate channels. Public complaints, drama-mongering, or attempts to incite community unrest are prohibited.&lt;br /&gt;
=== A.2 Platform Conduct ===&lt;br /&gt;
Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.A&#039;&#039;&#039; - Account Security &amp;amp; Responsibility&lt;br /&gt;
: Each player is fully responsible for all actions taken on their account. Account sharing, lending credentials, or allowing others to access your account is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.B&#039;&#039;&#039; - Ban Evasion Prevention&lt;br /&gt;
: Using alternate accounts, VPNs, proxy services, or other methods to circumvent suspensions, bans, or other disciplinary measures is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.C&#039;&#039;&#039; - Personal Information Protection&lt;br /&gt;
: Sharing personal information (real names, addresses, phone numbers, school/work details) of yourself or others is prohibited. This includes both public sharing and private harassment.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.D&#039;&#039;&#039; - Platform-Appropriate Behavior&lt;br /&gt;
: Content and behavior must be appropriate for each platform. Discord conduct rules apply in Discord, forum rules apply in forums, and in-game rules apply in-game.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.E&#039;&#039;&#039; - Spam &amp;amp; Flooding Prevention&lt;br /&gt;
: Excessive posting, message flooding, character spamming, or other disruptive communication patterns are prohibited across all platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.F&#039;&#039;&#039; - Alt Account Limitations&lt;br /&gt;
: Players may only use alternate accounts but must disclose all alternate accounts when asked. Secret alts or undisclosed characters are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.G&#039;&#039;&#039; - External Platform Conduct&lt;br /&gt;
: Behavior on external platforms (other Discord servers, social media, forums etc...) that directly relates to or impacts the TRP community may be subject to moderation review.&lt;br /&gt;
=== A.3 Technical Guidelines ===&lt;br /&gt;
Rules regarding client modifications, bug reporting, server performance, and technical integrity.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.A&#039;&#039;&#039; - Prohibited Client Modifications&lt;br /&gt;
: Use of hacked clients, exploitative mods, or any third-party software that provides unfair advantages is strictly prohibited. This includes but is not limited to: X-ray, flight hacks, speed modifications, auto-clickers, or combat assistance.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.B&#039;&#039;&#039; - Approved Modifications&lt;br /&gt;
: Quality-of-life modifications such as Optifine, JEI, minimaps (without player/entity radar), and cosmetic shaders are permitted. When in doubt, consult staff before installation.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.C&#039;&#039;&#039; - Bug Reporting Obligation&lt;br /&gt;
: Discovered bugs, glitches, or exploits must be reported immediately to staff through proper channels. Failure to report or exploitation of known bugs is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.D&#039;&#039;&#039; - Server Performance Respect&lt;br /&gt;
: Activities that intentionally lag the server, create excessive entities, or overload server systems are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.E&#039;&#039;&#039; - Game Integrity&lt;br /&gt;
: Players must not attempt to duplicate items, abuse game mechanics for unintended advantages, or manipulate the server economy through technical exploits.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.F&#039;&#039;&#039; - Connection Stability&lt;br /&gt;
: Players are expected to maintain stable connections when possible. Intentional disconnection to avoid roleplay consequences or repeatedly connecting/disconnecting to disrupt gameplay is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.G&#039;&#039;&#039; - Third-Party Services&lt;br /&gt;
: Use of Discord bots, external applications, or other third-party services that interact with TRP systems requires prior staff approval.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;B. IN-CHARACTER (IC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
These rules define standards for character creation, roleplay quality, and in-character interactions within the Takashima RP environment.&lt;br /&gt;
=== B.1 Character Development ===&lt;br /&gt;
Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.A&#039;&#039;&#039; - Human Characters Only&lt;br /&gt;
: All characters must be realistic human beings with standard human limitations and capabilities. Supernatural abilities, non-human entities, or fantasy elements are not permitted. Exceptions are made for staff-played roles such as Kamis for the Clergy faction.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.B&#039;&#039;&#039; - Realistic Physical Characteristics&lt;br /&gt;
: Characters must have realistic human physical features including appropriate height, weight, age appearance, and natural human skin tones. Extreme or unrealistic appearances are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.C&#039;&#039;&#039; - Appropriate Character Names&lt;br /&gt;
: Character names must be realistic and culturally appropriate. Names of famous persons, inappropriate references, joke names, or obviously fictional names are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.D&#039;&#039;&#039; - Age Requirements &amp;amp; Consistency&lt;br /&gt;
: Characters must consistently portray their stated age through appearance, behavior, and decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.E&#039;&#039;&#039; - Background &amp;amp; Backstory Realism&lt;br /&gt;
: Character backgrounds must be realistic and believable. Overly tragic, dramatic, or unrealistic backstories that would not occur in real life are discouraged though not banned, just write it well.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.F&#039;&#039;&#039; - Character Consistency&lt;br /&gt;
: Characters must maintain consistent personalities, mannerisms, and behavioral patterns. Major personality changes require gradual development through roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.G&#039;&#039;&#039; - Skill &amp;amp; Knowledge Limitations&lt;br /&gt;
: Characters cannot be experts in multiple unrelated professional fields without proper justification. Professional knowledge must be demonstrated and developed over time.&lt;br /&gt;
=== B.2 Roleplay Standards ===&lt;br /&gt;
Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.A&#039;&#039;&#039; - Realistic Actions &amp;amp; Responses&lt;br /&gt;
: All character actions must be realistic and appropriate to the situation. Characters should respond to events as real people would, with appropriate emotional reactions and logical decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.B&#039;&#039;&#039; - Fear &amp;amp; Self-Preservation (FearRP)&lt;br /&gt;
: Characters must display realistic fear and self-preservation instincts when faced with dangerous situations, weapons, authority figures, or life-threatening scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.C&#039;&#039;&#039; - Injury &amp;amp; Pain Roleplay&lt;br /&gt;
: Injuries must be roleplayed realistically with appropriate pain responses, limitations, and recovery times. Severe injuries require medical attention and ongoing effects.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.D&#039;&#039;&#039; - Emotional Authenticity&lt;br /&gt;
: Characters should display genuine emotional responses to traumatic events, relationships, losses, and significant life events. Unrealistic stoicism or indifference breaks immersion.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.E&#039;&#039;&#039; - Environmental Awareness&lt;br /&gt;
: Characters must acknowledge and respond to their environment, weather conditions, time of day, and surrounding events. Ignoring obvious environmental factors is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.F&#039;&#039;&#039; - Powergaming Prevention&lt;br /&gt;
: Forcing actions upon other players without allowing them to respond, or performing unrealistic superhuman feats is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.G&#039;&#039;&#039; - Godmodding Prevention&lt;br /&gt;
: Characters cannot be invincible, dodge every attack, or possess abilities beyond normal human capabilities. All characters have realistic limitations and vulnerabilities.&lt;br /&gt;
=== B.3 Interaction Guidelines ===&lt;br /&gt;
Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.A&#039;&#039;&#039; - Communication Channel Usage&lt;br /&gt;
: Use appropriate communication channels for their intended purpose. IC chat for character speech, OOC for out-of-character coordination, and LOOC for brief in-scene clarifications.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.B&#039;&#039;&#039; - Metagaming Prevention&lt;br /&gt;
: Information gained through out-of-character means (Discord, forums, streams, previous characters etc) cannot be used in-character. Characters must learn information through realistic in-character interactions.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.C&#039;&#039;&#039; - Consent &amp;amp; Boundaries&lt;br /&gt;
: All players have the right to establish boundaries for their roleplay experience. Respect Fade to Black (F2B) requests and do not pressure players into uncomfortable scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.D&#039;&#039;&#039; - Void Usage Limitations&lt;br /&gt;
: Voiding (cancelling roleplay scenarios) can only be done for rule violations or with unanimous consent from all involved parties. Personal preference is not grounds for voiding.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.E&#039;&#039;&#039; - Roleplay Avoidance Prevention&lt;br /&gt;
: Players cannot avoid roleplay consequences by logging off, switching characters, hiding in safe areas, or refusing to engage when consequences are due.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.F&#039;&#039;&#039; - Interaction Initiation&lt;br /&gt;
: All interactions should begin with proper context and escalation. Sudden aggressive or intimate interactions without buildup should be realistic to the situation and character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.G&#039;&#039;&#039; - Character Recognition&lt;br /&gt;
: Characters can only recognize others through realistic means such as distinctive features, voices, mannerisms, or previous interactions. Mundane clothing or temporary appearance changes do not guarantee recognition.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.H&#039;&#039;&#039; - Erotic Roleplay Prohibition&lt;br /&gt;
: Explicit sexual roleplay (ERP) is strictly prohibited. Sexual intercourse may occur through Fade to Black (F2B) only. Any detailed description of sexual acts is forbidden. Use appropriate euphemisms such as &amp;quot;we made love&amp;quot; or &amp;quot;we did the thing&amp;quot; when referring to such activities.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.I&#039;&#039;&#039; - Mature Content Consent Requirements&lt;br /&gt;
: Mature themes (such as excessive graphic violence, mild sexual references, alcohol abuse, drug use, etc.) may only be included in roleplay if all participants are at least 16 years old and have given their explicit consent through OOC means. These elements must serve to enrich the story or add depth to the characters. They must never be used in an excessive, abusive, or senseless way.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;C. SPECIALIZED SYSTEMS&#039;&#039;&#039; ==&lt;br /&gt;
These rules cover specific gameplay systems including combat mechanics, business operations, political structures, and criminal activities.&lt;br /&gt;
=== C.1 Combat &amp;amp; Conflict ===&lt;br /&gt;
=== C.2 Business &amp;amp; Economics ===&lt;br /&gt;
Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.A&#039;&#039;&#039; - Business Operations Realism&lt;br /&gt;
: All businesses must operate realistically with appropriate overhead costs, supply chains, staffing requirements, and market limitations. Businesses cannot generate unlimited resources without realistic justification.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.B&#039;&#039;&#039; - Employment Standards&lt;br /&gt;
: Employment relationships must be conducted realistically with appropriate wages, working conditions, and contractual agreements. Both employers and employees must fulfill their roleplay obligations consistently.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.C&#039;&#039;&#039; - Economic Competition&lt;br /&gt;
: Business competition through pricing, marketing, negotiations, and market strategies is encouraged. Anti-competitive practices such as monopolization, price fixing, or market manipulation are permitted but must face realistic consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.D&#039;&#039;&#039; - Financial Transactions&lt;br /&gt;
: All business transactions, loans, investments, and financial dealings must be conducted through realistic means with appropriate documentation and consequences for defaults or fraud.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.E&#039;&#039;&#039; - Regulatory Compliance&lt;br /&gt;
: Businesses must operate within established in-character laws and regulations. Regulatory violations are permitted but must face appropriate legal and economic consequences when discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.F&#039;&#039;&#039; - Business Development&lt;br /&gt;
: Business expansion, mergers, acquisitions, and partnerships must be conducted realistically with appropriate timeframes, resources, and stakeholder involvement.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.G&#039;&#039;&#039; - Economic Impact Responsibility&lt;br /&gt;
: Large-scale economic activities that could significantly impact the server economy require consideration of realistic market effects and cannot be conducted solely for OOC advantage.&lt;br /&gt;
=== C.3 Politics &amp;amp; Governance ===&lt;br /&gt;
Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.A&#039;&#039;&#039; - Political Party Standards&lt;br /&gt;
: Political parties must maintain realistic platforms, ideologies, and organizational structures. All party activities and discourse must be conducted realistically according to the party&#039;s established character and goals.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.B&#039;&#039;&#039; - Electoral Process Realism&lt;br /&gt;
: Elections must follow realistic consequences and procedures. Vote buying, intimidation, and corruption are permitted as roleplay elements but must be conducted realistically with appropriate risks of discovery and legal consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.C&#039;&#039;&#039; - Public Office Responsibilities&lt;br /&gt;
: Elected officials and public administrators must fulfill their duties realistically and professionally. Official decisions should be made in-character based on political ideology, public interest, or personal character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.D&#039;&#039;&#039; - Campaign Conduct&lt;br /&gt;
: Political campaigns must be conducted realistically. Personal attacks, harassment, or spreading false information about opponents are permitted as roleplay elements but must be realistic and face appropriate consequences if discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.E&#039;&#039;&#039; - Government Transparency&lt;br /&gt;
: Public officials must roleplay transparency realistically based on their character and situation. Secret dealings and corruption are permitted but must face realistic risks of discovery and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.F&#039;&#039;&#039; - Political Corruption Limitations&lt;br /&gt;
: While political corruption may be roleplayed for story purposes, it must be done realistically with appropriate risks and consequences. Corruption should serve narrative purposes rather than personal advantage.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.G&#039;&#039;&#039; - Democratic Process Realism&lt;br /&gt;
: All participants in political roleplay must engage realistically with democratic institutions. Attempting to subvert or destroy political systems is permitted but must be conducted through realistic means with appropriate consequences and risks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.H&#039;&#039;&#039; - Legislative Limitations&lt;br /&gt;
: Elected parties and officials may not enact, modify, or repeal laws that violate OOC rules or contradict constitutional provisions. All legislation must comply with server rules and constitutional framework regardless of electoral mandate. Certain exceptions can be made for events.&lt;br /&gt;
=== C.4 Criminal Activities ===&lt;br /&gt;
Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.A&#039;&#039;&#039; - Criminal Realism Requirements&lt;br /&gt;
: All criminal activities must be conducted realistically with appropriate planning, risk assessment, and consequences. Criminal acts should have logical motivations and face realistic law enforcement response.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.B&#039;&#039;&#039; - Criminal Enterprise Operations&lt;br /&gt;
: Criminal organizations must operate with realistic hierarchies, territories, revenue sources, and internal conflicts. Criminal businesses must face appropriate risks from law enforcement and rival groups.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.C&#039;&#039;&#039; - Law Enforcement Interaction&lt;br /&gt;
: Criminals must respond realistically to law enforcement presence and authority. While resistance and corruption are permitted, interactions must reflect realistic power dynamics and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.D&#039;&#039;&#039; - Violence and Escalation&lt;br /&gt;
: Criminal violence must be properly motivated and escalated through realistic means. Random violence without purpose or motivation disrupts the narrative flow and immersion of criminal roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.E&#039;&#039;&#039; - Territory and Jurisdiction&lt;br /&gt;
: Criminal territorial disputes, turf wars, and jurisdictional conflicts must be conducted through realistic means with appropriate escalation, negotiation, and resolution methods.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.F&#039;&#039;&#039; - Criminal Evidence and Investigation&lt;br /&gt;
: Criminal activities must account for realistic evidence trails, witness testimony, and investigative procedures. Criminals should take appropriate precautions and face consequences when evidence is discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.G&#039;&#039;&#039; - Rehabilitation and Consequences&lt;br /&gt;
: Criminal characters must face realistic long-term consequences for their actions, including imprisonment, reputation damage, and opportunities for character development through rehabilitation or escalation.&lt;br /&gt;
&lt;br /&gt;
== D. CONFLICT &amp;amp; CONSEQUENCES ==&lt;br /&gt;
Forget complex permission rules. In Takashima, actions have realistic consequences. Your goal isn&#039;t to &amp;quot;win&amp;quot; but to tell a great story. Think: &amp;quot;What would happen in real life?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===  D.1 The Golden Rules ===&lt;br /&gt;
# &#039;&#039;&#039;Have a Reason:&#039;&#039;&#039; Never attack or cause trouble without a good In-Character (IC) reason. &amp;quot;For fun&amp;quot; or OOC grudges are not reasons.&lt;br /&gt;
# &#039;&#039;&#039;Be Realistic:&#039;&#039;&#039; Your character isn&#039;t a superhero. They feel fear, get hurt, and can die. Roleplay injuries and fear properly.&lt;br /&gt;
# &#039;&#039;&#039;Actions Have Consequences:&#039;&#039;&#039; Violence attracts police. Attacks create enemies. Your reputation matters.&lt;br /&gt;
&lt;br /&gt;
=== D.2 The Three Contracts of Conflict ===&lt;br /&gt;
Who you are fighting changes the rules. These are the three &amp;quot;contracts&amp;quot; that define conflict.&lt;br /&gt;
&lt;br /&gt;
; The Street Code (Criminal vs. Criminal)&lt;br /&gt;
: &#039;&#039;&#039;Who It&#039;s For:&#039;&#039;&#039; Anyone with the &#039;&#039;&#039;Criminal Status&#039;&#039;&#039; (see definition below).&lt;br /&gt;
: &#039;&#039;&#039;The Deal:&#039;&#039;&#039; You chose this life. You know the risks. The rules of civil society do not protect you from other criminals.&lt;br /&gt;
: &#039;&#039;&#039;The Rules:&#039;&#039;&#039; Almost anything goes—kidnapping, fights, turf wars—as long as it&#039;s realistic and has a good IC reason. You can escalate conflict quickly and severely.&lt;br /&gt;
: &#039;&#039;&#039;Example:&#039;&#039;&#039; A gang member can shoot a rival gang member over a territory dispute without needing to issue a prior warning.&lt;br /&gt;
&lt;br /&gt;
; The Social Contract (Criminal vs. Civilian)&lt;br /&gt;
: &#039;&#039;&#039;Who It&#039;s For:&#039;&#039;&#039; A party with &#039;&#039;&#039;Criminal Status&#039;&#039;&#039; and a party without it.&lt;br /&gt;
: &#039;&#039;&#039;The Deal:&#039;&#039;&#039; Civilians are granted a heightened expectation of safety. Criminals cannot randomly attack them and must provide a clear way out.&lt;br /&gt;
: &#039;&#039;&#039;The Rules (The Escalation Ladder):&#039;&#039;&#039;&lt;br /&gt;
:## &#039;&#039;&#039;Set Terms:&#039;&#039;&#039; Make a demand and provide an &#039;&#039;&#039;IC Identifier&#039;&#039;&#039;. This is a piece of information that can be directly and realistically linked back to you or your group, providing a starting point for retaliation or police investigation. It MUST be unique. Examples: stating your full name, your gang&#039;s name, showing your unmasked face, displaying unique gang tattoos, or presenting a custom weapon known to belong to your faction. Generic threats like &amp;quot;we will find you&amp;quot; are NOT sufficient.&lt;br /&gt;
:## &#039;&#039;&#039;Give a Choice:&#039;&#039;&#039; Let the civilian comply or run away. Anonymous threats are not allowed.&lt;br /&gt;
:## &#039;&#039;&#039;Escalate:&#039;&#039;&#039; If they refuse &#039;&#039;&#039;or attack you&#039;&#039;&#039;, you can then respond with greater force.&lt;br /&gt;
: &#039;&#039;&#039;⚠️ BREACHING THE CONTRACT:&#039;&#039;&#039; If a civilian initiates an unprovoked attack or criminal threat (e.g., trying to mug a criminal), they &#039;&#039;&#039;void The Social Contract&#039;&#039;&#039; and immediately gain &#039;&#039;&#039;Criminal Status&#039;&#039;&#039; for the duration of the scene. They are now treated under &#039;&#039;&#039;The Street Code&#039;&#039;&#039; and can be met with immediate, disproportionate force.&lt;br /&gt;
&lt;br /&gt;
; The Civil Accord (Civilian vs. Civilian)&lt;br /&gt;
: &#039;&#039;&#039;Who It&#039;s For:&#039;&#039;&#039; Two parties without &#039;&#039;&#039;Criminal Status&#039;&#039;&#039;.&lt;br /&gt;
: &#039;&#039;&#039;The Deal:&#039;&#039;&#039; Solve your problems like normal people in a civil society.&lt;br /&gt;
: &#039;&#039;&#039;The Rules:&#039;&#039;&#039; Use words, lawsuits, or business competition. Fistfights are okay if there&#039;s a big argument, but no weapons or killing without a massive, well-established IC reason and &#039;&#039;&#039;OOC consent&#039;&#039;&#039;.&lt;br /&gt;
: &#039;&#039;&#039;Example:&#039;&#039;&#039; You can have a bar fight over an insult. You cannot kidnap someone for outbidding you at a business.&lt;br /&gt;
&lt;br /&gt;
=== D.3 Defining Criminal Status ===&lt;br /&gt;
; Criminal Status&lt;br /&gt;
: A character is considered to have &#039;&#039;&#039;Criminal Status&#039;&#039;&#039; if they are a &#039;&#039;&#039;known member of a criminal organization&#039;&#039;&#039; or a &#039;&#039;&#039;known individual who regularly and willingly participates in serious illegal activities&#039;&#039;&#039; for profit, power, or organizational gain.&lt;br /&gt;
&lt;br /&gt;
; What This Means (No Ambiguity):&lt;br /&gt;
:* &#039;&#039;&#039;This is NOT about one-time crimes.&#039;&#039;&#039; A character who shoplifts once or gets in a single bar fight is not a &amp;quot;criminal&amp;quot; under this definition.&lt;br /&gt;
:* &#039;&#039;&#039;This IS about a pattern of behavior or affiliation.&#039;&#039;&#039; A character is under &#039;&#039;&#039;The Street Code&#039;&#039;&#039; if they:&lt;br /&gt;
::* Are a &#039;&#039;&#039;known, recognized member&#039;&#039;&#039; of any group focused on crime (gang, mafia, syndicate, crew).&lt;br /&gt;
::* &#039;&#039;&#039;Regularly engage&#039;&#039;&#039; in activities like armed robbery, extortion, drug trafficking, kidnapping, or organized violence.&lt;br /&gt;
::* Have a &#039;&#039;&#039;public reputation&#039;&#039;&#039; (on the street, with police, in the news) as a dangerous individual or gangster.&lt;br /&gt;
:* &#039;&#039;&#039;You cannot claim &amp;quot;I&#039;m not a criminal&amp;quot; if you are in a gang.&#039;&#039;&#039; Affiliation alone grants this status.&lt;br /&gt;
:* &#039;&#039;&#039;You cannot avoid consequences by claiming &amp;quot;this is my first time&amp;quot;.&#039;&#039;&#039; If you are committing a serious, premeditated crime like armed robbery, you are acting as a criminal and are subject to &#039;&#039;&#039;The Street Code&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
; How to Know ICly?&lt;br /&gt;
: You can only treat someone as a criminal if you have &#039;&#039;&#039;solid, realistic In-Character knowledge&#039;&#039;&#039; of their status. This can include:&lt;br /&gt;
:* Seeing them commit a serious crime (e.g., armed robbery, violent assault, drug deal).&lt;br /&gt;
:* Knowing their affiliation with a known gang or criminal organization (e.g., they wear gang colors, are introduced as a member, are found in a gang&#039;s turf).&lt;br /&gt;
:* Having credible information from a reliable IC source (e.g., a police bulletin, a trusted informant, a news report).&lt;br /&gt;
: &#039;&#039;&#039;You cannot assume someone is a criminal based on OOC information, their skin, their name, or unverified rumors alone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; The Gray Zone &amp;amp; Initial Contact&lt;br /&gt;
: If you do not know someone&#039;s criminal status, you must begin all interactions under &#039;&#039;&#039;The Civil Accord&#039;&#039;&#039;.&lt;br /&gt;
: The moment you receive confirmed, realistic IC proof of their criminality (e.g., they pull out a weapon to mug you, they identify themselves as part of a gang, you see them commit a serious crime), you may immediately switch to applying &#039;&#039;&#039;The Street Code&#039;&#039;&#039;.&lt;br /&gt;
: &#039;&#039;&#039;Example:&#039;&#039;&#039; A guy in a suit bumps into you. You can&#039;t just stab him. If he then pulls a gun and says &amp;quot;This is Snake Pit territory, pay up,&amp;quot; you now know his status and can respond under &#039;&#039;&#039;The Street Code&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;E. ENFORCEMENT &amp;amp; APPEALS&#039;&#039;&#039; ==&lt;br /&gt;
These rules outline how violations are handled, the appeal process, and measures taken to protect the community.&lt;br /&gt;
=== E.1 Violation Consequences ===&lt;br /&gt;
=== E.2 Appeal Process ===&lt;br /&gt;
=== E.3 Community Protection ===&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=165</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=165"/>
		<updated>2025-09-06T20:21:11Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules &amp;amp; Information ==&lt;br /&gt;
&lt;br /&gt;
Welcome to &#039;&#039;&#039;Takashima RP (TRP)&#039;&#039;&#039;.  &lt;br /&gt;
These rules exist to keep the SandboxRP environment fair, immersive, and enjoyable for everyone.  &lt;br /&gt;
&lt;br /&gt;
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community.  &lt;br /&gt;
Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.  &lt;br /&gt;
&lt;br /&gt;
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community.  &lt;br /&gt;
Rules marked as &#039;&#039;&#039;major violations&#039;&#039;&#039; can lead to immediate and severe punishment.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
This section lists the most common terms and abbreviations used in &#039;&#039;&#039;Takashima RP&#039;&#039;&#039; (TRP).  &lt;br /&gt;
Understanding them will help you follow staff instructions, communicate with other players, and keep roleplay consistent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;IC (In-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;OOC (Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;LOOC (Local Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Metagaming&#039;&#039;&#039;  &lt;br /&gt;
: Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Powergaming&#039;&#039;&#039;  &lt;br /&gt;
: Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Godmodding&#039;&#039;&#039;  &lt;br /&gt;
: Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FailRP&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;AvoidRP&#039;&#039;&#039;  &lt;br /&gt;
: Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FearRP&#039;&#039;&#039;  &lt;br /&gt;
: Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Void / Voiding&#039;&#039;&#039;  &lt;br /&gt;
: Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;F2B (Fade to Black)&#039;&#039;&#039;  &lt;br /&gt;
: Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;ERP (Erotic Roleplay)&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Permissions&#039;&#039;&#039;  &lt;br /&gt;
: Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;SandboxRP&#039;&#039;&#039;  &lt;br /&gt;
: The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Faction&#039;&#039;&#039;  &lt;br /&gt;
: An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;A. OUT-OF-CHARACTER (OOC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
These rules govern player behavior and conduct outside of roleplay, including community interactions, platform usage, and technical requirements.&lt;br /&gt;
=== A.1 Community Standards ===&lt;br /&gt;
Rules governing respectful communication, behavior expectations, and community interaction principles.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.A&#039;&#039;&#039; - Respectful Communication&lt;br /&gt;
: All members must maintain respectful and civil communication across all platforms (in-game, Discord, forums etc). Harassment, discrimination, hate speech, or toxic behavior.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.B&#039;&#039;&#039; - English Language Requirement&lt;br /&gt;
: Primary communication must be conducted in English to ensure effective moderation and inclusive community participation. Brief phrases in other languages are acceptable, but extended conversations must be in English.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.C&#039;&#039;&#039; - Staff Authority &amp;amp; Decisions&lt;br /&gt;
: Staff decisions are final and must be respected. Arguing with staff publicly, attempting to undermine staff authority, or &amp;quot;staff shopping&amp;quot; (asking multiple staff for different answers) is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.D&#039;&#039;&#039; - Honest Reporting &amp;amp; Communication&lt;br /&gt;
: Players must provide truthful information to staff and community members. Creating false reports, lying during investigations, or providing misleading information will result in severe consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.E&#039;&#039;&#039; - Server Advertisement Prohibition&lt;br /&gt;
: Advertising other Minecraft servers, Discord communities, or competing platforms is strictly forbidden. This includes subtle recruitment attempts or comparative discussions intended to draw players away. Except with authorization from the staff team.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.F&#039;&#039;&#039; - Community Representation&lt;br /&gt;
: Players represent the TRP community in all interactions. Behavior that reflects poorly on the community, including actions on other platforms or servers, may result in consequences within TRP.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.G&#039;&#039;&#039; - Constructive Feedback&lt;br /&gt;
: Criticism and feedback should be constructive and presented through appropriate channels. Public complaints, drama-mongering, or attempts to incite community unrest are prohibited.&lt;br /&gt;
=== A.2 Platform Conduct ===&lt;br /&gt;
Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.A&#039;&#039;&#039; - Account Security &amp;amp; Responsibility&lt;br /&gt;
: Each player is fully responsible for all actions taken on their account. Account sharing, lending credentials, or allowing others to access your account is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.B&#039;&#039;&#039; - Ban Evasion Prevention&lt;br /&gt;
: Using alternate accounts, VPNs, proxy services, or other methods to circumvent suspensions, bans, or other disciplinary measures is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.C&#039;&#039;&#039; - Personal Information Protection&lt;br /&gt;
: Sharing personal information (real names, addresses, phone numbers, school/work details) of yourself or others is prohibited. This includes both public sharing and private harassment.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.D&#039;&#039;&#039; - Platform-Appropriate Behavior&lt;br /&gt;
: Content and behavior must be appropriate for each platform. Discord conduct rules apply in Discord, forum rules apply in forums, and in-game rules apply in-game.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.E&#039;&#039;&#039; - Spam &amp;amp; Flooding Prevention&lt;br /&gt;
: Excessive posting, message flooding, character spamming, or other disruptive communication patterns are prohibited across all platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.F&#039;&#039;&#039; - Alt Account Limitations&lt;br /&gt;
: Players may only use alternate accounts but must disclose all alternate accounts when asked. Secret alts or undisclosed characters are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.G&#039;&#039;&#039; - External Platform Conduct&lt;br /&gt;
: Behavior on external platforms (other Discord servers, social media, forums etc...) that directly relates to or impacts the TRP community may be subject to moderation review.&lt;br /&gt;
=== A.3 Technical Guidelines ===&lt;br /&gt;
Rules regarding client modifications, bug reporting, server performance, and technical integrity.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.A&#039;&#039;&#039; - Prohibited Client Modifications&lt;br /&gt;
: Use of hacked clients, exploitative mods, or any third-party software that provides unfair advantages is strictly prohibited. This includes but is not limited to: X-ray, flight hacks, speed modifications, auto-clickers, or combat assistance.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.B&#039;&#039;&#039; - Approved Modifications&lt;br /&gt;
: Quality-of-life modifications such as Optifine, JEI, minimaps (without player/entity radar), and cosmetic shaders are permitted. When in doubt, consult staff before installation.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.C&#039;&#039;&#039; - Bug Reporting Obligation&lt;br /&gt;
: Discovered bugs, glitches, or exploits must be reported immediately to staff through proper channels. Failure to report or exploitation of known bugs is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.D&#039;&#039;&#039; - Server Performance Respect&lt;br /&gt;
: Activities that intentionally lag the server, create excessive entities, or overload server systems are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.E&#039;&#039;&#039; - Game Integrity&lt;br /&gt;
: Players must not attempt to duplicate items, abuse game mechanics for unintended advantages, or manipulate the server economy through technical exploits.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.F&#039;&#039;&#039; - Connection Stability&lt;br /&gt;
: Players are expected to maintain stable connections when possible. Intentional disconnection to avoid roleplay consequences or repeatedly connecting/disconnecting to disrupt gameplay is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.G&#039;&#039;&#039; - Third-Party Services&lt;br /&gt;
: Use of Discord bots, external applications, or other third-party services that interact with TRP systems requires prior staff approval.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;B. IN-CHARACTER (IC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
These rules define standards for character creation, roleplay quality, and in-character interactions within the Takashima RP environment.&lt;br /&gt;
=== B.1 Character Development ===&lt;br /&gt;
Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.A&#039;&#039;&#039; - Human Characters Only&lt;br /&gt;
: All characters must be realistic human beings with standard human limitations and capabilities. Supernatural abilities, non-human entities, or fantasy elements are not permitted. Exceptions are made for staff-played roles such as Kamis for the Clergy faction.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.B&#039;&#039;&#039; - Realistic Physical Characteristics&lt;br /&gt;
: Characters must have realistic human physical features including appropriate height, weight, age appearance, and natural human skin tones. Extreme or unrealistic appearances are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.C&#039;&#039;&#039; - Appropriate Character Names&lt;br /&gt;
: Character names must be realistic and culturally appropriate. Names of famous persons, inappropriate references, joke names, or obviously fictional names are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.D&#039;&#039;&#039; - Age Requirements &amp;amp; Consistency&lt;br /&gt;
: Characters must consistently portray their stated age through appearance, behavior, and decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.E&#039;&#039;&#039; - Background &amp;amp; Backstory Realism&lt;br /&gt;
: Character backgrounds must be realistic and believable. Overly tragic, dramatic, or unrealistic backstories that would not occur in real life are discouraged though not banned, just write it well.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.F&#039;&#039;&#039; - Character Consistency&lt;br /&gt;
: Characters must maintain consistent personalities, mannerisms, and behavioral patterns. Major personality changes require gradual development through roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.G&#039;&#039;&#039; - Skill &amp;amp; Knowledge Limitations&lt;br /&gt;
: Characters cannot be experts in multiple unrelated professional fields without proper justification. Professional knowledge must be demonstrated and developed over time.&lt;br /&gt;
=== B.2 Roleplay Standards ===&lt;br /&gt;
Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.A&#039;&#039;&#039; - Realistic Actions &amp;amp; Responses&lt;br /&gt;
: All character actions must be realistic and appropriate to the situation. Characters should respond to events as real people would, with appropriate emotional reactions and logical decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.B&#039;&#039;&#039; - Fear &amp;amp; Self-Preservation (FearRP)&lt;br /&gt;
: Characters must display realistic fear and self-preservation instincts when faced with dangerous situations, weapons, authority figures, or life-threatening scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.C&#039;&#039;&#039; - Injury &amp;amp; Pain Roleplay&lt;br /&gt;
: Injuries must be roleplayed realistically with appropriate pain responses, limitations, and recovery times. Severe injuries require medical attention and ongoing effects.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.D&#039;&#039;&#039; - Emotional Authenticity&lt;br /&gt;
: Characters should display genuine emotional responses to traumatic events, relationships, losses, and significant life events. Unrealistic stoicism or indifference breaks immersion.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.E&#039;&#039;&#039; - Environmental Awareness&lt;br /&gt;
: Characters must acknowledge and respond to their environment, weather conditions, time of day, and surrounding events. Ignoring obvious environmental factors is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.F&#039;&#039;&#039; - Powergaming Prevention&lt;br /&gt;
: Forcing actions upon other players without allowing them to respond, or performing unrealistic superhuman feats is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.G&#039;&#039;&#039; - Godmodding Prevention&lt;br /&gt;
: Characters cannot be invincible, dodge every attack, or possess abilities beyond normal human capabilities. All characters have realistic limitations and vulnerabilities.&lt;br /&gt;
=== B.3 Interaction Guidelines ===&lt;br /&gt;
Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.A&#039;&#039;&#039; - Communication Channel Usage&lt;br /&gt;
: Use appropriate communication channels for their intended purpose. IC chat for character speech, OOC for out-of-character coordination, and LOOC for brief in-scene clarifications.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.B&#039;&#039;&#039; - Metagaming Prevention&lt;br /&gt;
: Information gained through out-of-character means (Discord, forums, streams, previous characters etc) cannot be used in-character. Characters must learn information through realistic in-character interactions.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.C&#039;&#039;&#039; - Consent &amp;amp; Boundaries&lt;br /&gt;
: All players have the right to establish boundaries for their roleplay experience. Respect Fade to Black (F2B) requests and do not pressure players into uncomfortable scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.D&#039;&#039;&#039; - Void Usage Limitations&lt;br /&gt;
: Voiding (cancelling roleplay scenarios) can only be done for rule violations or with unanimous consent from all involved parties. Personal preference is not grounds for voiding.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.E&#039;&#039;&#039; - Roleplay Avoidance Prevention&lt;br /&gt;
: Players cannot avoid roleplay consequences by logging off, switching characters, hiding in safe areas, or refusing to engage when consequences are due.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.F&#039;&#039;&#039; - Interaction Initiation&lt;br /&gt;
: All interactions should begin with proper context and escalation. Sudden aggressive or intimate interactions without buildup should be realistic to the situation and character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.G&#039;&#039;&#039; - Character Recognition&lt;br /&gt;
: Characters can only recognize others through realistic means such as distinctive features, voices, mannerisms, or previous interactions. Mundane clothing or temporary appearance changes do not guarantee recognition.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.H&#039;&#039;&#039; - Erotic Roleplay Prohibition&lt;br /&gt;
: Explicit sexual roleplay (ERP) is strictly prohibited. Sexual intercourse may occur through Fade to Black (F2B) only. Any detailed description of sexual acts is forbidden. Use appropriate euphemisms such as &amp;quot;we made love&amp;quot; or &amp;quot;we did the thing&amp;quot; when referring to such activities.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.I&#039;&#039;&#039; - Mature Content Consent Requirements&lt;br /&gt;
: Mature themes (such as excessive graphic violence, mild sexual references, alcohol abuse, drug use, etc.) may only be included in roleplay if all participants are at least 16 years old and have given their explicit consent through OOC means. These elements must serve to enrich the story or add depth to the characters. They must never be used in an excessive, abusive, or senseless way.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;C. SPECIALIZED SYSTEMS&#039;&#039;&#039; ==&lt;br /&gt;
These rules cover specific gameplay systems including combat mechanics, business operations, political structures, and criminal activities.&lt;br /&gt;
=== C.1 Combat &amp;amp; Conflict ===&lt;br /&gt;
=== C.2 Business &amp;amp; Economics ===&lt;br /&gt;
Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.A&#039;&#039;&#039; - Business Operations Realism&lt;br /&gt;
: All businesses must operate realistically with appropriate overhead costs, supply chains, staffing requirements, and market limitations. Businesses cannot generate unlimited resources without realistic justification.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.B&#039;&#039;&#039; - Employment Standards&lt;br /&gt;
: Employment relationships must be conducted realistically with appropriate wages, working conditions, and contractual agreements. Both employers and employees must fulfill their roleplay obligations consistently.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.C&#039;&#039;&#039; - Economic Competition&lt;br /&gt;
: Business competition through pricing, marketing, negotiations, and market strategies is encouraged. Anti-competitive practices such as monopolization, price fixing, or market manipulation are permitted but must face realistic consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.D&#039;&#039;&#039; - Financial Transactions&lt;br /&gt;
: All business transactions, loans, investments, and financial dealings must be conducted through realistic means with appropriate documentation and consequences for defaults or fraud.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.E&#039;&#039;&#039; - Regulatory Compliance&lt;br /&gt;
: Businesses must operate within established in-character laws and regulations. Regulatory violations are permitted but must face appropriate legal and economic consequences when discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.F&#039;&#039;&#039; - Business Development&lt;br /&gt;
: Business expansion, mergers, acquisitions, and partnerships must be conducted realistically with appropriate timeframes, resources, and stakeholder involvement.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.G&#039;&#039;&#039; - Economic Impact Responsibility&lt;br /&gt;
: Large-scale economic activities that could significantly impact the server economy require consideration of realistic market effects and cannot be conducted solely for OOC advantage.&lt;br /&gt;
=== C.3 Politics &amp;amp; Governance ===&lt;br /&gt;
Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.A&#039;&#039;&#039; - Political Party Standards&lt;br /&gt;
: Political parties must maintain realistic platforms, ideologies, and organizational structures. All party activities and discourse must be conducted realistically according to the party&#039;s established character and goals.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.B&#039;&#039;&#039; - Electoral Process Realism&lt;br /&gt;
: Elections must follow realistic consequences and procedures. Vote buying, intimidation, and corruption are permitted as roleplay elements but must be conducted realistically with appropriate risks of discovery and legal consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.C&#039;&#039;&#039; - Public Office Responsibilities&lt;br /&gt;
: Elected officials and public administrators must fulfill their duties realistically and professionally. Official decisions should be made in-character based on political ideology, public interest, or personal character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.D&#039;&#039;&#039; - Campaign Conduct&lt;br /&gt;
: Political campaigns must be conducted realistically. Personal attacks, harassment, or spreading false information about opponents are permitted as roleplay elements but must be realistic and face appropriate consequences if discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.E&#039;&#039;&#039; - Government Transparency&lt;br /&gt;
: Public officials must roleplay transparency realistically based on their character and situation. Secret dealings and corruption are permitted but must face realistic risks of discovery and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.F&#039;&#039;&#039; - Political Corruption Limitations&lt;br /&gt;
: While political corruption may be roleplayed for story purposes, it must be done realistically with appropriate risks and consequences. Corruption should serve narrative purposes rather than personal advantage.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.G&#039;&#039;&#039; - Democratic Process Realism&lt;br /&gt;
: All participants in political roleplay must engage realistically with democratic institutions. Attempting to subvert or destroy political systems is permitted but must be conducted through realistic means with appropriate consequences and risks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.H&#039;&#039;&#039; - Legislative Limitations&lt;br /&gt;
: Elected parties and officials may not enact, modify, or repeal laws that violate OOC rules or contradict constitutional provisions. All legislation must comply with server rules and constitutional framework regardless of electoral mandate. Certain exceptions can be made for events.&lt;br /&gt;
=== C.4 Criminal Activities ===&lt;br /&gt;
Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.A&#039;&#039;&#039; - Criminal Realism Requirements&lt;br /&gt;
: All criminal activities must be conducted realistically with appropriate planning, risk assessment, and consequences. Criminal acts should have logical motivations and face realistic law enforcement response.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.B&#039;&#039;&#039; - Criminal Enterprise Operations&lt;br /&gt;
: Criminal organizations must operate with realistic hierarchies, territories, revenue sources, and internal conflicts. Criminal businesses must face appropriate risks from law enforcement and rival groups.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.C&#039;&#039;&#039; - Law Enforcement Interaction&lt;br /&gt;
: Criminals must respond realistically to law enforcement presence and authority. While resistance and corruption are permitted, interactions must reflect realistic power dynamics and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.D&#039;&#039;&#039; - Violence and Escalation&lt;br /&gt;
: Criminal violence must be properly motivated and escalated through realistic means. Random violence without purpose or motivation disrupts the narrative flow and immersion of criminal roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.E&#039;&#039;&#039; - Territory and Jurisdiction&lt;br /&gt;
: Criminal territorial disputes, turf wars, and jurisdictional conflicts must be conducted through realistic means with appropriate escalation, negotiation, and resolution methods.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.F&#039;&#039;&#039; - Criminal Evidence and Investigation&lt;br /&gt;
: Criminal activities must account for realistic evidence trails, witness testimony, and investigative procedures. Criminals should take appropriate precautions and face consequences when evidence is discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.G&#039;&#039;&#039; - Rehabilitation and Consequences&lt;br /&gt;
: Criminal characters must face realistic long-term consequences for their actions, including imprisonment, reputation damage, and opportunities for character development through rehabilitation or escalation.&lt;br /&gt;
&lt;br /&gt;
=== D. CONFLICT &amp;amp; CONSEQUENCES ===&lt;br /&gt;
Forget complex permission rules. In Takashima, actions have realistic consequences. Your goal isn&#039;t to &amp;quot;win&amp;quot; but to tell a great story. Think: &amp;quot;What would happen in real life?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== D.1 The Golden Rules ====&lt;br /&gt;
# &#039;&#039;&#039;Have a Reason:&#039;&#039;&#039; Never attack or cause trouble without a good In-Character (IC) reason. &amp;quot;For fun&amp;quot; or OOC grudges are not reasons.&lt;br /&gt;
# &#039;&#039;&#039;Be Realistic:&#039;&#039;&#039; Your character isn&#039;t a superhero. They feel fear, get hurt, and can die. Roleplay injuries and fear properly.&lt;br /&gt;
# &#039;&#039;&#039;Actions Have Consequences:&#039;&#039;&#039; Violence attracts police. Attacks create enemies. Your reputation matters.&lt;br /&gt;
&lt;br /&gt;
==== D.2 The Three Contracts of Conflict ====&lt;br /&gt;
Who you are fighting changes the rules. These are the three &amp;quot;contracts&amp;quot; that define conflict.&lt;br /&gt;
&lt;br /&gt;
; The Street Code (Criminal vs. Criminal)&lt;br /&gt;
: &#039;&#039;&#039;Who It&#039;s For:&#039;&#039;&#039; Anyone with the &#039;&#039;&#039;Criminal Status&#039;&#039;&#039; (see definition below).&lt;br /&gt;
: &#039;&#039;&#039;The Deal:&#039;&#039;&#039; You chose this life. You know the risks. The rules of civil society do not protect you from other criminals.&lt;br /&gt;
: &#039;&#039;&#039;The Rules:&#039;&#039;&#039; Almost anything goes—kidnapping, fights, turf wars—as long as it&#039;s realistic and has a good IC reason. You can escalate conflict quickly and severely.&lt;br /&gt;
: &#039;&#039;&#039;Example:&#039;&#039;&#039; A gang member can shoot a rival gang member over a territory dispute without needing to issue a prior warning.&lt;br /&gt;
&lt;br /&gt;
; The Social Contract (Criminal vs. Civilian)&lt;br /&gt;
: &#039;&#039;&#039;Who It&#039;s For:&#039;&#039;&#039; A party with &#039;&#039;&#039;Criminal Status&#039;&#039;&#039; and a party without it.&lt;br /&gt;
: &#039;&#039;&#039;The Deal:&#039;&#039;&#039; Civilians are granted a heightened expectation of safety. Criminals cannot randomly attack them and must provide a clear way out.&lt;br /&gt;
: &#039;&#039;&#039;The Rules (The Escalation Ladder):&#039;&#039;&#039;&lt;br /&gt;
:## &#039;&#039;&#039;Set Terms:&#039;&#039;&#039; Make a demand and provide an &#039;&#039;&#039;IC Identifier&#039;&#039;&#039;. This is a piece of information that can be directly and realistically linked back to you or your group, providing a starting point for retaliation or police investigation. It MUST be unique. Examples: stating your full name, your gang&#039;s name, showing your unmasked face, displaying unique gang tattoos, or presenting a custom weapon known to belong to your faction. Generic threats like &amp;quot;we will find you&amp;quot; are NOT sufficient.&lt;br /&gt;
:## &#039;&#039;&#039;Give a Choice:&#039;&#039;&#039; Let the civilian comply or run away. Anonymous threats are not allowed.&lt;br /&gt;
:## &#039;&#039;&#039;Escalate:&#039;&#039;&#039; If they refuse &#039;&#039;&#039;or attack you&#039;&#039;&#039;, you can then respond with greater force.&lt;br /&gt;
: &#039;&#039;&#039;⚠️ BREACHING THE CONTRACT:&#039;&#039;&#039; If a civilian initiates an unprovoked attack or criminal threat (e.g., trying to mug a criminal), they &#039;&#039;&#039;void The Social Contract&#039;&#039;&#039; and immediately gain &#039;&#039;&#039;Criminal Status&#039;&#039;&#039; for the duration of the scene. They are now treated under &#039;&#039;&#039;The Street Code&#039;&#039;&#039; and can be met with immediate, disproportionate force.&lt;br /&gt;
&lt;br /&gt;
; The Civil Accord (Civilian vs. Civilian)&lt;br /&gt;
: &#039;&#039;&#039;Who It&#039;s For:&#039;&#039;&#039; Two parties without &#039;&#039;&#039;Criminal Status&#039;&#039;&#039;.&lt;br /&gt;
: &#039;&#039;&#039;The Deal:&#039;&#039;&#039; Solve your problems like normal people in a civil society.&lt;br /&gt;
: &#039;&#039;&#039;The Rules:&#039;&#039;&#039; Use words, lawsuits, or business competition. Fistfights are okay if there&#039;s a big argument, but no weapons or killing without a massive, well-established IC reason and &#039;&#039;&#039;OOC consent&#039;&#039;&#039;.&lt;br /&gt;
: &#039;&#039;&#039;Example:&#039;&#039;&#039; You can have a bar fight over an insult. You cannot kidnap someone for outbidding you at a business.&lt;br /&gt;
&lt;br /&gt;
==== D.3 Defining Criminal Status ====&lt;br /&gt;
; Criminal Status&lt;br /&gt;
: A character is considered to have &#039;&#039;&#039;Criminal Status&#039;&#039;&#039; if they are a &#039;&#039;&#039;known member of a criminal organization&#039;&#039;&#039; or a &#039;&#039;&#039;known individual who regularly and willingly participates in serious illegal activities&#039;&#039;&#039; for profit, power, or organizational gain.&lt;br /&gt;
&lt;br /&gt;
; What This Means (No Ambiguity):&lt;br /&gt;
:* &#039;&#039;&#039;This is NOT about one-time crimes.&#039;&#039;&#039; A character who shoplifts once or gets in a single bar fight is not a &amp;quot;criminal&amp;quot; under this definition.&lt;br /&gt;
:* &#039;&#039;&#039;This IS about a pattern of behavior or affiliation.&#039;&#039;&#039; A character is under &#039;&#039;&#039;The Street Code&#039;&#039;&#039; if they:&lt;br /&gt;
::* Are a &#039;&#039;&#039;known, recognized member&#039;&#039;&#039; of any group focused on crime (gang, mafia, syndicate, crew).&lt;br /&gt;
::* &#039;&#039;&#039;Regularly engage&#039;&#039;&#039; in activities like armed robbery, extortion, drug trafficking, kidnapping, or organized violence.&lt;br /&gt;
::* Have a &#039;&#039;&#039;public reputation&#039;&#039;&#039; (on the street, with police, in the news) as a dangerous individual or gangster.&lt;br /&gt;
:* &#039;&#039;&#039;You cannot claim &amp;quot;I&#039;m not a criminal&amp;quot; if you are in a gang.&#039;&#039;&#039; Affiliation alone grants this status.&lt;br /&gt;
:* &#039;&#039;&#039;You cannot avoid consequences by claiming &amp;quot;this is my first time&amp;quot;.&#039;&#039;&#039; If you are committing a serious, premeditated crime like armed robbery, you are acting as a criminal and are subject to &#039;&#039;&#039;The Street Code&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
; How to Know ICly?&lt;br /&gt;
: You can only treat someone as a criminal if you have &#039;&#039;&#039;solid, realistic In-Character knowledge&#039;&#039;&#039; of their status. This can include:&lt;br /&gt;
:* Seeing them commit a serious crime (e.g., armed robbery, violent assault, drug deal).&lt;br /&gt;
:* Knowing their affiliation with a known gang or criminal organization (e.g., they wear gang colors, are introduced as a member, are found in a gang&#039;s turf).&lt;br /&gt;
:* Having credible information from a reliable IC source (e.g., a police bulletin, a trusted informant, a news report).&lt;br /&gt;
: &#039;&#039;&#039;You cannot assume someone is a criminal based on OOC information, their skin, their name, or unverified rumors alone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; The Gray Zone &amp;amp; Initial Contact&lt;br /&gt;
: If you do not know someone&#039;s criminal status, you must begin all interactions under &#039;&#039;&#039;The Civil Accord&#039;&#039;&#039;.&lt;br /&gt;
: The moment you receive confirmed, realistic IC proof of their criminality (e.g., they pull out a weapon to mug you, they identify themselves as part of a gang, you see them commit a serious crime), you may immediately switch to applying &#039;&#039;&#039;The Street Code&#039;&#039;&#039;.&lt;br /&gt;
: &#039;&#039;&#039;Example:&#039;&#039;&#039; A guy in a suit bumps into you. You can&#039;t just stab him. If he then pulls a gun and says &amp;quot;This is Snake Pit territory, pay up,&amp;quot; you now know his status and can respond under &#039;&#039;&#039;The Street Code&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;E. ENFORCEMENT &amp;amp; APPEALS&#039;&#039;&#039; ==&lt;br /&gt;
These rules outline how violations are handled, the appeal process, and measures taken to protect the community.&lt;br /&gt;
=== E.1 Violation Consequences ===&lt;br /&gt;
=== E.2 Appeal Process ===&lt;br /&gt;
=== E.3 Community Protection ===&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=164</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=164"/>
		<updated>2025-09-05T21:48:05Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules &amp;amp; Information ==&lt;br /&gt;
&lt;br /&gt;
Welcome to &#039;&#039;&#039;Takashima RP (TRP)&#039;&#039;&#039;.  &lt;br /&gt;
These rules exist to keep the SandboxRP environment fair, immersive, and enjoyable for everyone.  &lt;br /&gt;
&lt;br /&gt;
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community.  &lt;br /&gt;
Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.  &lt;br /&gt;
&lt;br /&gt;
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community.  &lt;br /&gt;
Rules marked as &#039;&#039;&#039;major violations&#039;&#039;&#039; can lead to immediate and severe punishment.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
This section lists the most common terms and abbreviations used in &#039;&#039;&#039;Takashima RP&#039;&#039;&#039; (TRP).  &lt;br /&gt;
Understanding them will help you follow staff instructions, communicate with other players, and keep roleplay consistent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;IC (In-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;OOC (Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;LOOC (Local Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Metagaming&#039;&#039;&#039;  &lt;br /&gt;
: Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Powergaming&#039;&#039;&#039;  &lt;br /&gt;
: Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Godmodding&#039;&#039;&#039;  &lt;br /&gt;
: Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FailRP&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;AvoidRP&#039;&#039;&#039;  &lt;br /&gt;
: Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FearRP&#039;&#039;&#039;  &lt;br /&gt;
: Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Void / Voiding&#039;&#039;&#039;  &lt;br /&gt;
: Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;F2B (Fade to Black)&#039;&#039;&#039;  &lt;br /&gt;
: Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;ERP (Erotic Roleplay)&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Permissions&#039;&#039;&#039;  &lt;br /&gt;
: Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;SandboxRP&#039;&#039;&#039;  &lt;br /&gt;
: The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Faction&#039;&#039;&#039;  &lt;br /&gt;
: An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;A. OUT-OF-CHARACTER (OOC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
These rules govern player behavior and conduct outside of roleplay, including community interactions, platform usage, and technical requirements.&lt;br /&gt;
=== A.1 Community Standards ===&lt;br /&gt;
Rules governing respectful communication, behavior expectations, and community interaction principles.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.A&#039;&#039;&#039; - Respectful Communication&lt;br /&gt;
: All members must maintain respectful and civil communication across all platforms (in-game, Discord, forums etc). Harassment, discrimination, hate speech, or toxic behavior.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.B&#039;&#039;&#039; - English Language Requirement&lt;br /&gt;
: Primary communication must be conducted in English to ensure effective moderation and inclusive community participation. Brief phrases in other languages are acceptable, but extended conversations must be in English.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.C&#039;&#039;&#039; - Staff Authority &amp;amp; Decisions&lt;br /&gt;
: Staff decisions are final and must be respected. Arguing with staff publicly, attempting to undermine staff authority, or &amp;quot;staff shopping&amp;quot; (asking multiple staff for different answers) is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.D&#039;&#039;&#039; - Honest Reporting &amp;amp; Communication&lt;br /&gt;
: Players must provide truthful information to staff and community members. Creating false reports, lying during investigations, or providing misleading information will result in severe consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.E&#039;&#039;&#039; - Server Advertisement Prohibition&lt;br /&gt;
: Advertising other Minecraft servers, Discord communities, or competing platforms is strictly forbidden. This includes subtle recruitment attempts or comparative discussions intended to draw players away. Except with authorization from the staff team.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.F&#039;&#039;&#039; - Community Representation&lt;br /&gt;
: Players represent the TRP community in all interactions. Behavior that reflects poorly on the community, including actions on other platforms or servers, may result in consequences within TRP.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.G&#039;&#039;&#039; - Constructive Feedback&lt;br /&gt;
: Criticism and feedback should be constructive and presented through appropriate channels. Public complaints, drama-mongering, or attempts to incite community unrest are prohibited.&lt;br /&gt;
=== A.2 Platform Conduct ===&lt;br /&gt;
Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.A&#039;&#039;&#039; - Account Security &amp;amp; Responsibility&lt;br /&gt;
: Each player is fully responsible for all actions taken on their account. Account sharing, lending credentials, or allowing others to access your account is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.B&#039;&#039;&#039; - Ban Evasion Prevention&lt;br /&gt;
: Using alternate accounts, VPNs, proxy services, or other methods to circumvent suspensions, bans, or other disciplinary measures is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.C&#039;&#039;&#039; - Personal Information Protection&lt;br /&gt;
: Sharing personal information (real names, addresses, phone numbers, school/work details) of yourself or others is prohibited. This includes both public sharing and private harassment.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.D&#039;&#039;&#039; - Platform-Appropriate Behavior&lt;br /&gt;
: Content and behavior must be appropriate for each platform. Discord conduct rules apply in Discord, forum rules apply in forums, and in-game rules apply in-game.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.E&#039;&#039;&#039; - Spam &amp;amp; Flooding Prevention&lt;br /&gt;
: Excessive posting, message flooding, character spamming, or other disruptive communication patterns are prohibited across all platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.F&#039;&#039;&#039; - Alt Account Limitations&lt;br /&gt;
: Players may only use alternate accounts but must disclose all alternate accounts when asked. Secret alts or undisclosed characters are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.G&#039;&#039;&#039; - External Platform Conduct&lt;br /&gt;
: Behavior on external platforms (other Discord servers, social media, forums etc...) that directly relates to or impacts the TRP community may be subject to moderation review.&lt;br /&gt;
=== A.3 Technical Guidelines ===&lt;br /&gt;
Rules regarding client modifications, bug reporting, server performance, and technical integrity.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.A&#039;&#039;&#039; - Prohibited Client Modifications&lt;br /&gt;
: Use of hacked clients, exploitative mods, or any third-party software that provides unfair advantages is strictly prohibited. This includes but is not limited to: X-ray, flight hacks, speed modifications, auto-clickers, or combat assistance.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.B&#039;&#039;&#039; - Approved Modifications&lt;br /&gt;
: Quality-of-life modifications such as Optifine, JEI, minimaps (without player/entity radar), and cosmetic shaders are permitted. When in doubt, consult staff before installation.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.C&#039;&#039;&#039; - Bug Reporting Obligation&lt;br /&gt;
: Discovered bugs, glitches, or exploits must be reported immediately to staff through proper channels. Failure to report or exploitation of known bugs is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.D&#039;&#039;&#039; - Server Performance Respect&lt;br /&gt;
: Activities that intentionally lag the server, create excessive entities, or overload server systems are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.E&#039;&#039;&#039; - Game Integrity&lt;br /&gt;
: Players must not attempt to duplicate items, abuse game mechanics for unintended advantages, or manipulate the server economy through technical exploits.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.F&#039;&#039;&#039; - Connection Stability&lt;br /&gt;
: Players are expected to maintain stable connections when possible. Intentional disconnection to avoid roleplay consequences or repeatedly connecting/disconnecting to disrupt gameplay is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.G&#039;&#039;&#039; - Third-Party Services&lt;br /&gt;
: Use of Discord bots, external applications, or other third-party services that interact with TRP systems requires prior staff approval.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;B. IN-CHARACTER (IC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
These rules define standards for character creation, roleplay quality, and in-character interactions within the Takashima RP environment.&lt;br /&gt;
=== B.1 Character Development ===&lt;br /&gt;
Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.A&#039;&#039;&#039; - Human Characters Only&lt;br /&gt;
: All characters must be realistic human beings with standard human limitations and capabilities. Supernatural abilities, non-human entities, or fantasy elements are not permitted. Exceptions are made for staff-played roles such as Kamis for the Clergy faction.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.B&#039;&#039;&#039; - Realistic Physical Characteristics&lt;br /&gt;
: Characters must have realistic human physical features including appropriate height, weight, age appearance, and natural human skin tones. Extreme or unrealistic appearances are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.C&#039;&#039;&#039; - Appropriate Character Names&lt;br /&gt;
: Character names must be realistic and culturally appropriate. Names of famous persons, inappropriate references, joke names, or obviously fictional names are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.D&#039;&#039;&#039; - Age Requirements &amp;amp; Consistency&lt;br /&gt;
: Characters must consistently portray their stated age through appearance, behavior, and decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.E&#039;&#039;&#039; - Background &amp;amp; Backstory Realism&lt;br /&gt;
: Character backgrounds must be realistic and believable. Overly tragic, dramatic, or unrealistic backstories that would not occur in real life are discouraged though not banned, just write it well.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.F&#039;&#039;&#039; - Character Consistency&lt;br /&gt;
: Characters must maintain consistent personalities, mannerisms, and behavioral patterns. Major personality changes require gradual development through roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.G&#039;&#039;&#039; - Skill &amp;amp; Knowledge Limitations&lt;br /&gt;
: Characters cannot be experts in multiple unrelated professional fields without proper justification. Professional knowledge must be demonstrated and developed over time.&lt;br /&gt;
=== B.2 Roleplay Standards ===&lt;br /&gt;
Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.A&#039;&#039;&#039; - Realistic Actions &amp;amp; Responses&lt;br /&gt;
: All character actions must be realistic and appropriate to the situation. Characters should respond to events as real people would, with appropriate emotional reactions and logical decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.B&#039;&#039;&#039; - Fear &amp;amp; Self-Preservation (FearRP)&lt;br /&gt;
: Characters must display realistic fear and self-preservation instincts when faced with dangerous situations, weapons, authority figures, or life-threatening scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.C&#039;&#039;&#039; - Injury &amp;amp; Pain Roleplay&lt;br /&gt;
: Injuries must be roleplayed realistically with appropriate pain responses, limitations, and recovery times. Severe injuries require medical attention and ongoing effects.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.D&#039;&#039;&#039; - Emotional Authenticity&lt;br /&gt;
: Characters should display genuine emotional responses to traumatic events, relationships, losses, and significant life events. Unrealistic stoicism or indifference breaks immersion.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.E&#039;&#039;&#039; - Environmental Awareness&lt;br /&gt;
: Characters must acknowledge and respond to their environment, weather conditions, time of day, and surrounding events. Ignoring obvious environmental factors is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.F&#039;&#039;&#039; - Powergaming Prevention&lt;br /&gt;
: Forcing actions upon other players without allowing them to respond, or performing unrealistic superhuman feats is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.G&#039;&#039;&#039; - Godmodding Prevention&lt;br /&gt;
: Characters cannot be invincible, dodge every attack, or possess abilities beyond normal human capabilities. All characters have realistic limitations and vulnerabilities.&lt;br /&gt;
=== B.3 Interaction Guidelines ===&lt;br /&gt;
Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.A&#039;&#039;&#039; - Communication Channel Usage&lt;br /&gt;
: Use appropriate communication channels for their intended purpose. IC chat for character speech, OOC for out-of-character coordination, and LOOC for brief in-scene clarifications.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.B&#039;&#039;&#039; - Metagaming Prevention&lt;br /&gt;
: Information gained through out-of-character means (Discord, forums, streams, previous characters etc) cannot be used in-character. Characters must learn information through realistic in-character interactions.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.C&#039;&#039;&#039; - Consent &amp;amp; Boundaries&lt;br /&gt;
: All players have the right to establish boundaries for their roleplay experience. Respect Fade to Black (F2B) requests and do not pressure players into uncomfortable scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.D&#039;&#039;&#039; - Void Usage Limitations&lt;br /&gt;
: Voiding (cancelling roleplay scenarios) can only be done for rule violations or with unanimous consent from all involved parties. Personal preference is not grounds for voiding.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.E&#039;&#039;&#039; - Roleplay Avoidance Prevention&lt;br /&gt;
: Players cannot avoid roleplay consequences by logging off, switching characters, hiding in safe areas, or refusing to engage when consequences are due.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.F&#039;&#039;&#039; - Interaction Initiation&lt;br /&gt;
: All interactions should begin with proper context and escalation. Sudden aggressive or intimate interactions without buildup should be realistic to the situation and character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.G&#039;&#039;&#039; - Character Recognition&lt;br /&gt;
: Characters can only recognize others through realistic means such as distinctive features, voices, mannerisms, or previous interactions. Mundane clothing or temporary appearance changes do not guarantee recognition.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.H&#039;&#039;&#039; - Erotic Roleplay Prohibition&lt;br /&gt;
: Explicit sexual roleplay (ERP) is strictly prohibited. Sexual intercourse may occur through Fade to Black (F2B) only. Any detailed description of sexual acts is forbidden. Use appropriate euphemisms such as &amp;quot;we made love&amp;quot; or &amp;quot;we did the thing&amp;quot; when referring to such activities.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.I&#039;&#039;&#039; - Mature Content Consent Requirements&lt;br /&gt;
: Mature themes (such as excessive graphic violence, mild sexual references, alcohol abuse, drug use, etc.) may only be included in roleplay if all participants are at least 16 years old and have given their explicit consent through OOC means. These elements must serve to enrich the story or add depth to the characters. They must never be used in an excessive, abusive, or senseless way.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;C. SPECIALIZED SYSTEMS&#039;&#039;&#039; ==&lt;br /&gt;
These rules cover specific gameplay systems including combat mechanics, business operations, political structures, and criminal activities.&lt;br /&gt;
=== C.1 Combat &amp;amp; Conflict ===&lt;br /&gt;
=== C.2 Business &amp;amp; Economics ===&lt;br /&gt;
Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.A&#039;&#039;&#039; - Business Operations Realism&lt;br /&gt;
: All businesses must operate realistically with appropriate overhead costs, supply chains, staffing requirements, and market limitations. Businesses cannot generate unlimited resources without realistic justification.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.B&#039;&#039;&#039; - Employment Standards&lt;br /&gt;
: Employment relationships must be conducted realistically with appropriate wages, working conditions, and contractual agreements. Both employers and employees must fulfill their roleplay obligations consistently.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.C&#039;&#039;&#039; - Economic Competition&lt;br /&gt;
: Business competition through pricing, marketing, negotiations, and market strategies is encouraged. Anti-competitive practices such as monopolization, price fixing, or market manipulation are permitted but must face realistic consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.D&#039;&#039;&#039; - Financial Transactions&lt;br /&gt;
: All business transactions, loans, investments, and financial dealings must be conducted through realistic means with appropriate documentation and consequences for defaults or fraud.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.E&#039;&#039;&#039; - Regulatory Compliance&lt;br /&gt;
: Businesses must operate within established in-character laws and regulations. Regulatory violations are permitted but must face appropriate legal and economic consequences when discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.F&#039;&#039;&#039; - Business Development&lt;br /&gt;
: Business expansion, mergers, acquisitions, and partnerships must be conducted realistically with appropriate timeframes, resources, and stakeholder involvement.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.G&#039;&#039;&#039; - Economic Impact Responsibility&lt;br /&gt;
: Large-scale economic activities that could significantly impact the server economy require consideration of realistic market effects and cannot be conducted solely for OOC advantage.&lt;br /&gt;
=== C.3 Politics &amp;amp; Governance ===&lt;br /&gt;
Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.A&#039;&#039;&#039; - Political Party Standards&lt;br /&gt;
: Political parties must maintain realistic platforms, ideologies, and organizational structures. All party activities and discourse must be conducted realistically according to the party&#039;s established character and goals.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.B&#039;&#039;&#039; - Electoral Process Realism&lt;br /&gt;
: Elections must follow realistic consequences and procedures. Vote buying, intimidation, and corruption are permitted as roleplay elements but must be conducted realistically with appropriate risks of discovery and legal consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.C&#039;&#039;&#039; - Public Office Responsibilities&lt;br /&gt;
: Elected officials and public administrators must fulfill their duties realistically and professionally. Official decisions should be made in-character based on political ideology, public interest, or personal character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.D&#039;&#039;&#039; - Campaign Conduct&lt;br /&gt;
: Political campaigns must be conducted realistically. Personal attacks, harassment, or spreading false information about opponents are permitted as roleplay elements but must be realistic and face appropriate consequences if discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.E&#039;&#039;&#039; - Government Transparency&lt;br /&gt;
: Public officials must roleplay transparency realistically based on their character and situation. Secret dealings and corruption are permitted but must face realistic risks of discovery and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.F&#039;&#039;&#039; - Political Corruption Limitations&lt;br /&gt;
: While political corruption may be roleplayed for story purposes, it must be done realistically with appropriate risks and consequences. Corruption should serve narrative purposes rather than personal advantage.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.G&#039;&#039;&#039; - Democratic Process Realism&lt;br /&gt;
: All participants in political roleplay must engage realistically with democratic institutions. Attempting to subvert or destroy political systems is permitted but must be conducted through realistic means with appropriate consequences and risks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.H&#039;&#039;&#039; - Legislative Limitations&lt;br /&gt;
: Elected parties and officials may not enact, modify, or repeal laws that violate OOC rules or contradict constitutional provisions. All legislation must comply with server rules and constitutional framework regardless of electoral mandate. Certain exceptions can be made for events.&lt;br /&gt;
=== C.4 Criminal Activities ===&lt;br /&gt;
Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.A&#039;&#039;&#039; - Criminal Realism Requirements&lt;br /&gt;
: All criminal activities must be conducted realistically with appropriate planning, risk assessment, and consequences. Criminal acts should have logical motivations and face realistic law enforcement response.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.B&#039;&#039;&#039; - Criminal Enterprise Operations&lt;br /&gt;
: Criminal organizations must operate with realistic hierarchies, territories, revenue sources, and internal conflicts. Criminal businesses must face appropriate risks from law enforcement and rival groups.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.C&#039;&#039;&#039; - Law Enforcement Interaction&lt;br /&gt;
: Criminals must respond realistically to law enforcement presence and authority. While resistance and corruption are permitted, interactions must reflect realistic power dynamics and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.D&#039;&#039;&#039; - Violence and Escalation&lt;br /&gt;
: Criminal violence must be properly motivated and escalated through realistic means. Random violence without purpose or motivation disrupts the narrative flow and immersion of criminal roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.E&#039;&#039;&#039; - Territory and Jurisdiction&lt;br /&gt;
: Criminal territorial disputes, turf wars, and jurisdictional conflicts must be conducted through realistic means with appropriate escalation, negotiation, and resolution methods.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.F&#039;&#039;&#039; - Criminal Evidence and Investigation&lt;br /&gt;
: Criminal activities must account for realistic evidence trails, witness testimony, and investigative procedures. Criminals should take appropriate precautions and face consequences when evidence is discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.G&#039;&#039;&#039; - Rehabilitation and Consequences&lt;br /&gt;
: Criminal characters must face realistic long-term consequences for their actions, including imprisonment, reputation damage, and opportunities for character development through rehabilitation or escalation.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;D. PERMISSIONS &amp;amp; ESCALATION&#039;&#039;&#039; ==&lt;br /&gt;
These rules define the permission system that allows players to escalate conflicts and engage in more serious roleplay scenarios.&lt;br /&gt;
=== D.1 Permission Types ===&lt;br /&gt;
Rules defining conflict escalation based on the character types involved in disputes and confrontations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MEMORY SHORTCUT:&#039;&#039;&#039;&lt;br /&gt;
: Criminal vs Criminal = Free sandbox&lt;br /&gt;
: Criminal vs Civilian = Escalation ladder  &lt;br /&gt;
: Civilian vs Civilian = Social/legal first, fists maybe, lethal almost never&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;D.1.A&#039;&#039;&#039; - Criminal vs. Criminal Conflicts&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Rules:&#039;&#039;&#039;&lt;br /&gt;
: • Complete free-for-all between criminals&lt;br /&gt;
: • Criminals can freely escalate to mugging, kidnapping, or killing other criminals&lt;br /&gt;
: • No permission system applies - anything goes as long as it&#039;s realistic&lt;br /&gt;
: • Must still follow basic RP standards (no godmodding, no instant kills)&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;D.1.B&#039;&#039;&#039; - Criminal vs. Non-Criminal Conflicts&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Escalation Structure:&#039;&#039;&#039;&lt;br /&gt;
: • &#039;&#039;&#039;Threats/Intimidation&#039;&#039;&#039; - verbal threats, extortion, displaying weapons&lt;br /&gt;
: :: Limitations: No physical contact, weapons displayed only (not used), extortion maximum 500 dollars.&lt;br /&gt;
&lt;br /&gt;
: • &#039;&#039;&#039;Minor Assault/Mugging&#039;&#039;&#039; - fists, shoves, stealing wallets/items&lt;br /&gt;
: :: Limitations: Damage up to CUT status on limbs, maximum 500 dollars, can take phones/weapons used against you, no kidnapping longer than 30 minutes, no custom items without OOC consent&lt;br /&gt;
&lt;br /&gt;
: • &#039;&#039;&#039;Kidnapping/Major Assault&#039;&#039;&#039; - abduction, use of weapons, breaking bones  &lt;br /&gt;
: :: Limitations: Damage up to FRACTURED status on limbs, kidnapping maximum 4 hours, can damage 1 non-vital organ to 0%, maximum 5,000 dollars stolen, must have realistic escape plan&lt;br /&gt;
&lt;br /&gt;
: • &#039;&#039;&#039;Killing&#039;&#039;&#039; - last resort; must have solid IC motive and realistic consequences&lt;br /&gt;
: :: Limitations: Requires extensive RP buildup (minimum 3 days), must damage vital organs to cause death, cannot be random or without clear motive, must account for witnesses/evidence/police response&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Restrictions:&#039;&#039;&#039;&lt;br /&gt;
: • No random killings of civilians without proper escalation&lt;br /&gt;
: • Civilians must roleplay fear (FearRP) realistically&lt;br /&gt;
: • Criminals must roleplay risk (police, CCTV, witnesses)&lt;br /&gt;
: • Each escalation level must be justified by the previous level or serious provocation&lt;br /&gt;
: • Criminals must provide clear IC warnings before escalating (e.g., &amp;quot;Stop or we&#039;ll hurt you,&amp;quot; &amp;quot;Continue and next time we&#039;ll torture you&amp;quot;)  &lt;br /&gt;
: • Civilians must be given a realistic opportunity to comply or escape before escalation&lt;br /&gt;
: • If a civilian continues the behavior after being explicitly warned, escalation is justified&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;D.1.B.1&#039;&#039;&#039; - Conditional Threats &amp;amp; Ultimatums&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Rules:&#039;&#039;&#039;&lt;br /&gt;
: • Criminals may issue specific conditional threats (e.g., &amp;quot;Stop doing this or we&#039;ll burn your apartment&amp;quot;)&lt;br /&gt;
: • If the civilian does not comply with the ultimatum, criminals may execute the threat without normal escalation limits&lt;br /&gt;
: • Must have proper IC motive (hired by competitor, personal vendetta, territorial dispute, etc.)&lt;br /&gt;
: • Threat execution bypasses normal escalation structure if conditions are not met&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
: • Threat must be specific and realistic (no impossible demands)&lt;br /&gt;
: • Civilian must be given reasonable time to comply (minimum 24 OOC hours for major threats)&lt;br /&gt;
: • Must provide clear way to avoid consequences (stop the behavior, leave area, pay compensation, etc.)&lt;br /&gt;
: • Threat must be proportional to the issue (don&#039;t threaten death over minor disputes)&lt;br /&gt;
: • Must provide identification or lead when making threat (be unmasked, give group name, give personal name, or other identifying information)&lt;br /&gt;
: • Cannot make completely anonymous threats - civilians must have something to report to police if they choose not to comply&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Limitations:&#039;&#039;&#039;&lt;br /&gt;
: • Cannot threaten permanent character death without OOC consent&lt;br /&gt;
: • Cannot threaten family members unless they&#039;re directly involved&lt;br /&gt;
: • Must account for realistic consequences (police investigation, witnesses, etc.)&lt;br /&gt;
: • Threat cannot involve custom items or OOC possessions&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;D.1.C&#039;&#039;&#039; - Non-Criminal vs. Non-Criminal Conflicts&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Conflict Priority Order:&#039;&#039;&#039;&lt;br /&gt;
: • &#039;&#039;&#039;Social Conflict&#039;&#039;&#039; - arguments, insults, rivalries, workplace or academic disputes&lt;br /&gt;
: :: Limitations: No physical contact, public embarrassment allowed, social media conflicts permitted&lt;br /&gt;
&lt;br /&gt;
: • &#039;&#039;&#039;Legal/Institutional Conflict&#039;&#039;&#039; - lawsuits, disciplinary actions, elections, court cases&lt;br /&gt;
: :: Limitations: Must follow proper legal procedures, requires evidence for accusations, court costs apply&lt;br /&gt;
&lt;br /&gt;
: • &#039;&#039;&#039;Physical Conflict&#039;&#039;&#039; - fistfights allowed if realistic; no weapons or lethal force&lt;br /&gt;
: :: Limitations: Damage maximum BRUISED status on limbs, can lead to being unconscious, no restraining, no property damage, must have witnesses or clear provocation&lt;br /&gt;
&lt;br /&gt;
: • &#039;&#039;&#039;Extreme Escalation&#039;&#039;&#039; - murder/kidnapping&lt;br /&gt;
: :: Limitations: Requires extensive RP buildup (minimum 1 week), must exhaust all other options first, OOC consent required from all parties&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Restrictions:&#039;&#039;&#039;&lt;br /&gt;
: • Weapons not allowed in civilian vs civilian conflicts except non-lethal for physical conflicts.&lt;br /&gt;
: • Killing only possible with explicit staff approval&lt;br /&gt;
: • Physical violence should be last resort after social/legal options exhausted&lt;br /&gt;
: • Must have substantial RP buildup and justification for any violence&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;D.1.D&#039;&#039;&#039; - Combat Rules (Applies to All Conflict Types)&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Combat Mechanics:&#039;&#039;&#039;&lt;br /&gt;
: • All combat is turn-based (or P2L if all parties agree)&lt;br /&gt;
: • Knockout = 5 minutes unconscious minimum&lt;br /&gt;
: • Stab bleed-out = 10 minutes to death (extendable with EMS/Police aid)&lt;br /&gt;
: • No DIY weapons (e.g., molotovs from bottles, improvised explosives)&lt;br /&gt;
: • Character face must be visible on skin before engaging in combat&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Restrictions:&#039;&#039;&#039;&lt;br /&gt;
: • Entering or leaving safe zones mid-conflict is AvoidRP and punishable&lt;br /&gt;
: • Cannot spawn vehicles or teleport during pursuits/chases&lt;br /&gt;
: • Cannot use vehicles to kill other players (VDM)&lt;br /&gt;
: • Must roleplay injuries realistically with appropriate recovery times&lt;br /&gt;
&lt;br /&gt;
=== D.2 Escalation Procedures ===&lt;br /&gt;
=== D.3 Consent Framework ===&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;E. ENFORCEMENT &amp;amp; APPEALS&#039;&#039;&#039; ==&lt;br /&gt;
These rules outline how violations are handled, the appeal process, and measures taken to protect the community.&lt;br /&gt;
=== E.1 Violation Consequences ===&lt;br /&gt;
=== E.2 Appeal Process ===&lt;br /&gt;
=== E.3 Community Protection ===&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=163</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=163"/>
		<updated>2025-09-05T17:23:28Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules &amp;amp; Information ==&lt;br /&gt;
&lt;br /&gt;
Welcome to &#039;&#039;&#039;Takashima RP (TRP)&#039;&#039;&#039;.  &lt;br /&gt;
These rules exist to keep the SandboxRP environment fair, immersive, and enjoyable for everyone.  &lt;br /&gt;
&lt;br /&gt;
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community.  &lt;br /&gt;
Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.  &lt;br /&gt;
&lt;br /&gt;
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community.  &lt;br /&gt;
Rules marked as &#039;&#039;&#039;major violations&#039;&#039;&#039; can lead to immediate and severe punishment.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
This section lists the most common terms and abbreviations used in &#039;&#039;&#039;Takashima RP&#039;&#039;&#039; (TRP).  &lt;br /&gt;
Understanding them will help you follow staff instructions, communicate with other players, and keep roleplay consistent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;IC (In-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;OOC (Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;LOOC (Local Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Metagaming&#039;&#039;&#039;  &lt;br /&gt;
: Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Powergaming&#039;&#039;&#039;  &lt;br /&gt;
: Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Godmodding&#039;&#039;&#039;  &lt;br /&gt;
: Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FailRP&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;AvoidRP&#039;&#039;&#039;  &lt;br /&gt;
: Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FearRP&#039;&#039;&#039;  &lt;br /&gt;
: Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Void / Voiding&#039;&#039;&#039;  &lt;br /&gt;
: Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;F2B (Fade to Black)&#039;&#039;&#039;  &lt;br /&gt;
: Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;ERP (Erotic Roleplay)&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Permissions&#039;&#039;&#039;  &lt;br /&gt;
: Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;SandboxRP&#039;&#039;&#039;  &lt;br /&gt;
: The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Faction&#039;&#039;&#039;  &lt;br /&gt;
: An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;A. OUT-OF-CHARACTER (OOC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
These rules govern player behavior and conduct outside of roleplay, including community interactions, platform usage, and technical requirements.&lt;br /&gt;
=== A.1 Community Standards ===&lt;br /&gt;
Rules governing respectful communication, behavior expectations, and community interaction principles.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.A&#039;&#039;&#039; - Respectful Communication&lt;br /&gt;
: All members must maintain respectful and civil communication across all platforms (in-game, Discord, forums etc). Harassment, discrimination, hate speech, or toxic behavior.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.B&#039;&#039;&#039; - English Language Requirement&lt;br /&gt;
: Primary communication must be conducted in English to ensure effective moderation and inclusive community participation. Brief phrases in other languages are acceptable, but extended conversations must be in English.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.C&#039;&#039;&#039; - Staff Authority &amp;amp; Decisions&lt;br /&gt;
: Staff decisions are final and must be respected. Arguing with staff publicly, attempting to undermine staff authority, or &amp;quot;staff shopping&amp;quot; (asking multiple staff for different answers) is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.D&#039;&#039;&#039; - Honest Reporting &amp;amp; Communication&lt;br /&gt;
: Players must provide truthful information to staff and community members. Creating false reports, lying during investigations, or providing misleading information will result in severe consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.E&#039;&#039;&#039; - Server Advertisement Prohibition&lt;br /&gt;
: Advertising other Minecraft servers, Discord communities, or competing platforms is strictly forbidden. This includes subtle recruitment attempts or comparative discussions intended to draw players away. Except with authorization from the staff team.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.F&#039;&#039;&#039; - Community Representation&lt;br /&gt;
: Players represent the TRP community in all interactions. Behavior that reflects poorly on the community, including actions on other platforms or servers, may result in consequences within TRP.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.G&#039;&#039;&#039; - Constructive Feedback&lt;br /&gt;
: Criticism and feedback should be constructive and presented through appropriate channels. Public complaints, drama-mongering, or attempts to incite community unrest are prohibited.&lt;br /&gt;
=== A.2 Platform Conduct ===&lt;br /&gt;
Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.A&#039;&#039;&#039; - Account Security &amp;amp; Responsibility&lt;br /&gt;
: Each player is fully responsible for all actions taken on their account. Account sharing, lending credentials, or allowing others to access your account is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.B&#039;&#039;&#039; - Ban Evasion Prevention&lt;br /&gt;
: Using alternate accounts, VPNs, proxy services, or other methods to circumvent suspensions, bans, or other disciplinary measures is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.C&#039;&#039;&#039; - Personal Information Protection&lt;br /&gt;
: Sharing personal information (real names, addresses, phone numbers, school/work details) of yourself or others is prohibited. This includes both public sharing and private harassment.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.D&#039;&#039;&#039; - Platform-Appropriate Behavior&lt;br /&gt;
: Content and behavior must be appropriate for each platform. Discord conduct rules apply in Discord, forum rules apply in forums, and in-game rules apply in-game.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.E&#039;&#039;&#039; - Spam &amp;amp; Flooding Prevention&lt;br /&gt;
: Excessive posting, message flooding, character spamming, or other disruptive communication patterns are prohibited across all platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.F&#039;&#039;&#039; - Alt Account Limitations&lt;br /&gt;
: Players may only use alternate accounts but must disclose all alternate accounts when asked. Secret alts or undisclosed characters are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.G&#039;&#039;&#039; - External Platform Conduct&lt;br /&gt;
: Behavior on external platforms (other Discord servers, social media, forums etc...) that directly relates to or impacts the TRP community may be subject to moderation review.&lt;br /&gt;
=== A.3 Technical Guidelines ===&lt;br /&gt;
Rules regarding client modifications, bug reporting, server performance, and technical integrity.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.A&#039;&#039;&#039; - Prohibited Client Modifications&lt;br /&gt;
: Use of hacked clients, exploitative mods, or any third-party software that provides unfair advantages is strictly prohibited. This includes but is not limited to: X-ray, flight hacks, speed modifications, auto-clickers, or combat assistance.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.B&#039;&#039;&#039; - Approved Modifications&lt;br /&gt;
: Quality-of-life modifications such as Optifine, JEI, minimaps (without player/entity radar), and cosmetic shaders are permitted. When in doubt, consult staff before installation.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.C&#039;&#039;&#039; - Bug Reporting Obligation&lt;br /&gt;
: Discovered bugs, glitches, or exploits must be reported immediately to staff through proper channels. Failure to report or exploitation of known bugs is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.D&#039;&#039;&#039; - Server Performance Respect&lt;br /&gt;
: Activities that intentionally lag the server, create excessive entities, or overload server systems are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.E&#039;&#039;&#039; - Game Integrity&lt;br /&gt;
: Players must not attempt to duplicate items, abuse game mechanics for unintended advantages, or manipulate the server economy through technical exploits.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.F&#039;&#039;&#039; - Connection Stability&lt;br /&gt;
: Players are expected to maintain stable connections when possible. Intentional disconnection to avoid roleplay consequences or repeatedly connecting/disconnecting to disrupt gameplay is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.G&#039;&#039;&#039; - Third-Party Services&lt;br /&gt;
: Use of Discord bots, external applications, or other third-party services that interact with TRP systems requires prior staff approval.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;B. IN-CHARACTER (IC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
These rules define standards for character creation, roleplay quality, and in-character interactions within the Takashima RP environment.&lt;br /&gt;
=== B.1 Character Development ===&lt;br /&gt;
Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.A&#039;&#039;&#039; - Human Characters Only&lt;br /&gt;
: All characters must be realistic human beings with standard human limitations and capabilities. Supernatural abilities, non-human entities, or fantasy elements are not permitted. Exceptions are made for staff-played roles such as Kamis for the Clergy faction.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.B&#039;&#039;&#039; - Realistic Physical Characteristics&lt;br /&gt;
: Characters must have realistic human physical features including appropriate height, weight, age appearance, and natural human skin tones. Extreme or unrealistic appearances are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.C&#039;&#039;&#039; - Appropriate Character Names&lt;br /&gt;
: Character names must be realistic and culturally appropriate. Names of famous persons, inappropriate references, joke names, or obviously fictional names are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.D&#039;&#039;&#039; - Age Requirements &amp;amp; Consistency&lt;br /&gt;
: Characters must consistently portray their stated age through appearance, behavior, and decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.E&#039;&#039;&#039; - Background &amp;amp; Backstory Realism&lt;br /&gt;
: Character backgrounds must be realistic and believable. Overly tragic, dramatic, or unrealistic backstories that would not occur in real life are discouraged though not banned, just write it well.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.F&#039;&#039;&#039; - Character Consistency&lt;br /&gt;
: Characters must maintain consistent personalities, mannerisms, and behavioral patterns. Major personality changes require gradual development through roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.G&#039;&#039;&#039; - Skill &amp;amp; Knowledge Limitations&lt;br /&gt;
: Characters cannot be experts in multiple unrelated professional fields without proper justification. Professional knowledge must be demonstrated and developed over time.&lt;br /&gt;
=== B.2 Roleplay Standards ===&lt;br /&gt;
Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.A&#039;&#039;&#039; - Realistic Actions &amp;amp; Responses&lt;br /&gt;
: All character actions must be realistic and appropriate to the situation. Characters should respond to events as real people would, with appropriate emotional reactions and logical decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.B&#039;&#039;&#039; - Fear &amp;amp; Self-Preservation (FearRP)&lt;br /&gt;
: Characters must display realistic fear and self-preservation instincts when faced with dangerous situations, weapons, authority figures, or life-threatening scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.C&#039;&#039;&#039; - Injury &amp;amp; Pain Roleplay&lt;br /&gt;
: Injuries must be roleplayed realistically with appropriate pain responses, limitations, and recovery times. Severe injuries require medical attention and ongoing effects.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.D&#039;&#039;&#039; - Emotional Authenticity&lt;br /&gt;
: Characters should display genuine emotional responses to traumatic events, relationships, losses, and significant life events. Unrealistic stoicism or indifference breaks immersion.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.E&#039;&#039;&#039; - Environmental Awareness&lt;br /&gt;
: Characters must acknowledge and respond to their environment, weather conditions, time of day, and surrounding events. Ignoring obvious environmental factors is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.F&#039;&#039;&#039; - Powergaming Prevention&lt;br /&gt;
: Forcing actions upon other players without allowing them to respond, or performing unrealistic superhuman feats is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.G&#039;&#039;&#039; - Godmodding Prevention&lt;br /&gt;
: Characters cannot be invincible, dodge every attack, or possess abilities beyond normal human capabilities. All characters have realistic limitations and vulnerabilities.&lt;br /&gt;
=== B.3 Interaction Guidelines ===&lt;br /&gt;
Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.A&#039;&#039;&#039; - Communication Channel Usage&lt;br /&gt;
: Use appropriate communication channels for their intended purpose. IC chat for character speech, OOC for out-of-character coordination, and LOOC for brief in-scene clarifications.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.B&#039;&#039;&#039; - Metagaming Prevention&lt;br /&gt;
: Information gained through out-of-character means (Discord, forums, streams, previous characters etc) cannot be used in-character. Characters must learn information through realistic in-character interactions.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.C&#039;&#039;&#039; - Consent &amp;amp; Boundaries&lt;br /&gt;
: All players have the right to establish boundaries for their roleplay experience. Respect Fade to Black (F2B) requests and do not pressure players into uncomfortable scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.D&#039;&#039;&#039; - Void Usage Limitations&lt;br /&gt;
: Voiding (cancelling roleplay scenarios) can only be done for rule violations or with unanimous consent from all involved parties. Personal preference is not grounds for voiding.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.E&#039;&#039;&#039; - Roleplay Avoidance Prevention&lt;br /&gt;
: Players cannot avoid roleplay consequences by logging off, switching characters, hiding in safe areas, or refusing to engage when consequences are due.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.F&#039;&#039;&#039; - Interaction Initiation&lt;br /&gt;
: All interactions should begin with proper context and escalation. Sudden aggressive or intimate interactions without buildup should be realistic to the situation and character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.G&#039;&#039;&#039; - Character Recognition&lt;br /&gt;
: Characters can only recognize others through realistic means such as distinctive features, voices, mannerisms, or previous interactions. Mundane clothing or temporary appearance changes do not guarantee recognition.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.H&#039;&#039;&#039; - Erotic Roleplay Prohibition&lt;br /&gt;
: Explicit sexual roleplay (ERP) is strictly prohibited. Sexual intercourse may occur through Fade to Black (F2B) only. Any detailed description of sexual acts is forbidden. Use appropriate euphemisms such as &amp;quot;we made love&amp;quot; or &amp;quot;we did the thing&amp;quot; when referring to such activities.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.I&#039;&#039;&#039; - Mature Content Consent Requirements&lt;br /&gt;
: Mature themes (such as excessive graphic violence, mild sexual references, alcohol abuse, drug use, etc.) may only be included in roleplay if all participants are at least 16 years old and have given their explicit consent through OOC means. These elements must serve to enrich the story or add depth to the characters. They must never be used in an excessive, abusive, or senseless way.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;C. SPECIALIZED SYSTEMS&#039;&#039;&#039; ==&lt;br /&gt;
These rules cover specific gameplay systems including combat mechanics, business operations, political structures, and criminal activities.&lt;br /&gt;
=== C.1 Combat &amp;amp; Conflict ===&lt;br /&gt;
=== C.2 Business &amp;amp; Economics ===&lt;br /&gt;
Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.A&#039;&#039;&#039; - Business Operations Realism&lt;br /&gt;
: All businesses must operate realistically with appropriate overhead costs, supply chains, staffing requirements, and market limitations. Businesses cannot generate unlimited resources without realistic justification.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.B&#039;&#039;&#039; - Employment Standards&lt;br /&gt;
: Employment relationships must be conducted realistically with appropriate wages, working conditions, and contractual agreements. Both employers and employees must fulfill their roleplay obligations consistently.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.C&#039;&#039;&#039; - Economic Competition&lt;br /&gt;
: Business competition through pricing, marketing, negotiations, and market strategies is encouraged. Anti-competitive practices such as monopolization, price fixing, or market manipulation are permitted but must face realistic consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.D&#039;&#039;&#039; - Financial Transactions&lt;br /&gt;
: All business transactions, loans, investments, and financial dealings must be conducted through realistic means with appropriate documentation and consequences for defaults or fraud.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.E&#039;&#039;&#039; - Regulatory Compliance&lt;br /&gt;
: Businesses must operate within established in-character laws and regulations. Regulatory violations are permitted but must face appropriate legal and economic consequences when discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.F&#039;&#039;&#039; - Business Development&lt;br /&gt;
: Business expansion, mergers, acquisitions, and partnerships must be conducted realistically with appropriate timeframes, resources, and stakeholder involvement.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.G&#039;&#039;&#039; - Economic Impact Responsibility&lt;br /&gt;
: Large-scale economic activities that could significantly impact the server economy require consideration of realistic market effects and cannot be conducted solely for OOC advantage.&lt;br /&gt;
=== C.3 Politics &amp;amp; Governance ===&lt;br /&gt;
Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.A&#039;&#039;&#039; - Political Party Standards&lt;br /&gt;
: Political parties must maintain realistic platforms, ideologies, and organizational structures. All party activities and discourse must be conducted realistically according to the party&#039;s established character and goals.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.B&#039;&#039;&#039; - Electoral Process Realism&lt;br /&gt;
: Elections must follow realistic consequences and procedures. Vote buying, intimidation, and corruption are permitted as roleplay elements but must be conducted realistically with appropriate risks of discovery and legal consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.C&#039;&#039;&#039; - Public Office Responsibilities&lt;br /&gt;
: Elected officials and public administrators must fulfill their duties realistically and professionally. Official decisions should be made in-character based on political ideology, public interest, or personal character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.D&#039;&#039;&#039; - Campaign Conduct&lt;br /&gt;
: Political campaigns must be conducted realistically. Personal attacks, harassment, or spreading false information about opponents are permitted as roleplay elements but must be realistic and face appropriate consequences if discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.E&#039;&#039;&#039; - Government Transparency&lt;br /&gt;
: Public officials must roleplay transparency realistically based on their character and situation. Secret dealings and corruption are permitted but must face realistic risks of discovery and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.F&#039;&#039;&#039; - Political Corruption Limitations&lt;br /&gt;
: While political corruption may be roleplayed for story purposes, it must be done realistically with appropriate risks and consequences. Corruption should serve narrative purposes rather than personal advantage.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.G&#039;&#039;&#039; - Democratic Process Realism&lt;br /&gt;
: All participants in political roleplay must engage realistically with democratic institutions. Attempting to subvert or destroy political systems is permitted but must be conducted through realistic means with appropriate consequences and risks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.H&#039;&#039;&#039; - Legislative Limitations&lt;br /&gt;
: Elected parties and officials may not enact, modify, or repeal laws that violate OOC rules or contradict constitutional provisions. All legislation must comply with server rules and constitutional framework regardless of electoral mandate. Certain exceptions can be made for events.&lt;br /&gt;
=== C.4 Criminal Activities ===&lt;br /&gt;
Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.A&#039;&#039;&#039; - Criminal Realism Requirements&lt;br /&gt;
: All criminal activities must be conducted realistically with appropriate planning, risk assessment, and consequences. Criminal acts should have logical motivations and face realistic law enforcement response.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.B&#039;&#039;&#039; - Criminal Enterprise Operations&lt;br /&gt;
: Criminal organizations must operate with realistic hierarchies, territories, revenue sources, and internal conflicts. Criminal businesses must face appropriate risks from law enforcement and rival groups.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.C&#039;&#039;&#039; - Law Enforcement Interaction&lt;br /&gt;
: Criminals must respond realistically to law enforcement presence and authority. While resistance and corruption are permitted, interactions must reflect realistic power dynamics and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.D&#039;&#039;&#039; - Violence and Escalation&lt;br /&gt;
: Criminal violence must be properly motivated and escalated through realistic means. Random violence without purpose or motivation disrupts the narrative flow and immersion of criminal roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.E&#039;&#039;&#039; - Territory and Jurisdiction&lt;br /&gt;
: Criminal territorial disputes, turf wars, and jurisdictional conflicts must be conducted through realistic means with appropriate escalation, negotiation, and resolution methods.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.F&#039;&#039;&#039; - Criminal Evidence and Investigation&lt;br /&gt;
: Criminal activities must account for realistic evidence trails, witness testimony, and investigative procedures. Criminals should take appropriate precautions and face consequences when evidence is discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.G&#039;&#039;&#039; - Rehabilitation and Consequences&lt;br /&gt;
: Criminal characters must face realistic long-term consequences for their actions, including imprisonment, reputation damage, and opportunities for character development through rehabilitation or escalation.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;D. PERMISSIONS &amp;amp; ESCALATION&#039;&#039;&#039; ==&lt;br /&gt;
These rules define the permission system that allows players to escalate conflicts and engage in more serious roleplay scenarios.&lt;br /&gt;
=== D.1 Permission Types ===&lt;br /&gt;
Rules defining the different levels of permissions that allow players to escalate conflicts and engage in more serious roleplay scenarios.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; The permission system only applies when civilians are involved. When only criminals are involved in conflicts, no permission system applies - it&#039;s free-for-all. Criminals can attack, rob, or kill other criminals at any time without needing permissions nor have limits whatsoever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERMISSION HIERARCHY:&#039;&#039;&#039; Permissions follow a strict hierarchy: Scuffle → Beating → Maiming → Death. Higher level permissions automatically include all lower level permissions. For example, Death Permissions include everything from Maiming, Beating, Scuffle, and Robbery permissions.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;D.1.A&#039;&#039;&#039; - Scuffle Permissions&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;How to Get Scuffle Permissions:&#039;&#039;&#039;&lt;br /&gt;
: • Someone physically pushes or shoves you first&lt;br /&gt;
: • Someone refuses to leave your property after multiple clear warnings&lt;br /&gt;
: • Someone makes non-deadly threats against you or your family&lt;br /&gt;
: • Someone witnesses you committing an infraction&lt;br /&gt;
: • Someone calls the police on you for an infraction&lt;br /&gt;
: • Someone gets you fined for an infraction&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;What You Can Do with Scuffle Permissions:&#039;&#039;&#039;&lt;br /&gt;
: • Damage limbs up to CUT status&lt;br /&gt;
: • Knock them unconscious&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;D.1.B&#039;&#039;&#039; - Beating Permissions&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;How to Get Beating Permissions:&#039;&#039;&#039;&lt;br /&gt;
: • Someone used Scuffle Permissions on you first&lt;br /&gt;
: • Someone makes deadly threats against you&lt;br /&gt;
: • Someone witnesses you committing a misdemeanor&lt;br /&gt;
: • Someone calls the police on you for a misdemeanor&lt;br /&gt;
: • Someone gets you arrested for a misdemeanor&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;What You Can Do with Beating Permissions:&#039;&#039;&#039;&lt;br /&gt;
: • Break up to 2 limbs (FRACTURED status)&lt;br /&gt;
: • Damage maximum 1 non-vital organ down to 0% condition&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;D.1.C&#039;&#039;&#039; - Maiming Permissions&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;How to Get Maiming Permissions:&#039;&#039;&#039;&lt;br /&gt;
: • Someone used Beating Permissions on you first&lt;br /&gt;
: • Someone witnesses you committing a felony&lt;br /&gt;
: • Someone calls the police on you for a felony&lt;br /&gt;
: • Someone gets you arrested for a felony&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;What You Can Do with Maiming Permissions:&#039;&#039;&#039;&lt;br /&gt;
: • Chop off 1 limb&lt;br /&gt;
: • Damage maximum 1 vital organ down to 0% condition&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;D.1.D&#039;&#039;&#039; - Death Permissions&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;How to Get Death Permissions:&#039;&#039;&#039;&lt;br /&gt;
: • Someone used Maiming Permissions on you first&lt;br /&gt;
: • Someone witnesses you committing a felony&lt;br /&gt;
: • Someone calls the police on you for a felony&lt;br /&gt;
: • Someone gets you arrested for a felony&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;What You Can Do with Death Permissions:&#039;&#039;&#039;&lt;br /&gt;
: • Execute them permanently&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;D.1.E&#039;&#039;&#039; - Robbery Permissions&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;How to Get Robbery Permissions:&#039;&#039;&#039;&lt;br /&gt;
: • You successfully restrain someone with Scuffle Permissions&lt;br /&gt;
: • Someone pulls a weapon on you first during conflict&lt;br /&gt;
: • Someone calls police or backup after you initiated conflict&lt;br /&gt;
: • You have Beating or Death Permissions on someone&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;What You Can Do with Robbery Permissions:&#039;&#039;&#039;&lt;br /&gt;
: • Take money up to 2,500 yen maximum&lt;br /&gt;
: • Take only weapons they actively used against you&lt;br /&gt;
: • Take phones only if they called police during conflict&lt;br /&gt;
: • CANNOT take custom items without OOC permission&lt;br /&gt;
: • CANNOT take personal belongings or sentimental items&lt;br /&gt;
: • Must return items within 24 OOC hours unless consumed&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;D.1.F&#039;&#039;&#039; - Permission Duration and Sharing&lt;br /&gt;
: All permissions last for one OOC week (7 days) from when you get them.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;D.1.G&#039;&#039;&#039; - Permission Evidence&lt;br /&gt;
: Take screenshots or recordings as proof for staff review if required. You must be able to prove how you got permissions.&lt;br /&gt;
=== D.2 Escalation Procedures ===&lt;br /&gt;
=== D.3 Consent Framework ===&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;E. ENFORCEMENT &amp;amp; APPEALS&#039;&#039;&#039; ==&lt;br /&gt;
These rules outline how violations are handled, the appeal process, and measures taken to protect the community.&lt;br /&gt;
=== E.1 Violation Consequences ===&lt;br /&gt;
=== E.2 Appeal Process ===&lt;br /&gt;
=== E.3 Community Protection ===&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=162</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=162"/>
		<updated>2025-09-05T15:46:53Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules &amp;amp; Information ==&lt;br /&gt;
&lt;br /&gt;
Welcome to &#039;&#039;&#039;Takashima RP (TRP)&#039;&#039;&#039;.  &lt;br /&gt;
These rules exist to keep the SandboxRP environment fair, immersive, and enjoyable for everyone.  &lt;br /&gt;
&lt;br /&gt;
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community.  &lt;br /&gt;
Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.  &lt;br /&gt;
&lt;br /&gt;
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community.  &lt;br /&gt;
Rules marked as &#039;&#039;&#039;major violations&#039;&#039;&#039; can lead to immediate and severe punishment.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
This section lists the most common terms and abbreviations used in &#039;&#039;&#039;Takashima RP&#039;&#039;&#039; (TRP).  &lt;br /&gt;
Understanding them will help you follow staff instructions, communicate with other players, and keep roleplay consistent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;IC (In-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;OOC (Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;LOOC (Local Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Metagaming&#039;&#039;&#039;  &lt;br /&gt;
: Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Powergaming&#039;&#039;&#039;  &lt;br /&gt;
: Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Godmodding&#039;&#039;&#039;  &lt;br /&gt;
: Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FailRP&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;AvoidRP&#039;&#039;&#039;  &lt;br /&gt;
: Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FearRP&#039;&#039;&#039;  &lt;br /&gt;
: Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Void / Voiding&#039;&#039;&#039;  &lt;br /&gt;
: Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;F2B (Fade to Black)&#039;&#039;&#039;  &lt;br /&gt;
: Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;ERP (Erotic Roleplay)&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Permissions&#039;&#039;&#039;  &lt;br /&gt;
: Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;SandboxRP&#039;&#039;&#039;  &lt;br /&gt;
: The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Faction&#039;&#039;&#039;  &lt;br /&gt;
: An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;A. OUT-OF-CHARACTER (OOC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
These rules govern player behavior and conduct outside of roleplay, including community interactions, platform usage, and technical requirements.&lt;br /&gt;
=== A.1 Community Standards ===&lt;br /&gt;
Rules governing respectful communication, behavior expectations, and community interaction principles.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.A&#039;&#039;&#039; - Respectful Communication&lt;br /&gt;
: All members must maintain respectful and civil communication across all platforms (in-game, Discord, forums etc). Harassment, discrimination, hate speech, or toxic behavior.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.B&#039;&#039;&#039; - English Language Requirement&lt;br /&gt;
: Primary communication must be conducted in English to ensure effective moderation and inclusive community participation. Brief phrases in other languages are acceptable, but extended conversations must be in English.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.C&#039;&#039;&#039; - Staff Authority &amp;amp; Decisions&lt;br /&gt;
: Staff decisions are final and must be respected. Arguing with staff publicly, attempting to undermine staff authority, or &amp;quot;staff shopping&amp;quot; (asking multiple staff for different answers) is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.D&#039;&#039;&#039; - Honest Reporting &amp;amp; Communication&lt;br /&gt;
: Players must provide truthful information to staff and community members. Creating false reports, lying during investigations, or providing misleading information will result in severe consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.E&#039;&#039;&#039; - Server Advertisement Prohibition&lt;br /&gt;
: Advertising other Minecraft servers, Discord communities, or competing platforms is strictly forbidden. This includes subtle recruitment attempts or comparative discussions intended to draw players away. Except with authorization from the staff team.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.F&#039;&#039;&#039; - Community Representation&lt;br /&gt;
: Players represent the TRP community in all interactions. Behavior that reflects poorly on the community, including actions on other platforms or servers, may result in consequences within TRP.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.1.G&#039;&#039;&#039; - Constructive Feedback&lt;br /&gt;
: Criticism and feedback should be constructive and presented through appropriate channels. Public complaints, drama-mongering, or attempts to incite community unrest are prohibited.&lt;br /&gt;
=== A.2 Platform Conduct ===&lt;br /&gt;
Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.A&#039;&#039;&#039; - Account Security &amp;amp; Responsibility&lt;br /&gt;
: Each player is fully responsible for all actions taken on their account. Account sharing, lending credentials, or allowing others to access your account is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.B&#039;&#039;&#039; - Ban Evasion Prevention&lt;br /&gt;
: Using alternate accounts, VPNs, proxy services, or other methods to circumvent suspensions, bans, or other disciplinary measures is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.C&#039;&#039;&#039; - Personal Information Protection&lt;br /&gt;
: Sharing personal information (real names, addresses, phone numbers, school/work details) of yourself or others is prohibited. This includes both public sharing and private harassment.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.D&#039;&#039;&#039; - Platform-Appropriate Behavior&lt;br /&gt;
: Content and behavior must be appropriate for each platform. Discord conduct rules apply in Discord, forum rules apply in forums, and in-game rules apply in-game.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.E&#039;&#039;&#039; - Spam &amp;amp; Flooding Prevention&lt;br /&gt;
: Excessive posting, message flooding, character spamming, or other disruptive communication patterns are prohibited across all platforms.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.F&#039;&#039;&#039; - Alt Account Limitations&lt;br /&gt;
: Players may only use alternate accounts but must disclose all alternate accounts when asked. Secret alts or undisclosed characters are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.2.G&#039;&#039;&#039; - External Platform Conduct&lt;br /&gt;
: Behavior on external platforms (other Discord servers, social media, forums etc...) that directly relates to or impacts the TRP community may be subject to moderation review.&lt;br /&gt;
=== A.3 Technical Guidelines ===&lt;br /&gt;
Rules regarding client modifications, bug reporting, server performance, and technical integrity.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.A&#039;&#039;&#039; - Prohibited Client Modifications&lt;br /&gt;
: Use of hacked clients, exploitative mods, or any third-party software that provides unfair advantages is strictly prohibited. This includes but is not limited to: X-ray, flight hacks, speed modifications, auto-clickers, or combat assistance.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.B&#039;&#039;&#039; - Approved Modifications&lt;br /&gt;
: Quality-of-life modifications such as Optifine, JEI, minimaps (without player/entity radar), and cosmetic shaders are permitted. When in doubt, consult staff before installation.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.C&#039;&#039;&#039; - Bug Reporting Obligation&lt;br /&gt;
: Discovered bugs, glitches, or exploits must be reported immediately to staff through proper channels. Failure to report or exploitation of known bugs is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.D&#039;&#039;&#039; - Server Performance Respect&lt;br /&gt;
: Activities that intentionally lag the server, create excessive entities, or overload server systems are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.E&#039;&#039;&#039; - Game Integrity&lt;br /&gt;
: Players must not attempt to duplicate items, abuse game mechanics for unintended advantages, or manipulate the server economy through technical exploits.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.F&#039;&#039;&#039; - Connection Stability&lt;br /&gt;
: Players are expected to maintain stable connections when possible. Intentional disconnection to avoid roleplay consequences or repeatedly connecting/disconnecting to disrupt gameplay is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;A.3.G&#039;&#039;&#039; - Third-Party Services&lt;br /&gt;
: Use of Discord bots, external applications, or other third-party services that interact with TRP systems requires prior staff approval.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;B. IN-CHARACTER (IC) RULES&#039;&#039;&#039; ==&lt;br /&gt;
These rules define standards for character creation, roleplay quality, and in-character interactions within the Takashima RP environment.&lt;br /&gt;
=== B.1 Character Development ===&lt;br /&gt;
Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.A&#039;&#039;&#039; - Human Characters Only&lt;br /&gt;
: All characters must be realistic human beings with standard human limitations and capabilities. Supernatural abilities, non-human entities, or fantasy elements are not permitted. Exceptions are made for staff-played roles such as Kamis for the Clergy faction.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.B&#039;&#039;&#039; - Realistic Physical Characteristics&lt;br /&gt;
: Characters must have realistic human physical features including appropriate height, weight, age appearance, and natural human skin tones. Extreme or unrealistic appearances are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.C&#039;&#039;&#039; - Appropriate Character Names&lt;br /&gt;
: Character names must be realistic and culturally appropriate. Names of famous persons, inappropriate references, joke names, or obviously fictional names are prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.D&#039;&#039;&#039; - Age Requirements &amp;amp; Consistency&lt;br /&gt;
: Characters must consistently portray their stated age through appearance, behavior, and decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.E&#039;&#039;&#039; - Background &amp;amp; Backstory Realism&lt;br /&gt;
: Character backgrounds must be realistic and believable. Overly tragic, dramatic, or unrealistic backstories that would not occur in real life are discouraged though not banned, just write it well.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.F&#039;&#039;&#039; - Character Consistency&lt;br /&gt;
: Characters must maintain consistent personalities, mannerisms, and behavioral patterns. Major personality changes require gradual development through roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.1.G&#039;&#039;&#039; - Skill &amp;amp; Knowledge Limitations&lt;br /&gt;
: Characters cannot be experts in multiple unrelated professional fields without proper justification. Professional knowledge must be demonstrated and developed over time.&lt;br /&gt;
=== B.2 Roleplay Standards ===&lt;br /&gt;
Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.A&#039;&#039;&#039; - Realistic Actions &amp;amp; Responses&lt;br /&gt;
: All character actions must be realistic and appropriate to the situation. Characters should respond to events as real people would, with appropriate emotional reactions and logical decision-making.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.B&#039;&#039;&#039; - Fear &amp;amp; Self-Preservation (FearRP)&lt;br /&gt;
: Characters must display realistic fear and self-preservation instincts when faced with dangerous situations, weapons, authority figures, or life-threatening scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.C&#039;&#039;&#039; - Injury &amp;amp; Pain Roleplay&lt;br /&gt;
: Injuries must be roleplayed realistically with appropriate pain responses, limitations, and recovery times. Severe injuries require medical attention and ongoing effects.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.D&#039;&#039;&#039; - Emotional Authenticity&lt;br /&gt;
: Characters should display genuine emotional responses to traumatic events, relationships, losses, and significant life events. Unrealistic stoicism or indifference breaks immersion.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.E&#039;&#039;&#039; - Environmental Awareness&lt;br /&gt;
: Characters must acknowledge and respond to their environment, weather conditions, time of day, and surrounding events. Ignoring obvious environmental factors is prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.F&#039;&#039;&#039; - Powergaming Prevention&lt;br /&gt;
: Forcing actions upon other players without allowing them to respond, or performing unrealistic superhuman feats is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.2.G&#039;&#039;&#039; - Godmodding Prevention&lt;br /&gt;
: Characters cannot be invincible, dodge every attack, or possess abilities beyond normal human capabilities. All characters have realistic limitations and vulnerabilities.&lt;br /&gt;
=== B.3 Interaction Guidelines ===&lt;br /&gt;
Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.A&#039;&#039;&#039; - Communication Channel Usage&lt;br /&gt;
: Use appropriate communication channels for their intended purpose. IC chat for character speech, OOC for out-of-character coordination, and LOOC for brief in-scene clarifications.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.B&#039;&#039;&#039; - Metagaming Prevention&lt;br /&gt;
: Information gained through out-of-character means (Discord, forums, streams, previous characters etc) cannot be used in-character. Characters must learn information through realistic in-character interactions.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.C&#039;&#039;&#039; - Consent &amp;amp; Boundaries&lt;br /&gt;
: All players have the right to establish boundaries for their roleplay experience. Respect Fade to Black (F2B) requests and do not pressure players into uncomfortable scenarios.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.D&#039;&#039;&#039; - Void Usage Limitations&lt;br /&gt;
: Voiding (cancelling roleplay scenarios) can only be done for rule violations or with unanimous consent from all involved parties. Personal preference is not grounds for voiding.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.E&#039;&#039;&#039; - Roleplay Avoidance Prevention&lt;br /&gt;
: Players cannot avoid roleplay consequences by logging off, switching characters, hiding in safe areas, or refusing to engage when consequences are due.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.F&#039;&#039;&#039; - Interaction Initiation&lt;br /&gt;
: All interactions should begin with proper context and escalation. Sudden aggressive or intimate interactions without buildup should be realistic to the situation and character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.G&#039;&#039;&#039; - Character Recognition&lt;br /&gt;
: Characters can only recognize others through realistic means such as distinctive features, voices, mannerisms, or previous interactions. Mundane clothing or temporary appearance changes do not guarantee recognition.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.H&#039;&#039;&#039; - Erotic Roleplay Prohibition&lt;br /&gt;
: Explicit sexual roleplay (ERP) is strictly prohibited. Sexual intercourse may occur through Fade to Black (F2B) only. Any detailed description of sexual acts is forbidden. Use appropriate euphemisms such as &amp;quot;we made love&amp;quot; or &amp;quot;we did the thing&amp;quot; when referring to such activities.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;B.3.I&#039;&#039;&#039; - Mature Content Consent Requirements&lt;br /&gt;
: Mature themes (such as excessive graphic violence, mild sexual references, alcohol abuse, drug use, etc.) may only be included in roleplay if all participants are at least 16 years old and have given their explicit consent through OOC means. These elements must serve to enrich the story or add depth to the characters. They must never be used in an excessive, abusive, or senseless way.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;C. SPECIALIZED SYSTEMS&#039;&#039;&#039; ==&lt;br /&gt;
These rules cover specific gameplay systems including combat mechanics, business operations, political structures, and criminal activities.&lt;br /&gt;
=== C.1 Combat &amp;amp; Conflict ===&lt;br /&gt;
=== C.2 Business &amp;amp; Economics ===&lt;br /&gt;
Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.A&#039;&#039;&#039; - Business Operations Realism&lt;br /&gt;
: All businesses must operate realistically with appropriate overhead costs, supply chains, staffing requirements, and market limitations. Businesses cannot generate unlimited resources without realistic justification.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.B&#039;&#039;&#039; - Employment Standards&lt;br /&gt;
: Employment relationships must be conducted realistically with appropriate wages, working conditions, and contractual agreements. Both employers and employees must fulfill their roleplay obligations consistently.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.C&#039;&#039;&#039; - Economic Competition&lt;br /&gt;
: Business competition through pricing, marketing, negotiations, and market strategies is encouraged. Anti-competitive practices such as monopolization, price fixing, or market manipulation are permitted but must face realistic consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.D&#039;&#039;&#039; - Financial Transactions&lt;br /&gt;
: All business transactions, loans, investments, and financial dealings must be conducted through realistic means with appropriate documentation and consequences for defaults or fraud.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.E&#039;&#039;&#039; - Regulatory Compliance&lt;br /&gt;
: Businesses must operate within established in-character laws and regulations. Regulatory violations are permitted but must face appropriate legal and economic consequences when discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.F&#039;&#039;&#039; - Business Development&lt;br /&gt;
: Business expansion, mergers, acquisitions, and partnerships must be conducted realistically with appropriate timeframes, resources, and stakeholder involvement.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.2.G&#039;&#039;&#039; - Economic Impact Responsibility&lt;br /&gt;
: Large-scale economic activities that could significantly impact the server economy require consideration of realistic market effects and cannot be conducted solely for OOC advantage.&lt;br /&gt;
=== C.3 Politics &amp;amp; Governance ===&lt;br /&gt;
Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.A&#039;&#039;&#039; - Political Party Standards&lt;br /&gt;
: Political parties must maintain realistic platforms, ideologies, and organizational structures. All party activities and discourse must be conducted realistically according to the party&#039;s established character and goals.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.B&#039;&#039;&#039; - Electoral Process Realism&lt;br /&gt;
: Elections must follow realistic consequences and procedures. Vote buying, intimidation, and corruption are permitted as roleplay elements but must be conducted realistically with appropriate risks of discovery and legal consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.C&#039;&#039;&#039; - Public Office Responsibilities&lt;br /&gt;
: Elected officials and public administrators must fulfill their duties realistically and professionally. Official decisions should be made in-character based on political ideology, public interest, or personal character motivations.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.D&#039;&#039;&#039; - Campaign Conduct&lt;br /&gt;
: Political campaigns must be conducted realistically. Personal attacks, harassment, or spreading false information about opponents are permitted as roleplay elements but must be realistic and face appropriate consequences if discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.E&#039;&#039;&#039; - Government Transparency&lt;br /&gt;
: Public officials must roleplay transparency realistically based on their character and situation. Secret dealings and corruption are permitted but must face realistic risks of discovery and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.F&#039;&#039;&#039; - Political Corruption Limitations&lt;br /&gt;
: While political corruption may be roleplayed for story purposes, it must be done realistically with appropriate risks and consequences. Corruption should serve narrative purposes rather than personal advantage.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.G&#039;&#039;&#039; - Democratic Process Realism&lt;br /&gt;
: All participants in political roleplay must engage realistically with democratic institutions. Attempting to subvert or destroy political systems is permitted but must be conducted through realistic means with appropriate consequences and risks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.3.H&#039;&#039;&#039; - Legislative Limitations&lt;br /&gt;
: Elected parties and officials may not enact, modify, or repeal laws that violate OOC rules or contradict constitutional provisions. All legislation must comply with server rules and constitutional framework regardless of electoral mandate. Certain exceptions can be made for events.&lt;br /&gt;
=== C.4 Criminal Activities ===&lt;br /&gt;
Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.A&#039;&#039;&#039; - Criminal Realism Requirements&lt;br /&gt;
: All criminal activities must be conducted realistically with appropriate planning, risk assessment, and consequences. Criminal acts should have logical motivations and face realistic law enforcement response.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.B&#039;&#039;&#039; - Criminal Enterprise Operations&lt;br /&gt;
: Criminal organizations must operate with realistic hierarchies, territories, revenue sources, and internal conflicts. Criminal businesses must face appropriate risks from law enforcement and rival groups.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.C&#039;&#039;&#039; - Law Enforcement Interaction&lt;br /&gt;
: Criminals must respond realistically to law enforcement presence and authority. While resistance and corruption are permitted, interactions must reflect realistic power dynamics and consequences.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.D&#039;&#039;&#039; - Violence and Escalation&lt;br /&gt;
: Criminal violence must be properly motivated and escalated through realistic means. Random violence without purpose or motivation disrupts the narrative flow and immersion of criminal roleplay.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.E&#039;&#039;&#039; - Territory and Jurisdiction&lt;br /&gt;
: Criminal territorial disputes, turf wars, and jurisdictional conflicts must be conducted through realistic means with appropriate escalation, negotiation, and resolution methods.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.F&#039;&#039;&#039; - Criminal Evidence and Investigation&lt;br /&gt;
: Criminal activities must account for realistic evidence trails, witness testimony, and investigative procedures. Criminals should take appropriate precautions and face consequences when evidence is discovered.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;C.4.G&#039;&#039;&#039; - Rehabilitation and Consequences&lt;br /&gt;
: Criminal characters must face realistic long-term consequences for their actions, including imprisonment, reputation damage, and opportunities for character development through rehabilitation or escalation.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;D. PERMISSIONS &amp;amp; ESCALATION&#039;&#039;&#039; ==&lt;br /&gt;
These rules define the permission system that allows players to escalate conflicts and engage in more serious roleplay scenarios.&lt;br /&gt;
=== D.1 Permission Types ===&lt;br /&gt;
=== D.2 Escalation Procedures ===&lt;br /&gt;
=== D.3 Consent Framework ===&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;E. ENFORCEMENT &amp;amp; APPEALS&#039;&#039;&#039; ==&lt;br /&gt;
These rules outline how violations are handled, the appeal process, and measures taken to protect the community.&lt;br /&gt;
=== E.1 Violation Consequences ===&lt;br /&gt;
=== E.2 Appeal Process ===&lt;br /&gt;
=== E.3 Community Protection ===&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=161</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=161"/>
		<updated>2025-09-05T12:23:43Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules &amp;amp; Information ==&lt;br /&gt;
&lt;br /&gt;
Welcome to &#039;&#039;&#039;Takashima RP (TRP)&#039;&#039;&#039;.  &lt;br /&gt;
These rules exist to keep the SandboxRP environment fair, immersive, and enjoyable for everyone.  &lt;br /&gt;
&lt;br /&gt;
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community.  &lt;br /&gt;
Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.  &lt;br /&gt;
&lt;br /&gt;
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community.  &lt;br /&gt;
Rules marked as &#039;&#039;&#039;major violations&#039;&#039;&#039; can lead to immediate and severe punishment.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
This section lists the most common terms and abbreviations used in &#039;&#039;&#039;Takashima RP&#039;&#039;&#039; (TRP).  &lt;br /&gt;
Understanding them will help you follow staff instructions, communicate with other players, and keep roleplay consistent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;IC (In-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;OOC (Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;LOOC (Local Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Metagaming&#039;&#039;&#039;  &lt;br /&gt;
: Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Powergaming&#039;&#039;&#039;  &lt;br /&gt;
: Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Godmodding&#039;&#039;&#039;  &lt;br /&gt;
: Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FailRP&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;AvoidRP&#039;&#039;&#039;  &lt;br /&gt;
: Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FearRP&#039;&#039;&#039;  &lt;br /&gt;
: Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Void / Voiding&#039;&#039;&#039;  &lt;br /&gt;
: Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;F2B (Fade to Black)&#039;&#039;&#039;  &lt;br /&gt;
: Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;ERP (Erotic Roleplay)&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Permissions&#039;&#039;&#039;  &lt;br /&gt;
: Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;SandboxRP&#039;&#039;&#039;  &lt;br /&gt;
: The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Faction&#039;&#039;&#039;  &lt;br /&gt;
: An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.  &lt;br /&gt;
&lt;br /&gt;
== Community &amp;amp; Player Conduct ==&lt;br /&gt;
This section defines the standards of behavior expected from all players in &#039;&#039;&#039;Takashima RP (TRP)&#039;&#039;&#039;.  &lt;br /&gt;
These rules apply both in-game and on all TRP-related platforms (Discord, forums, wiki, IC social media, etc.).  &lt;br /&gt;
&lt;br /&gt;
=== Article 1 — Respect &amp;amp; Inclusivity ===&lt;br /&gt;
# All players must treat others with respect.  &lt;br /&gt;
# Discrimination or harassment based on race, gender, sexuality, nationality, religion, disability, or any other personal trait is strictly prohibited.  &lt;br /&gt;
# Hate speech (racism, sexism, homophobia, xenophobia, antisemitism, ableism, antireligious etc.) will result in severe sanctions.  &lt;br /&gt;
&lt;br /&gt;
=== Article 2 — Staff Authority ===&lt;br /&gt;
# Staff decisions are final and must be respected.  &lt;br /&gt;
# Avoiding or evading staff confrontation (e.g. logging off, ignoring) is not allowed.  &lt;br /&gt;
# “Staff-shopping” (going to another staff member for a different ruling) is forbidden.  &lt;br /&gt;
## If you believe a staff ruling was unfair, you may appeal through the designated system.  &lt;br /&gt;
&lt;br /&gt;
=== Article 3 — Honesty &amp;amp; Fair Play ===&lt;br /&gt;
# Players must not lie to staff or other community members in OOC contexts.  &lt;br /&gt;
# Creating false reports or fabricating evidence is prohibited.  &lt;br /&gt;
# Loop-holing or exploiting wording of rules against their intent is forbidden. This is called &#039;&#039;&#039;common sense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Article 4 — Advertising &amp;amp; External Links ===&lt;br /&gt;
# Advertising other servers or unrelated communities in TRP spaces is not allowed.&lt;br /&gt;
# Exceptions may only be granted with explicit staff approval.  &lt;br /&gt;
&lt;br /&gt;
=== Article 5 — Language Use ===&lt;br /&gt;
# In public chat channels, only English is permitted. You may, however, crack jokes or anything friendly in other languages if desired.  &lt;br /&gt;
# Excessive use of other languages must be restricted to private chats.  &lt;br /&gt;
&lt;br /&gt;
=== Article 6 — Mature Topics ===&lt;br /&gt;
# NSFW, extremist, or otherwise inappropriate topics are not permitted in OOC spaces.  &lt;br /&gt;
# In-character representation of mature themes must always follow RP rules and community standards.  &lt;br /&gt;
&lt;br /&gt;
=== Article 7 — Privacy &amp;amp; Security ===&lt;br /&gt;
# Sharing another player’s personal information (“doxxing”) is strictly forbidden.  &lt;br /&gt;
# Threatening to expose personal information is treated with equal severity.  &lt;br /&gt;
# If harassment occurs through third-party platforms, block the offender and report it to TRP staff.  &lt;br /&gt;
# Whether a situation happened on a TRP-related platform or not does not matter — if a member of the TRP community is endangered in any manner, the staff will take action.  &lt;br /&gt;
&lt;br /&gt;
=== Article 8 — Responsibility to Report ===&lt;br /&gt;
# Players are required to report serious rule violations they witness.  &lt;br /&gt;
# Choosing to ignore or enable misconduct may result in consequences.  &lt;br /&gt;
&lt;br /&gt;
=== Article 9 — Spamming &amp;amp; Disruption ===&lt;br /&gt;
# Spam of any form (text, symbols, or voice disruption) is forbidden.  &lt;br /&gt;
# Flooding chats or repeating identical messages excessively is considered spamming.  &lt;br /&gt;
&lt;br /&gt;
=== Article 10 — Appeals &amp;amp; Reports ===&lt;br /&gt;
# Players who wish to contest a punishment or accusation must use the official Sanctioning System.  &lt;br /&gt;
# The Sanctioning System is handled separately from moderation to ensure fairness and transparency.  &lt;br /&gt;
# Final decisions made through the Sanctioning System must be respected.  &lt;br /&gt;
&lt;br /&gt;
=== Article 11 — Community Platforms ===&lt;br /&gt;
# All TRP platforms (Discord, wiki, IC social media, etc.) are subject to these conduct rules.  &lt;br /&gt;
# Content that is NSFW, offensive, or unsafe is prohibited.  &lt;br /&gt;
# Face reveals, personal images, or other real-life identity exposure are not allowed, except with explicit responsibility and agreement of the person.&lt;br /&gt;
&lt;br /&gt;
=== Article 12 — Sanction Enforcement ===&lt;br /&gt;
# Attempts to bypass punishments (alternate accounts, VPNs, rejoining under new identity) will result in permanent bans.  &lt;br /&gt;
# Severity of sanctions (warning, temporary ban, permanent ban) will depend on the seriousness and frequency of violations.  &lt;br /&gt;
&lt;br /&gt;
== Gameplay Rules ==&lt;br /&gt;
Server mechanics, technical limitations, use of mods, skins, property ownership, and bug exploitation.  &lt;br /&gt;
&lt;br /&gt;
== Character Guidelines ==&lt;br /&gt;
How to create and portray a realistic character: names, age limits, cultural context, family structures, and character development.  &lt;br /&gt;
&lt;br /&gt;
== Roleplay Framework ==&lt;br /&gt;
Core roleplay expectations: immersion, realism, metagaming, powergaming, FearRP, voiding, and sensitive content.  &lt;br /&gt;
&lt;br /&gt;
== Conflict &amp;amp; Combat ==&lt;br /&gt;
How fights, physical conflicts, and other high-stakes situations are to be handled: turn-based roleplay, fairness, escalation, and consent.  &lt;br /&gt;
&lt;br /&gt;
== Crime &amp;amp; Illegal Roleplay ==&lt;br /&gt;
Guidelines for illegal activity roleplay such as gangs, racketeering, mugging, gambling, and organized crime.  &lt;br /&gt;
&lt;br /&gt;
== Medical &amp;amp; Emergency Roleplay ==&lt;br /&gt;
Special rules and expectations when roleplaying with EMS, hospitals, or in medical situations.  &lt;br /&gt;
&lt;br /&gt;
== Legal &amp;amp; Court Roleplay ==&lt;br /&gt;
Guidelines for courtroom roleplay, trials, legal disputes, and law enforcement authority.  &lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
Conditions under which players can escalate conflicts (assault, kidnapping, mugging, permanent injuries, or death).  &lt;br /&gt;
&lt;br /&gt;
== Ranks, Purchases &amp;amp; Custom Content ==&lt;br /&gt;
Use of donator perks, custom items, vehicles, and cosmetic features in roleplay.  &lt;br /&gt;
&lt;br /&gt;
== Sanctioning System ==&lt;br /&gt;
How disciplinary actions are handled on TRP (warnings, temporary bans, community court, staff trials, etc.).  &lt;br /&gt;
(Details to be filled in by staff.)&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=160</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=160"/>
		<updated>2025-09-05T12:09:13Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules &amp;amp; Information ==&lt;br /&gt;
&lt;br /&gt;
Welcome to &#039;&#039;&#039;Takashima RP (TRP)&#039;&#039;&#039;.  &lt;br /&gt;
These rules exist to keep the SandboxRP environment fair, immersive, and enjoyable for everyone.  &lt;br /&gt;
&lt;br /&gt;
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community.  &lt;br /&gt;
Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.  &lt;br /&gt;
&lt;br /&gt;
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community.  &lt;br /&gt;
Rules marked as &#039;&#039;&#039;major violations&#039;&#039;&#039; can lead to immediate and severe punishment.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
This section lists the most common terms and abbreviations used in &#039;&#039;&#039;Takashima RP&#039;&#039;&#039; (TRP).  &lt;br /&gt;
Understanding them will help you follow staff instructions, communicate with other players, and keep roleplay consistent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;IC (In-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;OOC (Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;LOOC (Local Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
: Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Metagaming&#039;&#039;&#039;  &lt;br /&gt;
: Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Powergaming&#039;&#039;&#039;  &lt;br /&gt;
: Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Godmodding&#039;&#039;&#039;  &lt;br /&gt;
: Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FailRP&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;AvoidRP&#039;&#039;&#039;  &lt;br /&gt;
: Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FearRP&#039;&#039;&#039;  &lt;br /&gt;
: Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Void / Voiding&#039;&#039;&#039;  &lt;br /&gt;
: Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;F2B (Fade to Black)&#039;&#039;&#039;  &lt;br /&gt;
: Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;ERP (Erotic Roleplay)&#039;&#039;&#039;  &lt;br /&gt;
: Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Permissions&#039;&#039;&#039;  &lt;br /&gt;
: Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;SandboxRP&#039;&#039;&#039;  &lt;br /&gt;
: The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Faction&#039;&#039;&#039;  &lt;br /&gt;
: An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.  &lt;br /&gt;
&lt;br /&gt;
== Community &amp;amp; Player Conduct ==&lt;br /&gt;
Expectations for respect, fair play, and community behavior both in-game and on external platforms (Discord, forums, etc.).  &lt;br /&gt;
&lt;br /&gt;
== Gameplay Rules ==&lt;br /&gt;
Server mechanics, technical limitations, use of mods, skins, property ownership, and bug exploitation.  &lt;br /&gt;
&lt;br /&gt;
== Character Guidelines ==&lt;br /&gt;
How to create and portray a realistic character: names, age limits, cultural context, family structures, and character development.  &lt;br /&gt;
&lt;br /&gt;
== Roleplay Framework ==&lt;br /&gt;
Core roleplay expectations: immersion, realism, metagaming, powergaming, FearRP, voiding, and sensitive content.  &lt;br /&gt;
&lt;br /&gt;
== Conflict &amp;amp; Combat ==&lt;br /&gt;
How fights, physical conflicts, and other high-stakes situations are to be handled: turn-based roleplay, fairness, escalation, and consent.  &lt;br /&gt;
&lt;br /&gt;
== Crime &amp;amp; Illegal Roleplay ==&lt;br /&gt;
Guidelines for illegal activity roleplay such as gangs, racketeering, mugging, gambling, and organized crime.  &lt;br /&gt;
&lt;br /&gt;
== Medical &amp;amp; Emergency Roleplay ==&lt;br /&gt;
Special rules and expectations when roleplaying with EMS, hospitals, or in medical situations.  &lt;br /&gt;
&lt;br /&gt;
== Legal &amp;amp; Court Roleplay ==&lt;br /&gt;
Guidelines for courtroom roleplay, trials, legal disputes, and law enforcement authority.  &lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
Conditions under which players can escalate conflicts (assault, kidnapping, mugging, permanent injuries, or death).  &lt;br /&gt;
&lt;br /&gt;
== Ranks, Purchases &amp;amp; Custom Content ==&lt;br /&gt;
Use of donator perks, custom items, vehicles, and cosmetic features in roleplay.  &lt;br /&gt;
&lt;br /&gt;
== Sanctioning System ==&lt;br /&gt;
How disciplinary actions are handled on TRP (warnings, temporary bans, community court, staff trials, etc.).  &lt;br /&gt;
(Details to be filled in by staff.)&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=159</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=159"/>
		<updated>2025-09-05T12:08:12Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules &amp;amp; Information ==&lt;br /&gt;
&lt;br /&gt;
Welcome to &#039;&#039;&#039;Takashima RP (TRP)&#039;&#039;&#039;.  &lt;br /&gt;
These rules exist to keep the SandboxRP environment fair, immersive, and enjoyable for everyone.  &lt;br /&gt;
&lt;br /&gt;
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community.  &lt;br /&gt;
Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.  &lt;br /&gt;
&lt;br /&gt;
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community.  &lt;br /&gt;
Rules marked as &#039;&#039;&#039;major violations&#039;&#039;&#039; can lead to immediate and severe punishment.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
This section lists the most common terms and abbreviations used in &#039;&#039;&#039;Takashima RP&#039;&#039;&#039; (TRP).  &lt;br /&gt;
Understanding them will help you follow staff instructions, communicate with other players, and keep roleplay consistent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;IC (In-Character)&#039;&#039;&#039;  &lt;br /&gt;
Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;OOC (Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;LOOC (Local Out-of-Character)&#039;&#039;&#039;  &lt;br /&gt;
Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Metagaming&#039;&#039;&#039;  &lt;br /&gt;
Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Powergaming&#039;&#039;&#039;  &lt;br /&gt;
Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Godmodding&#039;&#039;&#039;  &lt;br /&gt;
Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FailRP&#039;&#039;&#039;  &lt;br /&gt;
Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;AvoidRP&#039;&#039;&#039;  &lt;br /&gt;
Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;FearRP&#039;&#039;&#039;  &lt;br /&gt;
Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Void / Voiding&#039;&#039;&#039;  &lt;br /&gt;
Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;F2B (Fade to Black)&#039;&#039;&#039;  &lt;br /&gt;
Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;ERP (Erotic Roleplay)&#039;&#039;&#039;  &lt;br /&gt;
Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Permissions&#039;&#039;&#039;  &lt;br /&gt;
Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;SandboxRP&#039;&#039;&#039;  &lt;br /&gt;
The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.  &lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Faction&#039;&#039;&#039;  &lt;br /&gt;
An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.  &lt;br /&gt;
&lt;br /&gt;
== Community &amp;amp; Player Conduct ==&lt;br /&gt;
Expectations for respect, fair play, and community behavior both in-game and on external platforms (Discord, forums, etc.).  &lt;br /&gt;
&lt;br /&gt;
== Gameplay Rules ==&lt;br /&gt;
Server mechanics, technical limitations, use of mods, skins, property ownership, and bug exploitation.  &lt;br /&gt;
&lt;br /&gt;
== Character Guidelines ==&lt;br /&gt;
How to create and portray a realistic character: names, age limits, cultural context, family structures, and character development.  &lt;br /&gt;
&lt;br /&gt;
== Roleplay Framework ==&lt;br /&gt;
Core roleplay expectations: immersion, realism, metagaming, powergaming, FearRP, voiding, and sensitive content.  &lt;br /&gt;
&lt;br /&gt;
== Conflict &amp;amp; Combat ==&lt;br /&gt;
How fights, physical conflicts, and other high-stakes situations are to be handled: turn-based roleplay, fairness, escalation, and consent.  &lt;br /&gt;
&lt;br /&gt;
== Crime &amp;amp; Illegal Roleplay ==&lt;br /&gt;
Guidelines for illegal activity roleplay such as gangs, racketeering, mugging, gambling, and organized crime.  &lt;br /&gt;
&lt;br /&gt;
== Medical &amp;amp; Emergency Roleplay ==&lt;br /&gt;
Special rules and expectations when roleplaying with EMS, hospitals, or in medical situations.  &lt;br /&gt;
&lt;br /&gt;
== Legal &amp;amp; Court Roleplay ==&lt;br /&gt;
Guidelines for courtroom roleplay, trials, legal disputes, and law enforcement authority.  &lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
Conditions under which players can escalate conflicts (assault, kidnapping, mugging, permanent injuries, or death).  &lt;br /&gt;
&lt;br /&gt;
== Ranks, Purchases &amp;amp; Custom Content ==&lt;br /&gt;
Use of donator perks, custom items, vehicles, and cosmetic features in roleplay.  &lt;br /&gt;
&lt;br /&gt;
== Sanctioning System ==&lt;br /&gt;
How disciplinary actions are handled on TRP (warnings, temporary bans, community court, staff trials, etc.).  &lt;br /&gt;
(Details to be filled in by staff.)&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=158</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=158"/>
		<updated>2025-09-05T12:03:21Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules &amp;amp; Information ==&lt;br /&gt;
&lt;br /&gt;
Welcome to &#039;&#039;&#039;Takashima RP (TRP)&#039;&#039;&#039;.  &lt;br /&gt;
These rules exist to keep the SandboxRP environment fair, immersive, and enjoyable for everyone.  &lt;br /&gt;
&lt;br /&gt;
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community.  &lt;br /&gt;
Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.  &lt;br /&gt;
&lt;br /&gt;
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community.  &lt;br /&gt;
Rules marked as &#039;&#039;&#039;major violations&#039;&#039;&#039; can lead to immediate and severe punishment.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Common words and abbreviations used in TRP roleplay and OOC communication.  &lt;br /&gt;
&lt;br /&gt;
== Community &amp;amp; Player Conduct ==&lt;br /&gt;
Expectations for respect, fair play, and community behavior both in-game and on external platforms (Discord, forums, etc.).  &lt;br /&gt;
&lt;br /&gt;
== Gameplay Rules ==&lt;br /&gt;
Server mechanics, technical limitations, use of mods, skins, property ownership, and bug exploitation.  &lt;br /&gt;
&lt;br /&gt;
== Character Guidelines ==&lt;br /&gt;
How to create and portray a realistic character: names, age limits, cultural context, family structures, and character development.  &lt;br /&gt;
&lt;br /&gt;
== Roleplay Framework ==&lt;br /&gt;
Core roleplay expectations: immersion, realism, metagaming, powergaming, FearRP, voiding, and sensitive content.  &lt;br /&gt;
&lt;br /&gt;
== Conflict &amp;amp; Combat ==&lt;br /&gt;
How fights, physical conflicts, and other high-stakes situations are to be handled: turn-based roleplay, fairness, escalation, and consent.  &lt;br /&gt;
&lt;br /&gt;
== Crime &amp;amp; Illegal Roleplay ==&lt;br /&gt;
Guidelines for illegal activity roleplay such as gangs, racketeering, mugging, gambling, and organized crime.  &lt;br /&gt;
&lt;br /&gt;
== Medical &amp;amp; Emergency Roleplay ==&lt;br /&gt;
Special rules and expectations when roleplaying with EMS, hospitals, or in medical situations.  &lt;br /&gt;
&lt;br /&gt;
== Legal &amp;amp; Court Roleplay ==&lt;br /&gt;
Guidelines for courtroom roleplay, trials, legal disputes, and law enforcement authority.  &lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
Conditions under which players can escalate conflicts (assault, kidnapping, mugging, permanent injuries, or death).  &lt;br /&gt;
&lt;br /&gt;
== Ranks, Purchases &amp;amp; Custom Content ==&lt;br /&gt;
Use of donator perks, custom items, vehicles, and cosmetic features in roleplay.  &lt;br /&gt;
&lt;br /&gt;
== Sanctioning System ==&lt;br /&gt;
How disciplinary actions are handled on TRP (warnings, temporary bans, community court, staff trials, etc.).  &lt;br /&gt;
(Details to be filled in by staff.)&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=157</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Rules&amp;diff=157"/>
		<updated>2025-09-05T12:02:31Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: Created page with &amp;quot;== Rules &amp;amp; Information ==  Welcome to &amp;#039;&amp;#039;&amp;#039;Takashima RP (TRP)&amp;#039;&amp;#039;&amp;#039;.   These rules exist to keep the SandboxRP environment fair, immersive, and enjoyable for everyone.    Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community.   Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.    Breaking these rules may result in sanctions ranging from warnin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules &amp;amp; Information ==&lt;br /&gt;
&lt;br /&gt;
Welcome to &#039;&#039;&#039;Takashima RP (TRP)&#039;&#039;&#039;.  &lt;br /&gt;
These rules exist to keep the SandboxRP environment fair, immersive, and enjoyable for everyone.  &lt;br /&gt;
&lt;br /&gt;
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community.  &lt;br /&gt;
Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.  &lt;br /&gt;
&lt;br /&gt;
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community.  &lt;br /&gt;
Rules marked as &#039;&#039;&#039;major violations&#039;&#039;&#039; can lead to immediate and severe punishment.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
Common words and abbreviations used in TRP roleplay and OOC communication.  &lt;br /&gt;
&lt;br /&gt;
== Community &amp;amp; Player Conduct ==&lt;br /&gt;
Expectations for respect, fair play, and community behavior both in-game and on external platforms (Discord, forums, etc.).  &lt;br /&gt;
&lt;br /&gt;
== Gameplay Rules ==&lt;br /&gt;
Server mechanics, technical limitations, use of mods, skins, property ownership, and bug exploitation.  &lt;br /&gt;
&lt;br /&gt;
== Character Guidelines ==&lt;br /&gt;
How to create and portray a realistic character: names, age limits, cultural context, family structures, and character development.  &lt;br /&gt;
&lt;br /&gt;
== Roleplay Framework ==&lt;br /&gt;
Core roleplay expectations: immersion, realism, metagaming, powergaming, FearRP, voiding, and sensitive content.  &lt;br /&gt;
&lt;br /&gt;
== Conflict &amp;amp; Combat ==&lt;br /&gt;
How fights, physical conflicts, and other high-stakes situations are to be handled: turn-based roleplay, fairness, escalation, and consent.  &lt;br /&gt;
&lt;br /&gt;
== Crime &amp;amp; Illegal Roleplay ==&lt;br /&gt;
Guidelines for illegal activity roleplay such as gangs, racketeering, mugging, gambling, and organized crime.  &lt;br /&gt;
&lt;br /&gt;
== Medical &amp;amp; Emergency Roleplay ==&lt;br /&gt;
Special rules and expectations when roleplaying with EMS, hospitals, or in medical situations.  &lt;br /&gt;
&lt;br /&gt;
== Legal &amp;amp; Court Roleplay ==&lt;br /&gt;
Guidelines for courtroom roleplay, trials, legal disputes, and law enforcement authority.  &lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
Conditions under which players can escalate conflicts (assault, kidnapping, mugging, permanent injuries, or death).  &lt;br /&gt;
&lt;br /&gt;
== Ranks, Purchases &amp;amp; Custom Content ==&lt;br /&gt;
Use of donator perks, custom items, vehicles, and cosmetic features in roleplay.  &lt;br /&gt;
&lt;br /&gt;
== Sanctioning System ==&lt;br /&gt;
How disciplinary actions are handled on TRP (warnings, temporary bans, community court, staff trials, etc.).  &lt;br /&gt;
(Details to be filled in by staff.)&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Players/Kowaulsky&amp;diff=156</id>
		<title>Players/Kowaulsky</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Players/Kowaulsky&amp;diff=156"/>
		<updated>2025-09-05T10:41:31Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player&lt;br /&gt;
 |username   = Kowaulsky&lt;br /&gt;
 |avatar     = Avatar_Kowaulsky.png&lt;br /&gt;
 |caption    = Discord Profile Picture (2025)&lt;br /&gt;
 |status     = PlayerActive&lt;br /&gt;
 |aka        = &lt;br /&gt;
* Kauwalsky&lt;br /&gt;
* Ciscada (2018-2021)&lt;br /&gt;
 |discord    = Kowaulsky&lt;br /&gt;
 |joined     = 2025-08-24&lt;br /&gt;
 |birthdate  = 2005-01-24&lt;br /&gt;
 |pronouns   = He/Him&lt;br /&gt;
 |country    = France&lt;br /&gt;
 |timezone   = Central European Summer Time&lt;br /&gt;
 |languages  = French, English&lt;br /&gt;
 |roles = &lt;br /&gt;
* Founder&lt;br /&gt;
* Supreme Court&lt;br /&gt;
* Crime Faction Lead &lt;br /&gt;
 |characters = &lt;br /&gt;
* {{AutoLink|type=characters|target=Abraham Ivankov-Chevalier}}&lt;br /&gt;
 |relations  = &lt;br /&gt;
* {{AutoLink|type=players|target=Falcon40k}} (best friend)&lt;br /&gt;
* {{AutoLink|type=players|target=ThaiCoffeh}} (close friend)&lt;br /&gt;
 |discipline = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Early life and background ==&lt;br /&gt;
Kowaulsky was born in France on January 24, 2005, but moved to Australia at the age of nine. It was during his years there that he developed a strong passion for IT, particularly in the fields of cybersecurity and development. At the same time, he began exploring roleplay through games such as Arma 3 and Garry&#039;s Mod, eventually accumulating over 20,000 hours of roleplay on the latter. This period firmly established his love for immersive storytelling and online communities.&lt;br /&gt;
&lt;br /&gt;
At around thirteen, nearly fourteen, Kowaulsky relocated to Vanuatu. His time there was marked by a highly traumatic experience that left him homeless and without access to schooling for nearly four years. Despite these challenges, roleplay remained a central part of his life. It was during this period that he joined a large school-based RP server, where he would spend approximately six years. During his time there, he met a player named Heck8, known in-character as Ardit Bashkimi. Ardit became his mentor in GangRP and taught him everything there was to know about criminal roleplay. Kowaulsky considered him a brother and continued his legacy, which cemented his dedication to criminal roleplay. This mentorship played a defining role in shaping his RP style and influenced many of his future choices, including the eventual creation of TRP. Though this server helped shape his RP journey, ongoing issues such as repeated bans, staff abuse, lack of development, restrictive rules, and out-of-character harassment eventually pushed him to leave.&lt;br /&gt;
&lt;br /&gt;
At sixteen, Kowaulsky was extracted back to France. While continuing his activity on the school-based RP server, he also began playing GTA V FiveM alongside his best friend, Falcøn40k. Together, they ran the most powerful criminal group on a French server, the Madrazo Cartel, where their influence grew to the point of eventually becoming Gamemasters. This experience further deepened his knowledge of organized roleplay and server management.&lt;br /&gt;
&lt;br /&gt;
Seeking a new start, Kowaulsky later moved on to another RP project. While this server offered a better experience in many areas compared to his previous one, he still encountered significant problems with staff practices, such as the anonymity of administrators, lack of fair investigations, and the inability to access evidence against banned players (with staff purposely blocking access even when requested for self-defense). Despite these setbacks, Kowaulsky became the Crime Lead&#039;s co-leader, recognized by Wesnt (the server&#039;s Crime Lead) for his sharp vision and creativity. He developed much of the crime system still used on the server, which made the eventual staff conflicts even more disappointing. Facing the same frustrations with staff issues that had plagued him before, he decided to leave this server as well after facing a ban impossible to get out of due to the restrictive and abusive nature of the sanctioning and justice system in&lt;br /&gt;
&lt;br /&gt;
== Relations and community ==&lt;br /&gt;
&#039;&#039;&#039;{{AutoLink|type=players|target=Falcon40k}}&#039;&#039;&#039; : Kowaulsky&#039;s real-life best friend, whom he has known since the beginning of high school. Their relationship goes beyond gaming, as Kowaulsky&#039;s mother even seriously proposed adopting him. Together, they have collaborated on several projects and co-founded TRP, laying the foundations of the server both in-character and out-of-character.&lt;br /&gt;
&lt;br /&gt;
== Disciplinary record ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Christian  &lt;br /&gt;
* Strong interest in history, politics, sociology, and psychology  &lt;br /&gt;
* Values justice and fairness  &lt;br /&gt;
* Dislikes injustice, unfairness, and intolerance disguised as tolerance (e.g., “let&#039;s love all differences” but facing hatred when expressing disagreement)&lt;br /&gt;
* Was one of the two developers that created MetroRP (MRP), a popular roleplay server based on the Metro franchise.&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Characters/Abraham_Ivankov-Chevalier&amp;diff=155</id>
		<title>Characters/Abraham Ivankov-Chevalier</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Characters/Abraham_Ivankov-Chevalier&amp;diff=155"/>
		<updated>2025-09-05T10:39:16Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
 |image       = &lt;br /&gt;
 |caption     = &lt;br /&gt;
 |status      = CharacterPresent&lt;br /&gt;
 |fullname    = Abraham Ivankov-Chevalier&lt;br /&gt;
 |aka         = &lt;br /&gt;
* &amp;quot;LE DÉCHU&amp;quot;&lt;br /&gt;
* Mr. Chevalier&lt;br /&gt;
* Sir Chevalier&lt;br /&gt;
 |birthdate   = 1991-01-07&lt;br /&gt;
 |gender      = Male&lt;br /&gt;
 |nationality = French (origins), Russian (adoption), Japanese (citizen)&lt;br /&gt;
 |height      = 6&#039;0 ft (182.88 cm)&lt;br /&gt;
 |weight      = 190 lbs (86 kg)&lt;br /&gt;
 |hair        = Very dark blonde  &lt;br /&gt;
 |eyes        = Heterochromatic (brown, blue, and green blend; left eye missing due to burn scar)  &lt;br /&gt;
 |birthplace  = France (exact location unknown)  &lt;br /&gt;
 |occupation  = &lt;br /&gt;
* Jeweler (luxury trade)  &lt;br /&gt;
* Crime Boss (organized crime leadership)  &lt;br /&gt;
* Commission Member (governing council role)  &lt;br /&gt;
 |affiliations = &lt;br /&gt;
* Maison Chevalier (luxurious jewelry house)  &lt;br /&gt;
* Ivankov-Chevalier Family (French Mob)  &lt;br /&gt;
* Branch of The Commission in Takashima &lt;br /&gt;
 |family      = N/A&lt;br /&gt;
 |relations   = N/A&lt;br /&gt;
 |player      = Kowaulsky&lt;br /&gt;
 |firstappearance = 2018-12-01&lt;br /&gt;
 |notes       = &lt;br /&gt;
* Abraham is the head of the Ivankov-Chevalier Family, a French-Russian mob with deep noble heritage.  &lt;br /&gt;
* Despite his crime ties, he built a respectable front through Maison Chevalier, a renowned jewelry house.  &lt;br /&gt;
* His burn scar and missing left eye are from his deployment within the Russian armed forces in Syria.  &lt;br /&gt;
* Nicknamed &amp;quot;LE DÉCHU&amp;quot; (&amp;quot;The Fallen&amp;quot;), a reminder of the rejection he faced from the Chevalier family due to his &#039;impurity&#039;.&lt;br /&gt;
* Known for his cold authority and strategic mind, he is equally feared and respected within The Commission.  &lt;br /&gt;
* Holds citizenship in Japan, France, and Russia, reinforcing his ability to move fluidly between cultures.  &lt;br /&gt;
* His &amp;quot;ZERO TOLERANCE&amp;quot; tattoo refers to an old extremely violent gang he joined during his younger years in college. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Early life and background ==&lt;br /&gt;
(Add details about the character&#039;s childhood, family background, education, and formative experiences.)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
(Describe the character&#039;s personality traits, quirks, motivations, fears, and behavioral patterns.)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
(Provide a detailed physical description that goes beyond the basic info in the infobox.)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Before Takashima RP ===&lt;br /&gt;
(What was the character doing before arriving in the TRP world?)&lt;br /&gt;
&lt;br /&gt;
=== Arrival and early days ===&lt;br /&gt;
(How did they come to be part of the TRP storyline?)&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
(Current storylines, events and developments.)&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
(Expand on the relationships listed in the infobox with more detail and context.)&lt;br /&gt;
&lt;br /&gt;
== Skills and abilities ==&lt;br /&gt;
(What is the character good at? Any special talents or training?)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
(Fun facts, behind-the-scenes information, or interesting details about the character.)&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Template:Infobox_Character&amp;diff=154</id>
		<title>Template:Infobox Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Template:Infobox_Character&amp;diff=154"/>
		<updated>2025-09-05T10:39:11Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;width:350px; float:right; margin:0 0 1em 1em; font-size:90%; border:1px solid var(--border-color-base, #a2a9b1); background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; text-align:center; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-base, #000);&amp;quot;&amp;gt;{{{fullname|{{PAGENAME}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:10px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;[[File:{{{image}}}|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align:center; padding:10px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;[[File:Character_{{#titleparts:{{PAGENAME}}|1|2}}.png|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:85%; padding:5px; background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;[{{fullurl:Special:FlexiUpload|campaign=characters&amp;amp;charactername={{#titleparts:{{PAGENAME}}|1|2}}}} &#039;&#039;&#039;↑ Upload character image here&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{caption|}}}|&amp;lt;div style=&amp;quot;text-align:center; font-size:85%; color:var(--color-subtle, #666); padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;{{{caption}}}&amp;lt;/div&amp;gt;|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Basic information&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{fullname|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Full name&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{fullname}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Also known as&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{aka|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Age&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{birthdate|}}}|{{#expr: {{#time: Y }} - {{#time: Y | {{{birthdate}}} }} - {{#ifexpr: {{#time: n }} &amp;gt; {{#time: n | {{{birthdate}}} }} or ({{#time: n }} = {{#time: n | {{{birthdate}}} }} and {{#time: j }} &amp;gt;= {{#time: j | {{{birthdate}}} }}) | 0 | 1 }} }} (born {{#time: F j, Y | {{{birthdate}}} }})|{{{age|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Gender&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{gender|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Nationality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{nationality|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Current status&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px;&amp;quot;&amp;gt;{{StatusBadges|{{{status|CharacterPresent}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Physical description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Height&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{height|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{weight|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Hair color&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{hair|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Eye color&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{eyes|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Background&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Birthplace&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{birthplace|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Occupation&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{occupation|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Affiliations&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{affiliations|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Family&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{family|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Relations&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{relations|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None listed&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;OOC information&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Player&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{player|}}}|{{AutoLink|type=players|target={{{player}}}}}|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;First appearance&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{firstappearance|}}}|{{#time: F j, Y | {{{firstappearance}}} }}|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Characters]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
On a &#039;&#039;&#039;character page&#039;&#039;&#039;, add:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
 |image       = Character_JohnTanaka.jpg&lt;br /&gt;
 |caption     = Current appearance (2025)&lt;br /&gt;
 |status      = CharacterPresent&lt;br /&gt;
 |fullname    = John Kenji Tanaka&lt;br /&gt;
 |aka         = &lt;br /&gt;
* JT&lt;br /&gt;
* Johnny&lt;br /&gt;
 |birthdate   = 1995-03-15&lt;br /&gt;
 |age         = &lt;br /&gt;
 |gender      = Male&lt;br /&gt;
 |nationality = Japanese-American&lt;br /&gt;
 |height      = 5&#039;10&amp;quot; (178 cm)&lt;br /&gt;
 |weight      = 165 lbs (75 kg)&lt;br /&gt;
 |hair        = Black&lt;br /&gt;
 |eyes        = Brown&lt;br /&gt;
 |birthplace  = Kyoto, Japan&lt;br /&gt;
 |occupation  = &lt;br /&gt;
* Software Engineer&lt;br /&gt;
* Freelance Web Developer&lt;br /&gt;
 |affiliations = &lt;br /&gt;
* TechCorp (employee)&lt;br /&gt;
* Photography Club (member)&lt;br /&gt;
 |family      = &lt;br /&gt;
* Kenji Tanaka (father)&lt;br /&gt;
* Mary Tanaka (mother)&lt;br /&gt;
* Lisa Tanaka (sister)&lt;br /&gt;
 |relations   = &lt;br /&gt;
* Best friend of [[Characters/Jane Smith]]&lt;br /&gt;
* Dating [[Characters/Sarah Wilson]]&lt;br /&gt;
 |player      = Kowaulsky&lt;br /&gt;
 |firstappearance = 2025-08-01&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Important Notes ===&lt;br /&gt;
&lt;br /&gt;
==== Character Status ====&lt;br /&gt;
Use one of the following values for the &#039;&#039;&#039;status&#039;&#039;&#039; parameter:&lt;br /&gt;
* &#039;&#039;&#039;CharacterPresent&#039;&#039;&#039; - Currently active and available&lt;br /&gt;
* &#039;&#039;&#039;CharacterAway&#039;&#039;&#039; - Temporarily absent or traveling&lt;br /&gt;
* &#039;&#039;&#039;CharacterDeceased&#039;&#039;&#039; - Character has died&lt;br /&gt;
* &#039;&#039;&#039;CharacterImprisoned&#039;&#039;&#039; - Currently incarcerated&lt;br /&gt;
* &#039;&#039;&#039;CharacterMissing&#039;&#039;&#039; - Disappeared or whereabouts unknown&lt;br /&gt;
&lt;br /&gt;
==== Date Formats ====&lt;br /&gt;
* &#039;&#039;&#039;birthdate&#039;&#039;&#039;: Use ISO format (YYYY-MM-DD) for age calculation. Example: &amp;lt;code&amp;gt;1995-03-15&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;firstappearance&#039;&#039;&#039;: Use ISO format (YYYY-MM-DD) for consistent display. Example: &amp;lt;code&amp;gt;2025-08-01&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== List Format ====&lt;br /&gt;
For fields that support lists (aka, occupation, affiliations, family, relations), use MediaWiki list syntax:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 |field = &lt;br /&gt;
* First item&lt;br /&gt;
* Second item&lt;br /&gt;
* Third item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Character Links in Relations ====&lt;br /&gt;
The relations field can include links to other characters. Use the AutoLink template or regular MediaWiki links:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Characters/Jane Smith]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{AutoLink|type=characters|target=Jane Smith}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Player Links ====&lt;br /&gt;
The player field automatically creates links to player pages using the AutoLink template.&lt;br /&gt;
&lt;br /&gt;
This template uses CSS variables that automatically adapt to the Citizen skin&#039;s light/dark theme.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Template:CharacterPageSkeleton&amp;diff=153</id>
		<title>Template:CharacterPageSkeleton</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Template:CharacterPageSkeleton&amp;diff=153"/>
		<updated>2025-09-05T10:34:16Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the template skeleton for new character pages. It provides the standard structure and formatting.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Infobox Character&lt;br /&gt;
 |name        = {{{name|{{{1|{{PAGENAME}}}}}}}}&lt;br /&gt;
 |image       = &lt;br /&gt;
 |caption     = &lt;br /&gt;
 |status      = CharacterPresent&lt;br /&gt;
 |fullname    = &lt;br /&gt;
 |aka         = &lt;br /&gt;
 |birthdate   = &lt;br /&gt;
 |age         = &lt;br /&gt;
 |gender      = &lt;br /&gt;
 |nationality = &lt;br /&gt;
 |height      = &lt;br /&gt;
 |weight      = &lt;br /&gt;
 |hair        = &lt;br /&gt;
 |eyes        = &lt;br /&gt;
 |birthplace  = &lt;br /&gt;
 |occupation  = &lt;br /&gt;
 |affiliations = &lt;br /&gt;
 |family      = &lt;br /&gt;
 |relations   = &lt;br /&gt;
 |player      = &lt;br /&gt;
 |firstappearance = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Early life and background ==&lt;br /&gt;
(Add details about the character&#039;s childhood, family background, education, and formative experiences.)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
(Describe the character&#039;s personality traits, quirks, motivations, fears, and behavioral patterns.)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
(Provide a detailed physical description that goes beyond the basic info in the infobox.)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Before Takashima RP ===&lt;br /&gt;
(What was the character doing before arriving in the TRP world?)&lt;br /&gt;
&lt;br /&gt;
=== Arrival and early days ===&lt;br /&gt;
(How did they come to be part of the TRP storyline?)&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
(Current storylines, events and developments.)&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
(Expand on the relationships listed in the infobox with more detail and context.)&lt;br /&gt;
&lt;br /&gt;
== Skills and abilities ==&lt;br /&gt;
(What is the character good at? Any special talents or training?)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
(Fun facts, behind-the-scenes information, or interesting details about the character.)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
(Any additional notes about the player.)&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Template:PlayerPageSkeleton&amp;diff=152</id>
		<title>Template:PlayerPageSkeleton</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Template:PlayerPageSkeleton&amp;diff=152"/>
		<updated>2025-09-05T10:33:58Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the template skeleton for new player pages. It provides the standard structure and formatting.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Infobox Player&lt;br /&gt;
 |username   = {{{username|{{{1|{{PAGENAME}}}}}}}}&lt;br /&gt;
 |avatar     = &lt;br /&gt;
 |caption    = &lt;br /&gt;
 |status     =&lt;br /&gt;
 |aka        = &lt;br /&gt;
 |discord    = &lt;br /&gt;
 |joined     = &lt;br /&gt;
 |birthdate  = &lt;br /&gt;
 |pronouns   = &lt;br /&gt;
 |country    = &lt;br /&gt;
 |timezone   = &lt;br /&gt;
 |languages  = &lt;br /&gt;
 |roles      = &lt;br /&gt;
 |characters = &lt;br /&gt;
 |relations  = &lt;br /&gt;
 |discipline = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Early life and background ==&lt;br /&gt;
(Add details about when the player joined TRP, first impressions, OOC history.)&lt;br /&gt;
&lt;br /&gt;
== Roleplay history ==&lt;br /&gt;
(Describe the characters they played and how they contributed to TRP RP.)&lt;br /&gt;
&lt;br /&gt;
== Relations and community ==&lt;br /&gt;
(OOC friendships, collaborations, conflicts, contributions to staff/community.)&lt;br /&gt;
&lt;br /&gt;
== Disciplinary record ==&lt;br /&gt;
(Expand on warnings/bans from the infobox with more context if needed.)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
(Any additional notes about the player.)&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Players/Falcon40k&amp;diff=151</id>
		<title>Players/Falcon40k</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Players/Falcon40k&amp;diff=151"/>
		<updated>2025-09-05T10:30:53Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player&lt;br /&gt;
 |username   = {{{username|{{{1|{{PAGENAME}}}}}}}}&lt;br /&gt;
 |avatar     = &lt;br /&gt;
 |caption    = &lt;br /&gt;
 |status     = PlayerActive&lt;br /&gt;
 |aka        = &lt;br /&gt;
 |discord    = &lt;br /&gt;
 |joined     = &lt;br /&gt;
 |birthdate  = &lt;br /&gt;
 |pronouns   = &lt;br /&gt;
 |country    = &lt;br /&gt;
 |timezone   = &lt;br /&gt;
 |languages  = &lt;br /&gt;
 |roles      = &lt;br /&gt;
 |characters = &lt;br /&gt;
 |relations  = &lt;br /&gt;
 |discipline = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Early life and background ==&lt;br /&gt;
(Add details about when the player joined TRP, first impressions, OOC history.)&lt;br /&gt;
&lt;br /&gt;
== Roleplay history ==&lt;br /&gt;
(Describe the characters they played and how they contributed to TRP RP.)&lt;br /&gt;
&lt;br /&gt;
== Relations and community ==&lt;br /&gt;
(OOC friendships, collaborations, conflicts, contributions to staff/community.)&lt;br /&gt;
&lt;br /&gt;
== Disciplinary record ==&lt;br /&gt;
(Expand on warnings/bans from the infobox with more context if needed.)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
(Any additional notes about the player.)&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Template:Infobox_Character&amp;diff=150</id>
		<title>Template:Infobox Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Template:Infobox_Character&amp;diff=150"/>
		<updated>2025-09-05T10:30:33Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;width:350px; float:right; margin:0 0 1em 1em; font-size:90%; border:1px solid var(--border-color-base, #a2a9b1); background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; text-align:center; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-base, #000);&amp;quot;&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:10px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;[[File:{{{image}}}|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align:center; padding:10px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;[[File:Character_{{#titleparts:{{PAGENAME}}|1|2}}.png|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:85%; padding:5px; background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;[{{fullurl:Special:FlexiUpload|campaign=characters&amp;amp;charactername={{#titleparts:{{PAGENAME}}|1|2}}}} &#039;&#039;&#039;↑ Upload character image here&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{caption|}}}|&amp;lt;div style=&amp;quot;text-align:center; font-size:85%; color:var(--color-subtle, #666); padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;{{{caption}}}&amp;lt;/div&amp;gt;|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Basic information&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{fullname|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Full name&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{fullname}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Also known as&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{aka|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Age&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{birthdate|}}}|{{#expr: {{#time: Y }} - {{#time: Y | {{{birthdate}}} }} - {{#ifexpr: {{#time: n }} &amp;gt; {{#time: n | {{{birthdate}}} }} or ({{#time: n }} = {{#time: n | {{{birthdate}}} }} and {{#time: j }} &amp;gt;= {{#time: j | {{{birthdate}}} }}) | 0 | 1 }} }} (born {{#time: F j, Y | {{{birthdate}}} }})|{{{age|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Gender&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{gender|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Nationality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{nationality|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Current status&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px;&amp;quot;&amp;gt;{{StatusBadges|{{{status|CharacterPresent}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Physical description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Height&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{height|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{weight|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Hair color&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{hair|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Eye color&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{eyes|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Background&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Birthplace&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{birthplace|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Occupation&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{occupation|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Affiliations&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{affiliations|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Family&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{family|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Relations&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{relations|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None listed&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;OOC information&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Player&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{player|}}}|{{AutoLink|type=players|target={{{player}}}}}|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;First appearance&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{firstappearance|}}}|{{#time: F j, Y | {{{firstappearance}}} }}|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Characters]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
On a &#039;&#039;&#039;character page&#039;&#039;&#039;, add:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
 |name        = John Tanaka&lt;br /&gt;
 |image       = Character_JohnTanaka.jpg&lt;br /&gt;
 |caption     = Current appearance (2025)&lt;br /&gt;
 |status      = CharacterPresent&lt;br /&gt;
 |fullname    = John Kenji Tanaka&lt;br /&gt;
 |aka         = &lt;br /&gt;
* JT&lt;br /&gt;
* Johnny&lt;br /&gt;
 |birthdate   = 1995-03-15&lt;br /&gt;
 |age         = &lt;br /&gt;
 |gender      = Male&lt;br /&gt;
 |nationality = Japanese-American&lt;br /&gt;
 |height      = 5&#039;10&amp;quot; (178 cm)&lt;br /&gt;
 |weight      = 165 lbs (75 kg)&lt;br /&gt;
 |hair        = Black&lt;br /&gt;
 |eyes        = Brown&lt;br /&gt;
 |birthplace  = Kyoto, Japan&lt;br /&gt;
 |occupation  = &lt;br /&gt;
* Software Engineer&lt;br /&gt;
* Freelance Web Developer&lt;br /&gt;
 |affiliations = &lt;br /&gt;
* TechCorp (employee)&lt;br /&gt;
* Photography Club (member)&lt;br /&gt;
 |family      = &lt;br /&gt;
* Kenji Tanaka (father)&lt;br /&gt;
* Mary Tanaka (mother)&lt;br /&gt;
* Lisa Tanaka (sister)&lt;br /&gt;
 |relations   = &lt;br /&gt;
* Best friend of [[Characters/Jane Smith]]&lt;br /&gt;
* Dating [[Characters/Sarah Wilson]]&lt;br /&gt;
 |player      = Kowaulsky&lt;br /&gt;
 |firstappearance = 2025-08-01&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Important Notes ===&lt;br /&gt;
&lt;br /&gt;
==== Character Status ====&lt;br /&gt;
Use one of the following values for the &#039;&#039;&#039;status&#039;&#039;&#039; parameter:&lt;br /&gt;
* &#039;&#039;&#039;CharacterPresent&#039;&#039;&#039; - Currently active and available&lt;br /&gt;
* &#039;&#039;&#039;CharacterAway&#039;&#039;&#039; - Temporarily absent or traveling&lt;br /&gt;
* &#039;&#039;&#039;CharacterDeceased&#039;&#039;&#039; - Character has died&lt;br /&gt;
* &#039;&#039;&#039;CharacterImprisoned&#039;&#039;&#039; - Currently incarcerated&lt;br /&gt;
* &#039;&#039;&#039;CharacterMissing&#039;&#039;&#039; - Disappeared or whereabouts unknown&lt;br /&gt;
&lt;br /&gt;
==== Date Formats ====&lt;br /&gt;
* &#039;&#039;&#039;birthdate&#039;&#039;&#039;: Use ISO format (YYYY-MM-DD) for age calculation. Example: &amp;lt;code&amp;gt;1995-03-15&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;firstappearance&#039;&#039;&#039;: Use ISO format (YYYY-MM-DD) for consistent display. Example: &amp;lt;code&amp;gt;2025-08-01&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== List Format ====&lt;br /&gt;
For fields that support lists (aka, occupation, affiliations, family, relations), use MediaWiki list syntax:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 |field = &lt;br /&gt;
* First item&lt;br /&gt;
* Second item&lt;br /&gt;
* Third item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Character Links in Relations ====&lt;br /&gt;
The relations field can include links to other characters. Use the AutoLink template or regular MediaWiki links:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Characters/Jane Smith]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{AutoLink|type=characters|target=Jane Smith}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Player Links ====&lt;br /&gt;
The player field automatically creates links to player pages using the AutoLink template.&lt;br /&gt;
&lt;br /&gt;
This template uses CSS variables that automatically adapt to the Citizen skin&#039;s light/dark theme.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Template:Infobox_Player&amp;diff=149</id>
		<title>Template:Infobox Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Template:Infobox_Player&amp;diff=149"/>
		<updated>2025-09-05T10:30:16Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;width:350px; float:right; margin:0 0 1em 1em; font-size:90%; border:1px solid var(--border-color-base, #a2a9b1); background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; text-align:center; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-base, #000);&amp;quot;&amp;gt;{{{username|{{PAGENAME}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{avatar|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:10px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;[[File:{{{avatar}}}|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align:center; padding:10px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;[[File:Avatar_{{#titleparts:{{PAGENAME}}|1|2}}.png|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:85%; padding:5px; background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;[{{fullurl:Special:FlexiUpload|campaign=players&amp;amp;username={{#titleparts:{{PAGENAME}}|1|2}}}} &#039;&#039;&#039;↑ Upload your avatar here&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{caption|}}}|&amp;lt;div style=&amp;quot;text-align:center; font-size:85%; color:var(--color-subtle, #666); padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;{{{caption}}}&amp;lt;/div&amp;gt;|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Player information&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{username|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Username&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{username}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Also known as&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{aka|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Discord&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{discord|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not provided&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Joined TRP&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{joined|}}}|{{#time: F j, Y | {{{joined}}} }}|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Timezone&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{timezone|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Languages&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{languages|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Out-of-character&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Age&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{birthdate|}}}|{{#expr: {{#time: Y }} - {{#time: Y | {{{birthdate}}} }} - {{#ifexpr: {{#time: n }} &amp;gt; {{#time: n | {{{birthdate}}} }} or ({{#time: n }} = {{#time: n | {{{birthdate}}} }} and {{#time: j }} &amp;gt;= {{#time: j | {{{birthdate}}} }}) | 0 | 1 }} }} (born {{#time: F j, Y | {{{birthdate}}} }})|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Pronouns&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{pronouns|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Country&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{country|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Current status&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px;&amp;quot;&amp;gt;{{StatusBadges|{{{status|Active}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;TRP Roles&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px; background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{roles|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Player&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Roleplay activity&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Played characters&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{characters|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;No characters listed&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Relations (OOC)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{relations|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;No relations listed&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Disciplinary record&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px; background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{discipline|None}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Players]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
On a &#039;&#039;&#039;player page&#039;&#039;&#039;, add:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Player&lt;br /&gt;
 |username   = John Doe&lt;br /&gt;
 |avatar     = Avatar_JohnDoe.jpg&lt;br /&gt;
 |caption    = Long-time TRP player&lt;br /&gt;
 |status     = Active&lt;br /&gt;
 |aka        = &lt;br /&gt;
* JohnDoe2&lt;br /&gt;
* JDoe&lt;br /&gt;
 |discord    = JohnDoe#1234&lt;br /&gt;
 |joined     = 2025-09-15&lt;br /&gt;
 |birthdate  = 2001-05-20&lt;br /&gt;
 |pronouns   = he/him&lt;br /&gt;
 |country    = USA&lt;br /&gt;
 |timezone   = EST (UTC-5)&lt;br /&gt;
 |languages  = English, Spanish&lt;br /&gt;
 |roles      = &lt;br /&gt;
* Player (2022–present)&lt;br /&gt;
* Moderation (previously, quit in 2023)&lt;br /&gt;
 |characters = &lt;br /&gt;
* [[Jane Tanaka]]&lt;br /&gt;
* [[Kenji Sato]]&lt;br /&gt;
 |relations  = &lt;br /&gt;
* Friend of Falcøn40k&lt;br /&gt;
* Worked with Richard Roe in Business faction&lt;br /&gt;
 |discipline = &lt;br /&gt;
* Warning – March 2023 (spamming)&lt;br /&gt;
* 3-day ban – July 2024 (combat logging)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Important Notes ===&lt;br /&gt;
&lt;br /&gt;
==== Date Formats ====&lt;br /&gt;
* &#039;&#039;&#039;joined&#039;&#039;&#039;: Use ISO format (YYYY-MM-DD) for consistent display. Example: &amp;lt;code&amp;gt;2025-08-24&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;birthdate&#039;&#039;&#039;: Use ISO format (YYYY-MM-DD) for age calculation. Example: &amp;lt;code&amp;gt;2005-03-15&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== List Format ====&lt;br /&gt;
For fields that support lists (aka, roles, characters, relations, discipline), use MediaWiki list syntax:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 |field = &lt;br /&gt;
* First item&lt;br /&gt;
* Second item&lt;br /&gt;
* Third item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Player Links in Relations ====&lt;br /&gt;
The relations field automatically creates links to player pages. Just write the player&#039;s username and the template will check if their page exists and link to it accordingly.&lt;br /&gt;
&lt;br /&gt;
This template uses CSS variables that automatically adapt to the Citizen skin&#039;s light/dark theme.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Template:Infobox_Player&amp;diff=148</id>
		<title>Template:Infobox Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Template:Infobox_Player&amp;diff=148"/>
		<updated>2025-09-05T10:28:45Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;width:350px; float:right; margin:0 0 1em 1em; font-size:90%; border:1px solid var(--border-color-base, #a2a9b1); background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; text-align:center; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-base, #000);&amp;quot;&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:10px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;[[File:{{{image}}}|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align:center; padding:10px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;[[File:Character_{{#titleparts:{{PAGENAME}}|1|2}}.png|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:85%; padding:5px; background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;[{{fullurl:Special:FlexiUpload|campaign=characters&amp;amp;charactername={{#titleparts:{{PAGENAME}}|1|2}}}} &#039;&#039;&#039;↑ Upload character image here&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{caption|}}}|&amp;lt;div style=&amp;quot;text-align:center; font-size:85%; color:var(--color-subtle, #666); padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;{{{caption}}}&amp;lt;/div&amp;gt;|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Basic information&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{fullname|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Full name&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{fullname}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Also known as&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{aka|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Age&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{birthdate|}}}|{{#expr: {{#time: Y }} - {{#time: Y | {{{birthdate}}} }} - {{#ifexpr: {{#time: n }} &amp;gt; {{#time: n | {{{birthdate}}} }} or ({{#time: n }} = {{#time: n | {{{birthdate}}} }} and {{#time: j }} &amp;gt;= {{#time: j | {{{birthdate}}} }}) | 0 | 1 }} }} (born {{#time: F j, Y | {{{birthdate}}} }})|{{{age|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Gender&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{gender|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Nationality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{nationality|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Current status&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px;&amp;quot;&amp;gt;{{StatusBadges|{{{status|CharacterPresent}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Physical description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Height&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{height|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{weight|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Hair color&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{hair|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Eye color&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{eyes|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Background&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Birthplace&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{birthplace|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Occupation&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{occupation|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Affiliations&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{affiliations|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Family&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{family|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Relations&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{relations|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None listed&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;OOC information&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Player&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{player|}}}|{{AutoLink|type=players|target={{{player}}}}}|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;First appearance&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{firstappearance|}}}|{{#time: F j, Y | {{{firstappearance}}} }}|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Characters]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
On a &#039;&#039;&#039;character page&#039;&#039;&#039;, add:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
 |name        = John Tanaka&lt;br /&gt;
 |image       = Character_JohnTanaka.jpg&lt;br /&gt;
 |caption     = Current appearance (2025)&lt;br /&gt;
 |status      = CharacterPresent&lt;br /&gt;
 |fullname    = John Kenji Tanaka&lt;br /&gt;
 |aka         = &lt;br /&gt;
* JT&lt;br /&gt;
* Johnny&lt;br /&gt;
 |birthdate   = 1995-03-15&lt;br /&gt;
 |age         = &lt;br /&gt;
 |gender      = Male&lt;br /&gt;
 |nationality = Japanese-American&lt;br /&gt;
 |height      = 5&#039;10&amp;quot; (178 cm)&lt;br /&gt;
 |weight      = 165 lbs (75 kg)&lt;br /&gt;
 |hair        = Black&lt;br /&gt;
 |eyes        = Brown&lt;br /&gt;
 |birthplace  = Kyoto, Japan&lt;br /&gt;
 |occupation  = &lt;br /&gt;
* Software Engineer&lt;br /&gt;
* Freelance Web Developer&lt;br /&gt;
 |affiliations = &lt;br /&gt;
* TechCorp (employee)&lt;br /&gt;
* Photography Club (member)&lt;br /&gt;
 |family      = &lt;br /&gt;
* Kenji Tanaka (father)&lt;br /&gt;
* Mary Tanaka (mother)&lt;br /&gt;
* Lisa Tanaka (sister)&lt;br /&gt;
 |relations   = &lt;br /&gt;
* Best friend of [[Characters/Jane Smith]]&lt;br /&gt;
* Dating [[Characters/Sarah Wilson]]&lt;br /&gt;
 |player      = Kowaulsky&lt;br /&gt;
 |firstappearance = 2025-08-01&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Important Notes ===&lt;br /&gt;
&lt;br /&gt;
==== Character Status ====&lt;br /&gt;
Use one of the following values for the &#039;&#039;&#039;status&#039;&#039;&#039; parameter:&lt;br /&gt;
* &#039;&#039;&#039;CharacterPresent&#039;&#039;&#039; - Currently active and available&lt;br /&gt;
* &#039;&#039;&#039;CharacterAway&#039;&#039;&#039; - Temporarily absent or traveling&lt;br /&gt;
* &#039;&#039;&#039;CharacterDeceased&#039;&#039;&#039; - Character has died&lt;br /&gt;
* &#039;&#039;&#039;CharacterImprisoned&#039;&#039;&#039; - Currently incarcerated&lt;br /&gt;
* &#039;&#039;&#039;CharacterMissing&#039;&#039;&#039; - Disappeared or whereabouts unknown&lt;br /&gt;
&lt;br /&gt;
==== Date Formats ====&lt;br /&gt;
* &#039;&#039;&#039;birthdate&#039;&#039;&#039;: Use ISO format (YYYY-MM-DD) for age calculation. Example: &amp;lt;code&amp;gt;1995-03-15&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;firstappearance&#039;&#039;&#039;: Use ISO format (YYYY-MM-DD) for consistent display. Example: &amp;lt;code&amp;gt;2025-08-01&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== List Format ====&lt;br /&gt;
For fields that support lists (aka, occupation, affiliations, family, relations), use MediaWiki list syntax:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 |field = &lt;br /&gt;
* First item&lt;br /&gt;
* Second item&lt;br /&gt;
* Third item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Character Links in Relations ====&lt;br /&gt;
The relations field can include links to other characters. Use the AutoLink template or regular MediaWiki links:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Characters/Jane Smith]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{AutoLink|type=characters|target=Jane Smith}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Player Links ====&lt;br /&gt;
The player field automatically creates links to player pages using the AutoLink template.&lt;br /&gt;
&lt;br /&gt;
This template uses CSS variables that automatically adapt to the Citizen skin&#039;s light/dark theme.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Players/Kowaulsky&amp;diff=147</id>
		<title>Players/Kowaulsky</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Players/Kowaulsky&amp;diff=147"/>
		<updated>2025-09-05T10:28:24Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player&lt;br /&gt;
 |username   = Kowaulsky&lt;br /&gt;
 |avatar     = Avatar_Kowaulsky.png&lt;br /&gt;
 |caption    = Discord Profile Picture (2025)&lt;br /&gt;
 |status     = PlayerActive&lt;br /&gt;
 |aka        = &lt;br /&gt;
* Kauwalsky&lt;br /&gt;
* Ciscada (2018-2021)&lt;br /&gt;
 |discord    = Kowaulsky&lt;br /&gt;
 |joined     = 2025-08-24&lt;br /&gt;
 |birthdate  = 2005-01-24&lt;br /&gt;
 |pronouns   = He/Him&lt;br /&gt;
 |country    = France&lt;br /&gt;
 |timezone   = Central European Summer Time&lt;br /&gt;
 |languages  = French, English&lt;br /&gt;
 |roles = &lt;br /&gt;
* Founder&lt;br /&gt;
* Supreme Court&lt;br /&gt;
* Crime Faction Lead |characters = Abraham Ivankov-Chevalier&lt;br /&gt;
 |relations  = &lt;br /&gt;
* {{AutoLink|type=players|target=Falcon40k}} (best friend)&lt;br /&gt;
* {{AutoLink|type=players|target=ThaiCoffeh}} (close friend)&lt;br /&gt;
 |discipline = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Early life and background ==&lt;br /&gt;
Kowaulsky was born in France on January 24, 2005, but moved to Australia at the age of nine. It was during his years there that he developed a strong passion for IT, particularly in the fields of cybersecurity and development. At the same time, he began exploring roleplay through games such as Arma 3 and Garry&#039;s Mod, eventually accumulating over 20,000 hours of roleplay on the latter. This period firmly established his love for immersive storytelling and online communities.&lt;br /&gt;
&lt;br /&gt;
At around thirteen, nearly fourteen, Kowaulsky relocated to Vanuatu. His time there was marked by a highly traumatic experience that left him homeless and without access to schooling for nearly four years. Despite these challenges, roleplay remained a central part of his life. It was during this period that he joined a large school-based RP server, where he would spend approximately six years. During his time there, he met a player named Heck8, known in-character as Ardit Bashkimi. Ardit became his mentor in GangRP and taught him everything there was to know about criminal roleplay. Kowaulsky considered him a brother and continued his legacy, which cemented his dedication to criminal roleplay. This mentorship played a defining role in shaping his RP style and influenced many of his future choices, including the eventual creation of TRP. Though this server helped shape his RP journey, ongoing issues such as repeated bans, staff abuse, lack of development, restrictive rules, and out-of-character harassment eventually pushed him to leave.&lt;br /&gt;
&lt;br /&gt;
At sixteen, Kowaulsky was extracted back to France. While continuing his activity on the school-based RP server, he also began playing GTA V FiveM alongside his best friend, Falcøn40k. Together, they ran the most powerful criminal group on a French server, the Madrazo Cartel, where their influence grew to the point of eventually becoming Gamemasters. This experience further deepened his knowledge of organized roleplay and server management.&lt;br /&gt;
&lt;br /&gt;
Seeking a new start, Kowaulsky later moved on to another RP project. While this server offered a better experience in many areas compared to his previous one, he still encountered significant problems with staff practices, such as the anonymity of administrators, lack of fair investigations, and the inability to access evidence against banned players (with staff purposely blocking access even when requested for self-defense). Despite these setbacks, Kowaulsky became the Crime Lead&#039;s co-leader, recognized by Wesnt (the server&#039;s Crime Lead) for his sharp vision and creativity. He developed much of the crime system still used on the server, which made the eventual staff conflicts even more disappointing. Facing the same frustrations with staff issues that had plagued him before, he decided to leave this server as well after facing a ban impossible to get out of due to the restrictive and abusive nature of the sanctioning and justice system in&lt;br /&gt;
&lt;br /&gt;
== Relations and community ==&lt;br /&gt;
&#039;&#039;&#039;{{AutoLink|type=players|target=Falcon40k}}&#039;&#039;&#039; : Kowaulsky&#039;s real-life best friend, whom he has known since the beginning of high school. Their relationship goes beyond gaming, as Kowaulsky&#039;s mother even seriously proposed adopting him. Together, they have collaborated on several projects and co-founded TRP, laying the foundations of the server both in-character and out-of-character.&lt;br /&gt;
&lt;br /&gt;
== Disciplinary record ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Christian  &lt;br /&gt;
* Strong interest in history, politics, sociology, and psychology  &lt;br /&gt;
* Values justice and fairness  &lt;br /&gt;
* Dislikes injustice, unfairness, and intolerance disguised as tolerance (e.g., “let&#039;s love all differences” but facing hatred when expressing disagreement)&lt;br /&gt;
* Was one of the two developers that created MetroRP (MRP), a popular roleplay server based on the Metro franchise.&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Template:Infobox_Player&amp;diff=146</id>
		<title>Template:Infobox Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Template:Infobox_Player&amp;diff=146"/>
		<updated>2025-09-05T10:28:16Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;width:350px; float:right; margin:0 0 1em 1em; font-size:90%; border:1px solid var(--border-color-base, #a2a9b1); background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; text-align:center; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-base, #000);&amp;quot;&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:10px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;[[File:{{{image}}}|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align:center; padding:10px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;[[File:Character-{{#titleparts:{{PAGENAME}}|1|2}}.png|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:85%; padding:5px; background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;[{{fullurl:Special:FlexiUpload|campaign=characters&amp;amp;charactername={{#titleparts:{{PAGENAME}}|1|2}}}} &#039;&#039;&#039;↑ Upload character image here&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{caption|}}}|&amp;lt;div style=&amp;quot;text-align:center; font-size:85%; color:var(--color-subtle, #666); padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;{{{caption}}}&amp;lt;/div&amp;gt;|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Basic information&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{fullname|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Full name&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{fullname}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Also known as&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{aka|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Age&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{birthdate|}}}|{{#expr: {{#time: Y }} - {{#time: Y | {{{birthdate}}} }} - {{#ifexpr: {{#time: n }} &amp;gt; {{#time: n | {{{birthdate}}} }} or ({{#time: n }} = {{#time: n | {{{birthdate}}} }} and {{#time: j }} &amp;gt;= {{#time: j | {{{birthdate}}} }}) | 0 | 1 }} }} (born {{#time: F j, Y | {{{birthdate}}} }})|{{{age|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Gender&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{gender|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Nationality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{nationality|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Current status&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px;&amp;quot;&amp;gt;{{StatusBadges|{{{status|CharacterPresent}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Physical description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Height&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{height|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{weight|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Hair color&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{hair|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Eye color&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{eyes|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Background&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Birthplace&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{birthplace|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Occupation&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{occupation|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Affiliations&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{affiliations|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Family&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{family|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Relations&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{relations|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None listed&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;OOC information&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Player&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{player|}}}|{{AutoLink|type=players|target={{{player}}}}}|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;First appearance&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{firstappearance|}}}|{{#time: F j, Y | {{{firstappearance}}} }}|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Characters]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
On a &#039;&#039;&#039;character page&#039;&#039;&#039;, add:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
 |name        = John Tanaka&lt;br /&gt;
 |image       = Character_JohnTanaka.jpg&lt;br /&gt;
 |caption     = Current appearance (2025)&lt;br /&gt;
 |status      = CharacterPresent&lt;br /&gt;
 |fullname    = John Kenji Tanaka&lt;br /&gt;
 |aka         = &lt;br /&gt;
* JT&lt;br /&gt;
* Johnny&lt;br /&gt;
 |birthdate   = 1995-03-15&lt;br /&gt;
 |age         = &lt;br /&gt;
 |gender      = Male&lt;br /&gt;
 |nationality = Japanese-American&lt;br /&gt;
 |height      = 5&#039;10&amp;quot; (178 cm)&lt;br /&gt;
 |weight      = 165 lbs (75 kg)&lt;br /&gt;
 |hair        = Black&lt;br /&gt;
 |eyes        = Brown&lt;br /&gt;
 |birthplace  = Kyoto, Japan&lt;br /&gt;
 |occupation  = &lt;br /&gt;
* Software Engineer&lt;br /&gt;
* Freelance Web Developer&lt;br /&gt;
 |affiliations = &lt;br /&gt;
* TechCorp (employee)&lt;br /&gt;
* Photography Club (member)&lt;br /&gt;
 |family      = &lt;br /&gt;
* Kenji Tanaka (father)&lt;br /&gt;
* Mary Tanaka (mother)&lt;br /&gt;
* Lisa Tanaka (sister)&lt;br /&gt;
 |relations   = &lt;br /&gt;
* Best friend of [[Characters/Jane Smith]]&lt;br /&gt;
* Dating [[Characters/Sarah Wilson]]&lt;br /&gt;
 |player      = Kowaulsky&lt;br /&gt;
 |firstappearance = 2025-08-01&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Important Notes ===&lt;br /&gt;
&lt;br /&gt;
==== Character Status ====&lt;br /&gt;
Use one of the following values for the &#039;&#039;&#039;status&#039;&#039;&#039; parameter:&lt;br /&gt;
* &#039;&#039;&#039;CharacterPresent&#039;&#039;&#039; - Currently active and available&lt;br /&gt;
* &#039;&#039;&#039;CharacterAway&#039;&#039;&#039; - Temporarily absent or traveling&lt;br /&gt;
* &#039;&#039;&#039;CharacterDeceased&#039;&#039;&#039; - Character has died&lt;br /&gt;
* &#039;&#039;&#039;CharacterImprisoned&#039;&#039;&#039; - Currently incarcerated&lt;br /&gt;
* &#039;&#039;&#039;CharacterMissing&#039;&#039;&#039; - Disappeared or whereabouts unknown&lt;br /&gt;
&lt;br /&gt;
==== Date Formats ====&lt;br /&gt;
* &#039;&#039;&#039;birthdate&#039;&#039;&#039;: Use ISO format (YYYY-MM-DD) for age calculation. Example: &amp;lt;code&amp;gt;1995-03-15&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;firstappearance&#039;&#039;&#039;: Use ISO format (YYYY-MM-DD) for consistent display. Example: &amp;lt;code&amp;gt;2025-08-01&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== List Format ====&lt;br /&gt;
For fields that support lists (aka, occupation, affiliations, family, relations), use MediaWiki list syntax:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 |field = &lt;br /&gt;
* First item&lt;br /&gt;
* Second item&lt;br /&gt;
* Third item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Character Links in Relations ====&lt;br /&gt;
The relations field can include links to other characters. Use the AutoLink template or regular MediaWiki links:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Characters/Jane Smith]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{AutoLink|type=characters|target=Jane Smith}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Player Links ====&lt;br /&gt;
The player field automatically creates links to player pages using the AutoLink template.&lt;br /&gt;
&lt;br /&gt;
This template uses CSS variables that automatically adapt to the Citizen skin&#039;s light/dark theme.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Template:Infobox_Character&amp;diff=145</id>
		<title>Template:Infobox Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Template:Infobox_Character&amp;diff=145"/>
		<updated>2025-09-05T10:25:03Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;width:350px; float:right; margin:0 0 1em 1em; font-size:90%; border:1px solid var(--border-color-base, #a2a9b1); background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; text-align:center; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-base, #000);&amp;quot;&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:10px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;[[File:{{{image}}}|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align:center; padding:10px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;[[File:Character-{{#titleparts:{{PAGENAME}}|1|2}}.png|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:85%; padding:5px; background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;[{{fullurl:Special:FlexiUpload|campaign=characters&amp;amp;charactername={{#titleparts:{{PAGENAME}}|1|2}}}} &#039;&#039;&#039;↑ Upload character image here&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{caption|}}}|&amp;lt;div style=&amp;quot;text-align:center; font-size:85%; color:var(--color-subtle, #666); padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;{{{caption}}}&amp;lt;/div&amp;gt;|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Basic information&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{fullname|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Full name&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{fullname}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Also known as&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{aka|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Age&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{birthdate|}}}|{{#expr: {{#time: Y }} - {{#time: Y | {{{birthdate}}} }} - {{#ifexpr: {{#time: n }} &amp;gt; {{#time: n | {{{birthdate}}} }} or ({{#time: n }} = {{#time: n | {{{birthdate}}} }} and {{#time: j }} &amp;gt;= {{#time: j | {{{birthdate}}} }}) | 0 | 1 }} }} (born {{#time: F j, Y | {{{birthdate}}} }})|{{{age|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Gender&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{gender|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Nationality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{nationality|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Current status&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px;&amp;quot;&amp;gt;{{StatusBadges|{{{status|CharacterPresent}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Physical description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Height&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{height|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{weight|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Hair color&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{hair|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Eye color&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{eyes|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Background&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Birthplace&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{birthplace|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Occupation&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{occupation|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Affiliations&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{affiliations|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Family&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{family|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Relations&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{relations|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None listed&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;OOC information&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Player&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{player|}}}|{{AutoLink|type=players|target={{{player}}}}}|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;First appearance&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{firstappearance|}}}|{{#time: F j, Y | {{{firstappearance}}} }}|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Notes&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px; background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{notes|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;No additional notes&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Characters]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
On a &#039;&#039;&#039;character page&#039;&#039;&#039;, add:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
 |name        = John Tanaka&lt;br /&gt;
 |image       = Character_JohnTanaka.jpg&lt;br /&gt;
 |caption     = Current appearance (2025)&lt;br /&gt;
 |status      = CharacterPresent&lt;br /&gt;
 |fullname    = John Kenji Tanaka&lt;br /&gt;
 |aka         = &lt;br /&gt;
* JT&lt;br /&gt;
* Johnny&lt;br /&gt;
 |birthdate   = 1995-03-15&lt;br /&gt;
 |age         = &lt;br /&gt;
 |gender      = Male&lt;br /&gt;
 |nationality = Japanese-American&lt;br /&gt;
 |height      = 5&#039;10&amp;quot; (178 cm)&lt;br /&gt;
 |weight      = 165 lbs (75 kg)&lt;br /&gt;
 |hair        = Black&lt;br /&gt;
 |eyes        = Brown&lt;br /&gt;
 |birthplace  = Kyoto, Japan&lt;br /&gt;
 |occupation  = &lt;br /&gt;
* Software Engineer&lt;br /&gt;
* Freelance Web Developer&lt;br /&gt;
 |affiliations = &lt;br /&gt;
* TechCorp (employee)&lt;br /&gt;
* Photography Club (member)&lt;br /&gt;
 |family      = &lt;br /&gt;
* Kenji Tanaka (father)&lt;br /&gt;
* Mary Tanaka (mother)&lt;br /&gt;
* Lisa Tanaka (sister)&lt;br /&gt;
 |relations   = &lt;br /&gt;
* Best friend of [[Characters/Jane Smith]]&lt;br /&gt;
* Dating [[Characters/Sarah Wilson]]&lt;br /&gt;
 |player      = Kowaulsky&lt;br /&gt;
 |firstappearance = 2025-08-01&lt;br /&gt;
 |notes       = &lt;br /&gt;
* Moved to Takashima in August 2025 for work&lt;br /&gt;
* Speaks fluent Japanese and English&lt;br /&gt;
* Has a fear of heights&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Important Notes ===&lt;br /&gt;
&lt;br /&gt;
==== Character Status ====&lt;br /&gt;
Use one of the following values for the &#039;&#039;&#039;status&#039;&#039;&#039; parameter:&lt;br /&gt;
* &#039;&#039;&#039;CharacterPresent&#039;&#039;&#039; - Currently active and available&lt;br /&gt;
* &#039;&#039;&#039;CharacterAway&#039;&#039;&#039; - Temporarily absent or traveling&lt;br /&gt;
* &#039;&#039;&#039;CharacterDeceased&#039;&#039;&#039; - Character has died&lt;br /&gt;
* &#039;&#039;&#039;CharacterImprisoned&#039;&#039;&#039; - Currently incarcerated&lt;br /&gt;
* &#039;&#039;&#039;CharacterMissing&#039;&#039;&#039; - Disappeared or whereabouts unknown&lt;br /&gt;
&lt;br /&gt;
==== Date Formats ====&lt;br /&gt;
* &#039;&#039;&#039;birthdate&#039;&#039;&#039;: Use ISO format (YYYY-MM-DD) for age calculation. Example: &amp;lt;code&amp;gt;1995-03-15&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;firstappearance&#039;&#039;&#039;: Use ISO format (YYYY-MM-DD) for consistent display. Example: &amp;lt;code&amp;gt;2025-08-01&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== List Format ====&lt;br /&gt;
For fields that support lists (aka, occupation, affiliations, family, relations, notes), use MediaWiki list syntax:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 |field = &lt;br /&gt;
* First item&lt;br /&gt;
* Second item&lt;br /&gt;
* Third item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Character Links in Relations ====&lt;br /&gt;
The relations field can include links to other characters. Use the AutoLink template or regular MediaWiki links:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Characters/Jane Smith]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{AutoLink|type=characters|target=Jane Smith}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Player Links ====&lt;br /&gt;
The player field automatically creates links to player pages using the AutoLink template.&lt;br /&gt;
&lt;br /&gt;
This template uses CSS variables that automatically adapt to the Citizen skin&#039;s light/dark theme.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Template:Infobox_Player&amp;diff=144</id>
		<title>Template:Infobox Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Template:Infobox_Player&amp;diff=144"/>
		<updated>2025-09-05T10:24:49Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;width:350px; float:right; margin:0 0 1em 1em; font-size:90%; border:1px solid var(--border-color-base, #a2a9b1); background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; text-align:center; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-base, #000);&amp;quot;&amp;gt;{{{username|{{PAGENAME}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{avatar|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:10px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;[[File:{{{avatar}}}|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align:center; padding:10px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;[[File:Avatar-{{#titleparts:{{PAGENAME}}|1|2}}.png|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:85%; padding:5px; background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;[{{fullurl:Special:FlexiUpload|campaign=players&amp;amp;username={{#titleparts:{{PAGENAME}}|1|2}}}} &#039;&#039;&#039;↑ Upload your avatar here&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{caption|}}}|&amp;lt;div style=&amp;quot;text-align:center; font-size:85%; color:var(--color-subtle, #666); padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;{{{caption}}}&amp;lt;/div&amp;gt;|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Player information&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{username|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Username&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{username}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Also known as&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{aka|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Discord&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{discord|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not provided&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Joined TRP&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{joined|}}}|{{#time: F j, Y | {{{joined}}} }}|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Timezone&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{timezone|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Languages&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{languages|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Out-of-character&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Age&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{birthdate|}}}|{{#expr: {{#time: Y }} - {{#time: Y | {{{birthdate}}} }} - {{#ifexpr: {{#time: n }} &amp;gt; {{#time: n | {{{birthdate}}} }} or ({{#time: n }} = {{#time: n | {{{birthdate}}} }} and {{#time: j }} &amp;gt;= {{#time: j | {{{birthdate}}} }}) | 0 | 1 }} }} (born {{#time: F j, Y | {{{birthdate}}} }})|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Pronouns&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{pronouns|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Country&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{country|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Current status&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px;&amp;quot;&amp;gt;{{StatusBadges|{{{status|Active}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;TRP Roles&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px; background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{roles|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Player&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Roleplay activity&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Played characters&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{characters|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;No characters listed&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Relations (OOC)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{relations|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;No relations listed&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Disciplinary record&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px; background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{discipline|None}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Notes&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px; background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;{{{notes|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;No additional notes&amp;lt;/span&amp;gt;}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Players]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
On a &#039;&#039;&#039;player page&#039;&#039;&#039;, add:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Player&lt;br /&gt;
 |username   = John Doe&lt;br /&gt;
 |avatar     = Avatar_JohnDoe.jpg&lt;br /&gt;
 |caption    = Long-time TRP player&lt;br /&gt;
 |status     = Active&lt;br /&gt;
 |aka        = &lt;br /&gt;
* JohnDoe2&lt;br /&gt;
* JDoe&lt;br /&gt;
 |discord    = JohnDoe#1234&lt;br /&gt;
 |joined     = 2025-09-15&lt;br /&gt;
 |birthdate  = 2001-05-20&lt;br /&gt;
 |pronouns   = he/him&lt;br /&gt;
 |country    = USA&lt;br /&gt;
 |timezone   = EST (UTC-5)&lt;br /&gt;
 |languages  = English, Spanish&lt;br /&gt;
 |roles      = &lt;br /&gt;
* Player (2022–present)&lt;br /&gt;
* Moderation (previously, quit in 2023)&lt;br /&gt;
 |characters = &lt;br /&gt;
* [[Jane Tanaka]]&lt;br /&gt;
* [[Kenji Sato]]&lt;br /&gt;
 |relations  = &lt;br /&gt;
* Friend of Falcøn40k&lt;br /&gt;
* Worked with Richard Roe in Business faction&lt;br /&gt;
 |discipline = &lt;br /&gt;
* Warning – March 2023 (spamming)&lt;br /&gt;
* 3-day ban – July 2024 (combat logging)&lt;br /&gt;
 |notes      = &lt;br /&gt;
* Returned in 2025 with good standing&lt;br /&gt;
* Active in Discord community&lt;br /&gt;
* Prefers roleplay over building&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Important Notes ===&lt;br /&gt;
&lt;br /&gt;
==== Date Formats ====&lt;br /&gt;
* &#039;&#039;&#039;joined&#039;&#039;&#039;: Use ISO format (YYYY-MM-DD) for consistent display. Example: &amp;lt;code&amp;gt;2025-08-24&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;birthdate&#039;&#039;&#039;: Use ISO format (YYYY-MM-DD) for age calculation. Example: &amp;lt;code&amp;gt;2005-03-15&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== List Format ====&lt;br /&gt;
For fields that support lists (aka, roles, characters, relations, discipline, notes), use MediaWiki list syntax:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 |field = &lt;br /&gt;
* First item&lt;br /&gt;
* Second item&lt;br /&gt;
* Third item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Player Links in Relations ====&lt;br /&gt;
The relations field automatically creates links to player pages. Just write the player&#039;s username and the template will check if their page exists and link to it accordingly.&lt;br /&gt;
&lt;br /&gt;
This template uses CSS variables that automatically adapt to the Citizen skin&#039;s light/dark theme.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Characters/Abraham_Ivankov-Chevalier&amp;diff=143</id>
		<title>Characters/Abraham Ivankov-Chevalier</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Characters/Abraham_Ivankov-Chevalier&amp;diff=143"/>
		<updated>2025-09-05T10:18:46Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
 |name        = {{{name|{{{1|{{PAGENAME}}}}}}}}&lt;br /&gt;
 |image       = &lt;br /&gt;
 |caption     = &lt;br /&gt;
 |status      = CharacterPresent&lt;br /&gt;
 |fullname    = Abraham Ivankov-Chevalier&lt;br /&gt;
 |aka         = &lt;br /&gt;
* &amp;quot;LE DÉCHU&amp;quot;&lt;br /&gt;
* Mr. Chevalier&lt;br /&gt;
* Sir Chevalier&lt;br /&gt;
 |birthdate   = 1991-01-07&lt;br /&gt;
 |gender      = Male&lt;br /&gt;
 |nationality = French (origins), Russian (adoption), Japanese (citizen)&lt;br /&gt;
 |height      = 6&#039;0 ft (182.88 cm)&lt;br /&gt;
 |weight      = 190 lbs (86 kg)&lt;br /&gt;
 |hair        = Very dark blonde  &lt;br /&gt;
 |eyes        = Heterochromatic (brown, blue, and green blend; left eye missing due to burn scar)  &lt;br /&gt;
 |birthplace  = France (exact location unknown)  &lt;br /&gt;
 |occupation  = &lt;br /&gt;
* Jeweler (luxury trade)  &lt;br /&gt;
* Crime Boss (organized crime leadership)  &lt;br /&gt;
* Commission Member (governing council role)  &lt;br /&gt;
 |affiliations = &lt;br /&gt;
* Maison Chevalier (luxurious jewelry house)  &lt;br /&gt;
* Ivankov-Chevalier Family (French Mob)  &lt;br /&gt;
* Branch of The Commission in Takashima &lt;br /&gt;
 |family      = N/A&lt;br /&gt;
 |relations   = N/A&lt;br /&gt;
 |player      = Kowaulsky&lt;br /&gt;
 |firstappearance = 2018-12-01&lt;br /&gt;
 |notes       = &lt;br /&gt;
* Abraham is the head of the Ivankov-Chevalier Family, a French-Russian mob with deep noble heritage.  &lt;br /&gt;
* Despite his crime ties, he built a respectable front through Maison Chevalier, a renowned jewelry house.  &lt;br /&gt;
* His burn scar and missing left eye are from his deployment within the Russian armed forces in Syria.  &lt;br /&gt;
* Nicknamed &amp;quot;LE DÉCHU&amp;quot; (&amp;quot;The Fallen&amp;quot;), a reminder of the rejection he faced from the Chevalier family due to his &#039;impurity&#039;.&lt;br /&gt;
* Known for his cold authority and strategic mind, he is equally feared and respected within The Commission.  &lt;br /&gt;
* Holds citizenship in Japan, France, and Russia, reinforcing his ability to move fluidly between cultures.  &lt;br /&gt;
* His &amp;quot;ZERO TOLERANCE&amp;quot; tattoo refers to an old extremely violent gang he joined during his younger years in college. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Early life and background ==&lt;br /&gt;
(Add details about the character&#039;s childhood, family background, education, and formative experiences.)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
(Describe the character&#039;s personality traits, quirks, motivations, fears, and behavioral patterns.)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
(Provide a detailed physical description that goes beyond the basic info in the infobox.)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Before Takashima RP ===&lt;br /&gt;
(What was the character doing before arriving in the TRP world?)&lt;br /&gt;
&lt;br /&gt;
=== Arrival and early days ===&lt;br /&gt;
(How did they come to be part of the TRP storyline?)&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
(Current storylines, events and developments.)&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
(Expand on the relationships listed in the infobox with more detail and context.)&lt;br /&gt;
&lt;br /&gt;
== Skills and abilities ==&lt;br /&gt;
(What is the character good at? Any special talents or training?)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
(Fun facts, behind-the-scenes information, or interesting details about the character.)&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Characters/Abraham_Ivankov-Chevalier&amp;diff=142</id>
		<title>Characters/Abraham Ivankov-Chevalier</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Characters/Abraham_Ivankov-Chevalier&amp;diff=142"/>
		<updated>2025-09-05T10:17:13Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: Created page with &amp;quot;{{Infobox Character  |name        = {{{name|{{{1|{{PAGENAME}}}}}}}}  |image       =   |caption     =   |status      = CharacterPresent  |fullname    = Abraham Ivankov-Chevalier  |aka         =  * &amp;quot;LE DÉCHU&amp;quot; * Mr. Chevalier * Sir Chevalier  |birthdate   = 1991-01-07  |gender      = Male  |nationality = French (origins), Russian (adoption), Japanese (citizen)  |height      = 6&amp;#039;0 ft (182.88 cm)  |weight      = 190 lbs (86 kg)  |hair        = Very dark blonde    |eyes...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
 |name        = {{{name|{{{1|{{PAGENAME}}}}}}}}&lt;br /&gt;
 |image       = &lt;br /&gt;
 |caption     = &lt;br /&gt;
 |status      = CharacterPresent&lt;br /&gt;
 |fullname    = Abraham Ivankov-Chevalier&lt;br /&gt;
 |aka         = &lt;br /&gt;
* &amp;quot;LE DÉCHU&amp;quot;&lt;br /&gt;
* Mr. Chevalier&lt;br /&gt;
* Sir Chevalier&lt;br /&gt;
 |birthdate   = 1991-01-07&lt;br /&gt;
 |gender      = Male&lt;br /&gt;
 |nationality = French (origins), Russian (adoption), Japanese (citizen)&lt;br /&gt;
 |height      = 6&#039;0 ft (182.88 cm)&lt;br /&gt;
 |weight      = 190 lbs (86 kg)&lt;br /&gt;
 |hair        = Very dark blonde  &lt;br /&gt;
 |eyes        = Heterochromatic (brown, blue, and green blend; left eye missing due to burn scar)  &lt;br /&gt;
 |birthplace  = France (exact location unknown)  &lt;br /&gt;
 |occupation  = &lt;br /&gt;
* Jeweler (luxury trade)  &lt;br /&gt;
* Crime Boss (organized crime leadership)  &lt;br /&gt;
* Commission Member (governing council role)  &lt;br /&gt;
 |affiliations = &lt;br /&gt;
* Maison Chevalier (luxurious jewelry house)  &lt;br /&gt;
* Ivankov-Chevalier Family (French Mob)  &lt;br /&gt;
* Branch of The Commission in Takashima &lt;br /&gt;
 |family      = N/A&lt;br /&gt;
 |relations   = N/A&lt;br /&gt;
 |player      = Kowaulsky&lt;br /&gt;
 |firstappearance = 2018-12-01&lt;br /&gt;
 |notes       = &lt;br /&gt;
 |notes       = &lt;br /&gt;
* Abraham is the head of the Ivankov-Chevalier Family, a French-Russian mob with deep noble heritage.  &lt;br /&gt;
* Despite his crime ties, he built a respectable front through Maison Chevalier, a renowned jewelry house.  &lt;br /&gt;
* His burn scar and missing left eye are from his deployment within the Russian armed forces in Syria.  &lt;br /&gt;
* Nicknamed &amp;quot;LE DÉCHU&amp;quot; (&amp;quot;The Fallen&amp;quot;), a reminder of the rejection he faced from the Chevalier family due to his &#039;impurity&#039;.&lt;br /&gt;
* Known for his cold authority and strategic mind, he is equally feared and respected within The Commission.  &lt;br /&gt;
* Holds citizenship in Japan, France, and Russia, reinforcing his ability to move fluidly between cultures.  &lt;br /&gt;
* His &amp;quot;ZERO TOLERANCE&amp;quot; tattoo refers to an old extremely violent gang he joined during his younger years in college. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Early life and background ==&lt;br /&gt;
(Add details about the character&#039;s childhood, family background, education, and formative experiences.)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
(Describe the character&#039;s personality traits, quirks, motivations, fears, and behavioral patterns.)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
(Provide a detailed physical description that goes beyond the basic info in the infobox.)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Before Takashima RP ===&lt;br /&gt;
(What was the character doing before arriving in the TRP world?)&lt;br /&gt;
&lt;br /&gt;
=== Arrival and early days ===&lt;br /&gt;
(How did they come to be part of the TRP storyline?)&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
(Current storylines, events and developments.)&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
(Expand on the relationships listed in the infobox with more detail and context.)&lt;br /&gt;
&lt;br /&gt;
== Skills and abilities ==&lt;br /&gt;
(What is the character good at? Any special talents or training?)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
(Fun facts, behind-the-scenes information, or interesting details about the character.)&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Template:Infobox_Character&amp;diff=141</id>
		<title>Template:Infobox Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Template:Infobox_Character&amp;diff=141"/>
		<updated>2025-09-04T21:30:55Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;width:350px; float:right; margin:0 0 1em 1em; font-size:90%; border:1px solid var(--border-color-base, #a2a9b1); background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; text-align:center; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-base, #000);&amp;quot;&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:10px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;[[File:{{{image}}}|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align:center; padding:10px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;[[File:Character_{{#titleparts:{{PAGENAME}}|1|2}}.png|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:85%; padding:5px; background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;[{{fullurl:Special:FlexiUpload|campaign=characters&amp;amp;charactername={{#titleparts:{{PAGENAME}}|1|2}}}} &#039;&#039;&#039;↑ Upload character image here&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{caption|}}}|&amp;lt;div style=&amp;quot;text-align:center; font-size:85%; color:var(--color-subtle, #666); padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;{{{caption}}}&amp;lt;/div&amp;gt;|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Basic information&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{fullname|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Full name&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{fullname}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Also known as&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{aka|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Age&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{birthdate|}}}|{{#expr: {{#time: Y }} - {{#time: Y | {{{birthdate}}} }} - {{#ifexpr: {{#time: n }} &amp;gt; {{#time: n | {{{birthdate}}} }} or ({{#time: n }} = {{#time: n | {{{birthdate}}} }} and {{#time: j }} &amp;gt;= {{#time: j | {{{birthdate}}} }}) | 0 | 1 }} }} (born {{#time: F j, Y | {{{birthdate}}} }})|{{{age|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Gender&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{gender|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Nationality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{nationality|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Current status&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px;&amp;quot;&amp;gt;{{StatusBadges|{{{status|CharacterPresent}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Physical description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Height&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{height|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{weight|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Hair color&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{hair|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Eye color&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{eyes|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Background&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Birthplace&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{birthplace|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Occupation&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{occupation|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Affiliations&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{affiliations|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Family&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{family|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Relations&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{relations|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None listed&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;OOC information&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Player&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{player|}}}|{{AutoLink|type=players|target={{{player}}}}}|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;First appearance&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{firstappearance|}}}|{{#time: F j, Y | {{{firstappearance}}} }}|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Notes&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px; background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;{{{notes|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;No additional notes&amp;lt;/span&amp;gt;}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Characters]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
On a &#039;&#039;&#039;character page&#039;&#039;&#039;, add:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
 |name        = John Tanaka&lt;br /&gt;
 |image       = Character_JohnTanaka.jpg&lt;br /&gt;
 |caption     = Current appearance (2025)&lt;br /&gt;
 |status      = CharacterPresent&lt;br /&gt;
 |fullname    = John Kenji Tanaka&lt;br /&gt;
 |aka         = &lt;br /&gt;
* JT&lt;br /&gt;
* Johnny&lt;br /&gt;
 |birthdate   = 1995-03-15&lt;br /&gt;
 |age         = &lt;br /&gt;
 |gender      = Male&lt;br /&gt;
 |nationality = Japanese-American&lt;br /&gt;
 |height      = 5&#039;10&amp;quot; (178 cm)&lt;br /&gt;
 |weight      = 165 lbs (75 kg)&lt;br /&gt;
 |hair        = Black&lt;br /&gt;
 |eyes        = Brown&lt;br /&gt;
 |birthplace  = Kyoto, Japan&lt;br /&gt;
 |occupation  = Software Engineer&lt;br /&gt;
 |affiliations = &lt;br /&gt;
* TechCorp (employee)&lt;br /&gt;
* Photography Club (member)&lt;br /&gt;
 |family      = &lt;br /&gt;
* Kenji Tanaka (father)&lt;br /&gt;
* Mary Tanaka (mother)&lt;br /&gt;
* Lisa Tanaka (sister)&lt;br /&gt;
 |relations   = &lt;br /&gt;
* Best friend of [[Characters/Jane Smith]]&lt;br /&gt;
* Dating [[Characters/Sarah Wilson]]&lt;br /&gt;
 |player      = Kowaulsky&lt;br /&gt;
 |firstappearance = 2025-08-01&lt;br /&gt;
 |notes       = Moved to Takashima in August 2025 for work.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Important Notes ===&lt;br /&gt;
&lt;br /&gt;
==== Character Status ====&lt;br /&gt;
Use one of the following values for the &#039;&#039;&#039;status&#039;&#039;&#039; parameter:&lt;br /&gt;
* &#039;&#039;&#039;CharacterPresent&#039;&#039;&#039; - Currently active and available&lt;br /&gt;
* &#039;&#039;&#039;CharacterAway&#039;&#039;&#039; - Temporarily absent or traveling&lt;br /&gt;
* &#039;&#039;&#039;CharacterDeceased&#039;&#039;&#039; - Character has died&lt;br /&gt;
* &#039;&#039;&#039;CharacterImprisoned&#039;&#039;&#039; - Currently incarcerated&lt;br /&gt;
* &#039;&#039;&#039;CharacterMissing&#039;&#039;&#039; - Disappeared or whereabouts unknown&lt;br /&gt;
&lt;br /&gt;
==== Date Formats ====&lt;br /&gt;
* &#039;&#039;&#039;birthdate&#039;&#039;&#039;: Use ISO format (YYYY-MM-DD) for age calculation. Example: &amp;lt;code&amp;gt;1995-03-15&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;firstappearance&#039;&#039;&#039;: Use ISO format (YYYY-MM-DD) for consistent display. Example: &amp;lt;code&amp;gt;2025-08-01&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== List Format ====&lt;br /&gt;
For fields that support lists (aka, affiliations, family, relations), use MediaWiki list syntax:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 |field = &lt;br /&gt;
* First item&lt;br /&gt;
* Second item&lt;br /&gt;
* Third item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Character Links in Relations ====&lt;br /&gt;
The relations field can include links to other characters. Use the AutoLink template or regular MediaWiki links:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Characters/Jane Smith]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{AutoLink|type=characters|target=Jane Smith}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Player Links ====&lt;br /&gt;
The player field automatically creates links to player pages using the AutoLink template.&lt;br /&gt;
&lt;br /&gt;
This template uses CSS variables that automatically adapt to the Citizen skin&#039;s light/dark theme.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Category:Characters/Present&amp;diff=140</id>
		<title>Category:Characters/Present</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Category:Characters/Present&amp;diff=140"/>
		<updated>2025-09-04T21:30:12Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: Kowaulsky moved page Category:Players/Present to Category:Characters/Present without leaving a redirect: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Present Characters =&lt;br /&gt;
&lt;br /&gt;
This category contains all &#039;&#039;&#039;currently present characters&#039;&#039;&#039; on the TRP server.&lt;br /&gt;
&lt;br /&gt;
Present characters are those who:&lt;br /&gt;
* Are actively living and participating in the current timeline&lt;br /&gt;
* Are available for roleplay interactions and storylines&lt;br /&gt;
* Are physically present in the world of Takashima RP&lt;br /&gt;
* Can be contacted and interacted with by other characters&lt;br /&gt;
* Are actively contributing to ongoing storylines and events&lt;br /&gt;
&lt;br /&gt;
Characters with this status are considered part of the active IC (In-Character) community and are expected to be available for interactions, storylines, and roleplay scenarios.&lt;br /&gt;
&lt;br /&gt;
If a character&#039;s status has changed, please update their profile or let the Wiki team know inside the Discord.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Category:Characters/Missing&amp;diff=139</id>
		<title>Category:Characters/Missing</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Category:Characters/Missing&amp;diff=139"/>
		<updated>2025-09-04T21:30:01Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: Kowaulsky moved page Category:Players/Missing to Category:Characters/Missing without leaving a redirect: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Missing Characters =&lt;br /&gt;
&lt;br /&gt;
This category contains all &#039;&#039;&#039;characters who are currently missing&#039;&#039;&#039; in the TRP storyline.&lt;br /&gt;
&lt;br /&gt;
Missing characters are those who:&lt;br /&gt;
* Have disappeared without a trace or explanation&lt;br /&gt;
* Are presumed to be alive but their whereabouts are unknown&lt;br /&gt;
* May be kidnapped, lost, hiding, or in an undisclosed location&lt;br /&gt;
* Are actively being searched for by other characters&lt;br /&gt;
* Create mystery and intrigue storylines through their absence&lt;br /&gt;
&lt;br /&gt;
Characters with this status are temporarily unavailable for most interactions but may:&lt;br /&gt;
* Be the subject of search and investigation storylines&lt;br /&gt;
* Appear unexpectedly in surprise plot developments&lt;br /&gt;
* Be referenced in ongoing mysteries or crime storylines&lt;br /&gt;
* Communicate through mysterious messages or clues&lt;br /&gt;
* Be discovered through detective work or chance encounters&lt;br /&gt;
&lt;br /&gt;
Missing characters can return to Present, Away, or other appropriate statuses when they are found or their situation is resolved. Their missing status often drives compelling storylines involving search efforts, investigations, and emotional drama for connected characters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Category:Characters/Imprisoned&amp;diff=138</id>
		<title>Category:Characters/Imprisoned</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Category:Characters/Imprisoned&amp;diff=138"/>
		<updated>2025-09-04T21:29:49Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: Kowaulsky moved page Category:Players/Imprisoned to Category:Characters/Imprisoned without leaving a redirect: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Imprisoned Characters =&lt;br /&gt;
&lt;br /&gt;
This category contains all &#039;&#039;&#039;characters who are currently imprisoned&#039;&#039;&#039; in the TRP storyline.&lt;br /&gt;
&lt;br /&gt;
Imprisoned characters are those who:&lt;br /&gt;
* Are currently incarcerated in jails, prisons, or detention facilities&lt;br /&gt;
* Have been arrested and are awaiting trial or serving sentences&lt;br /&gt;
* Are detained by law enforcement or other authorities&lt;br /&gt;
* Have limited freedom of movement and interaction&lt;br /&gt;
* May still participate in roleplay scenarios within prison settings&lt;br /&gt;
&lt;br /&gt;
Characters with this status have restricted availability for roleplay but may still:&lt;br /&gt;
* Interact with other imprisoned characters&lt;br /&gt;
* Receive visits from lawyers, family, or friends&lt;br /&gt;
* Participate in prison-related storylines&lt;br /&gt;
* Communicate through letters or supervised calls&lt;br /&gt;
* Work on appeals or legal proceedings&lt;br /&gt;
&lt;br /&gt;
Imprisoned characters can return to Present status when they are released, escape, or complete their sentences. Their imprisonment status reflects ongoing legal storylines and consequences within the TRP world.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Category:Characters/Deceased&amp;diff=137</id>
		<title>Category:Characters/Deceased</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Category:Characters/Deceased&amp;diff=137"/>
		<updated>2025-09-04T21:29:28Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: Kowaulsky moved page Category:Players/Deceased to Category:Characters/Deceased without leaving a redirect: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Deceased Characters =&lt;br /&gt;
&lt;br /&gt;
This category contains all &#039;&#039;&#039;characters who have died&#039;&#039;&#039; in the TRP storyline.&lt;br /&gt;
&lt;br /&gt;
Deceased characters are those who:&lt;br /&gt;
* Have died as part of their character&#039;s storyline&lt;br /&gt;
* Are no longer alive in the current timeline&lt;br /&gt;
* Cannot participate in active roleplay scenarios (except flashbacks)&lt;br /&gt;
* May be remembered, referenced, or honored by living characters&lt;br /&gt;
* Have concluded their character arc through death&lt;br /&gt;
&lt;br /&gt;
Characters with this status are preserved for historical reference and may still be important to ongoing storylines through:&lt;br /&gt;
* Flashback scenes and memories&lt;br /&gt;
* References in conversations and documents&lt;br /&gt;
* Impact on other characters&#039; development&lt;br /&gt;
* Legacy storylines and inherited relationships&lt;br /&gt;
&lt;br /&gt;
Deceased characters represent completed character arcs and contribute to the rich history of Takashima RP&#039;s ongoing narrative.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Template:CharacterPageSkeleton&amp;diff=136</id>
		<title>Template:CharacterPageSkeleton</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Template:CharacterPageSkeleton&amp;diff=136"/>
		<updated>2025-09-04T21:27:56Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the template skeleton for new character pages. It provides the standard structure and formatting.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Infobox Character&lt;br /&gt;
 |name        = {{{name|{{{1|{{PAGENAME}}}}}}}}&lt;br /&gt;
 |image       = &lt;br /&gt;
 |caption     = &lt;br /&gt;
 |status      = CharacterPresent&lt;br /&gt;
 |fullname    = &lt;br /&gt;
 |aka         = &lt;br /&gt;
 |birthdate   = &lt;br /&gt;
 |age         = &lt;br /&gt;
 |gender      = &lt;br /&gt;
 |nationality = &lt;br /&gt;
 |height      = &lt;br /&gt;
 |weight      = &lt;br /&gt;
 |hair        = &lt;br /&gt;
 |eyes        = &lt;br /&gt;
 |birthplace  = &lt;br /&gt;
 |occupation  = &lt;br /&gt;
 |affiliations = &lt;br /&gt;
 |family      = &lt;br /&gt;
 |relations   = &lt;br /&gt;
 |player      = &lt;br /&gt;
 |firstappearance = &lt;br /&gt;
 |notes       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Early life and background ==&lt;br /&gt;
(Add details about the character&#039;s childhood, family background, education, and formative experiences.)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
(Describe the character&#039;s personality traits, quirks, motivations, fears, and behavioral patterns.)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
(Provide a detailed physical description that goes beyond the basic info in the infobox.)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Before Takashima RP ===&lt;br /&gt;
(What was the character doing before arriving in the TRP world?)&lt;br /&gt;
&lt;br /&gt;
=== Arrival and early days ===&lt;br /&gt;
(How did they come to be part of the TRP storyline?)&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
(Current storylines, events and developments.)&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
(Expand on the relationships listed in the infobox with more detail and context.)&lt;br /&gt;
&lt;br /&gt;
== Skills and abilities ==&lt;br /&gt;
(What is the character good at? Any special talents or training?)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
(Fun facts, behind-the-scenes information, or interesting details about the character.)&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Template:AutoLink&amp;diff=135</id>
		<title>Template:AutoLink</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Template:AutoLink&amp;diff=135"/>
		<updated>2025-09-04T21:26:13Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{type|}}}&lt;br /&gt;
| players = {{#ifexist:Players/{{{target}}}|[[Players/{{{target}}}|{{{text|{{{target}}}}}}]]|{{{text|{{{target}}}}}}}}&lt;br /&gt;
| characters = {{#ifexist:Characters/{{{target}}}|[[Characters/{{{target}}}|{{{text|{{{target}}}}}}]]|{{{text|{{{target}}}}}}}}&lt;br /&gt;
| places = [[Places/{{{target}}}|{{{text|{{{target}}}}}}]]&lt;br /&gt;
| groups = [[Groups/{{{target}}}|{{{text|{{{target}}}}}}]]&lt;br /&gt;
| businesses = [[Businesses/{{{target}}}|{{{text|{{{target}}}}}}]]&lt;br /&gt;
| #default = {{{text|{{{target}}}}}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
= AutoLink Template =&lt;br /&gt;
&lt;br /&gt;
This is a unified auto-linking template that can create links to different types of entities (players, characters, places, groups, businesses, etc.).&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{AutoLink|type=TYPE|target=TARGET_NAME|text=DISPLAY_TEXT}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
* &#039;&#039;&#039;type&#039;&#039;&#039; - The type of entity to link to (players, characters, places, groups, businesses)&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; - The exact name/identifier of the entity to link to&lt;br /&gt;
* &#039;&#039;&#039;text&#039;&#039;&#039; - Optional display text (defaults to target name if not provided)&lt;br /&gt;
&lt;br /&gt;
== Supported Types ==&lt;br /&gt;
&lt;br /&gt;
=== Players (type=players) ===&lt;br /&gt;
Links to player pages in the Players/ directory:&lt;br /&gt;
* Checks if Players/{target} exists&lt;br /&gt;
* If it exists, creates a link; otherwise displays as plain text&lt;br /&gt;
&lt;br /&gt;
=== Characters (type=characters) ===&lt;br /&gt;
Links to character pages in the Characters/ directory:&lt;br /&gt;
* Checks if Characters/{target} exists&lt;br /&gt;
* If it exists, creates a link; otherwise displays as plain text&lt;br /&gt;
&lt;br /&gt;
=== Places (type=places) ===&lt;br /&gt;
Links to Places/{target}&lt;br /&gt;
&lt;br /&gt;
=== Groups (type=groups) ===&lt;br /&gt;
Links to Groups/{target}&lt;br /&gt;
&lt;br /&gt;
=== Businesses (type=businesses) ===&lt;br /&gt;
Links to Businesses/{target}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{AutoLink|type=players|target=Falcon40k}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
→ [[Players/Falcon40k|Falcon40k]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{AutoLink|type=players|target=Falcon40k|text=my friend}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
→ [[Players/Falcon40k|my friend]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{AutoLink|type=characters|target=John Tanaka}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
→ [[Characters/John Tanaka|John Tanaka]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{AutoLink|type=characters|target=Jane Smith|text=his sister}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
→ [[Characters/Jane Smith|his sister]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{AutoLink|type=places|target=Tokyo|text=the capital}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
→ [[Places/Tokyo|the capital]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{AutoLink|type=businesses|target=SushiCorp}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
→ [[Businesses/SushiCorp|SushiCorp]]&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* No need to follow specific text patterns&lt;br /&gt;
* Explicit control over what gets linked&lt;br /&gt;
* Flexible display text&lt;br /&gt;
* Works with any entity name&lt;br /&gt;
* Easy to extend for new types&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Template:CharacterPageSkeleton&amp;diff=134</id>
		<title>Template:CharacterPageSkeleton</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Template:CharacterPageSkeleton&amp;diff=134"/>
		<updated>2025-09-04T21:25:54Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; This is the template skeleton for new character pages. It provides the standard structure and formatting. &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Infobox Character  |name        = {{{name|{{{1|{{PAGENAME}}}}}}}}  |image       =   |caption     =   |status      = CharacterPresent  |fullname    =   |aka         =   |birthdate   =   |age         =   |gender      =   |nationality =   |height      =   |weight      =   |hair        =   |eyes        =   |birthplace  =   |occupati...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the template skeleton for new character pages. It provides the standard structure and formatting.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Infobox Character&lt;br /&gt;
 |name        = {{{name|{{{1|{{PAGENAME}}}}}}}}&lt;br /&gt;
 |image       = &lt;br /&gt;
 |caption     = &lt;br /&gt;
 |status      = CharacterPresent&lt;br /&gt;
 |fullname    = &lt;br /&gt;
 |aka         = &lt;br /&gt;
 |birthdate   = &lt;br /&gt;
 |age         = &lt;br /&gt;
 |gender      = &lt;br /&gt;
 |nationality = &lt;br /&gt;
 |height      = &lt;br /&gt;
 |weight      = &lt;br /&gt;
 |hair        = &lt;br /&gt;
 |eyes        = &lt;br /&gt;
 |birthplace  = &lt;br /&gt;
 |occupation  = &lt;br /&gt;
 |affiliations = &lt;br /&gt;
 |family      = &lt;br /&gt;
 |relations   = &lt;br /&gt;
 |player      = &lt;br /&gt;
 |firstappearance = &lt;br /&gt;
 |notes       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Early life and background ==&lt;br /&gt;
(Add details about the character&#039;s childhood, family background, education, and formative experiences.)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
(Describe the character&#039;s personality traits, quirks, motivations, fears, and behavioral patterns.)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
(Provide a detailed physical description that goes beyond the basic info in the infobox.)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Before Takashima RP ===&lt;br /&gt;
(What was the character doing before arriving in the TRP world?)&lt;br /&gt;
&lt;br /&gt;
=== Arrival and early days ===&lt;br /&gt;
(How did they come to be part of the TRP storyline?)&lt;br /&gt;
&lt;br /&gt;
=== Recent events ===&lt;br /&gt;
(Current storylines and recent developments.)&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
(Expand on the relationships listed in the infobox with more detail and context.)&lt;br /&gt;
&lt;br /&gt;
== Skills and abilities ==&lt;br /&gt;
(What is the character good at? Any special talents or training?)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
(Fun facts, behind-the-scenes information, or interesting details about the character.)&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Template:Infobox_Character&amp;diff=133</id>
		<title>Template:Infobox Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Template:Infobox_Character&amp;diff=133"/>
		<updated>2025-09-04T21:25:05Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;width:350px; float:right; margin:0 0 1em 1em; font-size:90%; border:1px solid var(--border-color-base, #a2a9b1); background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; text-align:center; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-base, #000);&amp;quot;&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:10px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;[[File:{{{image}}}|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align:center; padding:10px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;[[File:Character-{{#titleparts:{{PAGENAME}}|1|2}}.png|200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:85%; padding:5px; background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;[{{fullurl:Special:FlexiUpload|campaign=characters&amp;amp;charactername={{#titleparts:{{PAGENAME}}|1|2}}}} &#039;&#039;&#039;↑ Upload character image here&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{caption|}}}|&amp;lt;div style=&amp;quot;text-align:center; font-size:85%; color:var(--color-subtle, #666); padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;{{{caption}}}&amp;lt;/div&amp;gt;|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Basic information&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{fullname|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Full name&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{fullname}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|}}&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Also known as&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{aka|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Age&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{birthdate|}}}|{{#expr: {{#time: Y }} - {{#time: Y | {{{birthdate}}} }} - {{#ifexpr: {{#time: n }} &amp;gt; {{#time: n | {{{birthdate}}} }} or ({{#time: n }} = {{#time: n | {{{birthdate}}} }} and {{#time: j }} &amp;gt;= {{#time: j | {{{birthdate}}} }}) | 0 | 1 }} }} (born {{#time: F j, Y | {{{birthdate}}} }})|{{{age|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Gender&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{gender|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Nationality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{nationality|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Current status&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px;&amp;quot;&amp;gt;{{StatusBadges|{{{status|CharacterPresent}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Physical description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Height&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{height|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{weight|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Hair color&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{hair|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Eye color&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{eyes|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Background&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Birthplace&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{birthplace|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Occupation&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{{occupation|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Affiliations&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{affiliations|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Family&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{family|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align:top;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Relations&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;&lt;br /&gt;
{{{relations|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;None listed&amp;lt;/span&amp;gt;}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;OOC information&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; padding:5px; background:var(--background-color-base, #fff);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;Player&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{player|}}}|{{AutoLink|type=players|target={{{player}}}}}|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Not specified&amp;lt;/span&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; font-weight:bold; padding:4px; color:var(--color-subtle, #666);&amp;quot;&amp;gt;First appearance&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:4px; color:var(--color-base, #000);&amp;quot;&amp;gt;{{#if:{{{firstappearance|}}}|{{#time: F j, Y | {{{firstappearance}}} }}|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;Unknown&amp;lt;/span&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:bold; font-size:110%; padding:8px; background-color:var(--background-color-neutral-subtle, #f8f9fa); border-top:1px solid var(--border-color-base, #a2a9b1); border-bottom:1px solid var(--border-color-base, #a2a9b1); color:var(--color-emphasized, #000);&amp;quot;&amp;gt;Notes&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px; background:var(--background-color-base, #fff); color:var(--color-base, #000);&amp;quot;&amp;gt;{{{notes|&amp;lt;span style=&amp;quot;color:var(--color-subtle, #999); font-style:italic;&amp;quot;&amp;gt;No additional notes&amp;lt;/span&amp;gt;}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Characters]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
On a &#039;&#039;&#039;character page&#039;&#039;&#039;, add:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
 |name        = John Tanaka&lt;br /&gt;
 |image       = Character_JohnTanaka.jpg&lt;br /&gt;
 |caption     = Current appearance (2025)&lt;br /&gt;
 |status      = CharacterPresent&lt;br /&gt;
 |fullname    = John Kenji Tanaka&lt;br /&gt;
 |aka         = &lt;br /&gt;
* JT&lt;br /&gt;
* Johnny&lt;br /&gt;
 |birthdate   = 1995-03-15&lt;br /&gt;
 |age         = &lt;br /&gt;
 |gender      = Male&lt;br /&gt;
 |nationality = Japanese-American&lt;br /&gt;
 |height      = 5&#039;10&amp;quot; (178 cm)&lt;br /&gt;
 |weight      = 165 lbs (75 kg)&lt;br /&gt;
 |hair        = Black&lt;br /&gt;
 |eyes        = Brown&lt;br /&gt;
 |birthplace  = Kyoto, Japan&lt;br /&gt;
 |occupation  = Software Engineer&lt;br /&gt;
 |affiliations = &lt;br /&gt;
* TechCorp (employee)&lt;br /&gt;
* Photography Club (member)&lt;br /&gt;
 |family      = &lt;br /&gt;
* Kenji Tanaka (father)&lt;br /&gt;
* Mary Tanaka (mother)&lt;br /&gt;
* Lisa Tanaka (sister)&lt;br /&gt;
 |relations   = &lt;br /&gt;
* Best friend of [[Characters/Jane Smith]]&lt;br /&gt;
* Dating [[Characters/Sarah Wilson]]&lt;br /&gt;
 |player      = Kowaulsky&lt;br /&gt;
 |firstappearance = 2025-08-01&lt;br /&gt;
 |notes       = Moved to Takashima in August 2025 for work.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Important Notes ===&lt;br /&gt;
&lt;br /&gt;
==== Character Status ====&lt;br /&gt;
Use one of the following values for the &#039;&#039;&#039;status&#039;&#039;&#039; parameter:&lt;br /&gt;
* &#039;&#039;&#039;CharacterPresent&#039;&#039;&#039; - Currently active and available&lt;br /&gt;
* &#039;&#039;&#039;CharacterAway&#039;&#039;&#039; - Temporarily absent or traveling&lt;br /&gt;
* &#039;&#039;&#039;CharacterDeceased&#039;&#039;&#039; - Character has died&lt;br /&gt;
* &#039;&#039;&#039;CharacterImprisoned&#039;&#039;&#039; - Currently incarcerated&lt;br /&gt;
* &#039;&#039;&#039;CharacterMissing&#039;&#039;&#039; - Disappeared or whereabouts unknown&lt;br /&gt;
&lt;br /&gt;
==== Date Formats ====&lt;br /&gt;
* &#039;&#039;&#039;birthdate&#039;&#039;&#039;: Use ISO format (YYYY-MM-DD) for age calculation. Example: &amp;lt;code&amp;gt;1995-03-15&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;firstappearance&#039;&#039;&#039;: Use ISO format (YYYY-MM-DD) for consistent display. Example: &amp;lt;code&amp;gt;2025-08-01&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== List Format ====&lt;br /&gt;
For fields that support lists (aka, affiliations, family, relations), use MediaWiki list syntax:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 |field = &lt;br /&gt;
* First item&lt;br /&gt;
* Second item&lt;br /&gt;
* Third item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Character Links in Relations ====&lt;br /&gt;
The relations field can include links to other characters. Use the AutoLink template or regular MediaWiki links:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Characters/Jane Smith]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{AutoLink|type=characters|target=Jane Smith}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Player Links ====&lt;br /&gt;
The player field automatically creates links to player pages using the AutoLink template.&lt;br /&gt;
&lt;br /&gt;
This template uses CSS variables that automatically adapt to the Citizen skin&#039;s light/dark theme.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Category:Characters/Present&amp;diff=132</id>
		<title>Category:Characters/Present</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Category:Characters/Present&amp;diff=132"/>
		<updated>2025-09-04T21:23:20Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: Created page with &amp;quot;= Present Characters =  This category contains all &amp;#039;&amp;#039;&amp;#039;currently present characters&amp;#039;&amp;#039;&amp;#039; on the TRP server.  Present characters are those who: * Are actively living and participating in the current timeline * Are available for roleplay interactions and storylines * Are physically present in the world of Takashima RP * Can be contacted and interacted with by other characters * Are actively contributing to ongoing storylines and events  Characters with this status are conside...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Present Characters =&lt;br /&gt;
&lt;br /&gt;
This category contains all &#039;&#039;&#039;currently present characters&#039;&#039;&#039; on the TRP server.&lt;br /&gt;
&lt;br /&gt;
Present characters are those who:&lt;br /&gt;
* Are actively living and participating in the current timeline&lt;br /&gt;
* Are available for roleplay interactions and storylines&lt;br /&gt;
* Are physically present in the world of Takashima RP&lt;br /&gt;
* Can be contacted and interacted with by other characters&lt;br /&gt;
* Are actively contributing to ongoing storylines and events&lt;br /&gt;
&lt;br /&gt;
Characters with this status are considered part of the active IC (In-Character) community and are expected to be available for interactions, storylines, and roleplay scenarios.&lt;br /&gt;
&lt;br /&gt;
If a character&#039;s status has changed, please update their profile or let the Wiki team know inside the Discord.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Category:Characters/Missing&amp;diff=131</id>
		<title>Category:Characters/Missing</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Category:Characters/Missing&amp;diff=131"/>
		<updated>2025-09-04T21:22:18Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: Created page with &amp;quot;= Missing Characters =  This category contains all &amp;#039;&amp;#039;&amp;#039;characters who are currently missing&amp;#039;&amp;#039;&amp;#039; in the TRP storyline.  Missing characters are those who: * Have disappeared without a trace or explanation * Are presumed to be alive but their whereabouts are unknown * May be kidnapped, lost, hiding, or in an undisclosed location * Are actively being searched for by other characters * Create mystery and intrigue storylines through their absence  Characters with this status are...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Missing Characters =&lt;br /&gt;
&lt;br /&gt;
This category contains all &#039;&#039;&#039;characters who are currently missing&#039;&#039;&#039; in the TRP storyline.&lt;br /&gt;
&lt;br /&gt;
Missing characters are those who:&lt;br /&gt;
* Have disappeared without a trace or explanation&lt;br /&gt;
* Are presumed to be alive but their whereabouts are unknown&lt;br /&gt;
* May be kidnapped, lost, hiding, or in an undisclosed location&lt;br /&gt;
* Are actively being searched for by other characters&lt;br /&gt;
* Create mystery and intrigue storylines through their absence&lt;br /&gt;
&lt;br /&gt;
Characters with this status are temporarily unavailable for most interactions but may:&lt;br /&gt;
* Be the subject of search and investigation storylines&lt;br /&gt;
* Appear unexpectedly in surprise plot developments&lt;br /&gt;
* Be referenced in ongoing mysteries or crime storylines&lt;br /&gt;
* Communicate through mysterious messages or clues&lt;br /&gt;
* Be discovered through detective work or chance encounters&lt;br /&gt;
&lt;br /&gt;
Missing characters can return to Present, Away, or other appropriate statuses when they are found or their situation is resolved. Their missing status often drives compelling storylines involving search efforts, investigations, and emotional drama for connected characters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Category:Characters/Imprisoned&amp;diff=130</id>
		<title>Category:Characters/Imprisoned</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Category:Characters/Imprisoned&amp;diff=130"/>
		<updated>2025-09-04T21:22:08Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: Created page with &amp;quot;= Imprisoned Characters =  This category contains all &amp;#039;&amp;#039;&amp;#039;characters who are currently imprisoned&amp;#039;&amp;#039;&amp;#039; in the TRP storyline.  Imprisoned characters are those who: * Are currently incarcerated in jails, prisons, or detention facilities * Have been arrested and are awaiting trial or serving sentences * Are detained by law enforcement or other authorities * Have limited freedom of movement and interaction * May still participate in roleplay scenarios within prison settings  Ch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Imprisoned Characters =&lt;br /&gt;
&lt;br /&gt;
This category contains all &#039;&#039;&#039;characters who are currently imprisoned&#039;&#039;&#039; in the TRP storyline.&lt;br /&gt;
&lt;br /&gt;
Imprisoned characters are those who:&lt;br /&gt;
* Are currently incarcerated in jails, prisons, or detention facilities&lt;br /&gt;
* Have been arrested and are awaiting trial or serving sentences&lt;br /&gt;
* Are detained by law enforcement or other authorities&lt;br /&gt;
* Have limited freedom of movement and interaction&lt;br /&gt;
* May still participate in roleplay scenarios within prison settings&lt;br /&gt;
&lt;br /&gt;
Characters with this status have restricted availability for roleplay but may still:&lt;br /&gt;
* Interact with other imprisoned characters&lt;br /&gt;
* Receive visits from lawyers, family, or friends&lt;br /&gt;
* Participate in prison-related storylines&lt;br /&gt;
* Communicate through letters or supervised calls&lt;br /&gt;
* Work on appeals or legal proceedings&lt;br /&gt;
&lt;br /&gt;
Imprisoned characters can return to Present status when they are released, escape, or complete their sentences. Their imprisonment status reflects ongoing legal storylines and consequences within the TRP world.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Category:Characters/Deceased&amp;diff=129</id>
		<title>Category:Characters/Deceased</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Category:Characters/Deceased&amp;diff=129"/>
		<updated>2025-09-04T21:21:54Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: Created page with &amp;quot;= Deceased Characters =  This category contains all &amp;#039;&amp;#039;&amp;#039;characters who have died&amp;#039;&amp;#039;&amp;#039; in the TRP storyline.  Deceased characters are those who: * Have died as part of their character&amp;#039;s storyline * Are no longer alive in the current timeline * Cannot participate in active roleplay scenarios (except flashbacks) * May be remembered, referenced, or honored by living characters * Have concluded their character arc through death  Characters with this status are preserved for hist...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Deceased Characters =&lt;br /&gt;
&lt;br /&gt;
This category contains all &#039;&#039;&#039;characters who have died&#039;&#039;&#039; in the TRP storyline.&lt;br /&gt;
&lt;br /&gt;
Deceased characters are those who:&lt;br /&gt;
* Have died as part of their character&#039;s storyline&lt;br /&gt;
* Are no longer alive in the current timeline&lt;br /&gt;
* Cannot participate in active roleplay scenarios (except flashbacks)&lt;br /&gt;
* May be remembered, referenced, or honored by living characters&lt;br /&gt;
* Have concluded their character arc through death&lt;br /&gt;
&lt;br /&gt;
Characters with this status are preserved for historical reference and may still be important to ongoing storylines through:&lt;br /&gt;
* Flashback scenes and memories&lt;br /&gt;
* References in conversations and documents&lt;br /&gt;
* Impact on other characters&#039; development&lt;br /&gt;
* Legacy storylines and inherited relationships&lt;br /&gt;
&lt;br /&gt;
Deceased characters represent completed character arcs and contribute to the rich history of Takashima RP&#039;s ongoing narrative.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Category:Characters/Away&amp;diff=128</id>
		<title>Category:Characters/Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Category:Characters/Away&amp;diff=128"/>
		<updated>2025-09-04T21:21:30Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: Created page with &amp;quot;= Away Characters =  This category contains all &amp;#039;&amp;#039;&amp;#039;characters who are currently away&amp;#039;&amp;#039;&amp;#039; from the TRP server.  Away characters are those who: * Are temporarily absent from the current timeline * Have traveled outside of Takashima RP&amp;#039;s main locations * Are on business trips, vacations, or other temporary journeys * May return at any time but are currently unavailable for regular interactions * Are still alive and active but not physically present in the main roleplay areas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Away Characters =&lt;br /&gt;
&lt;br /&gt;
This category contains all &#039;&#039;&#039;characters who are currently away&#039;&#039;&#039; from the TRP server.&lt;br /&gt;
&lt;br /&gt;
Away characters are those who:&lt;br /&gt;
* Are temporarily absent from the current timeline&lt;br /&gt;
* Have traveled outside of Takashima RP&#039;s main locations&lt;br /&gt;
* Are on business trips, vacations, or other temporary journeys&lt;br /&gt;
* May return at any time but are currently unavailable for regular interactions&lt;br /&gt;
* Are still alive and active but not physically present in the main roleplay areas&lt;br /&gt;
&lt;br /&gt;
Characters with this status are temporarily unavailable for most storylines but may still be referenced in conversations, receive messages, or participate in limited interactions through communication methods.&lt;br /&gt;
&lt;br /&gt;
Away characters can return to Present status at any time when they come back to the main roleplay locations.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Category:Characters&amp;diff=127</id>
		<title>Category:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Category:Characters&amp;diff=127"/>
		<updated>2025-09-04T21:20:41Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: Created page with &amp;quot;= Characters =  This category contains all &amp;#039;&amp;#039;&amp;#039;character profiles&amp;#039;&amp;#039;&amp;#039; from the TRP roleplay server.   Each page is an &amp;#039;&amp;#039;&amp;#039;IC (In-Character) profile&amp;#039;&amp;#039;&amp;#039;, representing the fictional characters that inhabit the world of Takashima RP.    Character profiles are used to keep track of: * Basic information (name, age, appearance, personality, etc.) * Background and history (origin story, family, education, etc.) * Current status and location (present, away, deceased, imprisoned, mis...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Characters =&lt;br /&gt;
&lt;br /&gt;
This category contains all &#039;&#039;&#039;character profiles&#039;&#039;&#039; from the TRP roleplay server.  &lt;br /&gt;
Each page is an &#039;&#039;&#039;IC (In-Character) profile&#039;&#039;&#039;, representing the fictional characters that inhabit the world of Takashima RP.  &lt;br /&gt;
&lt;br /&gt;
Character profiles are used to keep track of:&lt;br /&gt;
* Basic information (name, age, appearance, personality, etc.)&lt;br /&gt;
* Background and history (origin story, family, education, etc.)&lt;br /&gt;
* Current status and location (present, away, deceased, imprisoned, missing)&lt;br /&gt;
* Relationships and connections (friends, enemies, family, business partners)&lt;br /&gt;
* Character development and storylines&lt;br /&gt;
&lt;br /&gt;
Please make sure the information you provide is &#039;&#039;&#039;accurate and reflects the character&#039;s current state&#039;&#039;&#039;.  &lt;br /&gt;
This helps other players understand the character&#039;s background, motivations, and availability for roleplay interactions.&lt;br /&gt;
&lt;br /&gt;
== Create a new Character Profile ==&lt;br /&gt;
To create a character profile, enter the character name below and select the appropriate status. A new page will be created with the proper template structure that you can then fill out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;InputBox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
default=CharacterName&lt;br /&gt;
prefix=Characters/&lt;br /&gt;
preload=Template:CharacterPageSkeleton&lt;br /&gt;
buttonlabel=Create Character Page  &lt;br /&gt;
&amp;lt;/InputBox&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Status:&#039;&#039;&#039; When editing your new page, make sure to set the character&#039;s status in the infobox to one of the following: &#039;&#039;&#039;Present&#039;&#039;&#039;, &#039;&#039;&#039;Away&#039;&#039;&#039;, &#039;&#039;&#039;Deceased&#039;&#039;&#039;, &#039;&#039;&#039;Imprisoned&#039;&#039;&#039;, or &#039;&#039;&#039;Missing&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Players/Falcon40k&amp;diff=126</id>
		<title>Players/Falcon40k</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Players/Falcon40k&amp;diff=126"/>
		<updated>2025-09-04T20:11:54Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player&lt;br /&gt;
 |username   = {{{username|{{{1|{{PAGENAME}}}}}}}}&lt;br /&gt;
 |avatar     = &lt;br /&gt;
 |caption    = &lt;br /&gt;
 |status     = PlayerActive&lt;br /&gt;
 |aka        = &lt;br /&gt;
 |discord    = &lt;br /&gt;
 |joined     = &lt;br /&gt;
 |birthdate  = &lt;br /&gt;
 |pronouns   = &lt;br /&gt;
 |country    = &lt;br /&gt;
 |timezone   = &lt;br /&gt;
 |languages  = &lt;br /&gt;
 |roles      = &lt;br /&gt;
 |characters = &lt;br /&gt;
 |relations  = &lt;br /&gt;
 |discipline = None&lt;br /&gt;
 |notes      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Early life and background ==&lt;br /&gt;
(Add details about when the player joined TRP, first impressions, OOC history.)&lt;br /&gt;
&lt;br /&gt;
== Roleplay history ==&lt;br /&gt;
(Describe the characters they played and how they contributed to TRP RP.)&lt;br /&gt;
&lt;br /&gt;
== Relations and community ==&lt;br /&gt;
(OOC friendships, collaborations, conflicts, contributions to staff/community.)&lt;br /&gt;
&lt;br /&gt;
== Disciplinary record ==&lt;br /&gt;
(Expand on warnings/bans from the infobox with more context if needed.)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
(Any additional notes about the player.)&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
	<entry>
		<id>https://wiki.takashimarp.com/index.php?title=Players/Kowaulsky&amp;diff=125</id>
		<title>Players/Kowaulsky</title>
		<link rel="alternate" type="text/html" href="https://wiki.takashimarp.com/index.php?title=Players/Kowaulsky&amp;diff=125"/>
		<updated>2025-09-04T20:11:50Z</updated>

		<summary type="html">&lt;p&gt;Kowaulsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player&lt;br /&gt;
 |username   = Kowaulsky&lt;br /&gt;
 |avatar     = Avatar_Kowaulsky.png&lt;br /&gt;
 |caption    = Discord Profile Picture (2025)&lt;br /&gt;
 |status     = PlayerActive&lt;br /&gt;
 |aka        = &lt;br /&gt;
* Kauwalsky&lt;br /&gt;
* Ciscada (2018-2021)&lt;br /&gt;
 |discord    = Kowaulsky&lt;br /&gt;
 |joined     = 2025-08-24&lt;br /&gt;
 |birthdate  = 2005-01-24&lt;br /&gt;
 |pronouns   = He/Him&lt;br /&gt;
 |country    = France&lt;br /&gt;
 |timezone   = Central European Summer Time&lt;br /&gt;
 |languages  = French, English&lt;br /&gt;
 |roles = &lt;br /&gt;
* Founder&lt;br /&gt;
* Supreme Court&lt;br /&gt;
* Crime Faction Lead |characters = Abraham Ivankov-Chevalier&lt;br /&gt;
 |relations  = &lt;br /&gt;
* {{AutoLink|type=players|target=Falcon40k}} (best friend)&lt;br /&gt;
* {{AutoLink|type=players|target=ThaiCoffeh}} (close friend)&lt;br /&gt;
 |discipline = N/A&lt;br /&gt;
 |notes      = He is also Christian.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Early life and background ==&lt;br /&gt;
Kowaulsky was born in France on January 24, 2005, but moved to Australia at the age of nine. It was during his years there that he developed a strong passion for IT, particularly in the fields of cybersecurity and development. At the same time, he began exploring roleplay through games such as Arma 3 and Garry&#039;s Mod, eventually accumulating over 20,000 hours of roleplay on the latter. This period firmly established his love for immersive storytelling and online communities.&lt;br /&gt;
&lt;br /&gt;
At around thirteen, nearly fourteen, Kowaulsky relocated to Vanuatu. His time there was marked by a highly traumatic experience that left him homeless and without access to schooling for nearly four years. Despite these challenges, roleplay remained a central part of his life. It was during this period that he joined a large school-based RP server, where he would spend approximately six years. During his time there, he met a player named Heck8, known in-character as Ardit Bashkimi. Ardit became his mentor in GangRP and taught him everything there was to know about criminal roleplay. Kowaulsky considered him a brother and continued his legacy, which cemented his dedication to criminal roleplay. This mentorship played a defining role in shaping his RP style and influenced many of his future choices, including the eventual creation of TRP. Though this server helped shape his RP journey, ongoing issues such as repeated bans, staff abuse, lack of development, restrictive rules, and out-of-character harassment eventually pushed him to leave.&lt;br /&gt;
&lt;br /&gt;
At sixteen, Kowaulsky was extracted back to France. While continuing his activity on the school-based RP server, he also began playing GTA V FiveM alongside his best friend, Falcøn40k. Together, they ran the most powerful criminal group on a French server, the Madrazo Cartel, where their influence grew to the point of eventually becoming Gamemasters. This experience further deepened his knowledge of organized roleplay and server management.&lt;br /&gt;
&lt;br /&gt;
Seeking a new start, Kowaulsky later moved on to another RP project. While this server offered a better experience in many areas compared to his previous one, he still encountered significant problems with staff practices, such as the anonymity of administrators, lack of fair investigations, and the inability to access evidence against banned players (with staff purposely blocking access even when requested for self-defense). Despite these setbacks, Kowaulsky became the Crime Lead&#039;s co-leader, recognized by Wesnt (the server&#039;s Crime Lead) for his sharp vision and creativity. He developed much of the crime system still used on the server, which made the eventual staff conflicts even more disappointing. Facing the same frustrations with staff issues that had plagued him before, he decided to leave this server as well after facing a ban impossible to get out of due to the restrictive and abusive nature of the sanctioning and justice system in&lt;br /&gt;
&lt;br /&gt;
== Relations and community ==&lt;br /&gt;
&#039;&#039;&#039;{{AutoLink|type=players|target=Falcon40k}}&#039;&#039;&#039; : Kowaulsky&#039;s real-life best friend, whom he has known since the beginning of high school. Their relationship goes beyond gaming, as Kowaulsky&#039;s mother even seriously proposed adopting him. Together, they have collaborated on several projects and co-founded TRP, laying the foundations of the server both in-character and out-of-character.&lt;br /&gt;
&lt;br /&gt;
== Disciplinary record ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Christian  &lt;br /&gt;
* Strong interest in history, politics, sociology, and psychology  &lt;br /&gt;
* Values justice and fairness  &lt;br /&gt;
* Dislikes injustice, unfairness, and intolerance disguised as tolerance (e.g., “let&#039;s love all differences” but facing hatred when expressing disagreement)&lt;br /&gt;
* Was one of the two developers that created MetroRP (MRP), a popular roleplay server based on the Metro franchise.&lt;/div&gt;</summary>
		<author><name>Kowaulsky</name></author>
	</entry>
</feed>