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Rules: Difference between revisions

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''How human anatomy governs combat outcomes and conflict resolution.''
''How human anatomy governs combat outcomes and conflict resolution.''


{{Main|Combat System}}
''For detailed information on combat mechanics, damage systems, and the anatomy plugin, see the [[Combat System]] page.''
''For detailed information on combat mechanics, damage systems, and the anatomy plugin, see the [[Combat System]] page.''
Every character in Takashima is governed by the same realistic anatomical system. This is what determines how much damage you can take and dish out. It is the ultimate arbitrator of conflict.
Every character in Takashima is governed by the same realistic anatomical system. This is what determines how much damage you can take and dish out. It is the ultimate arbitrator of conflict.


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* '''Known reputation''' - be someone recognizable in the community
* '''Known reputation''' - be someone recognizable in the community
* '''Unique identifiers''' - distinctive voice, tattoos, or mannerisms
* '''Unique identifiers''' - distinctive voice, tattoos, or mannerisms
'''This list is not exhaustive!```
|}
|}


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This system puts the burden on the ''aggressor'' to justify their actions ICly and to understand the realistic mechanical outcomes of the anatomy system. It protects civilians through escalation guidelines, while ensuring all conflicts have proper IC foundation and traceability.
This system puts the burden on the ''aggressor'' to justify their actions ICly and to understand the realistic mechanical outcomes of the anatomy system. It protects civilians through escalation guidelines, while ensuring all conflicts have proper IC foundation and traceability.
== '''E. ENFORCEMENT & APPEALS''' ==
== '''E. PLAYER RIGHTS & SANCTIONS''' ==
----
<center>''Your rights as a community member and the consequences for rule violations.''</center>
----
 
=== E.1 Player Rights ===
----
''Fundamental rights guaranteed to all community members during enforcement proceedings.''
 
==== E.1.A Due Process Rights ====
Every player accused of rule violations has the right to:
 
{| class="wikitable" style="width:100%; background-color:#1a2a1a; color:#ffffff; border: 2px solid #00aa00;"
! style="background-color:#00aa00; color:#ffffff;" | Your Fundamental Rights
|-
|
* '''Fair Investigation:''' Thorough and impartial examination of all evidence
* '''Formal Hearing:''' Face your accusers in a structured judicial proceeding 
* '''Representation:''' Bring a community advocate to speak on your behalf or represent yourself
* '''Evidence Review:''' See all evidence being used against you
* '''Witness Testimony:''' Call witnesses to support your defense
* '''Public Trial:''' Open proceedings that the community can observe (unless you request privacy)
* '''Unanimous Decision:''' Three Arbiters must ALL agree for any sanction to be imposed
* '''Detailed Reasoning:''' Written explanation of why sanctions were chosen
* '''Appeal Rights:''' Challenge the decision if proper procedures weren't followed
|}
 
==== E.1.B Privacy Rights ====
'''You may request a private hearing for:'''
* Personal medical information
* Real-life safety concerns 
* Sensitive relationship matters
* Financial privacy issues
 
'''Privacy Protection:'''
* Your personal information (real name, contact details) will never be shared
* Private hearing evidence remains confidential
* Case records are protected from unauthorized access (besides community recordings for public hearings)
 
==== E.1.C Communication Rights ====
'''During any enforcement action:'''
* Right to know exactly what rules you're accused of breaking
* Right to understand AND view the evidence against you
* Right to present your side of the story
* Right to ask questions and challenge evidence
* Right to respectful treatment by all staff members
 
==== E.1.D Presumption of Innocence ====
{| class="wikitable" style="width:100%; background-color:#1a2a1a; color:#ffffff; border: 2px solid #00aa00;"
! style="background-color:#00aa00; color:#ffffff;" | ⚖️ Innocent Until Proven Guilty
|-
| All suspects are '''innocent until proven guilty''', NOT "suspected until proven guilty." The burden of proof lies with the accusers to demonstrate rule violations occurred.
|}
 
==== E.1.E Case Finality ====
{| class="wikitable" style="width:100%; background-color:#4a2a00; color:#ffffff; border: 2px solid #ffaa00;"
! style="background-color:#ffaa00; color:#000000;" | 🔒 No Case Re-Opening
|-
| Once a case is closed, it '''cannot be re-opened'''. This prevents the Judiciary team from being overwhelmed with stacked cases. Consider this carefully when filing appeals or reports - you only get one chance.
|}
 
=== E.2 Violation Consequences ===
----
''Understanding the sanctions system and what to expect for different violations.''
 
==== E.2.A Fast Track vs Court Options ====
When staff designates you as a rulebreaker, you have '''two choices''':
 
{| class="wikitable" style="width:100%; background-color:#2a2a2a; color:#ffffff;"
! style="background-color:#404040; color:#ffffff;" | Option
! style="background-color:#404040; color:#ffffff;" | Process
! style="background-color:#404040; color:#ffffff;" | Sanction
! style="background-color:#404040; color:#ffffff;" | Timeline
|-
| '''Fast Track'''
| Admit guilt to the staff member
| Sanction applied immediately but '''reduced by half'''
| Immediate resolution
|-
| '''Court Process'''
| Go through full Judiciary team hearing
| Full sanction if found guilty, none if innocent
| Formal hearing process
|}
 
{| class="wikitable" style="width:100%; background-color:#4a2a00; color:#ffffff; border: 2px solid #ffaa00;"
! style="background-color:#ffaa00; color:#000000;" | ⚡ Fast Track Benefit
|-
| Choosing the Fast Track option results in '''50% reduced sanctions''' in exchange for admitting guilt and accepting immediate punishment.
|}
 
{| class="wikitable" style="width:100%; background-color:#4a0000; color:#ffffff; border: 2px solid #ff0000;"
! style="background-color:#ff0000; color:#ffffff;" | 🚨 Court Process Monthly Limit
|-
| To prevent overwhelming the Judiciary team, each player can only have a '''maximum of 2 cases''' going through the Court Process '''PER MONTH'''. Additional cases will automatically be handled through the Fast Track method.
|}
 
==== E.2.B Sanction Types ====
{| class="wikitable" style="width:100%; background-color:#2a2a2a; color:#ffffff;"
! style="background-color:#404040; color:#ffffff;" | Sanction Level
! style="background-color:#404040; color:#ffffff;" | Duration
! style="background-color:#404040; color:#ffffff;" | What It Means
|-
| '''Warning'''
| 30 days record
| Formal notice that behavior must change
|-
| '''Temporary Ban'''
| Determinated by the Judiciary team
| Cannot access server or community platforms
|-
| '''Permanent Ban'''
| Indefinite
| Complete removal from all TRP platforms and services
|-
| '''IP Ban'''
| Indefinite
| Technical measures to prevent account creation or access
|-
| '''Other'''
| Determinated by the Judiciary team
| Specific sanctions such as whitelist removal, faction removal, etc...
|}
 
==== E.2.C Severity Guidelines ====
'''Sanctions are determined based on:'''
 
{| class="wikitable" style="width:100%; background-color:#2a2a2a; color:#ffffff;"
! style="background-color:#cc0000; color:#ffffff;" | Factors That Increase Sanctions
! style="background-color:#00aa00; color:#ffffff;" | Factors That Reduce Sanctions
|-
|
* Multiple violations in single incident
* Targeting new or vulnerable players
* Disrupting major server events 
* Showing no remorse or understanding
* Previous patterns of similar behavior
* Attempting to evade consequences
|
* Genuine apology and understanding of violation
* Cooperation with investigation
* Positive community contributions
* Long period since previous violation
* Evidence of learning and growth
* Self-reporting of violations
|}
 
==== E.2.D Progressive Discipline ====
'''General escalation pattern (staff discretion applies):'''
 
# '''First Minor Offense:''' Warning or 1-3 day suspension
# '''Second Offense:''' 3-7 day suspension 
# '''Third Offense:''' 7-30 day suspension
# '''Major/Repeat Violations:''' 30-day to permanent ban
 
{| class="wikitable" style="width:100%; background-color:#4a2a00; color:#ffffff; border: 2px solid #ffaa00;"
! style="background-color:#ffaa00; color:#000000;" | ⚖️ Individual Assessment
|-
| Each case is judged individually, this is only a GUIDE. Severe violations may result in immediate permanent bans regardless of previous record.
|}
 
=== E.3 The Court System ===
----
----
<center>''These rules outline how violations are handled, the appeal process, and measures taken to protect the community.''</center>
''How judicial proceedings work and what you can expect during hearings.''
 
==== E.3.A Open Court Policy ====
{| class="wikitable" style="width:100%; background-color:#1a2a1a; color:#ffffff; border: 2px solid #00aa00;"
! style="background-color:#00aa00; color:#ffffff;" | 👁️ Public Transparency
|-
| All hearings are '''OPEN to the community''' by default. Anyone can watch and record proceedings to ensure fairness and transparency.
|}
 
'''What this means for you:'''
* Community members can observe your hearing
* Proceedings are recorded for public record
* Transparency helps ensure fair treatment
* You can request privacy for sensitive matters
 
==== E.3.B Hearing Process ====
'''What happens during your hearing:'''
 
# '''Opening:''' Charges and evidence are presented
# '''Your Defense:''' You present your side and call witnesses 
# '''Questions:''' Arbiters ask clarifying questions
# '''Deliberation:''' Arbiters discuss privately (you cannot hear this)
# '''Verdict:''' Decision announced with reasoning
 
'''Your participation rights:'''
* Speak on your own behalf
* Bring a community advocate/representative
* Present evidence and call witnesses
* Challenge evidence against you
* Ask questions through the Arbiters
 
==== E.3.C Arbiter System ====
'''Three qualified Arbiters judge every case:'''
* Must ALL agree for any sanction (unanimous decision required)
* Cannot judge cases where they have conflicts of interest
* Must explain their reasoning publicly
* Chosen for impartiality and community knowledge
 
=== E.4 Appeal Process ===
----
----
=== E.1 Violation Consequences ===
''How to challenge a decision if you believe it was unfair or improper.''
=== E.2 Appeal Process ===
 
=== E.3 Community Protection ===
==== E.4.A When You Can Appeal ====
'''You may ONLY appeal if:'''
 
{| class="wikitable" style="width:100%; background-color:#2a2a2a; color:#ffffff;"
! style="background-color:#404040; color:#ffffff;" | Valid Appeal Grounds
! style="background-color:#404040; color:#ffffff;" | What This Means
|-
| '''Procedural Violations'''
| The hearing didn't follow proper rules or procedures
|-
| '''Judicial Bias''' 
| Evidence that Arbiters were biased or had conflicts of interest
|-
| '''Disproportionate Sanction'''
| The punishment is clearly too harsh for what you did
|}
 
'''You CANNOT appeal just because:'''
* You disagree with the verdict
* You don't like the sanction
* You want a "second chance"
* You have personality conflicts with staff
 
==== E.4.B Appeal Warning ====
{| class="wikitable" style="width:100%; background-color:#4a0000; color:#ffffff; border: 3px solid #ff0000;"
! style="background-color:#ff0000; color:#ffffff;" | ⚠️ CRITICAL WARNING: Supreme Court Review
|-
| Appeals go to the '''Supreme Court''' (composed of Founders), which is extremely strict and punishing. If your appeal is frivolous or your violation is confirmed, you may receive '''MUCH HARSHER''' sanctions than your original punishment. Only appeal if you have legitimate grounds and strong evidence.
|}
 
==== E.4.C Appeal Process ====
'''How to file an appeal:'''
 
{| class="wikitable" style="width:100%; background-color:#2a1a2a; color:#ffffff; border: 2px solid #800080;"
! style="background-color:#800080; color:#ffffff;" | 📋 All Appeals Must Use Forums
|-
| All appeals, reports, and complaints '''MUST''' be submitted through the official forums. No other methods (Discord, in-game, etc.) will be accepted for formal proceedings.
|}
 
# '''Forum Submission:''' Post detailed written appeal in the designated appeals section
# '''Evidence:''' Provide evidence supporting your appeal grounds 
# '''Review:''' Supreme Court examines your case independently
# '''Final Decision:''' Verdict is final and binding (no further appeals)
 
{| class="wikitable" style="width:100%; background-color:#4a0000; color:#ffffff; border: 2px solid #ff0000;"
! style="background-color:#ff0000; color:#ffffff;" | ⚠️ Appeal Abuse Prevention
|-
| There are no filing fees, but players who abuse the appeal system with frivolous or repeated appeals may be '''blacklisted from future appeals'''. Use the appeal system responsibly.
|}
 
{| class="wikitable" style="width:100%; background-color:#2a1a2a; color:#ffffff; border: 2px solid #800080;"
! style="background-color:#800080; color:#ffffff;" | 🔒 Supreme Court Confidentiality
|-
| '''ALL complaints and appeals sent to the Supreme Court are ONLY viewable by Supreme Court members.''' Do not fear retaliation from potentially abusive staff members - your complaints are completely confidential and protected.
|}
 
=== E.5 Community Protection ===
----
''How the enforcement system protects the community while respecting individual rights.''
 
==== E.5.A Fair Treatment Standards ====
'''The community deserves:'''
* Consistent enforcement across all players
* Transparent proceedings and decision-making
* Protection from harassment and toxicity
* Swift action against disruptive behavior
* Respect for both accusers and accused
 
==== E.5.B Reporting Violations ====
'''How to report rule violations:'''
 
{| class="wikitable" style="width:100%; background-color:#2a1a2a; color:#ffffff; border: 2px solid #800080;"
! style="background-color:#800080; color:#ffffff;" | 📋 Staff Determines Forum Requirement
|-
| While you can report violations through any method, '''the staff member will decide''' if a formal forum report needs to be filed for proper case processing.
|}
 
{| class="wikitable" style="width:100%; background-color:#2a2a2a; color:#ffffff;"
! style="background-color:#404040; color:#ffffff;" | Report Method
! style="background-color:#404040; color:#ffffff;" | When to Use
! style="background-color:#404040; color:#ffffff;" | What to Include
|-
| '''Forums'''
| When staff requests formal documentation
| Complete evidence, context, witness information
|-
| '''Discord Report'''
| Urgent matters, immediate staff attention
| Quick description, evidence if available
|-
| '''In-Game Report'''
| Emergency disruptions, active situations
| Player names, brief description of incident
|-
| '''Tickets'''
| General violations, detailed issues
| Evidence, context, witness information
|}
 
'''Your reporting responsibilities:'''
* Provide truthful and complete information
* Don't make false or malicious reports
* Cooperate with investigations
* Respect the confidentiality of ongoing cases
* Follow staff guidance on required documentation methods
 
==== E.5.C Community Standards ====
'''Everyone in the community has the right to:'''
* Play without harassment or discrimination
* Participate in a fair and consistent rule environment
* See justice applied equally to all players
* Have their concerns taken seriously by staff
* Enjoy a positive and welcoming community experience
 
{| class="wikitable" style="width:100%; background-color:#1a2a1a; color:#ffffff; border: 2px solid #00aa00;"
! style="background-color:#00aa00; color:#ffffff;" | 🤝 Community Commitment
|-
| The staff team is committed to protecting the community while ensuring fair treatment for all. If you feel this commitment has been violated, you have the right to appeal and seek review through the Supreme Court system.
|}

Latest revision as of 17:08, 7 September 2025

Rules & Information


Welcome to Takashima RP (TRP). These rules exist to keep our SandboxRP environment fair, immersive, and enjoyable for everyone.

Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community. Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.

Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community. Rules marked as major violations can lead to immediate and severe punishment.

Terminology


Understanding these terms will help you follow staff instructions, communicate with other players, and keep roleplay consistent.

IC (In-Character)
Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.
OOC (Out-of-Character)
Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.
LOOC (Local Out-of-Character)
Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).
Metagaming
Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.
Powergaming
Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.
Godmodding
Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).
FailRP
Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.
AvoidRP
Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).
FearRP
Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.
Void / Voiding
Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.
F2B (Fade to Black)
Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.
ERP (Erotic Roleplay)
Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.
Permissions
Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.
SandboxRP
The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.
Faction
An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.

A. OUT-OF-CHARACTER (OOC) RULES


These rules govern player behavior and conduct outside of roleplay, including community interactions, platform usage, and technical requirements.

A.1 Community Standards


Rules governing respectful communication, behavior expectations, and community interaction principles.

A.1.A - Respectful Communication
All members must maintain respectful and civil communication across all platforms (in-game, Discord, forums etc). Harassment, discrimination, hate speech, or toxic behavior.
A.1.B - English Language Requirement
Primary communication must be conducted in English to ensure effective moderation and inclusive community participation. Brief phrases in other languages are acceptable, but extended conversations must be in English.
A.1.C - Staff Authority & Decisions
Staff decisions are final and must be respected. Arguing with staff publicly, attempting to undermine staff authority, or "staff shopping" (asking multiple staff for different answers) is prohibited.
A.1.D - Honest Reporting & Communication
Players must provide truthful information to staff and community members. Creating false reports, lying during investigations, or providing misleading information will result in severe consequences.
A.1.E - Server Advertisement Prohibition
Advertising other Minecraft servers, Discord communities, or competing platforms is strictly forbidden. This includes subtle recruitment attempts or comparative discussions intended to draw players away. Except with authorization from the staff team.
A.1.F - Community Representation
Players represent the TRP community in all interactions. Behavior that reflects poorly on the community, including actions on other platforms or servers, may result in consequences within TRP.
A.1.G - Constructive Feedback
Criticism and feedback should be constructive and presented through appropriate channels. Public complaints, drama-mongering, or attempts to incite community unrest are prohibited.

A.2 Platform Conduct


Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.

A.2.A - Account Security & Responsibility
Each player is fully responsible for all actions taken on their account. Account sharing, lending credentials, or allowing others to access your account is prohibited.
A.2.B - Ban Evasion Prevention
Using alternate accounts, VPNs, proxy services, or other methods to circumvent suspensions, bans, or other disciplinary measures is strictly prohibited.
A.2.C - Personal Information Protection
Sharing personal information (real names, addresses, phone numbers, school/work details) of yourself or others is prohibited. This includes both public sharing and private harassment.
A.2.D - Platform-Appropriate Behavior
Content and behavior must be appropriate for each platform. Discord conduct rules apply in Discord, forum rules apply in forums, and in-game rules apply in-game.
A.2.E - Spam & Flooding Prevention
Excessive posting, message flooding, character spamming, or other disruptive communication patterns are prohibited across all platforms.
A.2.F - Alt Account Limitations
Players may only use alternate accounts but must disclose all alternate accounts when asked. Secret alts or undisclosed characters are prohibited.
A.2.G - External Platform Conduct
Behavior on external platforms (other Discord servers, social media, forums etc...) that directly relates to or impacts the TRP community may be subject to moderation review.

A.3 Technical Guidelines


Rules regarding client modifications, bug reporting, server performance, and technical integrity.

A.3.A - Prohibited Client Modifications
Use of hacked clients, exploitative mods, or any third-party software that provides unfair advantages is strictly prohibited. This includes but is not limited to: X-ray, flight hacks, speed modifications, auto-clickers, or combat assistance.
A.3.B - Approved Modifications
Quality-of-life modifications such as Optifine, JEI, minimaps (without player/entity radar), and cosmetic shaders are permitted. When in doubt, consult staff before installation.
A.3.C - Bug Reporting Obligation
Discovered bugs, glitches, or exploits must be reported immediately to staff through proper channels. Failure to report or exploitation of known bugs is prohibited.
A.3.D - Server Performance Respect
Activities that intentionally lag the server, create excessive entities, or overload server systems are prohibited.
A.3.E - Game Integrity
Players must not attempt to duplicate items, abuse game mechanics for unintended advantages, or manipulate the server economy through technical exploits.
A.3.F - Connection Stability
Players are expected to maintain stable connections when possible. Intentional disconnection to avoid roleplay consequences or repeatedly connecting/disconnecting to disrupt gameplay is prohibited.
A.3.G - Third-Party Services
Use of Discord bots, external applications, or other third-party services that interact with TRP systems requires prior staff approval.

B. IN-CHARACTER (IC) RULES


These rules define standards for character creation, roleplay quality, and in-character interactions within the Takashima RP environment.

B.1 Character Development


Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.

B.1.A - Human Characters Only
All characters must be realistic human beings with standard human limitations and capabilities. Supernatural abilities, non-human entities, or fantasy elements are not permitted. Exceptions are made for staff-played roles such as Kamis for the Clergy faction.
B.1.B - Realistic Physical Characteristics
Characters must have realistic human physical features including appropriate height, weight, age appearance, and natural human skin tones. Extreme or unrealistic appearances are prohibited.
B.1.C - Appropriate Character Names
Character names must be realistic and culturally appropriate. Names of famous persons, inappropriate references, joke names, or obviously fictional names are prohibited.
B.1.D - Age Requirements & Consistency
Characters must consistently portray their stated age through appearance, behavior, and decision-making.
B.1.E - Background & Backstory Realism
Character backgrounds must be realistic and believable. Overly tragic, dramatic, or unrealistic backstories that would not occur in real life are discouraged though not banned, just write it well.
B.1.F - Character Consistency
Characters must maintain consistent personalities, mannerisms, and behavioral patterns. Major personality changes require gradual development through roleplay.
B.1.G - Skill & Knowledge Limitations
Characters cannot be experts in multiple unrelated professional fields without proper justification. Professional knowledge must be demonstrated and developed over time.

B.2 Roleplay Standards


Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.

B.2.A - Realistic Actions & Responses
All character actions must be realistic and appropriate to the situation. Characters should respond to events as real people would, with appropriate emotional reactions and logical decision-making.
B.2.B - Fear & Self-Preservation (FearRP)
Characters must display realistic fear and self-preservation instincts when faced with dangerous situations, weapons, authority figures, or life-threatening scenarios.
B.2.C - Injury & Pain Roleplay
Injuries must be roleplayed realistically with appropriate pain responses, limitations, and recovery times. Severe injuries require medical attention and ongoing effects.
B.2.D - Emotional Authenticity
Characters should display genuine emotional responses to traumatic events, relationships, losses, and significant life events. Unrealistic stoicism or indifference breaks immersion.
B.2.E - Environmental Awareness
Characters must acknowledge and respond to their environment, weather conditions, time of day, and surrounding events. Ignoring obvious environmental factors is prohibited.
B.2.F - Powergaming Prevention
Forcing actions upon other players without allowing them to respond, or performing unrealistic superhuman feats is strictly prohibited.
B.2.G - Godmodding Prevention
Characters cannot be invincible, dodge every attack, or possess abilities beyond normal human capabilities. All characters have realistic limitations and vulnerabilities.

B.3 Interaction Guidelines


Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.

B.3.A - Communication Channel Usage
Use appropriate communication channels for their intended purpose. IC chat for character speech, OOC for out-of-character coordination, and LOOC for brief in-scene clarifications.
B.3.B - Metagaming Prevention
Information gained through out-of-character means (Discord, forums, streams, previous characters etc) cannot be used in-character. Characters must learn information through realistic in-character interactions.
B.3.C - Consent & Boundaries
All players have the right to establish boundaries for their roleplay experience. Respect Fade to Black (F2B) requests and do not pressure players into uncomfortable scenarios.
B.3.D - Void Usage Limitations
Voiding (cancelling roleplay scenarios) can only be done for rule violations or with unanimous consent from all involved parties. Personal preference is not grounds for voiding.
B.3.E - Roleplay Avoidance Prevention
Players cannot avoid roleplay consequences by logging off, switching characters, hiding in safe areas, or refusing to engage when consequences are due.
B.3.F - Interaction Initiation
All interactions should begin with proper context and escalation. Sudden aggressive or intimate interactions without buildup should be realistic to the situation and character motivations.
B.3.G - Character Recognition
Characters can only recognize others through realistic means such as distinctive features, voices, mannerisms, or previous interactions. Mundane clothing or temporary appearance changes do not guarantee recognition.
B.3.H - Erotic Roleplay Prohibition
Explicit sexual roleplay (ERP) is strictly prohibited. Sexual intercourse may occur through Fade to Black (F2B) only. Any detailed description of sexual acts is forbidden. Use appropriate euphemisms such as "we made love" or "we did the thing" when referring to such activities.
B.3.I - Mature Content Consent Requirements
Mature themes (such as excessive graphic violence, mild sexual references, alcohol abuse, drug use, etc.) may only be included in roleplay if all participants are at least 16 years old and have given their explicit consent through OOC means. These elements must serve to enrich the story or add depth to the characters. They must never be used in an excessive, abusive, or senseless way.

C. SPECIALIZED SYSTEMS


These rules cover specific gameplay systems including combat mechanics, business operations, political structures, and criminal activities.

C.1 Combat & Conflict

C.2 Business & Economics


Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.

C.2.A - Business Operations Realism
All businesses must operate realistically with appropriate overhead costs, supply chains, staffing requirements, and market limitations. Businesses cannot generate unlimited resources without realistic justification.
C.2.B - Employment Standards
Employment relationships must be conducted realistically with appropriate wages, working conditions, and contractual agreements. Both employers and employees must fulfill their roleplay obligations consistently.
C.2.C - Economic Competition
Business competition through pricing, marketing, negotiations, and market strategies is encouraged. Anti-competitive practices such as monopolization, price fixing, or market manipulation are permitted but must face realistic consequences.
C.2.D - Financial Transactions
All business transactions, loans, investments, and financial dealings must be conducted through realistic means with appropriate documentation and consequences for defaults or fraud.
C.2.E - Regulatory Compliance
Businesses must operate within established in-character laws and regulations. Regulatory violations are permitted but must face appropriate legal and economic consequences when discovered.
C.2.F - Business Development
Business expansion, mergers, acquisitions, and partnerships must be conducted realistically with appropriate timeframes, resources, and stakeholder involvement.
C.2.G - Economic Impact Responsibility
Large-scale economic activities that could significantly impact the server economy require consideration of realistic market effects and cannot be conducted solely for OOC advantage.

C.3 Politics & Governance


Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.

C.3.A - Political Party Standards
Political parties must maintain realistic platforms, ideologies, and organizational structures. All party activities and discourse must be conducted realistically according to the party's established character and goals.
C.3.B - Electoral Process Realism
Elections must follow realistic consequences and procedures. Vote buying, intimidation, and corruption are permitted as roleplay elements but must be conducted realistically with appropriate risks of discovery and legal consequences.
C.3.C - Public Office Responsibilities
Elected officials and public administrators must fulfill their duties realistically and professionally. Official decisions should be made in-character based on political ideology, public interest, or personal character motivations.
C.3.D - Campaign Conduct
Political campaigns must be conducted realistically. Personal attacks, harassment, or spreading false information about opponents are permitted as roleplay elements but must be realistic and face appropriate consequences if discovered.
C.3.E - Government Transparency
Public officials must roleplay transparency realistically based on their character and situation. Secret dealings and corruption are permitted but must face realistic risks of discovery and consequences.
C.3.F - Political Corruption Limitations
While political corruption may be roleplayed for story purposes, it must be done realistically with appropriate risks and consequences. Corruption should serve narrative purposes rather than personal advantage.
C.3.G - Democratic Process Realism
All participants in political roleplay must engage realistically with democratic institutions. Attempting to subvert or destroy political systems is permitted but must be conducted through realistic means with appropriate consequences and risks.
C.3.H - Legislative Limitations
Elected parties and officials may not enact, modify, or repeal laws that violate OOC rules or contradict constitutional provisions. All legislation must comply with server rules and constitutional framework regardless of electoral mandate. Certain exceptions can be made for events.

C.4 Criminal Activities


Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.

C.4.A - Criminal Realism Requirements
All criminal activities must be conducted realistically with appropriate planning, risk assessment, and consequences. Criminal acts should have logical motivations and face realistic law enforcement response.
C.4.B - Criminal Enterprise Operations
Criminal organizations must operate with realistic hierarchies, territories, revenue sources, and internal conflicts. Criminal businesses must face appropriate risks from law enforcement and rival groups.
C.4.C - Law Enforcement Interaction
Criminals must respond realistically to law enforcement presence and authority. While resistance and corruption are permitted, interactions must reflect realistic power dynamics and consequences.
C.4.D - Violence and Escalation
Criminal violence must be properly motivated and escalated through realistic means. Random violence without purpose or motivation disrupts the narrative flow and immersion of criminal roleplay.
C.4.E - Territory and Jurisdiction
Criminal territorial disputes, turf wars, and jurisdictional conflicts must be conducted through realistic means with appropriate escalation, negotiation, and resolution methods.
C.4.F - Criminal Evidence and Investigation
Criminal activities must account for realistic evidence trails, witness testimony, and investigative procedures. Criminals should take appropriate precautions and face consequences when evidence is discovered.
C.4.G - Rehabilitation and Consequences
Criminal characters must face realistic long-term consequences for their actions, including imprisonment, reputation damage, and opportunities for character development through rehabilitation or escalation.

D. CONFLICT & CONSEQUENCES


In Takashima, conflict is governed by realism, narrative, and the immutable laws of the human body. Your goal is to tell a compelling story, not to win. Every action must have a reason, and every action will have a consequence.

D.1 Universal Principles


The foundational rules governing all conflict interactions in Takashima RP. There is no OOC "permission" system. There is only the In-Character (IC) justification for your actions and the realistic outcomes that follow.

  • Your primary rule is always: "What would happen in real life?"
  • Your secondary rule is the complex anatomy of the human body, detailed below.
  • Civilians are protected by escalation guidelines. Criminals and police are not.
Rule Description
🎯 IC Motive Every hostile action must have a clear, believable In-Character reason. Boredom, OOC grudges, or "starting RP" are not valid motives. Personal vendettas, financial gain, territorial disputes, and self-preservation are.
🚧 Provide a Choice Before escalating to violence against a civilian, you must always provide a clear demand and a realistic way for them to comply or escape. This allows for roleplay, not just robbery. Anonymous threats are not allowed. This does not apply to criminal vs. criminal or criminal vs. police conflicts.
⚖️ Proportional Response Your violence must be proportionate to the provocation and the context. An insult justifies a punch, not a bullet. A punch justifies a beating, not an execution. The damage you can inflict is limited by the victim's physiology (See Anatomy, D.2).
🩸 Realism & Fear Your character is not a superhero. They feel pain, fear, and can die. You must roleplay injuries, fear of authority, and fear of death realistically (FearRP). Ignoring severe injuries or certain death is FailRP.

D.2 Combat & Anatomy


How human anatomy governs combat outcomes and conflict resolution.

For detailed information on combat mechanics, damage systems, and the anatomy plugin, see the Combat System page.

Every character in Takashima is governed by the same realistic anatomical system. This is what determines how much damage you can take and dish out. It is the ultimate arbitrator of conflict.

D.2.A Limit Conflict (The "TTD" - Time To Die)

The key to fairness isn't an OOC rule saying "don't kill civilians," but the realistic mechanical time and effort required to kill someone.

Scenario Realistic Anatomical Limitation Outcome
A criminal wants to mug a civilian. A slash to the arm (CUT status) causes light bleeding. It would take over a few hours of unchecked bleeding to be life-threatening. The civilian is robbed and injured, but not killed. The criminal gets their money without unnecessary murder attracting maximum police response.
A bar fight between two civilians. Punches and kicks might cause BRUISED or CUT limbs. A fractured arm (FRACTURED) causes moderate bleeding, taking over around an hour to be dangerous. The fight ends with injuries, not deaths. The participants can be arrested or seek medical help.
A gang war assassination. A targeted shot to the heart (Vital Organ). Damage to a vital organ below 10% can cause rapid unconsciousness and death. The killing is swift, realistic, and justified by the high-stakes context of gang warfare.

This means committing murder is a deliberate, time-consuming, and messy process. You cannot instantly kill someone without facing the anatomical reality of your actions.

D.3 Escalation Guidelines


How violence naturally progresses when civilians are involved, limited by realistic anatomical constraints.

⚠️ CIVILIAN PROTECTION ONLY
These escalation guidelines ONLY apply when a civilian (non-criminal) is involved in the conflict. When it's criminal vs. criminal or criminal vs. police, there are no escalation rules - you know the risks of that lifestyle.

This is not a rule, but a guide to how violence naturally progresses when involving civilians, limited by anatomy:

  1. Threat & Intimidation: Verbal demands, brandishing a weapon. Must provide a choice.
  2. Minor Violence: Fists, shoves. Typically causes BRUISED or CUT limbs. Painful, but not life-threatening.
  3. Major Violence: Use of weapons (bat, knife). Can cause FRACTURED or CRIPPLED limbs, and organ damage below 70%. Requires medical attention to avoid long-term consequences or slow death from bleeding/organ failure.
  4. Lethal Force: Targeted attacks on vital organs (head, chest) or actions causing massive blood loss (e.g., CHOPPED_OFF limb). This is a conscious choice to end a life and will have the severest IC consequences (manhunt, life in prison, gang war retaliation).

D.4 Criminal Status


Definition and identification of criminal characters within the conflict system.

🎭 What Makes Someone a Criminal?
A character has Criminal Status if they meet ANY of the following criteria:

Automatic Criminal Status

These situations automatically grant Criminal Status - no exceptions, no appeals:

Criterion Examples Why This Matters
Gang/Criminal Organization Member Member of any criminal faction, gang, mafia, syndicate, crew, cartel Affiliation alone makes you a target. You chose this life.
Professional Criminal Activity Armed robbery, drug trafficking, extortion, kidnapping, contract killing, organized theft rings These are serious crimes that define a criminal lifestyle.
Public Criminal Reputation Known to police as a dangerous individual, wanted posters, news reports identifying you as a criminal Your reputation precedes you - everyone knows what you are.
Criminal Business Operations Running illegal gambling, drug operations, protection rackets, chop shops, illegal weapons dealing You profit from crime as a business model.
Repeat Violent Offender Multiple arrests for violent crimes, pattern of assaults, known for settling disputes with violence You've established a pattern of dangerous behavior.

What Does NOT Make You a Criminal

These do NOT grant Criminal Status (you remain a civilian):

Situation Why You're Still a Civilian
One-time crimes of passion A bar fight, shoplifting once, getting into an argument that turns violent
Minor infractions Jaywalking, littering, minor traffic violations, drunk and disorderly
Self-defense situations Defending yourself when attacked, protecting your property from burglars
Accidental crimes Accidentally hitting someone with your car, unknowingly buying stolen goods
White-collar crimes Tax evasion, embezzlement, fraud (unless it's violent or organized)

The "Acting Like a Criminal" Rule

⚖️ Important: Temporary Criminal Status
If you commit a serious, premeditated crime (armed robbery, kidnapping, assault with a deadly weapon), you are temporarily treated as a criminal for that scene - regardless of your usual status. You made the choice to act like a criminal, so you get treated like one.

How Others Know Your Status

You can only treat someone as a criminal if you have realistic IC knowledge:

  • Direct observation: You see them commit a serious crime
  • Known affiliation: They wear gang colors, introduce themselves as gang members, are found in criminal territory
  • Reliable information: Police reports, news articles, credible witness testimony
  • Public reputation: They're known on the streets, wanted posters, criminal record that's public knowledge
🚫 You CANNOT Assume Criminal Status Based On:
• OOC information (Discord conversations, player reputation)
• Appearance, skin color, or name
• Rumors without evidence
• Suspicion or "gut feeling"
• Previous characters played by the same person

No Playing Word Games

Common attempts to avoid Criminal Status that will NOT work:

  • "I'm just a businessman" (while running a drug operation)
  • "I'm not in a gang, we're a motorcycle club" (that commits crimes together)
  • "I only did it once" (while committing armed robbery)
  • "I'm retired from crime" (while still living the lifestyle)
  • "I was just defending myself" (while initiating conflicts)

Bottom line: If you live like a criminal, act like a criminal, or profit from crime, you ARE a criminal. Context and your actual behavior matter more than what you call yourself.

D.5 Conflict Initiation


Step-by-step guide for properly initiating conflict scenarios.

⚖️ Previous RP Exception
If there has been previous RP buildup (prior conflicts, ongoing disputes, established tensions), step 2 can be bypassed, but MUST still respect steps 1, 3, and 4.
  1. Have your IC motive ready. Why are you doing this?
  2. Make your demand and provide a choice. "Your wallet, now. Or I'll break your arm." / "Get out of our territory and don't come back." (Can be bypassed if there has been previous RP buildup)
  3. Escalate proportionally based on their response. If they comply, the conflict may end. If they run, you may give chase. If they fight back, you may escalate to greater violence.
  4. Let anatomy be your guide. You cannot force an unrealistic outcome. A single punch cannot cause a vital organ to fail. A knife fight will result in serious bleeding that needs attention.

D.6 Demands, Threats & Ultimatums


Rules governing threats and demands made against individuals, groups, factions, and government entities.

Demands and threats can be made by anyone, to anyone - including the government itself or specific departments (police, EMS, administration). However, these must follow strict guidelines:

Force Balance Requirement

⚖️ Target Must Be Weaker or Equal Force
The target of your demands/threats must be of weaker or equal force than you or your group. This is common sense - a single person cannot credibly threaten the entire government.

Examples of appropriate force balance:

  • Large criminal organization threatening a small business
  • Gang coalition making demands to city government
  • Powerful crime family threatening a rival gang
  • Well-organized group making ultimatum to police department

Examples of inappropriate force balance:

  • Single individual threatening entire government
  • Small crew demanding entire police force disband
  • Weak group making unrealistic territorial demands

Staff Review Authority

⚠️ Staff Can Void Unrealistic Threats
Threats/demands that are faction-wise, governmental, or administrative can be voided by staff if they are:
  • Not detailed enough
  • Not properly justified with IC reasons
  • Made by a group too weak to realistically carry out the threat

Mandatory Identification

🆔 ALWAYS Provide Identification
For ALL demands, threats, and ultimatums, you MUST provide a way to trace back who you are or who you represent:
  • Unmasked face - show who you are
  • Gang/group name - state your organization
  • Colors/symbols - wear identifiable clothing or display symbols
  • Known reputation - be someone recognizable in the community
  • Unique identifiers - distinctive voice, tattoos, or mannerisms

This list is not exhaustive!```

Anonymous threats are prohibited. The target must have a realistic way to identify the source for potential retaliation, negotiation, or reporting to authorities.

This system puts the burden on the aggressor to justify their actions ICly and to understand the realistic mechanical outcomes of the anatomy system. It protects civilians through escalation guidelines, while ensuring all conflicts have proper IC foundation and traceability.

E. PLAYER RIGHTS & SANCTIONS


Your rights as a community member and the consequences for rule violations.

E.1 Player Rights


Fundamental rights guaranteed to all community members during enforcement proceedings.

E.1.A Due Process Rights

Every player accused of rule violations has the right to:

Your Fundamental Rights
  • Fair Investigation: Thorough and impartial examination of all evidence
  • Formal Hearing: Face your accusers in a structured judicial proceeding
  • Representation: Bring a community advocate to speak on your behalf or represent yourself
  • Evidence Review: See all evidence being used against you
  • Witness Testimony: Call witnesses to support your defense
  • Public Trial: Open proceedings that the community can observe (unless you request privacy)
  • Unanimous Decision: Three Arbiters must ALL agree for any sanction to be imposed
  • Detailed Reasoning: Written explanation of why sanctions were chosen
  • Appeal Rights: Challenge the decision if proper procedures weren't followed

E.1.B Privacy Rights

You may request a private hearing for:

  • Personal medical information
  • Real-life safety concerns
  • Sensitive relationship matters
  • Financial privacy issues

Privacy Protection:

  • Your personal information (real name, contact details) will never be shared
  • Private hearing evidence remains confidential
  • Case records are protected from unauthorized access (besides community recordings for public hearings)

E.1.C Communication Rights

During any enforcement action:

  • Right to know exactly what rules you're accused of breaking
  • Right to understand AND view the evidence against you
  • Right to present your side of the story
  • Right to ask questions and challenge evidence
  • Right to respectful treatment by all staff members

E.1.D Presumption of Innocence

⚖️ Innocent Until Proven Guilty
All suspects are innocent until proven guilty, NOT "suspected until proven guilty." The burden of proof lies with the accusers to demonstrate rule violations occurred.

E.1.E Case Finality

🔒 No Case Re-Opening
Once a case is closed, it cannot be re-opened. This prevents the Judiciary team from being overwhelmed with stacked cases. Consider this carefully when filing appeals or reports - you only get one chance.

E.2 Violation Consequences


Understanding the sanctions system and what to expect for different violations.

E.2.A Fast Track vs Court Options

When staff designates you as a rulebreaker, you have two choices:

Option Process Sanction Timeline
Fast Track Admit guilt to the staff member Sanction applied immediately but reduced by half Immediate resolution
Court Process Go through full Judiciary team hearing Full sanction if found guilty, none if innocent Formal hearing process
⚡ Fast Track Benefit
Choosing the Fast Track option results in 50% reduced sanctions in exchange for admitting guilt and accepting immediate punishment.
🚨 Court Process Monthly Limit
To prevent overwhelming the Judiciary team, each player can only have a maximum of 2 cases going through the Court Process PER MONTH. Additional cases will automatically be handled through the Fast Track method.

E.2.B Sanction Types

Sanction Level Duration What It Means
Warning 30 days record Formal notice that behavior must change
Temporary Ban Determinated by the Judiciary team Cannot access server or community platforms
Permanent Ban Indefinite Complete removal from all TRP platforms and services
IP Ban Indefinite Technical measures to prevent account creation or access
Other Determinated by the Judiciary team Specific sanctions such as whitelist removal, faction removal, etc...

E.2.C Severity Guidelines

Sanctions are determined based on:

Factors That Increase Sanctions Factors That Reduce Sanctions
  • Multiple violations in single incident
  • Targeting new or vulnerable players
  • Disrupting major server events
  • Showing no remorse or understanding
  • Previous patterns of similar behavior
  • Attempting to evade consequences
  • Genuine apology and understanding of violation
  • Cooperation with investigation
  • Positive community contributions
  • Long period since previous violation
  • Evidence of learning and growth
  • Self-reporting of violations

E.2.D Progressive Discipline

General escalation pattern (staff discretion applies):

  1. First Minor Offense: Warning or 1-3 day suspension
  2. Second Offense: 3-7 day suspension
  3. Third Offense: 7-30 day suspension
  4. Major/Repeat Violations: 30-day to permanent ban
⚖️ Individual Assessment
Each case is judged individually, this is only a GUIDE. Severe violations may result in immediate permanent bans regardless of previous record.

E.3 The Court System


How judicial proceedings work and what you can expect during hearings.

E.3.A Open Court Policy

👁️ Public Transparency
All hearings are OPEN to the community by default. Anyone can watch and record proceedings to ensure fairness and transparency.

What this means for you:

  • Community members can observe your hearing
  • Proceedings are recorded for public record
  • Transparency helps ensure fair treatment
  • You can request privacy for sensitive matters

E.3.B Hearing Process

What happens during your hearing:

  1. Opening: Charges and evidence are presented
  2. Your Defense: You present your side and call witnesses
  3. Questions: Arbiters ask clarifying questions
  4. Deliberation: Arbiters discuss privately (you cannot hear this)
  5. Verdict: Decision announced with reasoning

Your participation rights:

  • Speak on your own behalf
  • Bring a community advocate/representative
  • Present evidence and call witnesses
  • Challenge evidence against you
  • Ask questions through the Arbiters

E.3.C Arbiter System

Three qualified Arbiters judge every case:

  • Must ALL agree for any sanction (unanimous decision required)
  • Cannot judge cases where they have conflicts of interest
  • Must explain their reasoning publicly
  • Chosen for impartiality and community knowledge

E.4 Appeal Process


How to challenge a decision if you believe it was unfair or improper.

E.4.A When You Can Appeal

You may ONLY appeal if:

Valid Appeal Grounds What This Means
Procedural Violations The hearing didn't follow proper rules or procedures
Judicial Bias Evidence that Arbiters were biased or had conflicts of interest
Disproportionate Sanction The punishment is clearly too harsh for what you did

You CANNOT appeal just because:

  • You disagree with the verdict
  • You don't like the sanction
  • You want a "second chance"
  • You have personality conflicts with staff

E.4.B Appeal Warning

⚠️ CRITICAL WARNING: Supreme Court Review
Appeals go to the Supreme Court (composed of Founders), which is extremely strict and punishing. If your appeal is frivolous or your violation is confirmed, you may receive MUCH HARSHER sanctions than your original punishment. Only appeal if you have legitimate grounds and strong evidence.

E.4.C Appeal Process

How to file an appeal:

📋 All Appeals Must Use Forums
All appeals, reports, and complaints MUST be submitted through the official forums. No other methods (Discord, in-game, etc.) will be accepted for formal proceedings.
  1. Forum Submission: Post detailed written appeal in the designated appeals section
  2. Evidence: Provide evidence supporting your appeal grounds
  3. Review: Supreme Court examines your case independently
  4. Final Decision: Verdict is final and binding (no further appeals)
⚠️ Appeal Abuse Prevention
There are no filing fees, but players who abuse the appeal system with frivolous or repeated appeals may be blacklisted from future appeals. Use the appeal system responsibly.
🔒 Supreme Court Confidentiality
ALL complaints and appeals sent to the Supreme Court are ONLY viewable by Supreme Court members. Do not fear retaliation from potentially abusive staff members - your complaints are completely confidential and protected.

E.5 Community Protection


How the enforcement system protects the community while respecting individual rights.

E.5.A Fair Treatment Standards

The community deserves:

  • Consistent enforcement across all players
  • Transparent proceedings and decision-making
  • Protection from harassment and toxicity
  • Swift action against disruptive behavior
  • Respect for both accusers and accused

E.5.B Reporting Violations

How to report rule violations:

📋 Staff Determines Forum Requirement
While you can report violations through any method, the staff member will decide if a formal forum report needs to be filed for proper case processing.
Report Method When to Use What to Include
Forums When staff requests formal documentation Complete evidence, context, witness information
Discord Report Urgent matters, immediate staff attention Quick description, evidence if available
In-Game Report Emergency disruptions, active situations Player names, brief description of incident
Tickets General violations, detailed issues Evidence, context, witness information

Your reporting responsibilities:

  • Provide truthful and complete information
  • Don't make false or malicious reports
  • Cooperate with investigations
  • Respect the confidentiality of ongoing cases
  • Follow staff guidance on required documentation methods

E.5.C Community Standards

Everyone in the community has the right to:

  • Play without harassment or discrimination
  • Participate in a fair and consistent rule environment
  • See justice applied equally to all players
  • Have their concerns taken seriously by staff
  • Enjoy a positive and welcoming community experience
🤝 Community Commitment
The staff team is committed to protecting the community while ensuring fair treatment for all. If you feel this commitment has been violated, you have the right to appeal and seek review through the Supreme Court system.
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