Deprecated: Use of MediaWiki\Skin\Skin::appendSpecialPagesLinkIfAbsent was deprecated in MediaWiki 1.44. [Called from MediaWiki\Skin\Skin::buildSidebar in /home/u764469453/domains/takashimarp.com/public_html/wiki/includes/skins/Skin.php at line 1639] in /home/u764469453/domains/takashimarp.com/public_html/wiki/includes/debug/MWDebug.php on line 386
Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Rules: Difference between revisions

From Takashima RP Wiki
[checked revision][checked revision]
mNo edit summary
mNo edit summary
Line 1: Line 1:
== Rules & Information ==
== Rules & Information ==
----
----
<center>'''''Welcome to Takashima RP (TRP). These rules exist to keep our SandboxRP environment fair, immersive, and enjoyable for everyone.'''''</center>
<center>''Welcome to Takashima RP (TRP). These rules exist to keep our SandboxRP environment fair, immersive, and enjoyable for everyone.''</center>
----
----


Line 12: Line 12:
== Terminology ==
== Terminology ==
----
----
<center>'''''Understanding these terms will help you follow staff instructions, communicate with other players, and keep roleplay consistent.'''''</center>
<center>''Understanding these terms will help you follow staff instructions, communicate with other players, and keep roleplay consistent.''</center>
----   
----   


Line 62: Line 62:
== '''A. OUT-OF-CHARACTER (OOC) RULES''' ==
== '''A. OUT-OF-CHARACTER (OOC) RULES''' ==
----
----
<center>'''''These rules govern player behavior and conduct outside of roleplay, including community interactions, platform usage, and technical requirements.'''''</center>
<center>''These rules govern player behavior and conduct outside of roleplay, including community interactions, platform usage, and technical requirements.''</center>
----
----
=== A.1 Community Standards ===
=== A.1 Community Standards ===
----
----
'''''Rules governing respectful communication, behavior expectations, and community interaction principles.''''''
''Rules governing respectful communication, behavior expectations, and community interaction principles.''


; '''A.1.A''' - Respectful Communication
; '''A.1.A''' - Respectful Communication
Line 90: Line 90:
=== A.2 Platform Conduct ===
=== A.2 Platform Conduct ===
----
----
'''''Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.''''''
''Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.''


; '''A.2.A''' - Account Security & Responsibility
; '''A.2.A''' - Account Security & Responsibility
Line 114: Line 114:
=== A.3 Technical Guidelines ===
=== A.3 Technical Guidelines ===
----
----
'''''Rules regarding client modifications, bug reporting, server performance, and technical integrity.''''''
''Rules regarding client modifications, bug reporting, server performance, and technical integrity.''


; '''A.3.A''' - Prohibited Client Modifications
; '''A.3.A''' - Prohibited Client Modifications
Line 139: Line 139:
== '''B. IN-CHARACTER (IC) RULES''' ==
== '''B. IN-CHARACTER (IC) RULES''' ==
----
----
<center>'''''These rules define standards for character creation, roleplay quality, and in-character interactions within the Takashima RP environment.'''''</center>
<center>''These rules define standards for character creation, roleplay quality, and in-character interactions within the Takashima RP environment.''</center>
----
----
=== B.1 Character Development ===
=== B.1 Character Development ===
----
----
'''''Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.''''''
''Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.''


; '''B.1.A''' - Human Characters Only
; '''B.1.A''' - Human Characters Only
Line 167: Line 167:
=== B.2 Roleplay Standards ===
=== B.2 Roleplay Standards ===
----
----
'''''Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.''''''
''Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.''


; '''B.2.A''' - Realistic Actions & Responses
; '''B.2.A''' - Realistic Actions & Responses
Line 191: Line 191:
=== B.3 Interaction Guidelines ===
=== B.3 Interaction Guidelines ===
----
----
'''''Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.''''''
''Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.''


; '''B.3.A''' - Communication Channel Usage
; '''B.3.A''' - Communication Channel Usage
Line 222: Line 222:
== '''C. SPECIALIZED SYSTEMS''' ==
== '''C. SPECIALIZED SYSTEMS''' ==
----
----
<center>'''''These rules cover specific gameplay systems including combat mechanics, business operations, political structures, and criminal activities.'''''</center>
<center>''These rules cover specific gameplay systems including combat mechanics, business operations, political structures, and criminal activities.''</center>
----
----
=== C.1 Combat & Conflict ===
=== C.1 Combat & Conflict ===
=== C.2 Business & Economics ===
=== C.2 Business & Economics ===
----
----
'''''Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.''''''
''Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.''


; '''C.2.A''' - Business Operations Realism
; '''C.2.A''' - Business Operations Realism
Line 251: Line 251:
=== C.3 Politics & Governance ===
=== C.3 Politics & Governance ===
----
----
'''''Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.''''''
''Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.''


; '''C.3.A''' - Political Party Standards
; '''C.3.A''' - Political Party Standards
Line 278: Line 278:
=== C.4 Criminal Activities ===
=== C.4 Criminal Activities ===
----
----
'''''Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.''''''
''Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.''


; '''C.4.A''' - Criminal Realism Requirements
; '''C.4.A''' - Criminal Realism Requirements
Line 303: Line 303:
== D. CONFLICT & CONSEQUENCES ==
== D. CONFLICT & CONSEQUENCES ==
----
----
<center>'''''In Takashima, conflict is governed by realism, narrative, and the immutable laws of the human body. Your goal is to tell a compelling story, not to win. Every action must have a reason, and every action will have a consequence.'''''</center>
<center>''In Takashima, conflict is governed by realism, narrative, and the immutable laws of the human body. Your goal is to tell a compelling story, not to win. Every action must have a reason, and every action will have a consequence.''</center>
----
----


=== D.1 Universal Principles ===
=== D.1 Universal Principles ===
----
----
'''''The foundational rules governing all conflict interactions in Takashima RP.''''''
''The foundational rules governing all conflict interactions in Takashima RP.''
There is no OOC "permission" system. There is only the '''In-Character (IC) justification''' for your actions and the '''realistic outcomes'''''' that follow.
There is no OOC "permission" system. There is only the '''In-Character (IC) justification''' for your actions and the '''realistic outcomes'''''' that follow.
*  '''Your primary rule is always: "What would happen in real life?"'''
*  '''Your primary rule is always: "What would happen in real life?"'''
Line 332: Line 332:
=== D.2 Combat & Anatomy ===
=== D.2 Combat & Anatomy ===
----
----
'''''How human anatomy governs combat outcomes and conflict resolution.'''''  
''How human anatomy governs combat outcomes and conflict resolution.''


'''''For detailed information on combat mechanics, damage systems, and the anatomy plugin, see the [[Combat System]] page.''''''
{{Main|Combat System}}
''For detailed information on combat mechanics, damage systems, and the anatomy plugin, see the [[Combat System]] page.''
Every character in Takashima is governed by the same realistic anatomical system. This is what determines how much damage you can take and dish out. It is the ultimate arbitrator of conflict.
Every character in Takashima is governed by the same realistic anatomical system. This is what determines how much damage you can take and dish out. It is the ultimate arbitrator of conflict.


Line 362: Line 363:
=== D.3 Escalation Guidelines ===
=== D.3 Escalation Guidelines ===
----
----
'''''How violence naturally progresses, limited by realistic anatomical constraints.''''''
''How violence naturally progresses, limited by realistic anatomical constraints.''
This is not a rule, but a '''guide''' to how violence naturally progresses, limited by anatomy.
This is not a rule, but a '''guide''' to how violence naturally progresses, limited by anatomy.


Line 372: Line 373:
=== D.4 Criminal Status ===
=== D.4 Criminal Status ===
----
----
'''''Definition and identification of criminal characters within the conflict system.''''''
''Definition and identification of criminal characters within the conflict system.''
While the rules are universal, '''context matters.''' A surgeon cutting someone open is not a criminal. A gang member doing it is.
While the rules are universal, '''context matters.''' A surgeon cutting someone open is not a criminal. A gang member doing it is.
*  A '''Criminal''' is someone with a '''known pattern of behavior''' or '''affiliation''' with a group that engages in serious, premeditated illegal activities (armed robbery, extortion, drug trafficking, organized violence).
*  A '''Criminal''' is someone with a '''known pattern of behavior''' or '''affiliation''' with a group that engages in serious, premeditated illegal activities (armed robbery, extortion, drug trafficking, organized violence).
Line 379: Line 380:
=== D.5 Conflict Initiation ===
=== D.5 Conflict Initiation ===
----
----
'''''Step-by-step guide for properly initiating conflict scenarios.''''''
''Step-by-step guide for properly initiating conflict scenarios.''
#  '''Have your IC motive ready.''' Why are you doing this?
#  '''Have your IC motive ready.''' Why are you doing this?
#  '''Make your demand and provide a choice.''' "Your wallet, now. Or I'll break your arm." / "Get out of our territory and don't come back."
#  '''Make your demand and provide a choice.''' "Your wallet, now. Or I'll break your arm." / "Get out of our territory and don't come back."
Line 388: Line 389:
== '''E. ENFORCEMENT & APPEALS''' ==
== '''E. ENFORCEMENT & APPEALS''' ==
----
----
<center>'''''These rules outline how violations are handled, the appeal process, and measures taken to protect the community.'''''</center>
<center>''These rules outline how violations are handled, the appeal process, and measures taken to protect the community.''</center>
----
----
=== E.1 Violation Consequences ===
=== E.1 Violation Consequences ===
=== E.2 Appeal Process ===
=== E.2 Appeal Process ===
=== E.3 Community Protection ===
=== E.3 Community Protection ===

Revision as of 13:59, 7 September 2025

Rules & Information


Welcome to Takashima RP (TRP). These rules exist to keep our SandboxRP environment fair, immersive, and enjoyable for everyone.

Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community. Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.

Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community. Rules marked as major violations can lead to immediate and severe punishment.

Terminology


Understanding these terms will help you follow staff instructions, communicate with other players, and keep roleplay consistent.

IC (In-Character)
Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.
OOC (Out-of-Character)
Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.
LOOC (Local Out-of-Character)
Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).
Metagaming
Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.
Powergaming
Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.
Godmodding
Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).
FailRP
Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.
AvoidRP
Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).
FearRP
Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.
Void / Voiding
Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.
F2B (Fade to Black)
Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.
ERP (Erotic Roleplay)
Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.
Permissions
Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.
SandboxRP
The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.
Faction
An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.

A. OUT-OF-CHARACTER (OOC) RULES


These rules govern player behavior and conduct outside of roleplay, including community interactions, platform usage, and technical requirements.

A.1 Community Standards


Rules governing respectful communication, behavior expectations, and community interaction principles.

A.1.A - Respectful Communication
All members must maintain respectful and civil communication across all platforms (in-game, Discord, forums etc). Harassment, discrimination, hate speech, or toxic behavior.
A.1.B - English Language Requirement
Primary communication must be conducted in English to ensure effective moderation and inclusive community participation. Brief phrases in other languages are acceptable, but extended conversations must be in English.
A.1.C - Staff Authority & Decisions
Staff decisions are final and must be respected. Arguing with staff publicly, attempting to undermine staff authority, or "staff shopping" (asking multiple staff for different answers) is prohibited.
A.1.D - Honest Reporting & Communication
Players must provide truthful information to staff and community members. Creating false reports, lying during investigations, or providing misleading information will result in severe consequences.
A.1.E - Server Advertisement Prohibition
Advertising other Minecraft servers, Discord communities, or competing platforms is strictly forbidden. This includes subtle recruitment attempts or comparative discussions intended to draw players away. Except with authorization from the staff team.
A.1.F - Community Representation
Players represent the TRP community in all interactions. Behavior that reflects poorly on the community, including actions on other platforms or servers, may result in consequences within TRP.
A.1.G - Constructive Feedback
Criticism and feedback should be constructive and presented through appropriate channels. Public complaints, drama-mongering, or attempts to incite community unrest are prohibited.

A.2 Platform Conduct


Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.

A.2.A - Account Security & Responsibility
Each player is fully responsible for all actions taken on their account. Account sharing, lending credentials, or allowing others to access your account is prohibited.
A.2.B - Ban Evasion Prevention
Using alternate accounts, VPNs, proxy services, or other methods to circumvent suspensions, bans, or other disciplinary measures is strictly prohibited.
A.2.C - Personal Information Protection
Sharing personal information (real names, addresses, phone numbers, school/work details) of yourself or others is prohibited. This includes both public sharing and private harassment.
A.2.D - Platform-Appropriate Behavior
Content and behavior must be appropriate for each platform. Discord conduct rules apply in Discord, forum rules apply in forums, and in-game rules apply in-game.
A.2.E - Spam & Flooding Prevention
Excessive posting, message flooding, character spamming, or other disruptive communication patterns are prohibited across all platforms.
A.2.F - Alt Account Limitations
Players may only use alternate accounts but must disclose all alternate accounts when asked. Secret alts or undisclosed characters are prohibited.
A.2.G - External Platform Conduct
Behavior on external platforms (other Discord servers, social media, forums etc...) that directly relates to or impacts the TRP community may be subject to moderation review.

A.3 Technical Guidelines


Rules regarding client modifications, bug reporting, server performance, and technical integrity.

A.3.A - Prohibited Client Modifications
Use of hacked clients, exploitative mods, or any third-party software that provides unfair advantages is strictly prohibited. This includes but is not limited to: X-ray, flight hacks, speed modifications, auto-clickers, or combat assistance.
A.3.B - Approved Modifications
Quality-of-life modifications such as Optifine, JEI, minimaps (without player/entity radar), and cosmetic shaders are permitted. When in doubt, consult staff before installation.
A.3.C - Bug Reporting Obligation
Discovered bugs, glitches, or exploits must be reported immediately to staff through proper channels. Failure to report or exploitation of known bugs is prohibited.
A.3.D - Server Performance Respect
Activities that intentionally lag the server, create excessive entities, or overload server systems are prohibited.
A.3.E - Game Integrity
Players must not attempt to duplicate items, abuse game mechanics for unintended advantages, or manipulate the server economy through technical exploits.
A.3.F - Connection Stability
Players are expected to maintain stable connections when possible. Intentional disconnection to avoid roleplay consequences or repeatedly connecting/disconnecting to disrupt gameplay is prohibited.
A.3.G - Third-Party Services
Use of Discord bots, external applications, or other third-party services that interact with TRP systems requires prior staff approval.

B. IN-CHARACTER (IC) RULES


These rules define standards for character creation, roleplay quality, and in-character interactions within the Takashima RP environment.

B.1 Character Development


Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.

B.1.A - Human Characters Only
All characters must be realistic human beings with standard human limitations and capabilities. Supernatural abilities, non-human entities, or fantasy elements are not permitted. Exceptions are made for staff-played roles such as Kamis for the Clergy faction.
B.1.B - Realistic Physical Characteristics
Characters must have realistic human physical features including appropriate height, weight, age appearance, and natural human skin tones. Extreme or unrealistic appearances are prohibited.
B.1.C - Appropriate Character Names
Character names must be realistic and culturally appropriate. Names of famous persons, inappropriate references, joke names, or obviously fictional names are prohibited.
B.1.D - Age Requirements & Consistency
Characters must consistently portray their stated age through appearance, behavior, and decision-making.
B.1.E - Background & Backstory Realism
Character backgrounds must be realistic and believable. Overly tragic, dramatic, or unrealistic backstories that would not occur in real life are discouraged though not banned, just write it well.
B.1.F - Character Consistency
Characters must maintain consistent personalities, mannerisms, and behavioral patterns. Major personality changes require gradual development through roleplay.
B.1.G - Skill & Knowledge Limitations
Characters cannot be experts in multiple unrelated professional fields without proper justification. Professional knowledge must be demonstrated and developed over time.

B.2 Roleplay Standards


Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.

B.2.A - Realistic Actions & Responses
All character actions must be realistic and appropriate to the situation. Characters should respond to events as real people would, with appropriate emotional reactions and logical decision-making.
B.2.B - Fear & Self-Preservation (FearRP)
Characters must display realistic fear and self-preservation instincts when faced with dangerous situations, weapons, authority figures, or life-threatening scenarios.
B.2.C - Injury & Pain Roleplay
Injuries must be roleplayed realistically with appropriate pain responses, limitations, and recovery times. Severe injuries require medical attention and ongoing effects.
B.2.D - Emotional Authenticity
Characters should display genuine emotional responses to traumatic events, relationships, losses, and significant life events. Unrealistic stoicism or indifference breaks immersion.
B.2.E - Environmental Awareness
Characters must acknowledge and respond to their environment, weather conditions, time of day, and surrounding events. Ignoring obvious environmental factors is prohibited.
B.2.F - Powergaming Prevention
Forcing actions upon other players without allowing them to respond, or performing unrealistic superhuman feats is strictly prohibited.
B.2.G - Godmodding Prevention
Characters cannot be invincible, dodge every attack, or possess abilities beyond normal human capabilities. All characters have realistic limitations and vulnerabilities.

B.3 Interaction Guidelines


Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.

B.3.A - Communication Channel Usage
Use appropriate communication channels for their intended purpose. IC chat for character speech, OOC for out-of-character coordination, and LOOC for brief in-scene clarifications.
B.3.B - Metagaming Prevention
Information gained through out-of-character means (Discord, forums, streams, previous characters etc) cannot be used in-character. Characters must learn information through realistic in-character interactions.
B.3.C - Consent & Boundaries
All players have the right to establish boundaries for their roleplay experience. Respect Fade to Black (F2B) requests and do not pressure players into uncomfortable scenarios.
B.3.D - Void Usage Limitations
Voiding (cancelling roleplay scenarios) can only be done for rule violations or with unanimous consent from all involved parties. Personal preference is not grounds for voiding.
B.3.E - Roleplay Avoidance Prevention
Players cannot avoid roleplay consequences by logging off, switching characters, hiding in safe areas, or refusing to engage when consequences are due.
B.3.F - Interaction Initiation
All interactions should begin with proper context and escalation. Sudden aggressive or intimate interactions without buildup should be realistic to the situation and character motivations.
B.3.G - Character Recognition
Characters can only recognize others through realistic means such as distinctive features, voices, mannerisms, or previous interactions. Mundane clothing or temporary appearance changes do not guarantee recognition.
B.3.H - Erotic Roleplay Prohibition
Explicit sexual roleplay (ERP) is strictly prohibited. Sexual intercourse may occur through Fade to Black (F2B) only. Any detailed description of sexual acts is forbidden. Use appropriate euphemisms such as "we made love" or "we did the thing" when referring to such activities.
B.3.I - Mature Content Consent Requirements
Mature themes (such as excessive graphic violence, mild sexual references, alcohol abuse, drug use, etc.) may only be included in roleplay if all participants are at least 16 years old and have given their explicit consent through OOC means. These elements must serve to enrich the story or add depth to the characters. They must never be used in an excessive, abusive, or senseless way.

C. SPECIALIZED SYSTEMS


These rules cover specific gameplay systems including combat mechanics, business operations, political structures, and criminal activities.

C.1 Combat & Conflict

C.2 Business & Economics


Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.

C.2.A - Business Operations Realism
All businesses must operate realistically with appropriate overhead costs, supply chains, staffing requirements, and market limitations. Businesses cannot generate unlimited resources without realistic justification.
C.2.B - Employment Standards
Employment relationships must be conducted realistically with appropriate wages, working conditions, and contractual agreements. Both employers and employees must fulfill their roleplay obligations consistently.
C.2.C - Economic Competition
Business competition through pricing, marketing, negotiations, and market strategies is encouraged. Anti-competitive practices such as monopolization, price fixing, or market manipulation are permitted but must face realistic consequences.
C.2.D - Financial Transactions
All business transactions, loans, investments, and financial dealings must be conducted through realistic means with appropriate documentation and consequences for defaults or fraud.
C.2.E - Regulatory Compliance
Businesses must operate within established in-character laws and regulations. Regulatory violations are permitted but must face appropriate legal and economic consequences when discovered.
C.2.F - Business Development
Business expansion, mergers, acquisitions, and partnerships must be conducted realistically with appropriate timeframes, resources, and stakeholder involvement.
C.2.G - Economic Impact Responsibility
Large-scale economic activities that could significantly impact the server economy require consideration of realistic market effects and cannot be conducted solely for OOC advantage.

C.3 Politics & Governance


Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.

C.3.A - Political Party Standards
Political parties must maintain realistic platforms, ideologies, and organizational structures. All party activities and discourse must be conducted realistically according to the party's established character and goals.
C.3.B - Electoral Process Realism
Elections must follow realistic consequences and procedures. Vote buying, intimidation, and corruption are permitted as roleplay elements but must be conducted realistically with appropriate risks of discovery and legal consequences.
C.3.C - Public Office Responsibilities
Elected officials and public administrators must fulfill their duties realistically and professionally. Official decisions should be made in-character based on political ideology, public interest, or personal character motivations.
C.3.D - Campaign Conduct
Political campaigns must be conducted realistically. Personal attacks, harassment, or spreading false information about opponents are permitted as roleplay elements but must be realistic and face appropriate consequences if discovered.
C.3.E - Government Transparency
Public officials must roleplay transparency realistically based on their character and situation. Secret dealings and corruption are permitted but must face realistic risks of discovery and consequences.
C.3.F - Political Corruption Limitations
While political corruption may be roleplayed for story purposes, it must be done realistically with appropriate risks and consequences. Corruption should serve narrative purposes rather than personal advantage.
C.3.G - Democratic Process Realism
All participants in political roleplay must engage realistically with democratic institutions. Attempting to subvert or destroy political systems is permitted but must be conducted through realistic means with appropriate consequences and risks.
C.3.H - Legislative Limitations
Elected parties and officials may not enact, modify, or repeal laws that violate OOC rules or contradict constitutional provisions. All legislation must comply with server rules and constitutional framework regardless of electoral mandate. Certain exceptions can be made for events.

C.4 Criminal Activities


Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.

C.4.A - Criminal Realism Requirements
All criminal activities must be conducted realistically with appropriate planning, risk assessment, and consequences. Criminal acts should have logical motivations and face realistic law enforcement response.
C.4.B - Criminal Enterprise Operations
Criminal organizations must operate with realistic hierarchies, territories, revenue sources, and internal conflicts. Criminal businesses must face appropriate risks from law enforcement and rival groups.
C.4.C - Law Enforcement Interaction
Criminals must respond realistically to law enforcement presence and authority. While resistance and corruption are permitted, interactions must reflect realistic power dynamics and consequences.
C.4.D - Violence and Escalation
Criminal violence must be properly motivated and escalated through realistic means. Random violence without purpose or motivation disrupts the narrative flow and immersion of criminal roleplay.
C.4.E - Territory and Jurisdiction
Criminal territorial disputes, turf wars, and jurisdictional conflicts must be conducted through realistic means with appropriate escalation, negotiation, and resolution methods.
C.4.F - Criminal Evidence and Investigation
Criminal activities must account for realistic evidence trails, witness testimony, and investigative procedures. Criminals should take appropriate precautions and face consequences when evidence is discovered.
C.4.G - Rehabilitation and Consequences
Criminal characters must face realistic long-term consequences for their actions, including imprisonment, reputation damage, and opportunities for character development through rehabilitation or escalation.

D. CONFLICT & CONSEQUENCES


In Takashima, conflict is governed by realism, narrative, and the immutable laws of the human body. Your goal is to tell a compelling story, not to win. Every action must have a reason, and every action will have a consequence.

D.1 Universal Principles


The foundational rules governing all conflict interactions in Takashima RP. There is no OOC "permission" system. There is only the In-Character (IC) justification for your actions and the realistic outcomes' that follow.

  • Your primary rule is always: "What would happen in real life?"
  • Your secondary rule is the complex anatomy of the human body, detailed below.
Rule Description
🎯 IC Motive Every hostile action must have a clear, believable In-Character reason. Boredom, OOC grudges, or "starting RP" are not valid motives. Personal vendettas, financial gain, territorial disputes, and self-preservation are.
🚧 Provide a Choice Before escalating to violence, you must always provide a clear demand and a realistic way for the other party to comply or escape. This allows for roleplay, not just robbery. Anonymous threats are not allowed.
⚖️ Proportional Response Your violence must be proportionate to the provocation and the context. An insult justifies a punch, not a bullet. A punch justifies a beating, not an execution. The damage you can inflict is limited by the victim's physiology (See Anatomy, D.2).
🩸 Realism & Fear Your character is not a superhero. They feel pain, fear, and can die. You must roleplay injuries, fear of authority, and fear of death realistically (FearRP). Ignoring severe injuries or certain death is FailRP.

D.2 Combat & Anatomy


How human anatomy governs combat outcomes and conflict resolution.

Template:Main For detailed information on combat mechanics, damage systems, and the anatomy plugin, see the Combat System page. Every character in Takashima is governed by the same realistic anatomical system. This is what determines how much damage you can take and dish out. It is the ultimate arbitrator of conflict.

D.2.A Limit Conflict (The "TTD" - Time To Die)

The key to fairness isn't an OOC rule saying "don't kill civilians," but the realistic mechanical time and effort required to kill someone.

Scenario Realistic Anatomical Limitation Outcome
A criminal wants to mug a civilian. A slash to the arm (CUT status) causes light bleeding. It would take over a few hours of unchecked bleeding to be life-threatening. The civilian is robbed and injured, but not killed. The criminal gets their money without unnecessary murder attracting maximum police response.
A bar fight between two civilians. Punches and kicks might cause BRUISED or CUT limbs. A fractured arm (FRACTURED) causes moderate bleeding, taking over around an hour to be dangerous. The fight ends with injuries, not deaths. The participants can be arrested or seek medical help.
A gang war assassination. A targeted shot to the heart (Vital Organ). Damage to a vital organ below 10% can cause rapid unconsciousness and death. The killing is swift, realistic, and justified by the high-stakes context of gang warfare.

This means committing murder is a deliberate, time-consuming, and messy process. You cannot instantly kill someone without facing the anatomical reality of your actions.

D.3 Escalation Guidelines


How violence naturally progresses, limited by realistic anatomical constraints. This is not a rule, but a guide to how violence naturally progresses, limited by anatomy.

  1. Threat & Intimidation: Verbal demands, brandishing a weapon. Must provide a choice.
  2. Minor Violence: Fists, shoves. Typically causes BRUISED or CUT limbs. Painful, but not life-threatening.
  3. Major Violence: Use of weapons (bat, knife). Can cause FRACTURED or CRIPPLED limbs, and organ damage below 70%. Requires medical attention to avoid long-term consequences or slow death from bleeding/organ failure.
  4. Lethal Force: Targeted attacks on vital organs (head, chest) or actions causing massive blood loss (e.g., CHOPPED_OFF limb). This is a conscious choice to end a life and will have the severest IC consequences (manhunt, life in prison, gang war retaliation).

D.4 Criminal Status


Definition and identification of criminal characters within the conflict system. While the rules are universal, context matters. A surgeon cutting someone open is not a criminal. A gang member doing it is.

  • A Criminal is someone with a known pattern of behavior or affiliation with a group that engages in serious, premeditated illegal activities (armed robbery, extortion, drug trafficking, organized violence).
  • You are subject to the consequences of a criminal lifestyle if you act like one. If you rob a store, expect to be treated as a dangerous criminal by both police and rivals, regardless of what you call yourself.

D.5 Conflict Initiation


Step-by-step guide for properly initiating conflict scenarios.

  1. Have your IC motive ready. Why are you doing this?
  2. Make your demand and provide a choice. "Your wallet, now. Or I'll break your arm." / "Get out of our territory and don't come back."
  3. Escalate proportionally based on their response. If they comply, the conflict may end. If they run, you may give chase. If they fight back, you may escalate to greater violence.
  4. Let anatomy be your guide. You cannot force an unrealistic outcome. A single punch cannot cause a vital organ to fail. A knife fight will result in serious bleeding that needs attention.

This system puts the burden on the aggressor to justify their actions ICly and to understand the realistic mechanical outcomes of the anatomy system. It protects civilians not with an OOC shield, but with the realistic fact that murder is hard, messy, and has enormous consequences.

E. ENFORCEMENT & APPEALS


These rules outline how violations are handled, the appeal process, and measures taken to protect the community.

E.1 Violation Consequences

E.2 Appeal Process

E.3 Community Protection