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''Step-by-step guide for properly initiating conflict scenarios.'' | ''Step-by-step guide for properly initiating conflict scenarios.'' | ||
{| class="wikitable" style="width:100%; background-color:#4a2a00; color:#ffffff; border: 2px solid #ffaa00;" | |||
! style="background-color:#ffaa00; color:#000000;" | ⚖️ Previous RP Exception | |||
|- | |||
| '''If there has been previous RP buildup''' (prior conflicts, ongoing disputes, established tensions), step 2 can be bypassed, but '''MUST''' still respect steps 1, 3, and 4. | |||
|} | |||
# '''Have your IC motive ready.''' Why are you doing this? | # '''Have your IC motive ready.''' Why are you doing this? | ||
# '''Make your demand and provide a choice.''' "Your wallet, now. Or I'll break your arm." / "Get out of our territory and don't come back." | # '''Make your demand and provide a choice.''' "Your wallet, now. Or I'll break your arm." / "Get out of our territory and don't come back." ''(Can be bypassed if there has been previous RP buildup)'' | ||
# '''Escalate proportionally based on their response.''' If they comply, the conflict may end. If they run, you may give chase. If they fight back, you may escalate to greater violence. | # '''Escalate proportionally based on their response.''' If they comply, the conflict may end. If they run, you may give chase. If they fight back, you may escalate to greater violence. | ||
# '''Let anatomy be your guide.''' You cannot force an unrealistic outcome. A single punch cannot cause a vital organ to fail. A knife fight will result in serious bleeding that needs attention. | # '''Let anatomy be your guide.''' You cannot force an unrealistic outcome. A single punch cannot cause a vital organ to fail. A knife fight will result in serious bleeding that needs attention. | ||
This system puts the burden on the ''aggressor'' to justify their actions ICly and to understand the realistic mechanical outcomes of the anatomy system. It protects civilians through escalation guidelines, while | === D.6 Demands, Threats & Ultimatums === | ||
---- | |||
''Rules governing threats and demands made against individuals, groups, factions, and government entities.'' | |||
Demands and threats can be made by anyone, to anyone - including the government itself or specific departments (police, EMS, administration). However, these must follow strict guidelines: | |||
==== Force Balance Requirement ==== | |||
{| class="wikitable" style="width:100%; background-color:#2a1a2a; color:#ffffff; border: 2px solid #cc0066;" | |||
! style="background-color:#cc0066; color:#ffffff;" | ⚖️ Target Must Be Weaker or Equal Force | |||
|- | |||
| The target of your demands/threats must be of '''weaker or equal force''' than you or your group. This is common sense - a single person cannot credibly threaten the entire government. | |||
|} | |||
'''Examples of appropriate force balance:''' | |||
* Large criminal organization threatening a small business | |||
* Gang coalition making demands to city government | |||
* Powerful crime family threatening a rival gang | |||
* Well-organized group making ultimatum to police department | |||
'''Examples of inappropriate force balance:''' | |||
* Single individual threatening entire government | |||
* Small crew demanding entire police force disband | |||
* Weak group making unrealistic territorial demands | |||
==== Staff Review Authority ==== | |||
{| class="wikitable" style="width:100%; background-color:#4a2a00; color:#ffffff; border: 2px solid #ffaa00;" | |||
! style="background-color:#ffaa00; color:#000000;" | ⚠️ Staff Can Void Unrealistic Threats | |||
|- | |||
| Threats/demands that are faction-wise, governmental, or administrative can be '''voided by staff''' if they are: | |||
* Not detailed enough | |||
* Not properly justified with IC reasons | |||
* Made by a group too weak to realistically carry out the threat | |||
|} | |||
==== Mandatory Identification ==== | |||
{| class="wikitable" style="width:100%; background-color:#4a0000; color:#ffffff; border: 2px solid #ff0000;" | |||
! style="background-color:#ff0000; color:#ffffff;" | 🆔 ALWAYS Provide Identification | |||
|- | |||
| For '''ALL''' demands, threats, and ultimatums, you '''MUST''' provide a way to trace back who you are or who you represent: | |||
* '''Unmasked face''' - show who you are | |||
* '''Gang/group name''' - state your organization | |||
* '''Colors/symbols''' - wear identifiable clothing or display symbols | |||
* '''Known reputation''' - be someone recognizable in the community | |||
* '''Unique identifiers''' - distinctive voice, tattoos, or mannerisms | |||
|} | |||
'''Anonymous threats are prohibited.''' The target must have a realistic way to identify the source for potential retaliation, negotiation, or reporting to authorities. | |||
This system puts the burden on the ''aggressor'' to justify their actions ICly and to understand the realistic mechanical outcomes of the anatomy system. It protects civilians through escalation guidelines, while ensuring all conflicts have proper IC foundation and traceability. | |||
== '''E. ENFORCEMENT & APPEALS''' == | == '''E. ENFORCEMENT & APPEALS''' == | ||
---- | ---- | ||
Revision as of 14:46, 7 September 2025
Rules & Information
Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community. Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.
Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community. Rules marked as major violations can lead to immediate and severe punishment.
Terminology
- IC (In-Character)
- Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.
- OOC (Out-of-Character)
- Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.
- LOOC (Local Out-of-Character)
- Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).
- Metagaming
- Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.
- Powergaming
- Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.
- Godmodding
- Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).
- FailRP
- Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.
- AvoidRP
- Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).
- FearRP
- Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.
- Void / Voiding
- Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.
- F2B (Fade to Black)
- Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.
- ERP (Erotic Roleplay)
- Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.
- Permissions
- Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.
- SandboxRP
- The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.
- Faction
- An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.
A. OUT-OF-CHARACTER (OOC) RULES
A.1 Community Standards
Rules governing respectful communication, behavior expectations, and community interaction principles.
- A.1.A - Respectful Communication
- All members must maintain respectful and civil communication across all platforms (in-game, Discord, forums etc). Harassment, discrimination, hate speech, or toxic behavior.
- A.1.B - English Language Requirement
- Primary communication must be conducted in English to ensure effective moderation and inclusive community participation. Brief phrases in other languages are acceptable, but extended conversations must be in English.
- A.1.C - Staff Authority & Decisions
- Staff decisions are final and must be respected. Arguing with staff publicly, attempting to undermine staff authority, or "staff shopping" (asking multiple staff for different answers) is prohibited.
- A.1.D - Honest Reporting & Communication
- Players must provide truthful information to staff and community members. Creating false reports, lying during investigations, or providing misleading information will result in severe consequences.
- A.1.E - Server Advertisement Prohibition
- Advertising other Minecraft servers, Discord communities, or competing platforms is strictly forbidden. This includes subtle recruitment attempts or comparative discussions intended to draw players away. Except with authorization from the staff team.
- A.1.F - Community Representation
- Players represent the TRP community in all interactions. Behavior that reflects poorly on the community, including actions on other platforms or servers, may result in consequences within TRP.
- A.1.G - Constructive Feedback
- Criticism and feedback should be constructive and presented through appropriate channels. Public complaints, drama-mongering, or attempts to incite community unrest are prohibited.
A.2 Platform Conduct
Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.
- A.2.A - Account Security & Responsibility
- Each player is fully responsible for all actions taken on their account. Account sharing, lending credentials, or allowing others to access your account is prohibited.
- A.2.B - Ban Evasion Prevention
- Using alternate accounts, VPNs, proxy services, or other methods to circumvent suspensions, bans, or other disciplinary measures is strictly prohibited.
- A.2.C - Personal Information Protection
- Sharing personal information (real names, addresses, phone numbers, school/work details) of yourself or others is prohibited. This includes both public sharing and private harassment.
- A.2.D - Platform-Appropriate Behavior
- Content and behavior must be appropriate for each platform. Discord conduct rules apply in Discord, forum rules apply in forums, and in-game rules apply in-game.
- A.2.E - Spam & Flooding Prevention
- Excessive posting, message flooding, character spamming, or other disruptive communication patterns are prohibited across all platforms.
- A.2.F - Alt Account Limitations
- Players may only use alternate accounts but must disclose all alternate accounts when asked. Secret alts or undisclosed characters are prohibited.
- A.2.G - External Platform Conduct
- Behavior on external platforms (other Discord servers, social media, forums etc...) that directly relates to or impacts the TRP community may be subject to moderation review.
A.3 Technical Guidelines
Rules regarding client modifications, bug reporting, server performance, and technical integrity.
- A.3.A - Prohibited Client Modifications
- Use of hacked clients, exploitative mods, or any third-party software that provides unfair advantages is strictly prohibited. This includes but is not limited to: X-ray, flight hacks, speed modifications, auto-clickers, or combat assistance.
- A.3.B - Approved Modifications
- Quality-of-life modifications such as Optifine, JEI, minimaps (without player/entity radar), and cosmetic shaders are permitted. When in doubt, consult staff before installation.
- A.3.C - Bug Reporting Obligation
- Discovered bugs, glitches, or exploits must be reported immediately to staff through proper channels. Failure to report or exploitation of known bugs is prohibited.
- A.3.D - Server Performance Respect
- Activities that intentionally lag the server, create excessive entities, or overload server systems are prohibited.
- A.3.E - Game Integrity
- Players must not attempt to duplicate items, abuse game mechanics for unintended advantages, or manipulate the server economy through technical exploits.
- A.3.F - Connection Stability
- Players are expected to maintain stable connections when possible. Intentional disconnection to avoid roleplay consequences or repeatedly connecting/disconnecting to disrupt gameplay is prohibited.
- A.3.G - Third-Party Services
- Use of Discord bots, external applications, or other third-party services that interact with TRP systems requires prior staff approval.
B. IN-CHARACTER (IC) RULES
B.1 Character Development
Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.
- B.1.A - Human Characters Only
- All characters must be realistic human beings with standard human limitations and capabilities. Supernatural abilities, non-human entities, or fantasy elements are not permitted. Exceptions are made for staff-played roles such as Kamis for the Clergy faction.
- B.1.B - Realistic Physical Characteristics
- Characters must have realistic human physical features including appropriate height, weight, age appearance, and natural human skin tones. Extreme or unrealistic appearances are prohibited.
- B.1.C - Appropriate Character Names
- Character names must be realistic and culturally appropriate. Names of famous persons, inappropriate references, joke names, or obviously fictional names are prohibited.
- B.1.D - Age Requirements & Consistency
- Characters must consistently portray their stated age through appearance, behavior, and decision-making.
- B.1.E - Background & Backstory Realism
- Character backgrounds must be realistic and believable. Overly tragic, dramatic, or unrealistic backstories that would not occur in real life are discouraged though not banned, just write it well.
- B.1.F - Character Consistency
- Characters must maintain consistent personalities, mannerisms, and behavioral patterns. Major personality changes require gradual development through roleplay.
- B.1.G - Skill & Knowledge Limitations
- Characters cannot be experts in multiple unrelated professional fields without proper justification. Professional knowledge must be demonstrated and developed over time.
B.2 Roleplay Standards
Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.
- B.2.A - Realistic Actions & Responses
- All character actions must be realistic and appropriate to the situation. Characters should respond to events as real people would, with appropriate emotional reactions and logical decision-making.
- B.2.B - Fear & Self-Preservation (FearRP)
- Characters must display realistic fear and self-preservation instincts when faced with dangerous situations, weapons, authority figures, or life-threatening scenarios.
- B.2.C - Injury & Pain Roleplay
- Injuries must be roleplayed realistically with appropriate pain responses, limitations, and recovery times. Severe injuries require medical attention and ongoing effects.
- B.2.D - Emotional Authenticity
- Characters should display genuine emotional responses to traumatic events, relationships, losses, and significant life events. Unrealistic stoicism or indifference breaks immersion.
- B.2.E - Environmental Awareness
- Characters must acknowledge and respond to their environment, weather conditions, time of day, and surrounding events. Ignoring obvious environmental factors is prohibited.
- B.2.F - Powergaming Prevention
- Forcing actions upon other players without allowing them to respond, or performing unrealistic superhuman feats is strictly prohibited.
- B.2.G - Godmodding Prevention
- Characters cannot be invincible, dodge every attack, or possess abilities beyond normal human capabilities. All characters have realistic limitations and vulnerabilities.
B.3 Interaction Guidelines
Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.
- B.3.A - Communication Channel Usage
- Use appropriate communication channels for their intended purpose. IC chat for character speech, OOC for out-of-character coordination, and LOOC for brief in-scene clarifications.
- B.3.B - Metagaming Prevention
- Information gained through out-of-character means (Discord, forums, streams, previous characters etc) cannot be used in-character. Characters must learn information through realistic in-character interactions.
- B.3.C - Consent & Boundaries
- All players have the right to establish boundaries for their roleplay experience. Respect Fade to Black (F2B) requests and do not pressure players into uncomfortable scenarios.
- B.3.D - Void Usage Limitations
- Voiding (cancelling roleplay scenarios) can only be done for rule violations or with unanimous consent from all involved parties. Personal preference is not grounds for voiding.
- B.3.E - Roleplay Avoidance Prevention
- Players cannot avoid roleplay consequences by logging off, switching characters, hiding in safe areas, or refusing to engage when consequences are due.
- B.3.F - Interaction Initiation
- All interactions should begin with proper context and escalation. Sudden aggressive or intimate interactions without buildup should be realistic to the situation and character motivations.
- B.3.G - Character Recognition
- Characters can only recognize others through realistic means such as distinctive features, voices, mannerisms, or previous interactions. Mundane clothing or temporary appearance changes do not guarantee recognition.
- B.3.H - Erotic Roleplay Prohibition
- Explicit sexual roleplay (ERP) is strictly prohibited. Sexual intercourse may occur through Fade to Black (F2B) only. Any detailed description of sexual acts is forbidden. Use appropriate euphemisms such as "we made love" or "we did the thing" when referring to such activities.
- B.3.I - Mature Content Consent Requirements
- Mature themes (such as excessive graphic violence, mild sexual references, alcohol abuse, drug use, etc.) may only be included in roleplay if all participants are at least 16 years old and have given their explicit consent through OOC means. These elements must serve to enrich the story or add depth to the characters. They must never be used in an excessive, abusive, or senseless way.
C. SPECIALIZED SYSTEMS
C.1 Combat & Conflict
C.2 Business & Economics
Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.
- C.2.A - Business Operations Realism
- All businesses must operate realistically with appropriate overhead costs, supply chains, staffing requirements, and market limitations. Businesses cannot generate unlimited resources without realistic justification.
- C.2.B - Employment Standards
- Employment relationships must be conducted realistically with appropriate wages, working conditions, and contractual agreements. Both employers and employees must fulfill their roleplay obligations consistently.
- C.2.C - Economic Competition
- Business competition through pricing, marketing, negotiations, and market strategies is encouraged. Anti-competitive practices such as monopolization, price fixing, or market manipulation are permitted but must face realistic consequences.
- C.2.D - Financial Transactions
- All business transactions, loans, investments, and financial dealings must be conducted through realistic means with appropriate documentation and consequences for defaults or fraud.
- C.2.E - Regulatory Compliance
- Businesses must operate within established in-character laws and regulations. Regulatory violations are permitted but must face appropriate legal and economic consequences when discovered.
- C.2.F - Business Development
- Business expansion, mergers, acquisitions, and partnerships must be conducted realistically with appropriate timeframes, resources, and stakeholder involvement.
- C.2.G - Economic Impact Responsibility
- Large-scale economic activities that could significantly impact the server economy require consideration of realistic market effects and cannot be conducted solely for OOC advantage.
C.3 Politics & Governance
Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.
- C.3.A - Political Party Standards
- Political parties must maintain realistic platforms, ideologies, and organizational structures. All party activities and discourse must be conducted realistically according to the party's established character and goals.
- C.3.B - Electoral Process Realism
- Elections must follow realistic consequences and procedures. Vote buying, intimidation, and corruption are permitted as roleplay elements but must be conducted realistically with appropriate risks of discovery and legal consequences.
- C.3.C - Public Office Responsibilities
- Elected officials and public administrators must fulfill their duties realistically and professionally. Official decisions should be made in-character based on political ideology, public interest, or personal character motivations.
- C.3.D - Campaign Conduct
- Political campaigns must be conducted realistically. Personal attacks, harassment, or spreading false information about opponents are permitted as roleplay elements but must be realistic and face appropriate consequences if discovered.
- C.3.E - Government Transparency
- Public officials must roleplay transparency realistically based on their character and situation. Secret dealings and corruption are permitted but must face realistic risks of discovery and consequences.
- C.3.F - Political Corruption Limitations
- While political corruption may be roleplayed for story purposes, it must be done realistically with appropriate risks and consequences. Corruption should serve narrative purposes rather than personal advantage.
- C.3.G - Democratic Process Realism
- All participants in political roleplay must engage realistically with democratic institutions. Attempting to subvert or destroy political systems is permitted but must be conducted through realistic means with appropriate consequences and risks.
- C.3.H - Legislative Limitations
- Elected parties and officials may not enact, modify, or repeal laws that violate OOC rules or contradict constitutional provisions. All legislation must comply with server rules and constitutional framework regardless of electoral mandate. Certain exceptions can be made for events.
C.4 Criminal Activities
Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.
- C.4.A - Criminal Realism Requirements
- All criminal activities must be conducted realistically with appropriate planning, risk assessment, and consequences. Criminal acts should have logical motivations and face realistic law enforcement response.
- C.4.B - Criminal Enterprise Operations
- Criminal organizations must operate with realistic hierarchies, territories, revenue sources, and internal conflicts. Criminal businesses must face appropriate risks from law enforcement and rival groups.
- C.4.C - Law Enforcement Interaction
- Criminals must respond realistically to law enforcement presence and authority. While resistance and corruption are permitted, interactions must reflect realistic power dynamics and consequences.
- C.4.D - Violence and Escalation
- Criminal violence must be properly motivated and escalated through realistic means. Random violence without purpose or motivation disrupts the narrative flow and immersion of criminal roleplay.
- C.4.E - Territory and Jurisdiction
- Criminal territorial disputes, turf wars, and jurisdictional conflicts must be conducted through realistic means with appropriate escalation, negotiation, and resolution methods.
- C.4.F - Criminal Evidence and Investigation
- Criminal activities must account for realistic evidence trails, witness testimony, and investigative procedures. Criminals should take appropriate precautions and face consequences when evidence is discovered.
- C.4.G - Rehabilitation and Consequences
- Criminal characters must face realistic long-term consequences for their actions, including imprisonment, reputation damage, and opportunities for character development through rehabilitation or escalation.
D. CONFLICT & CONSEQUENCES
D.1 Universal Principles
The foundational rules governing all conflict interactions in Takashima RP. There is no OOC "permission" system. There is only the In-Character (IC) justification for your actions and the realistic outcomes that follow.
- Your primary rule is always: "What would happen in real life?"
- Your secondary rule is the complex anatomy of the human body, detailed below.
- Civilians are protected by escalation guidelines. Criminals and police are not.
| Rule | Description |
|---|---|
| 🎯 IC Motive | Every hostile action must have a clear, believable In-Character reason. Boredom, OOC grudges, or "starting RP" are not valid motives. Personal vendettas, financial gain, territorial disputes, and self-preservation are. |
| 🚧 Provide a Choice | Before escalating to violence against a civilian, you must always provide a clear demand and a realistic way for them to comply or escape. This allows for roleplay, not just robbery. Anonymous threats are not allowed. This does not apply to criminal vs. criminal or criminal vs. police conflicts. |
| ⚖️ Proportional Response | Your violence must be proportionate to the provocation and the context. An insult justifies a punch, not a bullet. A punch justifies a beating, not an execution. The damage you can inflict is limited by the victim's physiology (See Anatomy, D.2). |
| 🩸 Realism & Fear | Your character is not a superhero. They feel pain, fear, and can die. You must roleplay injuries, fear of authority, and fear of death realistically (FearRP). Ignoring severe injuries or certain death is FailRP. |
D.2 Combat & Anatomy
How human anatomy governs combat outcomes and conflict resolution.
Template:Main For detailed information on combat mechanics, damage systems, and the anatomy plugin, see the Combat System page. Every character in Takashima is governed by the same realistic anatomical system. This is what determines how much damage you can take and dish out. It is the ultimate arbitrator of conflict.
D.2.A Limit Conflict (The "TTD" - Time To Die)
The key to fairness isn't an OOC rule saying "don't kill civilians," but the realistic mechanical time and effort required to kill someone.
| Scenario | Realistic Anatomical Limitation | Outcome |
|---|---|---|
| A criminal wants to mug a civilian. | A slash to the arm (CUT status) causes light bleeding. It would take over a few hours of unchecked bleeding to be life-threatening. | The civilian is robbed and injured, but not killed. The criminal gets their money without unnecessary murder attracting maximum police response. |
| A bar fight between two civilians. | Punches and kicks might cause BRUISED or CUT limbs. A fractured arm (FRACTURED) causes moderate bleeding, taking over around an hour to be dangerous. | The fight ends with injuries, not deaths. The participants can be arrested or seek medical help. |
| A gang war assassination. | A targeted shot to the heart (Vital Organ). Damage to a vital organ below 10% can cause rapid unconsciousness and death. | The killing is swift, realistic, and justified by the high-stakes context of gang warfare. |
This means committing murder is a deliberate, time-consuming, and messy process. You cannot instantly kill someone without facing the anatomical reality of your actions.
D.3 Escalation Guidelines
How violence naturally progresses when civilians are involved, limited by realistic anatomical constraints.
| ⚠️ CIVILIAN PROTECTION ONLY |
|---|
| These escalation guidelines ONLY apply when a civilian (non-criminal) is involved in the conflict. When it's criminal vs. criminal or criminal vs. police, there are no escalation rules - you know the risks of that lifestyle. |
This is not a rule, but a guide to how violence naturally progresses when involving civilians, limited by anatomy:
- Threat & Intimidation: Verbal demands, brandishing a weapon. Must provide a choice.
- Minor Violence: Fists, shoves. Typically causes BRUISED or CUT limbs. Painful, but not life-threatening.
- Major Violence: Use of weapons (bat, knife). Can cause FRACTURED or CRIPPLED limbs, and organ damage below 70%. Requires medical attention to avoid long-term consequences or slow death from bleeding/organ failure.
- Lethal Force: Targeted attacks on vital organs (head, chest) or actions causing massive blood loss (e.g., CHOPPED_OFF limb). This is a conscious choice to end a life and will have the severest IC consequences (manhunt, life in prison, gang war retaliation).
D.4 Criminal Status
Definition and identification of criminal characters within the conflict system.
| 🎭 What Makes Someone a Criminal? |
|---|
| A character has Criminal Status if they meet ANY of the following criteria: |
Automatic Criminal Status
These situations automatically grant Criminal Status - no exceptions, no appeals:
| Criterion | Examples | Why This Matters |
|---|---|---|
| Gang/Criminal Organization Member | Member of any criminal faction, gang, mafia, syndicate, crew, cartel | Affiliation alone makes you a target. You chose this life. |
| Professional Criminal Activity | Armed robbery, drug trafficking, extortion, kidnapping, contract killing, organized theft rings | These are serious crimes that define a criminal lifestyle. |
| Public Criminal Reputation | Known to police as a dangerous individual, wanted posters, news reports identifying you as a criminal | Your reputation precedes you - everyone knows what you are. |
| Criminal Business Operations | Running illegal gambling, drug operations, protection rackets, chop shops, illegal weapons dealing | You profit from crime as a business model. |
| Repeat Violent Offender | Multiple arrests for violent crimes, pattern of assaults, known for settling disputes with violence | You've established a pattern of dangerous behavior. |
What Does NOT Make You a Criminal
These do NOT grant Criminal Status (you remain a civilian):
| Situation | Why You're Still a Civilian |
|---|---|
| One-time crimes of passion | A bar fight, shoplifting once, getting into an argument that turns violent |
| Minor infractions | Jaywalking, littering, minor traffic violations, drunk and disorderly |
| Self-defense situations | Defending yourself when attacked, protecting your property from burglars |
| Accidental crimes | Accidentally hitting someone with your car, unknowingly buying stolen goods |
| White-collar crimes | Tax evasion, embezzlement, fraud (unless it's violent or organized) |
The "Acting Like a Criminal" Rule
| ⚖️ Important: Temporary Criminal Status |
|---|
| If you commit a serious, premeditated crime (armed robbery, kidnapping, assault with a deadly weapon), you are temporarily treated as a criminal for that scene - regardless of your usual status. You made the choice to act like a criminal, so you get treated like one. |
How Others Know Your Status
You can only treat someone as a criminal if you have realistic IC knowledge:
- Direct observation: You see them commit a serious crime
- Known affiliation: They wear gang colors, introduce themselves as gang members, are found in criminal territory
- Reliable information: Police reports, news articles, credible witness testimony
- Public reputation: They're known on the streets, wanted posters, criminal record that's public knowledge
| 🚫 You CANNOT Assume Criminal Status Based On: |
|---|
| • OOC information (Discord conversations, player reputation) • Appearance, skin color, or name • Rumors without evidence • Suspicion or "gut feeling" • Previous characters played by the same person |
No Playing Word Games
Common attempts to avoid Criminal Status that will NOT work:
- "I'm just a businessman" (while running a drug operation)
- "I'm not in a gang, we're a motorcycle club" (that commits crimes together)
- "I only did it once" (while committing armed robbery)
- "I'm retired from crime" (while still living the lifestyle)
- "I was just defending myself" (while initiating conflicts)
Bottom line: If you live like a criminal, act like a criminal, or profit from crime, you ARE a criminal. Context and your actual behavior matter more than what you call yourself.
D.5 Conflict Initiation
Step-by-step guide for properly initiating conflict scenarios.
| ⚖️ Previous RP Exception |
|---|
| If there has been previous RP buildup (prior conflicts, ongoing disputes, established tensions), step 2 can be bypassed, but MUST still respect steps 1, 3, and 4. |
- Have your IC motive ready. Why are you doing this?
- Make your demand and provide a choice. "Your wallet, now. Or I'll break your arm." / "Get out of our territory and don't come back." (Can be bypassed if there has been previous RP buildup)
- Escalate proportionally based on their response. If they comply, the conflict may end. If they run, you may give chase. If they fight back, you may escalate to greater violence.
- Let anatomy be your guide. You cannot force an unrealistic outcome. A single punch cannot cause a vital organ to fail. A knife fight will result in serious bleeding that needs attention.
D.6 Demands, Threats & Ultimatums
Rules governing threats and demands made against individuals, groups, factions, and government entities.
Demands and threats can be made by anyone, to anyone - including the government itself or specific departments (police, EMS, administration). However, these must follow strict guidelines:
Force Balance Requirement
| ⚖️ Target Must Be Weaker or Equal Force |
|---|
| The target of your demands/threats must be of weaker or equal force than you or your group. This is common sense - a single person cannot credibly threaten the entire government. |
Examples of appropriate force balance:
- Large criminal organization threatening a small business
- Gang coalition making demands to city government
- Powerful crime family threatening a rival gang
- Well-organized group making ultimatum to police department
Examples of inappropriate force balance:
- Single individual threatening entire government
- Small crew demanding entire police force disband
- Weak group making unrealistic territorial demands
Staff Review Authority
| ⚠️ Staff Can Void Unrealistic Threats |
|---|
Threats/demands that are faction-wise, governmental, or administrative can be voided by staff if they are:
|
Mandatory Identification
| 🆔 ALWAYS Provide Identification |
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For ALL demands, threats, and ultimatums, you MUST provide a way to trace back who you are or who you represent:
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Anonymous threats are prohibited. The target must have a realistic way to identify the source for potential retaliation, negotiation, or reporting to authorities.
This system puts the burden on the aggressor to justify their actions ICly and to understand the realistic mechanical outcomes of the anatomy system. It protects civilians through escalation guidelines, while ensuring all conflicts have proper IC foundation and traceability.