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Rules

From Takashima RP Wiki
Revision as of 21:48, 5 September 2025 by Kowaulsky (talk | contribs)

Rules & Information

Welcome to Takashima RP (TRP). These rules exist to keep the SandboxRP environment fair, immersive, and enjoyable for everyone.

Unlike many roleplay servers, TRP is entirely player-driven: businesses, politics, law, and even crime are run by the community. Because of this, the rules serve more as a framework for realism and fair play rather than rigid restrictions.

Breaking these rules may result in sanctions ranging from warnings to permanent removal from the community. Rules marked as major violations can lead to immediate and severe punishment.

Terminology

This section lists the most common terms and abbreviations used in Takashima RP (TRP). Understanding them will help you follow staff instructions, communicate with other players, and keep roleplay consistent.

IC (In-Character)
Anything your character says, does, or experiences inside the world of TRP. IC is your character’s reality.
OOC (Out-of-Character)
Communication or actions outside of your character. This includes global OOC chat, Discord, or speaking as yourself rather than as your character.
LOOC (Local Out-of-Character)
Short OOC chat visible only to nearby players (used for clarifications, quick questions, or coordination).
Metagaming
Using OOC information in IC situations. For example: acting on knowledge you read in Discord or on the wiki that your character has no way of knowing in-game.
Powergaming
Forcing actions on another player without giving them a chance to respond, or performing unrealistic, overpowered actions.
Godmodding
Portraying your character as invincible or superhuman (e.g. dodging every attack, ignoring injuries, or having abilities that break immersion).
FailRP
Roleplay that breaks immersion or realism. Example: treating severe injuries as minor, or behaving in a way no real person would in a given situation.
AvoidRP
Escaping or preventing a roleplay situation unfairly (logging off to avoid arrest, hiding in safezones, or refusing to engage when consequences are due).
FearRP
Acting with realistic fear of consequences. Example: your character should fear weapons, police authority, or dangerous situations instead of ignoring them.
Void / Voiding
Cancelling an RP situation as if it never happened. Voiding is typically done by staff if a rule is broken or if all parties agree.
F2B (Fade to Black)
Skipping or summarizing a scene instead of playing it out in detail. Example: skipping the exact details of a long surgery, or ending a scene early with everyone’s consent.
ERP (Erotic Roleplay)
Roleplay involving sexual or erotic content. Usually forbidden in public RP servers due to maturity concerns and lack of consent frameworks.
Permissions
Special allowances for escalating RP (assault, kidnapping, mugging, injuries, or kill perms). These are governed by the permissions section of the rules.
SandboxRP
The philosophy of TRP: a fully player-driven roleplay environment without NPCs controlling progression. Businesses, politics, crime, and institutions are all run by players.
Faction
An out-of-character framework (e.g. Crime, Business, EMS, Education, Public Administration, Clergy) that regulates how in-character groups are recognized and managed.

A. OUT-OF-CHARACTER (OOC) RULES

These rules govern player behavior and conduct outside of roleplay, including community interactions, platform usage, and technical requirements.

A.1 Community Standards

Rules governing respectful communication, behavior expectations, and community interaction principles.

A.1.A - Respectful Communication
All members must maintain respectful and civil communication across all platforms (in-game, Discord, forums etc). Harassment, discrimination, hate speech, or toxic behavior.
A.1.B - English Language Requirement
Primary communication must be conducted in English to ensure effective moderation and inclusive community participation. Brief phrases in other languages are acceptable, but extended conversations must be in English.
A.1.C - Staff Authority & Decisions
Staff decisions are final and must be respected. Arguing with staff publicly, attempting to undermine staff authority, or "staff shopping" (asking multiple staff for different answers) is prohibited.
A.1.D - Honest Reporting & Communication
Players must provide truthful information to staff and community members. Creating false reports, lying during investigations, or providing misleading information will result in severe consequences.
A.1.E - Server Advertisement Prohibition
Advertising other Minecraft servers, Discord communities, or competing platforms is strictly forbidden. This includes subtle recruitment attempts or comparative discussions intended to draw players away. Except with authorization from the staff team.
A.1.F - Community Representation
Players represent the TRP community in all interactions. Behavior that reflects poorly on the community, including actions on other platforms or servers, may result in consequences within TRP.
A.1.G - Constructive Feedback
Criticism and feedback should be constructive and presented through appropriate channels. Public complaints, drama-mongering, or attempts to incite community unrest are prohibited.

A.2 Platform Conduct

Rules covering account security, ban evasion prevention, and appropriate behavior across all TRP platforms.

A.2.A - Account Security & Responsibility
Each player is fully responsible for all actions taken on their account. Account sharing, lending credentials, or allowing others to access your account is prohibited.
A.2.B - Ban Evasion Prevention
Using alternate accounts, VPNs, proxy services, or other methods to circumvent suspensions, bans, or other disciplinary measures is strictly prohibited.
A.2.C - Personal Information Protection
Sharing personal information (real names, addresses, phone numbers, school/work details) of yourself or others is prohibited. This includes both public sharing and private harassment.
A.2.D - Platform-Appropriate Behavior
Content and behavior must be appropriate for each platform. Discord conduct rules apply in Discord, forum rules apply in forums, and in-game rules apply in-game.
A.2.E - Spam & Flooding Prevention
Excessive posting, message flooding, character spamming, or other disruptive communication patterns are prohibited across all platforms.
A.2.F - Alt Account Limitations
Players may only use alternate accounts but must disclose all alternate accounts when asked. Secret alts or undisclosed characters are prohibited.
A.2.G - External Platform Conduct
Behavior on external platforms (other Discord servers, social media, forums etc...) that directly relates to or impacts the TRP community may be subject to moderation review.

A.3 Technical Guidelines

Rules regarding client modifications, bug reporting, server performance, and technical integrity.

A.3.A - Prohibited Client Modifications
Use of hacked clients, exploitative mods, or any third-party software that provides unfair advantages is strictly prohibited. This includes but is not limited to: X-ray, flight hacks, speed modifications, auto-clickers, or combat assistance.
A.3.B - Approved Modifications
Quality-of-life modifications such as Optifine, JEI, minimaps (without player/entity radar), and cosmetic shaders are permitted. When in doubt, consult staff before installation.
A.3.C - Bug Reporting Obligation
Discovered bugs, glitches, or exploits must be reported immediately to staff through proper channels. Failure to report or exploitation of known bugs is prohibited.
A.3.D - Server Performance Respect
Activities that intentionally lag the server, create excessive entities, or overload server systems are prohibited.
A.3.E - Game Integrity
Players must not attempt to duplicate items, abuse game mechanics for unintended advantages, or manipulate the server economy through technical exploits.
A.3.F - Connection Stability
Players are expected to maintain stable connections when possible. Intentional disconnection to avoid roleplay consequences or repeatedly connecting/disconnecting to disrupt gameplay is prohibited.
A.3.G - Third-Party Services
Use of Discord bots, external applications, or other third-party services that interact with TRP systems requires prior staff approval.

B. IN-CHARACTER (IC) RULES

These rules define standards for character creation, roleplay quality, and in-character interactions within the Takashima RP environment.

B.1 Character Development

Rules defining character creation standards, physical characteristics, naming conventions, and character consistency requirements.

B.1.A - Human Characters Only
All characters must be realistic human beings with standard human limitations and capabilities. Supernatural abilities, non-human entities, or fantasy elements are not permitted. Exceptions are made for staff-played roles such as Kamis for the Clergy faction.
B.1.B - Realistic Physical Characteristics
Characters must have realistic human physical features including appropriate height, weight, age appearance, and natural human skin tones. Extreme or unrealistic appearances are prohibited.
B.1.C - Appropriate Character Names
Character names must be realistic and culturally appropriate. Names of famous persons, inappropriate references, joke names, or obviously fictional names are prohibited.
B.1.D - Age Requirements & Consistency
Characters must consistently portray their stated age through appearance, behavior, and decision-making.
B.1.E - Background & Backstory Realism
Character backgrounds must be realistic and believable. Overly tragic, dramatic, or unrealistic backstories that would not occur in real life are discouraged though not banned, just write it well.
B.1.F - Character Consistency
Characters must maintain consistent personalities, mannerisms, and behavioral patterns. Major personality changes require gradual development through roleplay.
B.1.G - Skill & Knowledge Limitations
Characters cannot be experts in multiple unrelated professional fields without proper justification. Professional knowledge must be demonstrated and developed over time.

B.2 Roleplay Standards

Rules establishing quality expectations for roleplay interactions, realism requirements, and immersion standards.

B.2.A - Realistic Actions & Responses
All character actions must be realistic and appropriate to the situation. Characters should respond to events as real people would, with appropriate emotional reactions and logical decision-making.
B.2.B - Fear & Self-Preservation (FearRP)
Characters must display realistic fear and self-preservation instincts when faced with dangerous situations, weapons, authority figures, or life-threatening scenarios.
B.2.C - Injury & Pain Roleplay
Injuries must be roleplayed realistically with appropriate pain responses, limitations, and recovery times. Severe injuries require medical attention and ongoing effects.
B.2.D - Emotional Authenticity
Characters should display genuine emotional responses to traumatic events, relationships, losses, and significant life events. Unrealistic stoicism or indifference breaks immersion.
B.2.E - Environmental Awareness
Characters must acknowledge and respond to their environment, weather conditions, time of day, and surrounding events. Ignoring obvious environmental factors is prohibited.
B.2.F - Powergaming Prevention
Forcing actions upon other players without allowing them to respond, or performing unrealistic superhuman feats is strictly prohibited.
B.2.G - Godmodding Prevention
Characters cannot be invincible, dodge every attack, or possess abilities beyond normal human capabilities. All characters have realistic limitations and vulnerabilities.

B.3 Interaction Guidelines

Rules governing communication methods, metagaming prevention, consent boundaries, and proper interaction protocols.

B.3.A - Communication Channel Usage
Use appropriate communication channels for their intended purpose. IC chat for character speech, OOC for out-of-character coordination, and LOOC for brief in-scene clarifications.
B.3.B - Metagaming Prevention
Information gained through out-of-character means (Discord, forums, streams, previous characters etc) cannot be used in-character. Characters must learn information through realistic in-character interactions.
B.3.C - Consent & Boundaries
All players have the right to establish boundaries for their roleplay experience. Respect Fade to Black (F2B) requests and do not pressure players into uncomfortable scenarios.
B.3.D - Void Usage Limitations
Voiding (cancelling roleplay scenarios) can only be done for rule violations or with unanimous consent from all involved parties. Personal preference is not grounds for voiding.
B.3.E - Roleplay Avoidance Prevention
Players cannot avoid roleplay consequences by logging off, switching characters, hiding in safe areas, or refusing to engage when consequences are due.
B.3.F - Interaction Initiation
All interactions should begin with proper context and escalation. Sudden aggressive or intimate interactions without buildup should be realistic to the situation and character motivations.
B.3.G - Character Recognition
Characters can only recognize others through realistic means such as distinctive features, voices, mannerisms, or previous interactions. Mundane clothing or temporary appearance changes do not guarantee recognition.
B.3.H - Erotic Roleplay Prohibition
Explicit sexual roleplay (ERP) is strictly prohibited. Sexual intercourse may occur through Fade to Black (F2B) only. Any detailed description of sexual acts is forbidden. Use appropriate euphemisms such as "we made love" or "we did the thing" when referring to such activities.
B.3.I - Mature Content Consent Requirements
Mature themes (such as excessive graphic violence, mild sexual references, alcohol abuse, drug use, etc.) may only be included in roleplay if all participants are at least 16 years old and have given their explicit consent through OOC means. These elements must serve to enrich the story or add depth to the characters. They must never be used in an excessive, abusive, or senseless way.

C. SPECIALIZED SYSTEMS

These rules cover specific gameplay systems including combat mechanics, business operations, political structures, and criminal activities.

C.1 Combat & Conflict

C.2 Business & Economics

Rules governing business operations, economic activities, employment practices, and commercial transactions within the player-driven economy.

C.2.A - Business Operations Realism
All businesses must operate realistically with appropriate overhead costs, supply chains, staffing requirements, and market limitations. Businesses cannot generate unlimited resources without realistic justification.
C.2.B - Employment Standards
Employment relationships must be conducted realistically with appropriate wages, working conditions, and contractual agreements. Both employers and employees must fulfill their roleplay obligations consistently.
C.2.C - Economic Competition
Business competition through pricing, marketing, negotiations, and market strategies is encouraged. Anti-competitive practices such as monopolization, price fixing, or market manipulation are permitted but must face realistic consequences.
C.2.D - Financial Transactions
All business transactions, loans, investments, and financial dealings must be conducted through realistic means with appropriate documentation and consequences for defaults or fraud.
C.2.E - Regulatory Compliance
Businesses must operate within established in-character laws and regulations. Regulatory violations are permitted but must face appropriate legal and economic consequences when discovered.
C.2.F - Business Development
Business expansion, mergers, acquisitions, and partnerships must be conducted realistically with appropriate timeframes, resources, and stakeholder involvement.
C.2.G - Economic Impact Responsibility
Large-scale economic activities that could significantly impact the server economy require consideration of realistic market effects and cannot be conducted solely for OOC advantage.

C.3 Politics & Governance

Rules governing political parties, electoral processes, public administration duties, and democratic participation within the Takashima political system.

C.3.A - Political Party Standards
Political parties must maintain realistic platforms, ideologies, and organizational structures. All party activities and discourse must be conducted realistically according to the party's established character and goals.
C.3.B - Electoral Process Realism
Elections must follow realistic consequences and procedures. Vote buying, intimidation, and corruption are permitted as roleplay elements but must be conducted realistically with appropriate risks of discovery and legal consequences.
C.3.C - Public Office Responsibilities
Elected officials and public administrators must fulfill their duties realistically and professionally. Official decisions should be made in-character based on political ideology, public interest, or personal character motivations.
C.3.D - Campaign Conduct
Political campaigns must be conducted realistically. Personal attacks, harassment, or spreading false information about opponents are permitted as roleplay elements but must be realistic and face appropriate consequences if discovered.
C.3.E - Government Transparency
Public officials must roleplay transparency realistically based on their character and situation. Secret dealings and corruption are permitted but must face realistic risks of discovery and consequences.
C.3.F - Political Corruption Limitations
While political corruption may be roleplayed for story purposes, it must be done realistically with appropriate risks and consequences. Corruption should serve narrative purposes rather than personal advantage.
C.3.G - Democratic Process Realism
All participants in political roleplay must engage realistically with democratic institutions. Attempting to subvert or destroy political systems is permitted but must be conducted through realistic means with appropriate consequences and risks.
C.3.H - Legislative Limitations
Elected parties and officials may not enact, modify, or repeal laws that violate OOC rules or contradict constitutional provisions. All legislation must comply with server rules and constitutional framework regardless of electoral mandate. Certain exceptions can be made for events.

C.4 Criminal Activities

Rules governing criminal behavior, illegal enterprises, law enforcement interactions, and consequences within the sandbox crime system.

C.4.A - Criminal Realism Requirements
All criminal activities must be conducted realistically with appropriate planning, risk assessment, and consequences. Criminal acts should have logical motivations and face realistic law enforcement response.
C.4.B - Criminal Enterprise Operations
Criminal organizations must operate with realistic hierarchies, territories, revenue sources, and internal conflicts. Criminal businesses must face appropriate risks from law enforcement and rival groups.
C.4.C - Law Enforcement Interaction
Criminals must respond realistically to law enforcement presence and authority. While resistance and corruption are permitted, interactions must reflect realistic power dynamics and consequences.
C.4.D - Violence and Escalation
Criminal violence must be properly motivated and escalated through realistic means. Random violence without purpose or motivation disrupts the narrative flow and immersion of criminal roleplay.
C.4.E - Territory and Jurisdiction
Criminal territorial disputes, turf wars, and jurisdictional conflicts must be conducted through realistic means with appropriate escalation, negotiation, and resolution methods.
C.4.F - Criminal Evidence and Investigation
Criminal activities must account for realistic evidence trails, witness testimony, and investigative procedures. Criminals should take appropriate precautions and face consequences when evidence is discovered.
C.4.G - Rehabilitation and Consequences
Criminal characters must face realistic long-term consequences for their actions, including imprisonment, reputation damage, and opportunities for character development through rehabilitation or escalation.

D. PERMISSIONS & ESCALATION

These rules define the permission system that allows players to escalate conflicts and engage in more serious roleplay scenarios.

D.1 Permission Types

Rules defining conflict escalation based on the character types involved in disputes and confrontations.

MEMORY SHORTCUT:

Criminal vs Criminal = Free sandbox
Criminal vs Civilian = Escalation ladder
Civilian vs Civilian = Social/legal first, fists maybe, lethal almost never
D.1.A - Criminal vs. Criminal Conflicts
Rules:
• Complete free-for-all between criminals
• Criminals can freely escalate to mugging, kidnapping, or killing other criminals
• No permission system applies - anything goes as long as it's realistic
• Must still follow basic RP standards (no godmodding, no instant kills)
D.1.B - Criminal vs. Non-Criminal Conflicts
Escalation Structure:
Threats/Intimidation - verbal threats, extortion, displaying weapons
:: Limitations: No physical contact, weapons displayed only (not used), extortion maximum 500 dollars.
Minor Assault/Mugging - fists, shoves, stealing wallets/items
:: Limitations: Damage up to CUT status on limbs, maximum 500 dollars, can take phones/weapons used against you, no kidnapping longer than 30 minutes, no custom items without OOC consent
Kidnapping/Major Assault - abduction, use of weapons, breaking bones
:: Limitations: Damage up to FRACTURED status on limbs, kidnapping maximum 4 hours, can damage 1 non-vital organ to 0%, maximum 5,000 dollars stolen, must have realistic escape plan
Killing - last resort; must have solid IC motive and realistic consequences
:: Limitations: Requires extensive RP buildup (minimum 3 days), must damage vital organs to cause death, cannot be random or without clear motive, must account for witnesses/evidence/police response
Restrictions:
• No random killings of civilians without proper escalation
• Civilians must roleplay fear (FearRP) realistically
• Criminals must roleplay risk (police, CCTV, witnesses)
• Each escalation level must be justified by the previous level or serious provocation
• Criminals must provide clear IC warnings before escalating (e.g., "Stop or we'll hurt you," "Continue and next time we'll torture you")
• Civilians must be given a realistic opportunity to comply or escape before escalation
• If a civilian continues the behavior after being explicitly warned, escalation is justified
D.1.B.1 - Conditional Threats & Ultimatums
Rules:
• Criminals may issue specific conditional threats (e.g., "Stop doing this or we'll burn your apartment")
• If the civilian does not comply with the ultimatum, criminals may execute the threat without normal escalation limits
• Must have proper IC motive (hired by competitor, personal vendetta, territorial dispute, etc.)
• Threat execution bypasses normal escalation structure if conditions are not met
Requirements:
• Threat must be specific and realistic (no impossible demands)
• Civilian must be given reasonable time to comply (minimum 24 OOC hours for major threats)
• Must provide clear way to avoid consequences (stop the behavior, leave area, pay compensation, etc.)
• Threat must be proportional to the issue (don't threaten death over minor disputes)
• Must provide identification or lead when making threat (be unmasked, give group name, give personal name, or other identifying information)
• Cannot make completely anonymous threats - civilians must have something to report to police if they choose not to comply
Limitations:
• Cannot threaten permanent character death without OOC consent
• Cannot threaten family members unless they're directly involved
• Must account for realistic consequences (police investigation, witnesses, etc.)
• Threat cannot involve custom items or OOC possessions
D.1.C - Non-Criminal vs. Non-Criminal Conflicts
Conflict Priority Order:
Social Conflict - arguments, insults, rivalries, workplace or academic disputes
:: Limitations: No physical contact, public embarrassment allowed, social media conflicts permitted
Legal/Institutional Conflict - lawsuits, disciplinary actions, elections, court cases
:: Limitations: Must follow proper legal procedures, requires evidence for accusations, court costs apply
Physical Conflict - fistfights allowed if realistic; no weapons or lethal force
:: Limitations: Damage maximum BRUISED status on limbs, can lead to being unconscious, no restraining, no property damage, must have witnesses or clear provocation
Extreme Escalation - murder/kidnapping
:: Limitations: Requires extensive RP buildup (minimum 1 week), must exhaust all other options first, OOC consent required from all parties
Restrictions:
• Weapons not allowed in civilian vs civilian conflicts except non-lethal for physical conflicts.
• Killing only possible with explicit staff approval
• Physical violence should be last resort after social/legal options exhausted
• Must have substantial RP buildup and justification for any violence
D.1.D - Combat Rules (Applies to All Conflict Types)
Combat Mechanics:
• All combat is turn-based (or P2L if all parties agree)
• Knockout = 5 minutes unconscious minimum
• Stab bleed-out = 10 minutes to death (extendable with EMS/Police aid)
• No DIY weapons (e.g., molotovs from bottles, improvised explosives)
• Character face must be visible on skin before engaging in combat
Restrictions:
• Entering or leaving safe zones mid-conflict is AvoidRP and punishable
• Cannot spawn vehicles or teleport during pursuits/chases
• Cannot use vehicles to kill other players (VDM)
• Must roleplay injuries realistically with appropriate recovery times

D.2 Escalation Procedures

E. ENFORCEMENT & APPEALS

These rules outline how violations are handled, the appeal process, and measures taken to protect the community.

E.1 Violation Consequences

E.2 Appeal Process

E.3 Community Protection